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(Undid edit by CanvasK: there's no evidence that it was for an actual early build, the leak itself even mentions Chrom, which he was only stated to be "considered" for the roster and probably wasn't even implemented into the game https://web.archive.org/web/20150307014455/https://www.gonintendo.com/s/233268-sakurai-talks-lucina-s-inclusion-in-smash-bros-wii-u-3ds-why-chrom-didn-t-make-the-cut)
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{{DISPLAYTITLE:''Rhythm Heaven'' (universe)}}
{{Title|''Rhythm Heaven'' (universe)}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{Infobox Series
{{Infobox Series
|title            = Rhythm Heaven (universe)<br>Rhythm Paradise (universe)
|title            = Rhythm Heaven (universe)<br>Rhythm Paradise (universe)
|image            = [[File:Rhythm-heaven-logo.png|250px]]
|image            = [[File:Rhythm-heaven-logo.png|250px]]
|developer         = [[Nintendo]]<br>J.P.ROOM<br>[[Sega]]<br>TNX
|developer         = [[Nintendo]]<br>J.P ROOM<br>[[Sega]]<br>TNX
|publisher       = Nintendo<br>Sega (''Rhythm Tengoku'' arcade)
|publisher         = Nintendo<br>Sega (''Rhythm Tengoku'' arcade)
|distributor      =
|distributor      =
|designer          = Kazuyoshi Osawa<br>Ko Takeuchi<br>Masami Yone<br>Tsunku♂
|designer          = Kazuyoshi Osawa<br>Ko Takeuchi<br>Masami Yone<br>Tsunku♂
|genres            = Rhythm
|genres            = Rhythm
|originconsole    = Game Boy Advance
|originconsole    = Game Boy Advance
|firstinstallment  = ''{{s|wikipedia|Rhythm Tengoku}}'' (2006) {{Flag|Japan}}
|firstinstallment  = ''{{iw|rhwiki|Rhythm Tengoku}}'' (2006) {{Flag|Japan}}
|latestinstallment = ''{{s|wikipedia|Rhythm Heaven Megamix}}'' (2015)
|latestinstallment = ''{{iw|rhwiki|Rhythm Heaven Megamix}}'' (2015)
|interwiki        =
|interwiki        = rhwiki
|interwikiname    =
|interwikiname    = Rhythm Heaven Wiki
|interwikipage    =
|interwikipage    = Rhythm Heaven (series)
}}
}}
The '''''Rhythm Heaven'' universe''' ({{ja|リズム天国|Rizumu Tengoku}}, ''Rhythm Tengoku''), known as '''''Rhythm Paradise''''' in PAL regions, is a series of rhythm-based music games made by [[Nintendo]] SPD. The series was created and developed by the same core team that made the ''[[Wario (universe)|WarioWare]]'' series. As a result, the two series often cross over in each other's games.
The '''''Rhythm Heaven'' universe''' ({{ja|リズム天国|Rizumu Tengoku}}, ''Rhythm Tengoku''), known as '''''Rhythm Paradise''''' in PAL regions, is a series of rhythm-based music games made by [[Nintendo]] SPD. The series was created and developed by the same core team that made the ''[[Wario (universe)|WarioWare]]'' series. As a result, the two series often cross over in each other's games.


