Diddy Kong: Difference between revisions
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{{Infobox Character General | {{Infobox Character General | ||
|name = Diddy Kong | |name = Diddy Kong | ||
|image = [[File: | |image = [[File:Diddy Kong.png|250px]] | ||
|caption = [[File:DKSymbol.svg|50px|class=invert]] | |caption = [[File:DKSymbol.svg|50px|class=invert-dark]] | ||
Diddy Kong's official render that was used for several games and other promotional purposes before the release of ''[[Super Smash Bros. Ultimate]]''. | |||
|universe = {{uv|Donkey Kong}} | |universe = {{uv|Donkey Kong}} | ||
|firstgame = ''{{s|mariowiki|Donkey Kong Country}}'' (1994) | |firstgame = ''{{s|mariowiki|Donkey Kong Country}}'' (1994) | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]''<br>''[[Ultimate]]'' | ||
|lastappearance = ''{{s|mariowiki|Mario | |lastappearance = ''{{s|mariowiki|Super Mario Party Jamboree}}'' (2024, cameo) | ||
|console = Super Nintendo Entertainment System | |console = Super Nintendo Entertainment System | ||
|homeworld = {{s|mariowiki|Donkey Kong Island}} | |homeworld = {{s|mariowiki|Donkey Kong Island}} | ||
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==Origin== | ==Origin== | ||
[[File: | [[File:SSBU_spirit_Donkey_Kong_Jr..png|thumb|left|120px|Official artwork of Donkey Kong Jr., the character who served as the inspiration for Diddy.]] | ||
Originally, Diddy Kong was conceived by [[Rare]] as a redesign of Donkey Kong Jr., but Nintendo | Originally, Diddy Kong was conceived by [[Rare]] as a redesign of Donkey Kong Jr., Donkey Kong's son from the original incarnation of the ''Donkey Kong'' franchise who had already starred in his own game, and had proven popular enough to spawn a cereal and segment on the variety cartoon series ''Saturday Supercade'', but Nintendo felt the new design was too different from the original. They advised Rare to either change the design back or make this new design an entirely new character, to which Rare opted for the latter, deciding on the name "Diddy Kong", derived from "diddy", a British slang term meaning either "fool" or "small". Nintendo would continue to use Donkey Kong Jr. in titles such as the ''Game & Watch Gallery'' and ''Mario Tennis'' franchises, and 1994's ''Donkey Kong'', while Rare used Diddy Kong in their ''Donkey Kong'' titles for the duration of the two companies' partnership. | ||
[[File:DiddyJungle.jpg|thumb|right|120px|Official artwork of Diddy from ''{{s|mariowiki|DK: Jungle Climber}}'', which inspired his design in ''[[Brawl]]''.]] | |||
Diddy Kong is a young monkey who is [[Donkey Kong]]'s best friend and sidekick (stated by some sources in the late 1990's to be his nephew, likely as a play on the term "I'll be a monkey's uncle") in the ''Donkey Kong'' series, although he has held protagonist roles on two occasions. He wears a red cap and a red shirt, with a star pattern being present on his shirt since ''Donkey Kong Country 2'', and a Nintendo logo printed on his cap starting in ''Donkey Kong 64'' (though this design element would be absent in games published by other companies, such as the ''Mario & Sonic at the Olympic Games'' series). He has a girlfriend named [[Dixie Kong]]. | |||
Diddy | In ''Donkey Kong Country'', Donkey Kong hires Diddy to guard the Kongs' banana hoard from the Kremlings who might want to steal it. Overhearing this, [[King K. Rool]] sends an attack on Diddy, who is tossed in a [[barrel]] and thrown into the bushes. Donkey Kong soon finds and frees him, and the two set out on an adventure to get their bananas back. In the game, the player could switch between Diddy Kong or Donkey Kong. As long as either Donkey Kong or Diddy Kong were alive, a life would not be lost when hit, though the player character would run off, forcing the player to switch to the other Kong (or in the case of 2-player modes, forcing the other player to tag in as the other Kong). The missing teammate could then be retrieved by breaking open a [[DK Barrel]], similar to the one Diddy was initially trapped in. Compared to Donkey Kong, Diddy was more agile, but in return was not able to defeat certain large enemies like Krusha. At some point, Donkey Kong and Diddy make a bet with Cranky Kong that they can't do their original adventure again on weaker hardware, which leads the events of ''Donkey Kong Land''. | ||
