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Super Smash Bros. Ultimate

Hero (SSBU)/Forward smash: Difference between revisions

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(New Page: {{ArticleIcons|ssbu=y}} thumb|450px|Hitbox visualization showing Hero's forward smash. {{competitive expertise}} ==Overview== ==Hitboxes== {{UltimateHitboxTableH...)
 
(→‎Hitboxes: For some reason, the hitbox ID's 0 and 2 were inverted. Fixed and is now consistent with Hero's other Smash attacks.)
 
(5 intermediate revisions by 4 users not shown)
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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
Hero throws an overhead slash with his sword, dealing 18% on the blade and 16% for his arms. Like his other smash attacks, it has a 1/8 chance to be a critical hit. On a critical hit, the base knockback is lower than normal. When paired with Oomph or Psyche Up, the move will break a full-health shield uncharged.
==Hitboxes==
==Hitboxes==
Landing a critical hit triggers a [[Special Zoom]].
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Regular|24}}
{{HitboxTableTitle|Regular|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|18.0}}
|damage={{ChargedSmashDmgSSBU|16.0}}
|sd=0
|angle=361
|angle=361
|af=3
|bk=62
|bk=62
|ks=76
|ks=76
|fkv=0
|fkv=0
|r=3.3
|r=2.5
|bn=sword1
|bn=armr
|xpos=8.8
|xpos=0.0
|ypos=0.0
|ypos=0.0
|zpos=-2.0
|zpos=0.0
|ff=1.3
|ff=1.0
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 28: Line 31:
|id=1
|id=1
|damage={{ChargedSmashDmgSSBU|18.0}}
|damage={{ChargedSmashDmgSSBU|18.0}}
|sd=0
|angle=361
|angle=361
|af=3
|bk=62
|bk=62
|ks=76
|ks=76
Line 46: Line 49:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|16.0}}
|damage={{ChargedSmashDmgSSBU|18.0}}
|sd=0
|angle=361
|angle=361
|af=3
|bk=62
|bk=62
|ks=76
|ks=76
|fkv=0
|fkv=0
|r=2.5
|r=3.3
|bn=armr
|bn=sword1
|xpos=0.0
|xpos=8.8
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=-2.0
|ff=1.0
|ff=1.3
|type=Sword
|type=Sword
|effect=Slash
|effect=Slash
Line 63: Line 66:
|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Critical Hit|24}}
{{HitboxTableTitle|Critical Hit|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage={{ChargedSmashDmgSSBU|36.0}}
|damage={{ChargedSmashDmgSSBU|32.0}}
|sd=-18.0
|sd=-16.0
|angle=361
|angle=361
|af=3
|bk=31
|bk=31
|ks=76
|ks=76
|fkv=0
|fkv=0
|r=3.3
|r=2.5
|bn=sword1
|bn=armr
|xpos=8.8
|xpos=0.0
|ypos=0.0
|ypos=0.0
|zpos=-2.0
|zpos=0.0
|ff=2.0
|ff=2.0
|type=Sword
|type=Sword
Line 88: Line 92:
|sd=-18.0
|sd=-18.0
|angle=361
|angle=361
|af=3
|bk=31
|bk=31
|ks=76
|ks=76
Line 104: Line 109:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage={{ChargedSmashDmgSSBU|32.0}}
|damage={{ChargedSmashDmgSSBU|36.0}}
|sd=-16.0
|sd=-18.0
|angle=361
|angle=361
|af=3
|bk=31
|bk=31
|ks=76
|ks=76
|fkv=0
|fkv=0
|r=2.5
|r=3.3
|bn=armr
|bn=sword1
|xpos=0.0
|xpos=8.8
|ypos=0.0
|ypos=0.0
|zpos=0.0
|zpos=-2.0
|ff=2.0
|ff=2.0
|type=Sword
|type=Sword
Line 142: Line 148:
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}}
==Special Zoom parameters==
These parameters are shared between Hero's smash attacks.
{|class="wikitable"
!Duration
|40 frames
|-
!Slowdown magnitude
|4
|-
!Zoom rate
|4.8
|-
!Camera Y offset
|0.5u
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|30 frames
|}


{{MvSubNavHero|g=SSBU}}
{{MvSubNavHero|g=SSBU}}
[[Category:Hero (SSBU)]]
[[Category:Hero (SSBU)]]
[[Category:Forward smashes (SSBU)]]
[[Category:Forward smashes (SSBU)]]

Latest revision as of 10:32, November 18, 2024

Hitbox visualization showing Hero's forward smash.
Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Overview[edit]

Hero throws an overhead slash with his sword, dealing 18% on the blade and 16% for his arms. Like his other smash attacks, it has a 1/8 chance to be a critical hit. On a critical hit, the base knockback is lower than normal. When paired with Oomph or Psyche Up, the move will break a full-health shield uncharged.

Hitboxes[edit]

Landing a critical hit triggers a Special Zoom.

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Regular
0 0 0 16.0% 0 Sakurai angle Forward 62 76 0 HitboxTableIcon(False).png 2.5 armr 0.0 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 18.0% 0 Sakurai angle Forward 62 76 0 HitboxTableIcon(False).png 3.8 sword1 3.0 0.0 -1.5 1.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 18.0% 0 Sakurai angle Forward 62 76 0 HitboxTableIcon(False).png 3.3 sword1 8.8 0.0 -2.0 1.3× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Critical Hit
0 0 0 32.0% -16.0 Sakurai angle Forward 31 76 0 HitboxTableIcon(False).png 2.5 armr 0.0 0.0 0.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Critical Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 36.0% -18.0 Sakurai angle Forward 31 76 0 HitboxTableIcon(False).png 3.8 sword1 3.0 0.0 -1.5 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Critical Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 36.0% -18.0 Sakurai angle Forward 31 76 0 HitboxTableIcon(False).png 3.3 sword1 8.8 0.0 -2.0 2.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Sword (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Critical Hit SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 5-6
Hitboxes 17-19
Interruptible 66
Animation length 111
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
Interruptibility
Interruptible

Special Zoom parameters[edit]

These parameters are shared between Hero's smash attacks.

Duration 40 frames
Slowdown magnitude 4
Zoom rate 4.8
Camera Y offset 0.5u
Time before zoom 3 frames
Background duration (non-1v1) 30 frames