==Franchise Description==
==Franchise Description==
The series can be traced back to several different projects. Around 2002, designer Kazuyoshi Osawa created a Game Boy Advance tech demo that consists of playing a drum kit. Every button on the system corresponded with a different drum. More game modes were slowly added over the course of several years. In 2004, music producer {{s|wikipedia|Tsunku}} approached Nintendo with an unrelated pitch based around players intuitively playing a rhythm game without visual indicators.<ref>[https://www.wired.com/2009/04/qa-japans-pop-i/]</ref> The higherups were initially hesitant to approve such an experimental title out of concern of only catering to a niche audience. This project was then merged with the tech demo, and the staff were combined going forward. This worked out for everyone as the tech demo team now have clear direction and Tsunku already wanted his game to be on GBA. He also recommended the staff to take dance lessons to improve their internal rhythm and make development easier on a human level. The game finally released in Japan on August 3, 2006 as ''{{s|wikipedia|Rhythm Tengoku}}''.
The series can be traced back to several different projects. Around 2002, designer Kazuyoshi Osawa created a Game Boy Advance tech demo that consists of playing a drum kit. Every button on the system corresponded with a different drum. More game modes were slowly added over the course of several years. In 2004, music producer {{iw|wikipedia|Tsunku}} approached Nintendo with an unrelated pitch based around players intuitively playing a rhythm game without visual indicators.<ref>[https://www.wired.com/2009/04/qa-japans-pop-i/]</ref> The higherups were initially hesitant to approve such an experimental title out of concern of only catering to a niche audience. This project was then merged with the tech demo, and the staff were combined going forward. This worked out for everyone as the tech demo team now have clear direction and Tsunku already wanted his game to be on GBA. He also recommended the staff to take dance lessons to improve their internal rhythm and make development easier on a human level. The game finally released in Japan on August 3, 2006 as ''{{iw|rhwiki|Rhythm Tengoku}}''.


While only a modest success in terms of sales, the game was received well by critics and audiences. Particular highlights were its presentation and soundtrack courtesy of Tsunku, which inspired other companies to make similar games in the future. Staff at [[Sega]] were particularly fond of the title, and approached Nintendo on developing an arcade version for their Naomi arcade board. This arcade version released in Japan on September 20, 2007. The game received remastered graphics and audio, as well as minor gameplay tweaks to accomodate the very different controls. The game also features multiplayer, a feature that would not be introduced to the main series for many years.
While only a modest success in terms of sales, the game was received well by critics and audiences. Particular highlights were its presentation and soundtrack courtesy of Tsunku, which inspired other companies to make similar games in the future. Staff at [[Sega]] were particularly fond of the title, and approached Nintendo on developing an [[rhwiki:Rhythm Tengoku/Arcade|arcade version]] for their Naomi arcade board. This arcade version released in Japan on September 20, 2007. The game received remastered graphics and audio, as well as minor gameplay tweaks to accommodate the very different controls. The game also features multiplayer, a feature that would not be introduced to the main series for many years.


A sequel was immediately put into production. However, this new project to much longer to develop then expected due to design hurdles. When the project was decided to be on the [[Nintendo DS]], the team decided to use the touch screen as the main way to control the minigames. This thought evolved into the "Flick Action," which alone took close to a year to implement. While the team initially had trouble with making the system feel fair to the player, they all agreed it is an intuitive way to keep timing and believed it should be in the game. This title finally released in Japan on July 31, 2008 as ''{{s|wikipedia|Rhythm Heaven}}''. This game was also the first in the series to release internationally, releasing throughout 2009 while being renamed to ''Rhythm Paradise'' in Europe and ''Rhythm World'' in Korea. While there were no major gameplay differences, a significant part of the presentation was changed internationally by translating lyrics and toning down the more decidedly "Japanese" elements that other countries would not understand. The game was praised for its improvement on the first game and its innovations in the rhythm game genre.
A sequel was immediately put into production. However, this new project took much longer to develop then expected due to design hurdles. When the project was decided to be on the [[Nintendo DS]], the team decided to use the touch screen as the main way to control the minigames. This thought evolved into the "Flick Action," which alone took close to a year to implement. While the team initially had trouble with making the system feel fair to the player, they all agreed it is an intuitive way to keep timing and believed it should be in the game. This title finally released in Japan on July 31, 2008 as ''{{iw|rhwiki|Rhythm Heaven}}''. This game was also the first in the series to release internationally, releasing throughout 2009 while being renamed to ''Rhythm Paradise'' in Europe and ''Rhythm World'' in Korea. While there were no major gameplay differences, a significant part of the presentation was changed internationally by translating lyrics and toning down the more decidedly "Japanese" elements that other countries would not understand. The game was praised for its improvement on the first game and its innovations in the rhythm game genre.