Prior to the events of ''Donkey Kong Country 2: Diddy's Kong Quest'', the Kremling Krew, led by Kaptain K. Rool, captured Donkey Kong and took him to Crocodile Isle. Diddy calls upon [[Dixie Kong]] and they go after the Kremlings, eventually defeating Kaptain K. Rool in his Flying Krock airship and rescuing Donkey Kong. In ''Donkey Kong Country 3: Dixie Kong's Double Trouble'', Donkey Kong and Diddy later get captured again on a fishing trip and get contained within the robot {{s|supermariowiki|KAOS}}, ostensibly the new leader of the Kremlings but in reality controlled by K. Rool under his Baron K. Roolenstein persona. Dixie and Kiddy Kong end up rescuing both. Diddy continues to be a valuable partner to Donkey Kong, especially as a member of the DK crew in ''Donkey Kong 64'', and a pseudo-powerup who perches on DK's back in ''DK: Jungle Climber''; ''Donkey Kong Country Returns''; and ''Donkey Kong Country: Tropical Freeze'', and in ''Tropical Freeze'' he can be played as solo once again in hard mode or through multiplayer gameplay. | |||
In ''Diddy Kong Racing'', Diddy Kong would go on another adventure without Donkey Kong; rather than established characters from the ''Donkey Kong Country'' series, this game used an original cast of characters created by Rare, notably including the guest characters [[Banjo]] and {{iw|wikipedia|Conker the Squirrel}}, who had their own games in development at the same time. In the story of the game, Diddy is called to help by his friend Timber in order to defeat the evil alien Wizpig in a series of racing competitions and prevent him from taking over his island. A remake was released for the Nintendo DS, once again developed by Rare, but Conker and Banjo were replaced by Dixie Kong and Tiny Kong respectively due to [[Microsoft]]'s acquisition of Rare from a few years earlier, as well as Conker's transition into an adult-themed character. | |||
Following Microsoft's acquisition of Rare, Diddy has also become a recurring cast member in many pieces of {{uv|Mario}} spin-off media, replacing Donkey Kong Jr., including various entries in the ''Mario Kart'', ''Mario Party'', and sports series, as well as ''The Super Mario Bros. Movie'', and has been featured in a variety of snack food and toy merchandise lines alongside ''Mario'' characters. | |||
Diddy has also | |||
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Notably and infamously, Diddy Kong dominated the competitive play of ''SSB4'' for the first six months following the game's release. Diddy Kong was easy to use and had quick and powerful attacks, alongside effective combos to rack up damage and KOs, including his infamous down throw to up air combo (christened the name "Hoo-Hah" by competitive players). However, as of patch 1.0.6 that was released on April 15, 2015, Diddy Kong received major nerfs to the damage and knockback of several of his most frequently used moves, causing his overall tournament usage to decline. | Notably and infamously, Diddy Kong dominated the competitive play of ''SSB4'' for the first six months following the game's release. Diddy Kong was easy to use and had quick and powerful attacks, alongside effective combos to rack up damage and KOs, including his infamous down throw to up air combo (christened the name "Hoo-Hah" by competitive players). However, as of patch 1.0.6 that was released on April 15, 2015, Diddy Kong received major nerfs to the damage and knockback of several of his most frequently used moves, causing his overall tournament usage to decline. | ||
