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[[File:SSBB Thunder Wavebounce.gif|thumb|{{Sm|ESAM}} using {{SSBB|Pikachu}} to wavebounce after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]]
[[File:SSBB Thunder Wavebounce.gif|thumb|{{SSBB|Pikachu}} wavebouncing after a [[wall jump]] off the lip of {{SSBB|Final Destination}} to steer onto the stage while using {{b|Thunder|Pokémon}} so that it covers the area just next to the [[edge]] offstage to [[edgeguard]].]]
'''B-reversing''' is the act of performing a [[special move]] and changing the direction the character is moving at the same time. This technique is closely related to the '''turnaround-B''' and the '''wavebounce'''.
'''B-reversing''' refers to the act of performing a [[special move]] and changing the direction the character is facing at the same time. This is possible in all games depending on the special move, but it can also be accomplished by changing the control setup to use the [[C-Stick]] for [[special move]]s in games that allow it: this is known as '''B-sticking'''. B-Sticking provides a simpler way to perform a '''Recoil Special''', a technique that allows a player to jump forward and start a special move while bouncing backwards. However, this technique can be done similarly with standard controls. Performing Recoil Specials is also sometimes referred to as "'''Wavebouncing'''".


As mentioned above, [[special move]]s can be reversed without using the above configuration. In ''[[Smash 64]]'', reversing a special simply involved using the move while holding the control stick in the opposite direction the character is facing. In ''[[Melee]]'' with the introduction of [[side special move]]s, reversing was a little more difficult to pull off, especially on the ground. Most neutral special moves are automatically reversed depending on the user's momentum. For example, {{SSBM|Falco}} will reverse the direction in which he fires his [[Blaster]] shots if he has [[jump]]ed backwards. In ''[[Brawl]]'', all special moves can be reversed (except for {{SSBB|Mario}}'s [[F.L.U.D.D.]]) by pressing the [[B]] button and immediately pushing the control stick in the direction opposite whichever one the character is facing. While {{SSBB|Captain Falcon}}'s and {{SSBB|Ganondorf}}'s neutral special moves, the [[Falcon Punch]] and [[Warlock Punch]] respectively, can be reversed normally, doing a slightly delayed reverse will have an animation of them actually turning around to perform the punches, dealing even more damage and knockback, but performing them slower as a result. The punches are officially known as reverse Falcon/Warlock punches, and the term "reverse" is often used by players in general, especially when referring to [[up special]]s (this is also the case in ''Melee''). Reversing special attacks can help with movement, especially in the air, as some characters carry momentum when they change direction (such as {{SSBB|R.O.B.}} with his [[Gyromite]] and {{SSBB|Diddy Kong}} with his [[Peanut Popgun]], which upon reversing can be canceled if the [[shield]] button is held).
==Specifics of each technique==
===B-reverse===
B-reversing was first introduced in ''[[Super Smash Bros. Brawl]]'', and is retained in ''[[Super Smash Bros. 4]]'' and ''[[Super Smash Bros. Ultimate]]'' as well. To execute a B-reverse, the player must input a special move, then quickly tap the direction opposite the one they are facing. If performed correctly, their character will do the special move while turning around and reversing their momentum. In ''Ultimate'', the direction input must be within 4 frames of the special input.


In ''Brawl'', grabs that are reversed are called [[pivot grab]]s.
The momentum shift happens almost instantly and is very useful. For example, [[Mario]] can jump away from his opponent, as if to retreat, then B-reverse a Fireball to close distance while landing behind a projectile. [[Diddy Kong]] is able to gather lots of momentum with his [[Monkey Flip]], then B-reverse his [[Peanut Popgun]] on a moment's notice to avoid or attack his opponent. Even better, the popgun can be canceled with the shield button, making this an especially flexible movement option. [[Snake]] sees just as much use out of the technique, as he can B-reverse with [[Grenades]] and [[C4]] to avoid being juggled by opponents after recovering high above the stage.
==Setup==
B-Sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic, Classic Pro]] or [[Wii U Pro Controller]] or the [[Wii U GamePad]] with a custom name. The player must then go in to the Options →Control Settings and change the controls for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smashes, it executes Specials. This also gives B-Sticking its name, since the player is using the C-Stick to perform special moves.


