32,554
edits
m (→Other skills: Only one without a hundredths) |
(→Spirit effects: Converting to LaTeX. Did more testing and the less-than-equals for 1.5 should be accurate--can't verify 1.3 because it is continuous there) |
||
Line 338: | Line 338: | ||
Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit. | Fighters receive an aura of a specific color if they receive a certain boost; red aura for attack boosts, blue aura for defense boosts, green aura for speed boosts, and white aura with multi-color gradients for all of them, though the aura doesn't appear if the player is equipped with a trade-off spirit. | ||
Skills and traits that affect a kind of attack (e.g. | Skills and traits that affect a kind of attack (e.g. smashes, tilts, specials, etc.), instead of a type or effect, start to have diminishing returns when combined (Exceptions: Throws are unaffected and [[Weapon (type)]] is affected). Diminishing returns occur when the combined multipliers exceed 1.3× and are further reduced when above 1.5×. This encourages the player to have a more varied Spirit Team, either by using skills or traits that affect types/effects or investing in another stat such as defense or speed. (Note: values in the tables below are without reductions. {{rollover|Hover text|Alt text|y}} will note values found in practice when applicable). | ||
* | <math>\mbox{final mult}= | ||
\begin{cases} | |||
* | m, & \mbox{if }m \le 1.3 \\ | ||
m*0.5+0.65, & \mbox{if }1.3 < m \le 1.5 \\ | |||
m*0.2+1.2, & \mbox{if }m > 1.5 | |||
\end{cases}</math> | |||
{| class="wikitable" | {| class="wikitable" |
edits