Sing: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(no idea why nobody made this earlier... can someone add a picture?)
 
mNo edit summary
Line 1: Line 1:
'''Sing'' is [[Jigglypuff]]'s [[Up B]] attack. Soundwaves and music notes come out from her body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks.
'''Sing'' is [[Jigglypuff]]'s [[Up B]] attack. Soundwaves and music notes come out from her body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks.


Unlike most Up B moves, this is not a third jump. Jigglypuff enters a [[helpless state]] and gain no height. Instead, players often use [[Rollout]] or an [[air dodge]] as a third jump. Timing of this move is crucial, as opponents who fall asleep at the beginning can wake up before Jigglypuff finishes singing. This leaves Jigglypuff vulnerable to counter-attacks.
Unlike most Up B moves, this is not a third jump. Jigglypuff enters a [[helpless]] state and gains no height. Instead, players often use [[Rollout]] or an [[air dodge]] as a third jump. Timing of this move is crucial, as opponents who fall asleep at the beginning can wake up before Jigglypuff finishes singing. This leaves Jigglypuff vulnerable to counter-attacks.


==Trivia==
==Trivia==

Revision as of 22:51, November 7, 2007

'Sing is Jigglypuff's Up B attack. Soundwaves and music notes come out from her body and travel out a certain distance. All opponents within range (and touching the ground) will fall asleep for a short amount of time. This attack does no damage at all and simply disables opponents to set up for attacks.

Unlike most Up B moves, this is not a third jump. Jigglypuff enters a helpless state and gains no height. Instead, players often use Rollout or an air dodge as a third jump. Timing of this move is crucial, as opponents who fall asleep at the beginning can wake up before Jigglypuff finishes singing. This leaves Jigglypuff vulnerable to counter-attacks.

Trivia