==Performing a Recoil Special==
Not every special move can be B-reversed, however. Some examples include [[Samus]]'s [[Charge Shot]] (prior to ''Ultimate'') and [[Mewtwo]]'s [[Disable]]. [[Captain Falcon]]'s [[Falcon Punch]], [[Ganondorf]]'s [[Warlock Punch]], [[Mii Brawler]]'s [[Exploding Side Kick]] and [[Byleth]]'s [[Aymr]] are unique in that they cannot normally be B-reversed, but attempting to do so results in those characters physically turning themselves around while performing those moves. In the case of Exploding Side Kick (in Ultimate only), Falcon Punch and Warlock Punch, pulling this off results in even more damage and knockback, but it also slows the attacks down even more. This is a move-specific technique and is not technically a B-reverse; it is also easier to perform than an actual B-reverse due to its more lenient window.
To perform a '''Recoil Special'''<ref>[http://smashboards.com/showthread.php?t=152409 Thread in Smash Boards about B-Sticking]</ref> with the B-Stick setup, jump forward and immediately move the C-stick in the opposite direction of travel. This will perform the Side Special in midair, and immediately bounce the fighter backwards. This can add some range to the Side Special while spacing the fighter further away from their opponent. [[Up special]]s and [[down special]]s can also be performed like this, by moving the C-Stick between that direction and the diagonal direction behind the direction of travel. That is, between up and up-left diagonal for an up special if moving right, for example. The Standard Special can also be performed by moving the C-Stick directly diagonal in the opposite direction of travel (eg. a Standard Special while moving right, the C-Stick must be moved up-left or down-left).
Note that this will only perform a Special move as if the B button were tapped once. To continue to hold the attack (to charge it or to have an attack like [[Din's Fire]] move further), it is recommended that [[L]], [[R]], or [[Z]] be assigned to perform specials. This way, while the thumb is being used to hit the C-Stick, one of the fingers can press and hold the assigned trigger, allowing the special to continue.


To perform this technique without the c-stick, the player must jump forward, do a special backwards, then immediately smash the control stick or [[D-pad]] forward. This will make the character turn twice, and will create the bound.
===Turnaround-B===
[[File:shadowballdc.gif|thumb|Mewtwo using a turnaround-B [[Shadow Ball]] in midair.]]
This technique, also known as a '''B-turnaround''' or a '''turnaround special''', has been present in every ''Smash Bros.'' iteration. However, before ''Ultimate'', it could only be performed in the air. In ''Ultimate'', the new [[dash cancel]] mechanics now allow characters to perform grounded turnaround-Bs out of a full run.


==Reverse Neutral Special Move==
A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing ''before'' the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing the special button.
[[File:shadowballdc.gif|thumb|Mewtwo using a Reverse [[Confusion]] in midair.]]
A '''reverse neutral special move''' allows a character in mid-air to use a neutral special in the opposite direction that they're facing. This requires a different method than simply holding backward and pressing the special button, as this would turn around and activate a [[side special move]]. Instead, one must tap the control stick in that direction and allow it to return to its neutral position before pressing the special button.


In ''Melee'' and ''Brawl'', the player can perform a reverse neutral special move by tapping the control stick in the opposite direction he/she facing right after the special button is pressed. In the latter game, this is often more apparent as certain reversed special moves possess an actual animation where the character turns around during their execution, as opposed to quickly facing the opposite direction like with using side specials.
Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up special. In ''Melee'', Falco will often perform a turnaround-B to shoot a laser at his foe when he retreats with a [[short hop laser]].


In ''Brawl'', this can be done on the ground as well. The technique is also pulled off in the same way as the reverse Falcon/Warlock Punch. It has a smaller window than in ''Melee'', thus is a bit harder to perform consistently.
In ''Smash 64'', while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game.


In ''Brawl'', when performed in the air, some characters will get a bounce in the direction the player tapped the control stick in. Because of this, characters with neutral special moves that cancel their momentum will not get the bounce, but will turn around. Other characters will only get a small, almost invisible bounce, in which the turn around-effect is also the only profit. This bounce is often called wavebouncing. It is, however, performed in a different way than regular wavebouncing, which requires the player to use the C-stick for specials. Reverse neutral special moves can also be reversed while running to attack behind the character without having to stop or turn around, most characters will also receive a small boost to whichever way the character ends up facing, some characters will also receive a notably bigger boost then other characters when turning around, namely Marth and Ike.
===Wavebounce===
A good example of a reverse special move and the two most popular are the Reverse Falcon Punch and Reverse Warlock Punch.
Performing a wavebounce, sometimes referred to as a '''recoil special''', is actually a matter of performing both a turnaround-B and a B-reverse within the same special move. The result is that the character will change the direction they move, but not the direction they are facing. Wavebouncing is less common than using either of the techniques alone due to its difficulty, but it does offer players a unique way to position themselves as they shoot projectiles or space certain attacks.