Yet, regardless of the above, Diddy Kong ranks 3rd on the current [[tier list]], placing him in the S tier. He still retains his fantastic mobility, and a strong combo game thanks to his generally low knockback, quick frame data, and long reach despite his small size. He also has a few usable finishers, such as his smash attacks and [[Monkey Flip]]. His biggest flaw, however, is his recovery: [[Rocketbarrel Blast]]. He is required to charge it up to gain any decent distance, leaving him incredibly open to [[edge-guarding]], and the rocket barrels themselves can be detached by any attack, leaving him [[helpless]]. Despite his heavy nerfs in updates, Diddy Kong's positives still remain notable, still allowing for excellent tournament representation and results, with his current tier placement possibly being a result of nerfs to other top-tier characters after he himself had been nerfed, such as {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, allowing him to rise above them. | Yet, regardless of the above, Diddy Kong ranks 2nd/3rd on the current [[tier list]], placing him in the S tier and tying him with {{SSB4|Cloud}}. He still retains his fantastic mobility, and a strong combo game thanks to his generally low knockback, quick frame data, and long reach despite his small size. He also has a few usable finishers, such as his smash attacks and [[Monkey Flip]]. His biggest flaw, however, is his recovery: [[Rocketbarrel Blast]]. He is required to charge it up to gain any decent distance, leaving him incredibly open to [[edge-guarding]], and the rocket barrels themselves can be detached by any attack, leaving him [[helpless]]. Despite his heavy nerfs in updates, Diddy Kong's positives still remain notable, still allowing for excellent tournament representation and results, with his current tier placement possibly being a result of nerfs to other top-tier characters after he himself had been nerfed, such as {{SSB4|Sheik}} and {{SSB4|Zero Suit Samus}}, allowing him to rise above them. | ||
===Trophies=== | ===Trophies=== | ||
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[[File:Diddy Kong SSBU.png|thumb|Diddy Kong, as he appears in ''Super Smash Bros. Ultimate''.]] | [[File:Diddy Kong SSBU.png|thumb|Diddy Kong, as he appears in ''Super Smash Bros. Ultimate''.]] | ||
Diddy Kong returns as a playable character in ''Super Smash Bros. Ultimate'', though he is unlockable for the first time in the series. He has a new [[Final Smash]], [[Hyper Rocketbarrel]]. | Diddy Kong returns as a playable character in ''Super Smash Bros. Ultimate'', though he is unlockable for the first time in the series. He has a new [[Final Smash]], [[Hyper Rocketbarrel]]. | ||
Significant changes to Diddy Kong's moveset in Super Smash Bros. Ultimate altered his gameplay dynamics, particularly impacting his neutral game strategy. Key moves, such as his tilts and aerial attacks, experienced reduced range, diminishing his overall zoning capabilities. The alterations to Rocketbarrel Boost impeded his recovery potential, making him more susceptible to KOs. Additionally, universal alterations in game mechanics further challenged Diddy's playstyle, limiting his grab game and combo potential, while adjustments to shield mechanics and jump speeds impacted his overall combat efficacy. | |||
On a positive note, compensatory buffs were introduced to enhance Diddy Kong's combat prowess. Improvements to his neutral attack and various moves increased their viability and combo potential, providing him with more versatile offensive options. Enhanced properties in his special moves, such as Monkey Flip and Peanut Popgun, enriched his offensive capabilities and recovery options. Moreover, adjustments to Banana Peel mechanics and Diddy's mobility allowed for strategic advantages in the competitive arena, reinforcing his position as a formidable contender in the fighting scene. | |||
Ultimately, while Diddy Kong faced notable nerfs in Super Smash Bros. Ultimate, the combination of revised moveset properties and strategic adjustments have maintained his status as a viable character. Despite some drawbacks compared to previous iterations, Diddy Kong remains a formidable force in competitive play, adapting to the evolving metagame while maintaining his signature strengths in combat. | |||
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==Trivia== | ==Trivia== | ||
