Little Mac (SSBU)/Neutral attack: Difference between revisions
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*[[Little Mac (SSBU)/Neutral attack/Hit 3]] | *[[Little Mac (SSBU)/Neutral attack/Hit 3]] | ||
*[[Little Mac (SSBU)/Neutral attack/Infinite]] | *[[Little Mac (SSBU)/Neutral attack/Infinite]] | ||
==Quickest loop== | |||
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab. | |||
{|class="wikitable" | |||
!Jab 1 | |||
|1 | |||
|- | |||
!Consecutive jab | |||
|7 | |||
|- | |||
!Jab 2 | |||
|7 | |||
|- | |||
!Jab 3 | |||
|15-16 | |||
|- | |||
!Rapid jab | |||
|14, 16, 18, 20, 22, 24, 26, 28, 30, 32 | |||
|- | |||
!Rapid jab finisher | |||
|37 | |||
|- | |||
!Interruptible | |||
|17, 23, 41, 67 | |||
|- | |||
!Animation lengths | |||
|25, 38, 45, 71 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=10|s=LagLoopE}}{{FrameStrip|t=Interruptible|c=9}}{{FrameStrip|t=Blank|c=46}} | |||
|- | |||
{{FrameStrip|t=Blank|c=6|e=BlankContinuableS}}{{FrameStrip|t=Hitbox|c=1|s=HitboxContinuableE}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableM}}{{FrameStrip|t=Lag|c=11|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=16}} | |||
{{FrameStrip|t=Blank|c=33}} | |||
|- | |||
{{FrameStrip|t=Blank|c=11|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=3|s=LagContinuableE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=5}}{{FrameStrip|t=Blank|c=26}} | |||
|- | |||
{{FrameStrip|t=Blank|c=10|e=BlankContinuableS}}{{FrameStrip|t=Lag|c=2|s=LagContinuableE|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1}}{{FrameStrip|t=Hitbox|c=1|e=HitboxLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=29}}{{FrameStrip|t=Interruptible|c=5}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavLittleMac|g=SSBU}} | {{MvSubNavLittleMac|g=SSBU}} | ||
[[Category:Little Mac (SSBU)]] | [[Category:Little Mac (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] |
Latest revision as of 22:19, November 4, 2024
Overview[edit]
Little Mac's neutral attack consists of multiple punches that finish in uppercuts.
For the technical data of each individual hit, see:
- Little Mac (SSBU)/Neutral attack/Hit 1
- Little Mac (SSBU)/Neutral attack/Hit 2
- Little Mac (SSBU)/Neutral attack/Hit 3
- Little Mac (SSBU)/Neutral attack/Infinite
Quickest loop[edit]
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.
Jab 1 | 1 |
---|---|
Consecutive jab | 7 |
Jab 2 | 7 |
Jab 3 | 15-16 |
Rapid jab | 14, 16, 18, 20, 22, 24, 26, 28, 30, 32 |
Rapid jab finisher | 37 |
Interruptible | 17, 23, 41, 67 |
Animation lengths | 25, 38, 45, 71 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|