Another sequel was greenlit, this time for [[Wii]]. While motion controls were considered, they were dropped due to their lack of precision and replaced with traditional button controls. The team also experimented with 3D models, but abandoned the idea and stuck to 2D animation which they believed flowed better. The game released in Japan on July 21, 2011 as ''Minna No Rhythm Tengoku''. The game later released in North America as ''{{s|wikipedia|Rhythm Heaven Fever}}'' and in PAL regions ''Beat The Beat: Rhythm Paradise''. Aside from the regional changes from the previous game returning, English releases had a minigame based on ''{{s|wikipedia|Manzai}}'' cut and replaced with a remastered version of the "Mr. Upbeat" minigame from ''Rhythm Tengoku''. The game was once again praised for its significantly improved sound and visuals due to being on a home console for the first time.
Another sequel was greenlit, this time for [[Wii]]. While motion controls were considered, they were dropped due to their lack of precision and replaced with traditional button controls. The team also experimented with 3D models, but abandoned the idea and stuck to 2D animation which they believed flowed better. The game released in Japan on July 21, 2011 as ''Minna No Rhythm Tengoku''. The game later released in North America as ''{{iw|rhwiki|Rhythm Heaven Fever}}'' and in PAL regions ''Beat The Beat: Rhythm Paradise''. Aside from the regional changes from the previous game returning, English releases had a minigame based on ''{{iw|wikipedia|Manzai}}'' cut and replaced with a remastered version of the "{{iw|rhwiki|Mr. Upbeat}}" minigame from ''Rhythm Tengoku''. The game was once again praised for its significantly improved sound and visuals due to being on a home console for the first time.


Another game was developed for [[Nintendo 3DS]], this time being a collection of popular minigames from across the series as well as a few new games. The game released on June 11, 2015 as ''Rhythm Tengoku: The Best Plus''. The game released in North America on June 15, 2016 as ''{{s|wikipedia|Rhythm Heaven Megamix}}'' exclusively on [[Nintendo eShop]], while getting a physical release in Europe on October 21, 2016 as ''Rhythm Paradise Megamix''.
Another game was developed for [[Nintendo 3DS]], this time being a collection of popular minigames from across the series as well as a few new games. The game released on June 11, 2015 as ''Rhythm Tengoku: The Best Plus''. The game released in North America on June 15, 2016 as ''{{iw|rhwiki|Rhythm Heaven Megamix}}'' exclusively on [[Nintendo eShop]], while getting a physical release in Europe on October 21, 2016 as ''Rhythm Paradise Megamix''.


==In ''[[Super Smash Bros. Brawl]]''==
==In ''[[Super Smash Bros. Brawl]]''==
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[[Sneaky Spirit]]s appear as a common enemy in [[Smash Run]] in {{for3ds}}. Karate Joe and the Chorus Kids, along with the aforementioned Sneaky Spirits, appear as collectible trophies in the 3DS version, while Marshal, Cam, and Miss Ribbon and the Wrestler and Reporter appear as collectible trophies in the Wii U version.
[[Sneaky Spirit]]s appear as a common enemy in [[Smash Run]] in {{for3ds}}. Karate Joe and the Chorus Kids, along with the aforementioned Sneaky Spirits, appear as collectible trophies in the 3DS version, while Marshal, Cam, and Miss Ribbon and the Wrestler and Reporter appear as collectible trophies in the Wii U version.


Two songs from the series are included with the [[Miiverse]] stage in {{forwiiu}}: ''{{SSB4MusicLink|Nintendo|Blue Birds}}'' from the Nintendo DS installment ''Rhythm Heaven'', and ''{{SSB4MusicLink|Nintendo|Monkey Watch}}'' from the Wii installment ''Rhythm Heaven Fever''. These songs are playable on the [[Miiverse|Miiverse]] stage.
Two songs from the series are included with the [[Miiverse]] stage in {{forwiiu}}: ''{{SSB4MusicLink|Nintendo|Blue Birds}}'' from the Nintendo DS installment ''Rhythm Heaven'', and ''{{SSB4MusicLink|Nintendo|Monkey Watch}}'' from the Wii installment ''Rhythm Heaven Fever''.  