*Unlike in most ''Donkey Kong'' games and ''Mario'' spin-offs, where Diddy Kong has a cartoonish voice, voiced by {{s|mariowiki|Katsumi Suzuki}}, the ''Super Smash Bros.'' series has Diddy Kong using realistic chimpanzee screeches. This also applies to [[Bowser]], with realistic roars instead of {{s|mariowiki|Kenneth W. James}}, Bowser's current voice actor in most ''Mario'' games, [[Petey Piranha]], who is giving monstrous roars instead of {{s|mariowiki|Toru Minegishi}}, Petey’s current voice actor in the ''Mario'' games, [[Donkey Kong]], who uses realistic gorilla roars instead of using voice clips from his current voice actor {{s|mariowiki|Takashi Nagasako}}, and [[King K. Rool]], who uses realistic crocodile grunts instead of his current voice actor in the ''Donkey Kong'' games, {{s|mariowiki|Toshihide Tsuchiya}}. | *Unlike in most ''Donkey Kong'' games and ''Mario'' spin-offs, where Diddy Kong has a cartoonish voice, voiced by {{s|mariowiki|Katsumi Suzuki}}, the ''Super Smash Bros.'' series has Diddy Kong using realistic chimpanzee screeches. This also applies to [[Bowser]], with realistic roars instead of {{s|mariowiki|Kenneth W. James}}, Bowser's current voice actor in most ''Mario'' games, [[Petey Piranha]], who is giving monstrous roars instead of {{s|mariowiki|Toru Minegishi}}, Petey’s current voice actor in the ''Mario'' games, [[Donkey Kong]], who uses realistic gorilla roars instead of using voice clips from his current voice actor {{s|mariowiki|Takashi Nagasako}}, and [[King K. Rool]], who uses realistic crocodile grunts instead of his current voice actor in the ''Donkey Kong'' games, {{s|mariowiki|Toshihide Tsuchiya}}. | ||
*Being a [[Rare]] creation, Diddy Kong is the first playable character in the ''Super Smash Bros.'' series who was created outside of Japan | **More specifically, Diddy's voice clips in the ''Smash Bros.'' series are sampled from the commonly used "Chimpanzee Screeche PE026201" stock sound effect. | ||
*Being a [[Rare]] creation, Diddy Kong is the first playable character in the ''Super Smash Bros.'' series who was created outside of Japan; instead, he was created in the United Kingdom. | |||
**In addition, he is the first playable character hailing from a Nintendo-created universe to have been created by an external company. He would later be joined by [[Dark Pit]] (created by [[Sora Ltd.|Project Sora]]), [[Dark Samus]] (created by [[Retro Studios]]), and [[King K. Rool]] (also created by Rare). | **In addition, he is the first playable character hailing from a Nintendo-created universe to have been created by an external company. He would later be joined by [[Dark Pit]] (created by [[Sora Ltd.|Project Sora]]), [[Dark Samus]] (created by [[Retro Studios]]), and [[King K. Rool]] (also created by Rare). | ||
*Diddy Kong is one of only two characters in the ''Smash Bros.'' series to have placed at the very top of the tier list and then later lose that position (the other being [[Sheik]]), having been at the top of the second '' | *Diddy Kong is one of only two characters in the ''Smash Bros.'' series to have placed at the very top of the tier list and then later lose that position (the other being [[Sheik]]), having been at the top of the second ''SSB4'' tier list. | ||
*Diddy Kong is the only ''Donkey Kong'' fighter to never have played an antagonistic role. | *Diddy Kong is the only ''Donkey Kong'' fighter to never have played an antagonistic role. | ||
*Diddy Kong is the first | *Diddy Kong is the first fighter to wear a piece of clothing that has a real-life brand on it, preceding [[Banjo]] and [[Terry]]. | ||
*Despite not making a physical appearance, Diddy Kong has at least been mentioned in every ''Super Smash Bros.'' game to date. In ''Super Smash Bros. 64'', he was mentioned in [[Donkey Kong]]'s character description, while in ''Melee'' he was mentioned in [[Dixie Kong]]'s trophy description. | *Despite not making a physical appearance until ''Brawl'', Diddy Kong has at least been mentioned in every ''Super Smash Bros.'' game to date. In ''Super Smash Bros. 64'', he was mentioned in [[Donkey Kong]]'s character description, while in ''Melee'' he was mentioned in [[Dixie Kong]]'s trophy description. | ||
==References== | ==References== |
Latest revision as of 05:36, October 19, 2024
- For fighter info, see Diddy Kong (SSBB), Diddy Kong (SSB4), and Diddy Kong (SSBU).
