Supernova: Difference between revisions

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==Trivia==
==Trivia==
*Using this move against {{SSBU|Mr. Game & Watch}} will show his model in 3D, as with [[The Mighty Jinjonator]], [[Triple Wolf]] and [[ARMS Rush]]. This is likely because their cinematics manipulate the Z-axis in such a way that it disregards the model flattening effect on Mr. Game & Watch.
*Using this move against {{SSBU|Mr. Game & Watch}} will show his model in 3D, as with [[The Mighty Jinjonator]], [[Triple Wolf]] and [[ARMS Rush]]. This is likely because their cinematics manipulate the Z-axis in such a way that it disregards the model flattening effect on Mr. Game & Watch.
*This is the fourth cinematic Final Smash for a DLC character in ''Ultimate'' that can catch more than one character, after [[All-Out Attack]], [[Gigaslash]], and [[Progenitor God Ruptured Heaven]].
*This is the fourth cinematic Final Smash for a DLC character in ''Ultimate'' that can catch more than one character, after [[All-Out Attack]], [[Gigaslash]] and [[Progenitor God Ruptured Heaven]].
*Supernova is one of four Final Smashes to incorporate a pre-rendered cinematic, along with [[All-Out Attack]], [[Gigaslash]], and [[House of Boom]]. Like these Final Smashes, it is rendered at 30 FPS rather than 60, possibly as a space-saving measure, and removes damage percentages for its duration.
*Supernova is one of four Final Smashes to incorporate a pre-rendered cinematic, along with [[All-Out Attack]], [[Gigaslash]] and [[House of Boom]]. Like these Final Smashes, it is rendered at 30 FPS rather than 60, possibly as a space-saving measure, and removes damage percentages for its duration.
**Unlike All-Out Attack and Gigaslash, the game can be paused during the cinematic, a trait that is shared with House of Boom.
**Unlike All-Out Attack and Gigaslash, the game can be paused during the cinematic, a trait that is shared with House of Boom.
**Consequentially, if the player enters the HOME menu and reenters, part or all of the cinematic is skipped, leaving the modeled effects out of sync.
**Consequentially, if the player enters the HOME menu and reenters, part or all of the cinematic is skipped, leaving the modeled effects out of sync.
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*Like in the original ''Final Fantasy VII'', a series of mathematical equations appear in the background at the start of the move. Unlike the original, which applied equations in the field of astrophysics to determine the overall conditions needed to perform Super Nova (which infamously based the conditions around if the celestial body that would trigger the supernova was operating on a two dimensional plane, which was a flat circle, as well as ignoring that the Sun itself in astronomical terms is designated as a {{s|wikipedia|main sequence}} star, and itself is unable to go supernova due to a lack of mass), the equations depicted during the sequence instead are well-known formulas that apply to quantum mechanics, fluid dynamics, and spacetime, such as the {{s|wikipedia|Hellmann–Feynman theorem}} and [[wikipedia:Einstein field equations|the Einstein gravitational constant]].<ref>https://reddit.com/r/smashbros/comments/kffbsv/explaining_the_equations_in_sephiroths_final_smash/</ref>
*Like in the original ''Final Fantasy VII'', a series of mathematical equations appear in the background at the start of the move. Unlike the original, which applied equations in the field of astrophysics to determine the overall conditions needed to perform Super Nova (which infamously based the conditions around if the celestial body that would trigger the supernova was operating on a two dimensional plane, which was a flat circle, as well as ignoring that the Sun itself in astronomical terms is designated as a {{s|wikipedia|main sequence}} star, and itself is unable to go supernova due to a lack of mass), the equations depicted during the sequence instead are well-known formulas that apply to quantum mechanics, fluid dynamics, and spacetime, such as the {{s|wikipedia|Hellmann–Feynman theorem}} and [[wikipedia:Einstein field equations|the Einstein gravitational constant]].<ref>https://reddit.com/r/smashbros/comments/kffbsv/explaining_the_equations_in_sephiroths_final_smash/</ref>
*After the move is successfully completed, Sephiroth assumes his fighting stance from the original ''Final Fantasy VII'' before performing an animation based on his victory pose as a guest party member during the Nibelheim flashback.
*After the move is successfully completed, Sephiroth assumes his fighting stance from the original ''Final Fantasy VII'' before performing an animation based on his victory pose as a guest party member during the Nibelheim flashback.
*Due to the nature of their idle animations, the following characters {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, {{SSBU|Toon Link}}, {{SSBU|Rosalina}}, {{SSBU|Bayonetta}}, and Sephiroth appear to face to the left instead of toward Safer Sephiroth.<ref>https://youtu.be/zHAs0OaSXAY?t=530</ref>
*Due to the nature of their idle animations, the following characters {{SSBU|Marth}}, {{SSBU|Lucina}}, {{SSBU|Roy}}, {{SSBU|Toon Link}}, {{SSBU|Rosalina}}, {{SSBU|Bayonetta}} and Sephiroth appear to face to the left instead of toward Safer Sephiroth.<ref>https://youtu.be/zHAs0OaSXAY?t=530</ref>


==Names in other languages==
==Names in other languages==
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