Additionally, icon data for a [https://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries/ Rhythm Heaven character] appears in the data for ''Super Smash Bros. 4'', but goes [[Beta elements (SSB4)|unused in the final product]].
Additionally, icon data for a [https://www.sourcegaming.info/2015/01/26/smash-4-wii-u-data-discoveries/ ''Rhythm Heaven'' character] appears in the data for ''Super Smash Bros. 4'', but goes [[Beta elements (SSB4)|unused in the final product]]. The [[Gematsu leaks]], which are commonly accepted to be a leak for an early planning stage of the game, state that this ''Rhythm Heaven'' character was to be the Chorus Kids.
<gallery>
<gallery>
SneakySpiritTrophy3DS.png|Sneaky Spirit
SneakySpiritTrophy3DS.png|Sneaky Spirit
KarateJoeTrophy3DS.png|Karate Joe
KarateJoeTrophy3DS.png|Karate Joe
ChorusMenTrophy3DS.png|Chorus Kids
ChorusMenTrophy3DS.png|The Chorus Kids
MarshalCamMissRibbonTrophyWiiU.png|Marshal, Cam, and Miss Ribbon
MarshalCamMissRibbonTrophyWiiU.png|Marshal, Cam, and Miss Ribbon
Wrestler&ReporterTrophyWiiU.png|Wrestler and Reporter
Wrestler&ReporterTrophyWiiU.png|Wrestler & Reporter
</gallery>
</gallery>


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===Music===
===Music===
====Source Tracks====
====Source Tracks====
*"'''Blue Birds'''": The theme from the Blue Birds minigame sourced from ''{{iw|wikipedia|Rhythm Heaven}}''.
*"'''{{SSBUMusicLink|Other|Blue Birds}}'''": The theme from the Blue Birds minigame sourced from ''{{iw|rhwiki|Rhythm Heaven}}''.
*"'''Monkey Watch'''": The theme of the Monkey Watch minigame from ''{{iw|wikipedia|Rhythm Heaven Fever}}''. In an arrangement unique to ''Super Smash Bros.'', the song contains clapping throughout and seamlessly loops back to the start.
*"'''{{SSBUMusicLink|Other|Monkey Watch}}'''": The theme of the Monkey Watch minigame from ''{{iw|rhwiki|Rhythm Heaven Fever}}''. It is technically an arrangement unique to ''Super Smash Bros.'', as the song contains clapping throughout and seamlessly loops back to the start.
*"'''Fruit Basket'''": Despite its name, this theme is sourced from the minigame Fruit Basket 2 from ''{{iw|wikipedia|Rhythm Heaven Megamix}}''.
*"'''{{SSBUMusicLink|Other|Fruit Basket}}'''": Despite its name, this theme is sourced from the minigame Fruit Basket 2 from ''{{iw|rhwiki|Rhythm Heaven Megamix}}''.


===Spirits===
===Spirits===
Line 92: Line 92:


==Games with elements appearing in the ''Super Smash Bros.'' series==
==Games with elements appearing in the ''Super Smash Bros.'' series==
===''Rhythm Tengoku''===
===''{{iw|rhwiki|Rhythm Tengoku}}''===
*Enemies:
*Enemy:
**{{GameIcon|SSB4-3ds}}[[Sneaky Spirit]] appears in [[Smash Run]].
**{{GameIcon|SSB4-3DS}} [[Sneaky Spirit]] appears in [[Smash Run]].
*Trophies:
*Trophies:
**{{GameIcon|SSB4-3ds}}Sneaky Spirit and Karate Joe appear as trophies.
**{{GameIcon|SSB4-3DS}} Sneaky Spirit and {{iw|rhwiki|Karate Joe}} appear as trophies.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}}Karate Joe, The Wandering Samurai, and Sick Beats Doctor appear as spirits.
**{{GameIcon|SSBU}} Karate Joe, {{iw|rhwiki|The Wandering Samurai}}, and {{iw|rhwiki|Sick Beats Doctor}} appear as spirits.
*Misc:
**{{GameIcon|SSBB}}This game is mentioned in the [[Chronicle]].