Diddy Kong | |
---|---|
Diddy Kong's official render that was used for several games and other promotional purposes before the release of Super Smash Bros. Ultimate. | |
Universe | Donkey Kong |
Debut | Donkey Kong Country (1994) |
Smash Bros. appearances | Brawl SSB4 Ultimate |
Most recent non-Smash appearance | Super Mario Party Jamboree (2024, cameo) |
Console/platform of origin | Super Nintendo Entertainment System |
Species | Kong |
Gender | Male |
Place of origin | Donkey Kong Island |
Created by | Gregg Mayles |
Designed by | Kevin Bayliss |
Article on Super Mario Wiki | Diddy Kong |
Diddy Kong (ディディーコング, Diddy Kong), often shortened to Diddy, is the secondary main protagonist of the Donkey Kong series and a recurring character in the Mario series. He debuted in Donkey Kong Country for the Super Nintendo Entertainment System. He was created by Rare and has starred in many other titles, such as Donkey Kong Country 2: Diddy's Kong Quest, also for the SNES. He also has his very own racing games, Diddy Kong Racing for the Nintendo 64, and its Nintendo DS remake sequel Diddy Kong Racing DS. He is Donkey Kong's best friend, sidekick and surrogate nephew, and is known for his fast speed, incredible agility, high jumps, great strength and super climbing.
Origin[edit]
Originally, Diddy Kong was conceived by Rare as a redesign of Donkey Kong Jr., Donkey Kong's son from the original incarnation of the Donkey Kong franchise who had already starred in his own game, and had proven popular enough to spawn a cereal and segment on the variety cartoon series Saturday Supercade, but Nintendo felt the new design was too different from the original. They advised Rare to either change the design back or make this new design an entirely new character, to which Rare opted for the latter, deciding on the name "Diddy Kong", derived from "diddy", a British slang term meaning either "fool" or "small". Nintendo would continue to use Donkey Kong Jr. in titles such as the Game & Watch Gallery and Mario Tennis franchises, and 1994's Donkey Kong, while Rare used Diddy Kong in their Donkey Kong titles for the duration of the two companies' partnership.
Diddy Kong is a young monkey who is Donkey Kong's best friend and sidekick (stated by some sources in the late 1990's to be his nephew, likely as a play on the term "I'll be a monkey's uncle") in the Donkey Kong series, although he has held protagonist roles on two occasions. He wears a red cap and a red shirt, with a star pattern being present on his shirt since Donkey Kong Country 2, and a Nintendo logo printed on his cap starting in Donkey Kong 64 (though this design element would be absent in games published by other companies, such as the Mario & Sonic at the Olympic Games series). He has a girlfriend named Dixie Kong.
In Donkey Kong Country, Donkey Kong hires Diddy to guard the Kongs' banana hoard from the Kremlings who might want to steal it. Overhearing this, King K. Rool sends an attack on Diddy, who is tossed in a barrel and thrown into the bushes. Donkey Kong soon finds and frees him, and the two set out on an adventure to get their bananas back. In the game, the player could switch between Diddy Kong or Donkey Kong. As long as either Donkey Kong or Diddy Kong were alive, a life would not be lost when hit, though the player character would run off, forcing the player to switch to the other Kong (or in the case of 2-player modes, forcing the other player to tag in as the other Kong). The missing teammate could then be retrieved by breaking open a DK Barrel, similar to the one Diddy was initially trapped in. Compared to Donkey Kong, Diddy was more agile, but in return was not able to defeat certain large enemies like Krusha. At some point, Donkey Kong and Diddy make a bet with Cranky Kong that they can't do their original adventure again on weaker hardware, which leads the events of Donkey Kong Land.