In ''Smash 64'', while reverse neutral special moves don't exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials don't exist in this game.
Due to the [[dash cancel]] mechanics in ''Ultimate'' allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce.


==Other uses of the setup==
===C-bounce===
===Dashing up special===
A variant of the wavebounce exclusive to ''Smash 4'' and ''Ultimate'' that involves setting the [[C-stick]] to perform tilt attacks. Before performing the desired special move, press the C-stick in the opposite direction the fighter is moving at the same time. If done correctly, the wavebounce will activate with less inputs and more lenient timing than the traditional method. The C-bounce can be performed in the air in all games it appears in. ''Ultimate'' introduced the grounded C-bounce, but it only activates with a full dash.
 
There are some caveats to performing the C-bounce. The most obvious is the technique requiring a custom controller layout that many might not be used to. Also, some special moves, like [[counterattack]]s, do not work due to stopping all momentum. The C-bounce, just like the wavebounce, also has varied usefulness from fighter to fighter.
 
==B-sticking==
'''B-sticking''' refers to a control scheme that sets the C-stick to input special moves. Some players prefer to use B-sticking to simplify the inputs required to perform B-reverses and wavebounces, among other applications.
 
===Setup===
B-sticking requires that the player be using the [[GameCube Controller|GameCube]], [[Classic Controller|Classic Controller/Classic Controller Pro]], [[Wii U Pro Controller]], [[Wii U GamePad]], [[Nintendo Switch Pro Controller]] or dual [[Joy-Con]]. The player must then go to Options → Controls and change the control scheme for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smash attacks, it executes special moves. This also gives B-sticking its name, since the player is using the C-Stick to perform special moves.
 
===Applications===
====Dashing up special====
Similar to how an up smash can be performed out of a dash, but with this setup, an up special can be performed much the same way. To do this, start to dash, and just before reaching the point where the player wants to perform the up special, press back on the joystick and then up on the C-Stick. The character should continue to slide forward and begin to perform their up special. This technique also works with down specials (such as the [[Luigi Cyclone]]).
Similar to how an up smash can be performed out of a dash, but with this setup, an up special can be performed much the same way. To do this, start to dash, and just before reaching the point where the player wants to perform the up special, press back on the joystick and then up on the C-Stick. The character should continue to slide forward and begin to perform their up special. This technique also works with down specials (such as the [[Luigi Cyclone]]).


===[[Reverse Aerial Rush]]===
====[[Reverse aerial rush]]====
The B-Sticking setup can be used to more easily perform a Back Aerial out of a dash by pressing the C-Stick backwards while running. This will cause the character to turn around and jump while still moving forward.
The B-sticking setup can be used to more easily perform a back aerial out of a dash by pressing the C-Stick backward while running. This will cause the character to turn around and jump while still moving forward. This does not work in ''Ultimate'', however, as attempting to do so merely results in the character performing their side special in the opposite direction without jumping.


==Characters who greatly benefit==
==Characters who greatly benefit==
The following characters have a very noticeable recoil on one or more of their specials with practical applications
The following characters have a very noticeable recoil on one or more of their specials with practical applications:
*[[Lucas (SSBB)|Lucas]]
*{{SSBU|Lucas}}
*[[Ness (SSBB)|Ness]]
*{{SSBU|Ness}}
*[[Marth (SSBB)|Marth]]
*{{SSBU|Marth}}
*[[Lucario (SSBB)|Lucario]]
*{{SSBU|Lucina}}
*[[Zelda (SSBB)|Zelda]]
*{{SSBU|Lucario}}
*[[Pikachu (SSBB)|Pikachu]]
*{{SSBU|Zelda}}
*[[Link (SSBB)|Link]]
*{{SSBU|Pikachu}}
*[[Toon Link (SSBB)|Toon Link]]
*{{SSBU|Pichu}}
*[[Zero Suit Samus (SSBB)|Zero Suit Samus]]
*{{SSBU|Link}}
*[[Donkey Kong (SSBB)|Donkey Kong]]
*{{SSBU|Young Link}}
*[[Charizard (SSBB)|Charizard]]
*{{SSBU|Toon Link}}
*[[Snake (SSBB) |Snake]]
*{{SSBU|Zero Suit Samus}}
*[[Mario (SSBB) |Mario]]
*{{SSBU|Donkey Kong}}
*[[Olimar (SSBB) |Olimar]]
*{{SSBU|Charizard}}
*[[R.O.B. (SSBB) |R.O.B]]
*{{SSBU|Snake}}
*[[Kirby (SSBB)|Kirby]] (with copy ability from any character)
*{{SSBU|Mario}}
*[[Shulk (SSB4)|Shulk]] (upon an aerial [[Monado Art]] activation)
*{{SSBU|Ryu}}
*[[Luigi (SSB4)|Luigi]]
*{{SSBU|Ken}}
*{{SSBU|Olimar}}
*{{SSBU|R.O.B.}}
*{{SSBU|Kirby}} (with a copy ability from any character who can normally B-reverse their neutral special)
*{{SSBU|Shulk}} (upon an aerial [[Monado Art]] activation)
*{{SSBU|Luigi}}
*{{SSBU|Roy}}
*{{SSBU|Chrom}}
*{{SSBU|Bowser}}
*{{SSBU|Dr. Mario}}
*{{SSBU|Yoshi}}
*{{SSBU|Robin}}
*{{SSBU|Mii Brawler}}


