Richter Belmont: Difference between revisions

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|firstgame = ''{{s|wikipedia|Castlevania: Rondo of Blood}}'' (1993)
|firstgame = ''{{s|wikipedia|Castlevania: Rondo of Blood}}'' (1993)
|games = ''[[Ultimate]]''
|games = ''[[Ultimate]]''
|lastappearance=''Castlevania Dominus Collection'' (2024)
|lastappearance = ''{{iw|wikipedia|Vampire Survivors}}'' (2024, via DLC)
|console = PC Engine (Super CD-ROM²)
|console = PC Engine (Super CD-ROM²)
|species = Human (augmented via the Belnades Clan's magic)
|species = Human (augmented via the Belnades Clan's magic)
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Richter and Simon's whip-based tilt attacks also have ranges similar to the Vampire Killer's standard attack in ''Castlevania''{{'}}s NES installments, whereas their smash attacks have even longer ranges.<ref name=DevDetails>[https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/ Sakurai Tells More Details About Smash Ultimate's Development]</ref> Overall, the Vampire Killer grants both Richter and Simon the overall longest ranges out of the cast, while the Vampire Killer itself can be swung freely like [[Chain]].<ref name=Direct/> In order to compensate, however, Richter and Simon's movesets are sluggish and their whip-based attacks are reliant on precision in order to be fully effective.<ref name=Direct/><ref name=DevDetails/>
Richter and Simon's whip-based tilt attacks also have ranges similar to the Vampire Killer's standard attack in ''Castlevania''{{'}}s NES installments, whereas their smash attacks have even longer ranges.<ref name=DevDetails>[https://www.sourcegaming.info/2018/12/12/sakurai-tells-more-details-about-smash-ultimates-development/ Sakurai Tells More Details About Smash Ultimate's Development]</ref> Overall, the Vampire Killer grants both Richter and Simon the overall longest ranges out of the cast, while the Vampire Killer itself can be swung freely like [[Chain]].<ref name=Direct/> In order to compensate, however, Richter and Simon's movesets are sluggish and their whip-based attacks are reliant on precision in order to be fully effective.<ref name=Direct/><ref name=DevDetails/>


Although Richter is an [[Echo Fighter]] of Simon, Sakurai noted that Simon's moveset takes inspiration from Richter's ''Castlevania'' techniques to a greater extent as well, making them derivatives of each other.<ref name=Direct/> On a related note, there is only one mechanical difference between them: Richter's [[Holy Water]] possesses the {{b|aura|effect}} effect, whereas Simon's possesses the [[flame]] effect. This gives him situational differences in certain matchups: unlike Simon, he can harm red {{b|Pikmin|species}}, but he cannot remotely detonate explosives (such as {{b|Bomb|Link|}}s). Otherwise, their moves are identical. Aesthetically, Richter has his own taunts and victory poses in reference to ''Rondo of Blood'' and ''Symphony of the Night'', while his Holy Water's flame is blue compared to Simon's red flame.<ref name=Direct/>
Although Richter is an [[Echo Fighter]] of Simon, Sakurai noted that Simon's moveset takes inspiration from Richter's ''Castlevania'' techniques to a greater extent as well, making them derivatives of each other.<ref name=Direct/> On a related note, there is only one mechanical difference between them: Richter's [[Holy Water]] possesses the {{b|aura|effect}} effect, whereas Simon's possesses the [[flame]] effect. This gives him situational differences in certain matchups: unlike Simon, he can harm Red {{b|Pikmin|species}}, but he cannot remotely detonate explosives (such as {{b|Bomb|Link|}}s). Otherwise, their moves are identical. Aesthetically, Richter has his own taunts and victory poses in reference to ''Rondo of Blood'' and ''Symphony of the Night'', while his Holy Water's flame is blue compared to Simon's red flame.<ref name=Direct/>
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