Prior to the events of Donkey Kong Country 2: Diddy's Kong Quest, the Kremling Krew, led by Kaptain K. Rool, captured Donkey Kong and took him to Crocodile Isle. Diddy calls upon Dixie Kong and they go after the Kremlings, eventually defeating Kaptain K. Rool in his Flying Krock airship and rescuing Donkey Kong. In Donkey Kong Country 3: Dixie Kong's Double Trouble, Donkey Kong and Diddy later get captured again on a fishing trip and get contained within the robot KAOS, ostensibly the new leader of the Kremlings but in reality controlled by K. Rool under his Baron K. Roolenstein persona. Dixie and Kiddy Kong end up rescuing both. Diddy continues to be a valuable partner to Donkey Kong, especially as a member of the DK crew in Donkey Kong 64, and a pseudo-powerup who perches on DK's back in DK: Jungle Climber; Donkey Kong Country Returns; and Donkey Kong Country: Tropical Freeze, and in Tropical Freeze he can be played as solo once again in hard mode or through multiplayer gameplay.
In Diddy Kong Racing, Diddy Kong would go on another adventure without Donkey Kong; rather than established characters from the Donkey Kong Country series, this game used an original cast of characters created by Rare, notably including the guest characters Banjo and Conker the Squirrel, who had their own games in development at the same time. In the story of the game, Diddy is called to help by his friend Timber in order to defeat the evil alien Wizpig in a series of racing competitions and prevent him from taking over his island. A remake was released for the Nintendo DS, once again developed by Rare, but Conker and Banjo were replaced by Dixie Kong and Tiny Kong respectively due to Microsoft's acquisition of Rare from a few years earlier, as well as Conker's transition into an adult-themed character.
Following Microsoft's acquisition of Rare, Diddy has also become a recurring cast member in many pieces of Mario spin-off media, replacing Donkey Kong Jr., including various entries in the Mario Kart, Mario Party, and sports series, as well as The Super Mario Bros. Movie, and has been featured in a variety of snack food and toy merchandise lines alongside Mario characters.
In Super Smash Bros.[edit]
Diddy Kong is briefly mentioned in Donkey Kong's biography.
In an official poll held on Smabura-Ken (the game's official Japanese website) regarding characters for a potential sequel to the first game, Diddy Kong placed 16th with 15 votes, tied with Sukapon.[1]
In Super Smash Bros. Melee[edit]
Diddy Kong is briefly mentioned in Dixie Kong's trophy description. Also, he is mentioned in the DK Rap, which plays on the Kongo Jungle stage. However, despite his prominence within the Donkey Kong series as the secondary main protagonist, he lacks a trophy of his own.
In Super Smash Bros. Brawl[edit]
As a playable character[edit]
Diddy Kong debuts as a playable character in Super Smash Bros. Brawl, available to play as from the beginning, accompanying Donkey Kong as representatives of the Donkey Kong francise. He uses many unique special attacks, such as his Rocketbarrel Boost, and Peanut Popgun attacks, both of which are used in his Final Smash, the Rocketbarrel Barrage. His small size and power, combined with the use of weaponry offer a completely different fighting style than Donkey Kong, despite their alleged familial relation. Due to the strategic use of his banana peels, great combo potential, great speed, great agility, great acrobatics, great jump, great strength, and an overall impressive amount of tournament wins, he is currently in 4th position on the official tier list.
According to Masahiro Sakurai, Diddy Kong was initially planned to be teamed with Dixie Kong, where the two could swap out with each other in the midst of battle, emulating their tagging out mechanic in Donkey Kong Country 2. However, when Sakurai ran into technical difficulties in implementing the idea, he scrapped it, as well as scrapping Dixie Kong as a playable fighter, leaving Diddy Kong as a solo fighter and the lone new playable Donkey Kong fighter.[2]
Trophy[edit]
Diddy Kong has a trophy that is awarded each time Classic Mode is completed with Diddy Kong on any difficulty.
- Diddy Kong
- Donkey Kong's little buddy. He's famous for his quickness and his long tail. He usually plays second banana to DK, but he teamed up with his girlfriend, Dixie, to rescue DK when he got captured. He's spent some time playing music and competing in races, and he's also an expert at using barrels.
