Cross Slash: Difference between revisions

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→‎Overview: Removed the pronunciation of kyo because I didn’t know you could click on the symbol to see that information
(→‎Overview: Removed the pronunciation of kyo because I didn’t know you could click on the symbol to see that information)
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{{Infobox Special Move
{{Infobox Special Move
|name=Cross Slash
|name=Cross Slash
|image={{tabber|title1=Normal|tab1=[[File:Cloud Side B SSBU.gif|300px]]|title2=Limit Break|tab2=[[File:Cloud Side B 2 SSBU.gif|300px]]}}
|image={{tabber|title1=Normal|content1=[[File:Cloud Side B SSBU.gif|300px]]|title2=Limit Break|content2=[[File:Cloud Side B 2 SSBU.gif|300px]]}}
|caption=Cloud using the normal and Limit Break versions of Cross Slash.
|caption=Cloud using the normal and Limit Break versions of Cross Slash.
|user=[[Cloud]]
|user=[[Cloud]]
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}}
}}


'''Cross Slash''' ({{ja|凶斬り|Kyōgiri}}, ''Bane Cutter'') is [[Cloud]]'s [[side special move]].
'''Cross Slash''' ({{ja|凶斬り|Kyōgiri}}, ''Misfortune Cutter'') is [[Cloud]]'s [[side special move]].


==Overview==
==Overview==
Cloud slashes the radical {{ja|凶|xyōng, fierce}} on his opponent.
Cross Slash is a [[natural combo]] of three parts, where Cloud writes the kanji {{ja|凶|kyō, fierce}} to deal damage.
 
*The first attack is a downward single-handed reap (specifically, the radical 丿) with a step forward that deals 4% damage.  
Cross Slash is a [[natural combo]] of three parts.
*The second part is a two-handed swing downward in the other direction, a second 丿, dealing 3% damage and forming the complete radical "乂".  
*The first attack is a downward single-handed reap with a step forward that deals 4% damage.  
*The third segment is an automatic series of three slashes: two ground-level slashes in a fanning motion from left to right, then ending with an outward waving slash after a full spin, forming the radical "凵" for 3%, 3%, and 6% damage.  
*The second part is a two-handed swing downward in the other direction, dealing 3% damage and forming an X shape.  
If every hit connects, the five slashes deal a total of 19% damage while drawing the kanji {{ja|凶|kyō, fierce}} (wicked, misfortune, or bane) through the air.  
*The third segment is an automatic series of three slashes: two ground-level slashes in a fanning motion from left to right, then ending with an outward waving slash after a full spin, for 3%, 3%, and 6% damage.  
If every hit connects, the five slashes deal a total of 19% damage while drawing the kanji {{ja|凶|kyō}} (wicked, misfortune, or bane) through the air.  


While this move is fast enough to use as a [[punish]] option and deals good damage with moderate knockback, it deals poor [[shield damage]] and [[shield stun]], making it unsafe to use on shields; if any part of the move hits a shield, it is quite easy for the defender to retaliate, especially after the final part. Additionally, there is a small pause before the third segment of the move, which often causes extremely light and/or damaged enemies to get knocked out before the move is complete.
While this move is fast enough to use as a [[punish]] option and deals good damage with moderate knockback, it deals poor [[shield damage]] and [[shield stun]], making it unsafe to use on shields; if any part of the move hits a shield, it is quite easy for the defender to retaliate, especially after the final part. Additionally, there is a small pause before the third segment of the move, which often causes extremely light and/or damaged enemies to get knocked out before the move is complete.
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The [[Limit Break]] version of the move involves Cloud unleashing the entire sequence at high speed, regardless of whether it hits anything or whether the player makes additional inputs. These slashes deal much more damage (27% total) and greater knockback than the base version of the move, with the final hit's hitbox also becoming slightly larger.<ref>[https://twitter.com/ruben_dal/status/859110965501206528?lang=en]</ref> The camera will also zoom in on the hit fighter if the final hit connects while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]]. As Limit Cross Slash possesses very fast startup, a large hitbox, surprisingly low ending lag, and deals high [[shield damage]], it is often considered one of Cloud's most effective and all-purpose Limit Break special moves.
The [[Limit Break]] version of the move involves Cloud unleashing the entire sequence at high speed, regardless of whether it hits anything or whether the player makes additional inputs. These slashes deal much more damage (27% total) and greater knockback than the base version of the move, with the final hit's hitbox also becoming slightly larger.<ref>[https://twitter.com/ruben_dal/status/859110965501206528?lang=en]</ref> The camera will also zoom in on the hit fighter if the final hit connects while time slows down for a split second, similar to {{SSB4|Little Mac}}'s [[KO Uppercut]]. As Limit Cross Slash possesses very fast startup, a large hitbox, surprisingly low ending lag, and deals high [[shield damage]], it is often considered one of Cloud's most effective and all-purpose Limit Break special moves.
Cross Slash is one of the few attacks in the entire ''Smash'' series that acts differently depending on orientation. Due to the move spelling out a real kanji symbol, the move cannot simply be mirrored, meaning Cloud performs a slightly different animation depending on which way he is facing.<ref>[https://sourcegaming.info/2016/02/23/nintendo-dream-interview-with-sakurai-part-2/ Nintendo Dream Interview with Sakurai: Part 2]</ref> While the differences are negligible, they do have some competitive applications. If Cloud is facing left, the move starts lower, meaning it can more easily hit smaller opponents. If Cloud is facing right, the move starts higher, meaning it becomes a more effective anti-air attack. If two Clouds were to use Cross Slash against each other on the exact same frame, the left-facing Cloud would win the exchange due to the hitbox reaching the opponent first.


