Rumble: Difference between revisions

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As the Rumble Pak can simply be removed from the Nintendo 64 controller, there is no Rumble menu in the original game while rumble is not present in the Wii Virtual Console version. In ''Ultimate'', the ability to turn rumble on or off has been folded into the button settings screen in the Controls menu.
As the Rumble Pak can simply be removed from the Nintendo 64 controller, there is no Rumble menu in the original game while rumble is not present in the Wii Virtual Console version. In ''Ultimate'', the ability to turn rumble on or off has been folded into the button settings screen in the Controls menu.


==In tournament play==
==In competitive play==
While Rumble is enabled by default in all games in the ''Smash'' series, players in tournaments can choose whether or not to enable the feature on their controllers. Some players disable Rumble, as they find the effect to be distracting, and some [[controller mod]]s even focus on removing the rumble motor from controllers as to prevent the need to manually disable the feature before matches. Other players leave Rumble on, as it can potentially act as a stimulus for [[Smash DI]], or simply because they do not find the feature distracting.
While Rumble is enabled by default in all games in the ''Smash'' series, players in tournaments can choose whether or not to enable the feature on their controllers. Some players disable Rumble, as they find the effect to be distracting, and some [[controller mod]]s even focus on removing the rumble motor from controllers as to prevent the need to manually disable the feature before matches. Other players leave Rumble on, as it can potentially act as a stimulus for [[Smash DI]], or simply because they do not find the feature distracting.


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==Trivia==
==Trivia==
*In ''Ultimate'', the Joy-Cons will rumble as soon as the game determines that a hit has occurred. Due to the 6 frame display lag the game has, this means the Joy-Cons will rumble perceptibly earlier than the hit will be displayed on screen, and for fast enough attacks, even before the attack animation begins.
*In ''Ultimate'', the Joy-Con will rumble as soon as the game determines that a hit has occurred. Due to the [[Frame delay|delay]] of 6 frames present always present on top of [[display lag]] and potentially [[Wi-Fi lag]] if playing online, the Joy-Con will rumble perceptibly earlier than the hit will be displayed on screen, and for fast enough attacks, even before the attack animation begins.
*''Ultimate'' introduced some rumble-related errors in version 7.0.0 that persist to this day. {{SSBU|Toon Link}}'s [[back aerial]] and {{SSBU|Cloud}}'s [[up smash]], which both received balance changes in this update, no longer trigger the stronger "attack connect" HD rumble.
*''Ultimate'' introduced some rumble-related errors in version 7.0.0 that persist to this day. {{SSBU|Toon Link}}'s [[back aerial]] and {{SSBU|Cloud}}'s [[up smash]], which both received balance changes in this update, no longer trigger the stronger "attack connect" HD rumble.
*In ''[[Super Smash Bros. Melee]]'', when the word "GAME!" appears after finishing a battle with the [[Master Hand glitch]], if Master Hand wins, the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in their [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the game freezes and the controller never receives the signal to stop vibrating.
*In ''[[Super Smash Bros. Melee]]'', when the word "GAME!" appears after finishing a battle with the [[Master Hand glitch]], if Master Hand wins, the controller will vibrate constantly until the game is reset. This is because the controller vibrates until the character appears in their [[victory pose]] on the results screen, but as Master Hand does not have a victory pose, the game freezes and the controller never receives the signal to stop vibrating.
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