Dash-canceling: Difference between revisions

m
added gif for pivots
mNo edit summary
m (added gif for pivots)
 
(6 intermediate revisions by 2 users not shown)
Line 8: Line 8:


==Crouching {{gameIcon|SSBM}}==
==Crouching {{gameIcon|SSBM}}==
[[File:Runcancel.gif|thumb|200px| {{SSBM|Falco}} performing actions out of a run via run-canceling.]]
[[Crouching]] is available in ''Melee'' during the [[run]], which starts anywhere from frame 8 to frame 19, depending on the character. It is thus called '''run-canceling'''. Canceling with a crouch causes the character to slide a little bit, almost like [[wavedash]]ing. From crouch, all attacks can be used immediately. Only movement, especially walking, dashing and platform-dropping, are not possible immediately. For these, waiting until the end of the crouch animation is necessary.
[[Crouching]] is available in ''Melee'' during the [[run]], which starts anywhere from frame 8 to frame 19, depending on the character. It is thus called '''run-canceling'''. Canceling with a crouch causes the character to slide a little bit, almost like [[wavedash]]ing. From crouch, all attacks can be used immediately. Only movement, especially walking, dashing and platform-dropping, are not possible immediately. For these, waiting until the end of the crouch animation is necessary.
{{Clr}}


==Shielding==
==Shielding==
Line 14: Line 17:


==Pivoting {{gameIcon|SSB}} {{gameIcon|SSBM}} {{gameIcon|SSBB}} {{gameIcon|SSB4}}==
==Pivoting {{gameIcon|SSB}} {{gameIcon|SSBM}} {{gameIcon|SSBB}} {{gameIcon|SSB4}}==
[[File:Falconpivots.gif|thumb|200px| {{SSBM|Captain Falcon}} performing multiple pivots.]]
In ''Smash 64'', ''Melee'', ''Brawl'' and ''SSB4'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to [[pivot]] while sliding forward. In the former two games, the absence of the [[reverse aerial rush]] technique can make pivoting necessary in order for characters to approach with [[back aerial]]s, for example. Another use is to perform grounded attacks other than dash attacks, dash grabs (standing grabs in ''Smash 64'' because dash grabs do not exist in that game), up smashes and special moves easily, especially ones that are useful approaching/combo tools or whose hitboxes begin from the back. Yet another use is as a general movement option for spacing. This technique does not exist in ''Ultimate''.
In ''Smash 64'', ''Melee'', ''Brawl'' and ''SSB4'', when initiating a dash, quickly tapping the opposite direction before the initial animation ends causes the character to [[pivot]] while sliding forward. In the former two games, the absence of the [[reverse aerial rush]] technique can make pivoting necessary in order for characters to approach with [[back aerial]]s, for example. Another use is to perform grounded attacks other than dash attacks, dash grabs (standing grabs in ''Smash 64'' because dash grabs do not exist in that game), up smashes and special moves easily, especially ones that are useful approaching/combo tools or whose hitboxes begin from the back. Yet another use is as a general movement option for spacing. This technique does not exist in ''Ultimate''.
{{clr}}


==Smash attacks==
==Smash attacks==
Line 23: Line 29:
In ''Melee'', within the first few frames of a crouch, it is possible to press the attack button to interrupt and perform a [[down smash]], which allows the player to slide while using the down smash if a dash is used first. This is still considered hyphen smashing as the character will slide for a short distance if charged. Down smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the up smash though, the down smash will not cause ''all'' of the characters to slide, as some down smashes negate momentum like {{SSBM|Link}}s. This technique is not available in ''Smash 64'' and ''Brawl'', because it is not possible to cancel the dash with a crouch in these games. While dashes cannot be canceled into crouches in ''Ultimate'', canceling a full run into any attack is a built-in mechanic, meaning that down smashing immediately out of a run is possible, but not out of an initial dash.
In ''Melee'', within the first few frames of a crouch, it is possible to press the attack button to interrupt and perform a [[down smash]], which allows the player to slide while using the down smash if a dash is used first. This is still considered hyphen smashing as the character will slide for a short distance if charged. Down smashes are also useful approach tactics when used in this manner because they tend to sweep the ground. Unlike using the up smash though, the down smash will not cause ''all'' of the characters to slide, as some down smashes negate momentum like {{SSBM|Link}}s. This technique is not available in ''Smash 64'' and ''Brawl'', because it is not possible to cancel the dash with a crouch in these games. While dashes cannot be canceled into crouches in ''Ultimate'', canceling a full run into any attack is a built-in mechanic, meaning that down smashing immediately out of a run is possible, but not out of an initial dash.


It is impossible to cancel a dash with a [[forward smash]] in ''Melee'' because it requires that the player tap the [[control stick]]/[[C-stick]] left or right again, which is impossible due to the effects of [[traction]]. In ''Ultimate'' however, the run-canceling mechanic allows players to effortlessly forward smash out of a full run.
While it is not possible to slide with a down smash or a forward smash while dashing in ''Smash 64'', ''Brawl'' or ''SSB4'', some characters can slide while using their forward or down smashes by doing them while [[walking]] at their top speed, with an example being the [[Ice Climbers]]. This is due to those characters having low traction.


While it is not possible to slide with a down smash or a forward smash while dashing in ''Smash 64'', ''Brawl'' or ''SSB4'', some characters can slide while using their forward or down smashes by doing them while [[walking]] at their top speed, with an example being the [[Ice Climbers]]. This is due to those characters having low traction.
===Forward smash {{gameIcon|SSBM}} {{gameIcon|SSBU}}===
 
It is possible to cancel a dash with a [[forward smash]] in all Smash games through the use of the [[small step forward smash]] mechanic, which allows a 3 frame window to cancel the dash into a forward smash in the same direction as the dash, and a 1 frame window to forward smash in the opposite direction.


===Forward smash {{gameIcon|SSBU}}===
In ''Ultimate'', the run-canceling mechanic allows forward smashes to be performed out of a full run by any character.
In ''Ultimate'', the run-canceling mechanic allows forward smashes to be performed out of a full run by any character.


206

edits