===''Rhythm Heaven''===
===''{{iw|rhwiki|Rhythm Heaven}} / Rhythm Paradise''===
*Trophies:
*Trophies:
**{{GameIcon|SSB4-3ds}}Chorus Kids appears as a trophy.
**{{GameIcon|SSB4-3DS}} {{iw|rhwiki|The Chorus Kids}} appear as a trophy.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}}The Chorus Kids and Munchy Monk appear as spirits.
**{{GameIcon|SSBU}} The Chorus Kids and {{iw|rhwiki|Munchy Monk|character}} appear as spirits.
*Music:
*Music:
**{{GameIcon|SSB4-wiiu}}'''{{SSB4MusicLink|Nintendo|Blue Birds}}''': The theme from the Blue Birds minigame sourced from this game.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Blue Birds}}'''": The theme from the {{iw|rhwiki|Blue Birds}} minigame sourced from this game.


===''Rhythm Heaven Fever''===
===''{{iw|rhwiki|Rhythm Heaven Fever}} / Beat the Beat: Rhythm Paradise''===
*Enemy:
**{{GameIcon|SSB4-3DS}} The sprites of the Sneaky Spirit are sourced from this game.
*Trophies:
*Trophies:
**{{GameIcon|SSB4-wiiu}}Marshal, Cam, & Miss Ribbon and the Wrestler & Reporter appear as trophies.
**{{GameIcon|SSB4-WIIU}} {{iw|rhwiki|Marshal, Cam, and Miss Ribbon}} and the {{iw|rhwiki|Wrestler & Reporter}} appear as trophies.
*Spirits:
*Spirits:
**{{GameIcon|SSBU}}Wandering Samurai (Rhythm Heaven Fever), Baxter & Forthington and Reporter & Wrestler appear as spirits.
**{{GameIcon|SSBU}} Wandering Samurai (Rhythm Heaven Fever), {{iw|rhwiki|Baxter & Forthington}} and Reporter & Wrestler appear as spirits.
*Music:
*Music:
**{{GameIcon|SSB4-wiiu}}'''{{SSB4MusicLink|Nintendo|Monkey Watch}}''': Theme of the Monkey Watch minigame from this game. It is technically an arrangement unique to ''Super Smash Bros.'', as the song contains clapping throughout and seamlessly loops back to the start.
**{{GameIcon|SSB4-WIIU}} "'''{{SSBUMusicLink|Other|Monkey Watch}}'''": Theme of the {{iw|rhwiki|Monkey Watch}} minigame from this game. It is technically an arrangement unique to ''Super Smash Bros.'', as the song contains clapping throughout and seamlessly loops back to the start.


===''Rhythm Heaven Megamix''===
===''{{iw|rhwiki|Rhythm Heaven Megamix}} / Rhythm Paradise Megamix''===
*Spirits:
*Spirits:
**{{GameIcon|SSBU}}The Sumo Brothers appear as a spirit.
**{{GameIcon|SSBU}} The {{iw|rhwiki|Sumo Brothers|characters}} appear as a spirit.
**{{GameIcon|SSBU}}Karate Joe, The Wandering Samurai, Sick Beats Doctor, The Chorus Kids, Munchy Monk and Baxter & Forthington use artwork from this game.
**{{GameIcon|SSBU}} Karate Joe, The Wandering Samurai, Sick Beats Doctor, The Chorus Kids, Munchy Monk and Baxter & Forthington use artwork from this game.
*Music:
*Music:
**{{GameIcon|SSBU}}'''{{SSBUMusicLink|Nintendo|Fruit Basket}}''': Despite its name, this theme is sourced from the minigame Fruit Basket 2 from this game.
**{{GameIcon|SSBU}} "'''{{SSBUMusicLink|Other|Fruit Basket}}'''": Despite being titled {{iw|rhwiki|Fruit Basket}}, the theme is actually derived from its sequel, titled {{iw|rhwiki|Fruit Basket 2}}.