==Instructional quote==
==Instructional quote==
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==Origin==
==Origin==
[[File:FF7 Cross Slash.gif|left|thumb|Cross Slash in ''Final Fantasy VII''.]]
[[File:FF7 Cross Slash.gif|left|thumb|Cross Slash in ''Final Fantasy VII''.]]
[https://finalfantasy.fandom.com/wiki/Cross-slash_(Final_Fantasy_VII) Cross Slash] is Cloud's second level 1 Limit Break in ''Final Fantasy VII'', which he learns after performing his initial Limit Break, Braver, eight times. It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (''Smash Bros.'' instead has him perform a total of five slashes). However, in some instances, such as in the {{uv|Kingdom Hearts}} series, the kanji visual may be absent. In ''Smash 4'', it uses a similar design to the original ''Final Fantasy VII'', while in ''Ultimate'', its design is based on its appearance in ''Dissidia Final Fantasy''.
[https://finalfantasy.fandom.com/wiki/Cross-slash_(Final_Fantasy_VII) Cross Slash] is Cloud's second level 1 Limit Break in ''Final Fantasy VII'', which he learns after performing his initial Limit Break, Braver, eight times. It deals 3.25 times the damage of a normal physical attack to one enemy and inflicts paralysis. The usual animation for the attack shows him performing three strikes as opposed to the four strokes needed to write the kanji (''Smash Bros.'' instead has him perform a total of five slashes); additionally, it is done in reverse. However, in some instances, such as in the {{uv|Kingdom Hearts}} series, the kanji visual may be absent. In ''Smash 4'', it uses a similar design to the original ''Final Fantasy VII'', while in ''Ultimate'', its design is based on its appearance in ''Dissidia Final Fantasy''. The animation of the last three hits of Cross Slash in ''Smash'' is based on its animation in the 1998 fighting game ''Ehrgeiz'', which featured several ''Final Fantasy VII'' characters, including Cloud, as guest fighters.


Also in some forms of media (such as in the ''Kingdom Hearts'' series and even ''Final Fantasy VII'' itself), the name is written with a hyphen ("Cross-slash").
Also in some forms of media (such as in the ''Kingdom Hearts'' series and even ''Final Fantasy VII'' itself), the name is written with a hyphen ("Cross-slash").
{{clear}}
 
Cross Slash's ''Smash'' implementation follows traditional kanji stroke order, unlike the original, where it draws it in reverse. Specifically, it performs two 丿, one from the top-right, then from the top-left, forming the radical 乂 ''to govern'', before drawing the radical 凵 ''receptacle''. Kanji are drawn prioritising top to bottom, left to right strokes, with horizontal strokes done first, to ensure consistent writing. It appears the ''Final Fantasy'' implementation was done with the presumption that 凵 follows the principle of enclosing components first, but it does not normally follow this rule; instead, it follows a separate principle, where bottom enclosures are drawn last.<ref>[https://www.tofugu.com/japanese/kanji-stroke-order/ Kanji stroke order guide]</ref>
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==Gallery==
==Gallery==
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==Trivia==
==Trivia==  
* No matter which direction Cloud faces, the kanji will form in the same orientation — it will not be flipped. This makes it the only move in ''Smash'' to have different hitboxes depending on a character's facing direction.
*Like [[Little Mac]]'s {{h2|Straight Lunge|KO Uppercut}}, the camera zoom effect from a Limit Break Cross Slash will not appear if Cloud is hit on the exact frame the move connects against an opponent.
*Like [[Little Mac]]'s {{h2|Straight Lunge|KO Uppercut}}, the camera zoom effect from a Limit Break Cross Slash will not appear if Cloud is hit on the exact frame the move connects against an opponent.


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