Sing: Difference between revisions
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(Sing works quite differently in SSB, the victim's sleep period is shorter with more %.(according to the Japanese official page,sleep time =300-damage%+40)Tested and confirmed) |
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[[Image:Sing sleep.png|right|thumb|250px|Mario falls asleep to Jigglypuff's special move.]] | [[Image:Sing sleep.png|right|thumb|250px|Mario falls asleep to Jigglypuff's special move.]] | ||
'''Sing''' is [[Jigglypuff]]'s [[Up B|Up Special]] attack. Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all to playable characters (except bosses and Subspace enemies), and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. The more damage the opponent has, the longer he/she will remain asleep. | '''Sing''' is [[Jigglypuff]]'s [[Up B|Up Special]] attack. Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all to playable characters (except bosses and Subspace enemies), and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. In [[Melee]] and [[Brawl]], The more damage the opponent has, the longer he/she will remain asleep. However, in [[Super Smash Bros.]], the opponent remains asleep for a longer time if he/she has a low [[damage]].The time the opponent remains asleep is the shortest when bearing a damage over 300%. | ||
Unlike most Up Special moves, this is not a third jump. Jigglypuff enters a [[helpless]] state (not in Brawl) and gains no height. Instead, players often use [[Rollout]] or an [[air dodge]] as an extra jump, or simply use [[Pound]]. | Unlike most Up Special moves, this is not a third jump. Jigglypuff enters a [[helpless]] state (not in Brawl) and gains no height. Instead, players often use [[Rollout]] or an [[air dodge]] as an extra jump, or simply use [[Pound]]. |
Revision as of 03:12, August 14, 2010
Sing is Jigglypuff's Up Special attack. Soundwaves and music notes come out from its body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all to playable characters (except bosses and Subspace enemies), and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. In Melee and Brawl, The more damage the opponent has, the longer he/she will remain asleep. However, in Super Smash Bros., the opponent remains asleep for a longer time if he/she has a low damage.The time the opponent remains asleep is the shortest when bearing a damage over 300%.
Unlike most Up Special moves, this is not a third jump. Jigglypuff enters a helpless state (not in Brawl) and gains no height. Instead, players often use Rollout or an air dodge as an extra jump, or simply use Pound.
Timing of this move is crucial, as opponents who fall asleep at the beginning may wake up before Jigglypuff finishes singing. This move leaves Jigglypuff very vulnerable to counter-attacks, which is why people tend to use the move in midair, although even this is dangerous.
However, in Melee and Brawl, one can sing when near a ledge. Jigglypuff will grab the ledge and the singing will be canceled, but if there is an opponent near enough, they will fall asleep. This is called a "Quick Sing". This can be used to set up combos.
Sing can be used in team battles very effectively by having Jigglypuff put enemies to sleep, then have its teammate use a fully charged Smash Attack or powerful special attack on the sleeping opponents.
In Brawl
Although Sing is still not a recovery move, Jigglypuff no longer enters a helpless state after using it. This changes the strategy of using this attack and allows more flexibility in when it can be safely used.
Origins
Sing is based off a move of the same name in the Pokemon RPGs. In the Pokemon games, Sing is an unreliable attack that sole effect is putting the opponent to sleep. With an accuracy of 55, it is tied with Grasswhistle for the least accurate move in the Pokemon games to have the ability to put opponent to sleep. For some pokemon like Jigglypuff and Blissey, this is the only move they can learn that puts the opponent to sleep, though Sing's very poor accuracy and overall unreliability causes it to be often ignored in competitive play.
Trivia
- Switching languages changes Jigglypuff's name, as well as the song it sings.
- Although it does no damage, Sing can destroy targets in Super Smash Bros. Melee's Target Test, and can also destroy capsules in any mode.
- In Event 39: Jigglypuff Live!, there is an easter egg involving the Sing attack.
- When used against enemies and bosses, the third set of music waves are more damaging than the first two.