==References==
==References==

Latest revision as of 23:00, November 16, 2024

Rhythm Heaven (universe)
Rhythm Paradise (universe)
Rhythm-heaven-logo.png
Developer(s) Nintendo
J.P ROOM
Sega
TNX
Publisher(s) Nintendo
Sega (Rhythm Tengoku arcade)
Designer(s) Kazuyoshi Osawa
Ko Takeuchi
Masami Yone
Tsunku♂
Genre(s) Rhythm
Console/platform of origin Game Boy Advance
First installment Rhythm Tengoku (2006) Japan
Latest installment Rhythm Heaven Megamix (2015)
Article on Rhythm Heaven Wiki Rhythm Heaven (universe)
Rhythm Paradise (universe)

The Rhythm Heaven universe (リズム天国, Rhythm Tengoku), known as Rhythm Paradise in PAL regions, is a series of rhythm-based music games made by Nintendo SPD. The series was created and developed by the same core team that made the WarioWare series. As a result, the two series often cross over in each other's games.

Franchise Description[edit]

The series can be traced back to several different projects. Around 2002, designer Kazuyoshi Osawa created a Game Boy Advance tech demo that consists of playing a drum kit. Every button on the system corresponded with a different drum. More game modes were slowly added over the course of several years. In 2004, music producer Tsunku approached Nintendo with an unrelated pitch based around players intuitively playing a rhythm game without visual indicators.[1] The higherups were initially hesitant to approve such an experimental title out of concern of only catering to a niche audience. This project was then merged with the tech demo, and the staff were combined going forward. This worked out for everyone as the tech demo team now have clear direction and Tsunku already wanted his game to be on GBA. He also recommended the staff to take dance lessons to improve their internal rhythm and make development easier on a human level. The game finally released in Japan on August 3, 2006 as Rhythm Tengoku.

While only a modest success in terms of sales, the game was received well by critics and audiences. Particular highlights were its presentation and soundtrack courtesy of Tsunku, which inspired other companies to make similar games in the future. Staff at Sega were particularly fond of the title, and approached Nintendo on developing an arcade version for their Naomi arcade board. This arcade version released in Japan on September 20, 2007. The game received remastered graphics and audio, as well as minor gameplay tweaks to accommodate the very different controls. The game also features multiplayer, a feature that would not be introduced to the main series for many years.

A sequel was immediately put into production. However, this new project took much longer to develop then expected due to design hurdles. When the project was decided to be on the Nintendo DS, the team decided to use the touch screen as the main way to control the minigames. This thought evolved into the "Flick Action," which alone took close to a year to implement. While the team initially had trouble with making the system feel fair to the player, they all agreed it is an intuitive way to keep timing and believed it should be in the game. This title finally released in Japan on July 31, 2008 as Rhythm Heaven. This game was also the first in the series to release internationally, releasing throughout 2009 while being renamed to Rhythm Paradise in Europe and Rhythm World in Korea. While there were no major gameplay differences, a significant part of the presentation was changed internationally by translating lyrics and toning down the more decidedly "Japanese" elements that other countries would not understand. The game was praised for its improvement on the first game and its innovations in the rhythm game genre.

Another sequel was greenlit, this time for Wii. While motion controls were considered, they were dropped due to their lack of precision and replaced with traditional button controls. The team also experimented with 3D models, but abandoned the idea and stuck to 2D animation which they believed flowed better. The game released in Japan on July 21, 2011 as Minna No Rhythm Tengoku. The game later released in North America as Rhythm Heaven Fever and in PAL regions Beat The Beat: Rhythm Paradise. Aside from the regional changes from the previous game returning, English releases had a minigame based on Manzai cut and replaced with a remastered version of the "Mr. Upbeat" minigame from Rhythm Tengoku. The game was once again praised for its significantly improved sound and visuals due to being on a home console for the first time.

Another game was developed for Nintendo 3DS, this time being a collection of popular minigames from across the series as well as a few new games. The game released on June 11, 2015 as Rhythm Tengoku: The Best Plus. The game released in North America on June 15, 2016 as Rhythm Heaven Megamix exclusively on Nintendo eShop, while getting a physical release in Europe on October 21, 2016 as Rhythm Paradise Megamix.