==External links==
==External links==
*[https://www.youtube.com/watch?v=Vw1elkJwtDo My Smash Corner's Wavebounce & B-Reverse Tutorial (Smash Wii U/3DS)]
*[https://smashboards.com/threads/turnaround-bs-b-reverses-and-wavebounces-know-the-difference.368536/ Turnaround-Bs, B-reverses and Wavebounces: Know the difference!]
*[http://smashboards.com/showthread.php?t=152409 Thread in Smash Boards about B-Sticking]
*[http://www.youtube.com/watch?v=foFpmKZkkU8 Panda's Video Documenting B-Sticking Setup and Applications]
*[http://www.youtube.com/watch?v=foFpmKZkkU8 Panda's Video Documenting B-Sticking Setup and Applications]
Other B-Sticking Videos
Other B-sticking videos
*[http://youtube.com/watch?v=53Wix_KsK5g Zero9teen's B-sticking/Wavebouncing video]
*[http://youtube.com/watch?v=53Wix_KsK5g Zero9teen's B-sticking/Wavebouncing video]
*[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1]
*[http://youtube.com/watch?v=Kox5-m5JM3w Zero9teen's Wavebounce Character Demonstration Part 1]
*[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2]
*[http://youtube.com/watch?v=GG098jC4in0 Zero9teen's Wavebounce Character Demonstration Part 2]
*[https://www.youtube.com/watch?v=VVwypXEPfck C-bounce tutorial in ''Smash 4'']
*[https://www.youtube.com/watch?v=8CySqqoRtcU&t C-bounce tutorial in ''Ultimate'']


==References==
==References==
{{Reflist}}
{{Reflist}}
[[Category: Techniques (SSBB)]]
 
[[Category:Techniques (SSB)]]
[[Category:Techniques (SSBM)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]

Latest revision as of 13:55, November 8, 2024

ESAM using Pikachu to wavebounce after a wall jump off the lip of Final Destination to steer onto the stage while using Thunder so that it covers the area just next to the edge offstage to edgeguard.

B-reversing is the act of performing a special move and changing the direction the character is moving at the same time. This technique is closely related to the turnaround-B and the wavebounce.

Specifics of each technique[edit]

B-reverse[edit]

B-reversing was first introduced in Super Smash Bros. Brawl, and is retained in Super Smash Bros. 4 and Super Smash Bros. Ultimate as well. To execute a B-reverse, the player must input a special move, then quickly tap the direction opposite the one they are facing. If performed correctly, their character will do the special move while turning around and reversing their momentum. In Ultimate, the direction input must be within 4 frames of the special input.

The momentum shift happens almost instantly and is very useful. For example, Mario can jump away from his opponent, as if to retreat, then B-reverse a Fireball to close distance while landing behind a projectile. Diddy Kong is able to gather lots of momentum with his Monkey Flip, then B-reverse his Peanut Popgun on a moment's notice to avoid or attack his opponent. Even better, the popgun can be canceled with the shield button, making this an especially flexible movement option. Snake sees just as much use out of the technique, as he can B-reverse with Grenades and C4 to avoid being juggled by opponents after recovering high above the stage.

