Charizard (SSBU)/Neutral attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbu=y}} ==Overview== Charizard's neutral attacks consist of two claw swipes ending with a wing uppercut. it deals 10.0% in total. For the technical data of each individ...) |
No edit summary |
||
Line 7: | Line 7: | ||
*[[Charizard (SSBU)/Neutral attack/Hit 2]] | *[[Charizard (SSBU)/Neutral attack/Hit 2]] | ||
*[[Charizard (SSBU)/Neutral attack/Hit 3]] | *[[Charizard (SSBU)/Neutral attack/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|4-5 | |||
|- | |||
!Jab 2 | |||
|11-12 | |||
|- | |||
!Jab 3 | |||
|20-21 | |||
|- | |||
!Interruptible | |||
|23, 32, 47 | |||
|- | |||
!Animation lengths | |||
|33, 38, 82 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=11}}{{FrameStrip|t=Blank|c=49}} | |||
|- | |||
{{FrameStrip|t=Blank|c=6|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=4|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=18|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=7}}{{FrameStrip|t=Blank|c=44}} | |||
|- | |||
{{FrameStrip|t=Blank|c=13|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=6|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=25}}{{FrameStrip|t=Interruptible|c=36}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavCharizard|g=SSBU}} | {{MvSubNavCharizard|g=SSBU}} | ||
[[Category:Charizard (SSBU)]] | [[Category:Charizard (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] |
Latest revision as of 20:20, November 5, 2024
Overview[edit]
Charizard's neutral attacks consist of two claw swipes ending with a wing uppercut. it deals 10.0% in total.
For the technical data of each individual hit, see:
- Charizard (SSBU)/Neutral attack/Hit 1
- Charizard (SSBU)/Neutral attack/Hit 2
- Charizard (SSBU)/Neutral attack/Hit 3
Quickest loop[edit]
Jab 1 | 4-5 |
---|---|
Jab 2 | 11-12 |
Jab 3 | 20-21 |
Interruptible | 23, 32, 47 |
Animation lengths | 33, 38, 82 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|