In Super Smash Bros. Brawl[edit]

Rhythm Tengoku is mentioned among the titles listed in the Chronicle in Japanese versions of Brawl. However, no other content from the series is featured anywhere else in the game.

In Super Smash Bros. 4[edit]

Sneaky Spirits appear as a common enemy in Smash Run in Super Smash Bros. for Nintendo 3DS. Karate Joe and the Chorus Kids, along with the aforementioned Sneaky Spirits, appear as collectible trophies in the 3DS version, while Marshal, Cam, and Miss Ribbon and the Wrestler and Reporter appear as collectible trophies in the Wii U version.

Two songs from the series are included with the Miiverse stage in Super Smash Bros. for Wii U: Blue Birds from the Nintendo DS installment Rhythm Heaven, and Monkey Watch from the Wii installment Rhythm Heaven Fever.

Additionally, icon data for a Rhythm Heaven character appears in the data for Super Smash Bros. 4, but goes unused in the final product. The Gematsu leaks, which are commonly accepted to be a leak for an early planning stage of the game, state that this Rhythm Heaven character was to be the Chorus Kids.

In Super Smash Bros. Ultimate[edit]

Several characters from throughout the series appear in the game as spirits. The Rhythm Heaven series features the most spirits of any universe not represented by a fighter.

Music[edit]

Source Tracks[edit]

Spirits[edit]

The following characters from the series are spirits.

Primary spirits[edit]

No. Image Name Type Class Slots Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability
1,192
Image used for Karate Joe's Spirit. Ripped from game files.
Karate Joe
Attack
★★★ 2 2639 7942 1015 3055 1523 4582 Fist Attack ↑
1,193
Picture of the Wandering Samurai. If anyone has any higher quality pics please replace the image.
The Wandering Samurai
Attack
★★ 2 1546 6205 997 4002 549 2203 Can Be Enhanced at Lv. 99
1,194
from the game's files
Wandering Samurai (Rhythm Heaven Fever) North America
Wandering Samurai (Beat the Beat) PAL
Attack
★★★ 2 3170 9537 1879 5652 1057 3179 Critical Hit ↑
1,196
Image used for the Chorus Kids' Spirit. Ripped from game files.
The Chorus Kids
Grab
★★★ 3 2648 7987 1184 3571 1363 4109 Jump ↓
1,197
Munchymonk
Munchy Monk
Shield
1 955 4783 511 2559 444 2224 No Effect
1,198
wrestler
Reporter & Wrestler
Shield
★★ 2 1547 6211 828 3323 719 2888 No Effect
1,200
Sumo Brothers
Sumo Brothers
Grab
2 806 4038 438 2191 323 1619 Weight ↑

Support spirits[edit]

No. Image Name Class Cost Ability
1,195
from the game's files
Sick Beats Doctor 1 Critical-Health Defense ↑
1,199
Baxter&amp;co
Baxter & Forthington 1 Rocket Belt Equipped

Games with elements appearing in the Super Smash Bros. series[edit]

Rhythm Tengoku[edit]

Rhythm Heaven / Rhythm Paradise[edit]

Rhythm Heaven Fever / Beat the Beat: Rhythm Paradise[edit]

  • Enemy:
    • Super Smash Bros. for Nintendo 3DS The sprites of the Sneaky Spirit are sourced from this game.
  • Trophies:
  • Spirits:
    • Super Smash Bros. Ultimate Wandering Samurai (Rhythm Heaven Fever), Baxter & Forthington and Reporter & Wrestler appear as spirits.
  • Music:
    • Super Smash Bros. for Wii U "Monkey Watch": Theme of the Monkey Watch minigame from this game. It is technically an arrangement unique to Super Smash Bros., as the song contains clapping throughout and seamlessly loops back to the start.

Rhythm Heaven Megamix / Rhythm Paradise Megamix[edit]

  • Spirits:
    • Super Smash Bros. Ultimate The Sumo Brothers appear as a spirit.
    • Super Smash Bros. Ultimate Karate Joe, The Wandering Samurai, Sick Beats Doctor, The Chorus Kids, Munchy Monk and Baxter & Forthington use artwork from this game.
  • Music:

References[edit]

  1. ^ [1]