Not every special move can be B-reversed, however. Some examples include Samus's Charge Shot (prior to Ultimate) and Mewtwo's Disable. Captain Falcon's Falcon Punch, Ganondorf's Warlock Punch, Mii Brawler's Exploding Side Kick and Byleth's Aymr are unique in that they cannot normally be B-reversed, but attempting to do so results in those characters physically turning themselves around while performing those moves. In the case of Exploding Side Kick (in Ultimate only), Falcon Punch and Warlock Punch, pulling this off results in even more damage and knockback, but it also slows the attacks down even more. This is a move-specific technique and is not technically a B-reverse; it is also easier to perform than an actual B-reverse due to its more lenient window.

Turnaround-B[edit]

Mewtwo using a turnaround-B Shadow Ball in midair.

This technique, also known as a B-turnaround or a turnaround special, has been present in every Smash Bros. iteration. However, before Ultimate, it could only be performed in the air. In Ultimate, the new dash cancel mechanics now allow characters to perform grounded turnaround-Bs out of a full run.

A turnaround-B will cause the character to change the direction they are facing right before starting the special move. While B-reversing requires a direction to be input right after a special move, a turnaround-B is done by tapping the direction away from where the character is facing before the special move. In the case where the player wished to do a turnaround neutral special, they must be sure to let the control stick reset to a neutral position before pressing the special button.

Turnaround specials are quite common. For example, when a player reverses the direction of their up special to recover, they are performing a turnaround up special. In Melee, Falco will often perform a turnaround-B to shoot a laser at his foe when he retreats with a short hop laser.

In Smash 64, while reverse neutral special moves do not exist, it is possible to turn around while performing a neutral special move by simply tilting the Control Stick left or right, as side specials do not exist in this game.

Wavebounce[edit]

Performing a wavebounce, sometimes referred to as a recoil special, is actually a matter of performing both a turnaround-B and a B-reverse within the same special move. The result is that the character will change the direction they move, but not the direction they are facing. Wavebouncing is less common than using either of the techniques alone due to its difficulty, but it does offer players a unique way to position themselves as they shoot projectiles or space certain attacks.

Due to the dash cancel mechanics in Ultimate allowing grounded turnaround-Bs to be performed, it is now possible to perform a grounded wavebounce.

C-bounce[edit]

A variant of the wavebounce exclusive to Smash 4 and Ultimate that involves setting the C-stick to perform tilt attacks. Before performing the desired special move, press the C-stick in the opposite direction the fighter is moving at the same time. If done correctly, the wavebounce will activate with less inputs and more lenient timing than the traditional method. The C-bounce can be performed in the air in all games it appears in. Ultimate introduced the grounded C-bounce, but it only activates with a full dash.

There are some caveats to performing the C-bounce. The most obvious is the technique requiring a custom controller layout that many might not be used to. Also, some special moves, like counterattacks, do not work due to stopping all momentum. The C-bounce, just like the wavebounce, also has varied usefulness from fighter to fighter.

B-sticking[edit]

B-sticking refers to a control scheme that sets the C-stick to input special moves. Some players prefer to use B-sticking to simplify the inputs required to perform B-reverses and wavebounces, among other applications.

Setup[edit]

B-sticking requires that the player be using the GameCube, Classic Controller/Classic Controller Pro, Wii U Pro Controller, Wii U GamePad, Nintendo Switch Pro Controller or dual Joy-Con. The player must then go to Options → Controls and change the control scheme for the controller for their name. The primary change that needs to be made is that the C-Stick must be changed so that instead of performing smash attacks, it executes special moves. This also gives B-sticking its name, since the player is using the C-Stick to perform special moves.

Applications[edit]

Dashing up special[edit]

Similar to how an up smash can be performed out of a dash, but with this setup, an up special can be performed much the same way. To do this, start to dash, and just before reaching the point where the player wants to perform the up special, press back on the joystick and then up on the C-Stick. The character should continue to slide forward and begin to perform their up special. This technique also works with down specials (such as the Luigi Cyclone).

Reverse aerial rush[edit]

The B-sticking setup can be used to more easily perform a back aerial out of a dash by pressing the C-Stick backward while running. This will cause the character to turn around and jump while still moving forward. This does not work in Ultimate, however, as attempting to do so merely results in the character performing their side special in the opposite direction without jumping.

Characters who greatly benefit[edit]

The following characters have a very noticeable recoil on one or more of their specials with practical applications:

External links[edit]

Other B-sticking videos

References[edit]