Sing: Difference between revisions
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'''Sing''' is [[Jigglypuff]]'s [[Up B]] attack. Soundwaves and music notes come out from her body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks. | '''Sing''' is [[Jigglypuff]]'s [[Up B]] attack. Soundwaves and music notes come out from her body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. The more damage the opponent has, the longer he/she will remain asleep. | ||
Unlike most Up B moves, this is not a third jump. Jigglypuff enters a [[helpless]] state and gains no height. Instead, players often use [[Rollout]] or an [[air dodge]] as a third jump. Timing of this move is crucial, as opponents who fall asleep at the beginning can wake up before Jigglypuff finishes singing. This leaves Jigglypuff vulnerable to counter-attacks. | Unlike most Up B moves, this is not a third jump. Jigglypuff enters a [[helpless]] state and gains no height. Instead, players often use [[Rollout]] or an [[air dodge]] as a third jump. Timing of this move is crucial, as opponents who fall asleep at the beginning can wake up before Jigglypuff finishes singing. This leaves Jigglypuff vulnerable to counter-attacks. |
Revision as of 22:48, February 24, 2008
Sing is Jigglypuff's Up B attack. Soundwaves and music notes come out from her body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks. Similar to a grab, opponents can escape the sleep state more quickly by rapidly moving the control stick. The more damage the opponent has, the longer he/she will remain asleep.
Unlike most Up B moves, this is not a third jump. Jigglypuff enters a helpless state and gains no height. Instead, players often use Rollout or an air dodge as a third jump. Timing of this move is crucial, as opponents who fall asleep at the beginning can wake up before Jigglypuff finishes singing. This leaves Jigglypuff vulnerable to counter-attacks.
Trivia
- Switching languages changes Jigglypuff's name, as well as the song she sings.
- Although it does no damage, Sing can destroy targets in Super Smash Bros. Melee's Target Test.
- In Event 39: Jigglypuff Live!, there is an easter egg involving the Sing attack.