- : Donkey Kong Country
- : Donkey Kong 64
Stickers[edit]
Name | Game | Effect | Fighter(s) |
---|---|---|---|
Diddy Kong | Donkey Kong 64 | +20 | |
Diddy Kong | Donkey Kong Country | Attack +28 | |
Diddy Kong | Mario Hoops 3-on-3 | Attack +28 | |
Diddy Kong | Mario Superstar Baseball | Attack +12 |
Diddy Kong (DK64) |
Diddy Kong (Donkey Kong Country) |
Diddy Kong (Mario Hoops 3-on-3) |
Diddy Kong (Mario Superstar Baseball) |
In Super Smash Bros. 4[edit]
As a playable character[edit]
Diddy Kong returns as a playable character in Super Smash Bros. 4, once again available from the start. His reveal corresponded with the US release of Donkey Kong Country: Tropical Freeze. His design is based on his appearances in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze. His limbs stretch farther in his attacks, significantly improving his reach. Although he was already a top tier character in Brawl, he was heavily buffed with his KOing moves being strengthened and has gained many options to deal with his opponents, but at the cost of his Banana Peel move being significantly nerfed.
Notably and infamously, Diddy Kong dominated the competitive play of SSB4 for the first six months following the game's release. Diddy Kong was easy to use and had quick and powerful attacks, alongside effective combos to rack up damage and KOs, including his infamous down throw to up air combo (christened the name "Hoo-Hah" by competitive players). However, as of patch 1.0.6 that was released on April 15, 2015, Diddy Kong received major nerfs to the damage and knockback of several of his most frequently used moves, causing his overall tournament usage to decline.
Yet, regardless of the above, Diddy Kong ranks 2nd/3rd on the current tier list, placing him in the S tier and tying him with Cloud. He still retains his fantastic mobility, and a strong combo game thanks to his generally low knockback, quick frame data, and long reach despite his small size. He also has a few usable finishers, such as his smash attacks and Monkey Flip. His biggest flaw, however, is his recovery: Rocketbarrel Blast. He is required to charge it up to gain any decent distance, leaving him incredibly open to edge-guarding, and the rocket barrels themselves can be detached by any attack, leaving him helpless. Despite his heavy nerfs in updates, Diddy Kong's positives still remain notable, still allowing for excellent tournament representation and results, with his current tier placement possibly being a result of nerfs to other top-tier characters after he himself had been nerfed, such as Sheik and Zero Suit Samus, allowing him to rise above them.
Trophies[edit]
- Diddy Kong
- Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch, and you can steer with left and right. Don't forget to drop banana peels—enemies love it!
- Donkey Kong's trusty partner. He sports his signature look: red hat, red shirt, Rocketbarrel Pack. In Smash Bros., he's incredibly agile. Charge the Rocketbarrel Pack by holding down the button before launch; you can steer with left and right. Don't forget to drop banana peels—enemies love it!
- : Donkey Kong Country (11/1994)
- : Donkey Kong Country 2: Diddy's Kong Quest (11/1995)
- Red cap? Red T-shirt? Rocketbarrel Pack? Yep, it's Diddy Kong. His agility lets him get attacks in quickly in this game. Fire up his Rocketbarrel Pack and keep the button held down to fly further. You can even steer him in the air! Tip: If you don't mind fighting dirty, make your opponent slip on a Banana Peel, then hit 'em while they're down.
- : Donkey Kong Country (11/1994)
- : Donkey Kong Country 2: Diddy's Kong Quest (12/1995)
- Diddy Kong (Alt.)
- The Banana Peel Diddy throws when you use his down special can be picked up and used against you, so be careful. His Monkey Flip side special is a rolling leap followed by a grab (or a kick if you press the button again midjump). If you grab someone, press the button again to attack or jump off them to go high into the air.
- The banana peel Diddy throws when you use his down special can be picked up and used against you, so be careful. His Monkey Flip side special is a rolling leap followed by a grab (or a kick if you press the button again midjump). If you grab foes, press the button again to attack or jump off them to go high into the air.
- : Donkey Kong Country (11/1994)
- : Donkey Kong Country 2: Diddy's Kong Quest (11/1995)
- The Banana Peel Diddy throws when you use his down special can be picked up and used against you, so be careful. His Monkey Flip side special is a rolling leap followed by a grab (or a kick if you press the button again mid-jump). If you grab someone, press the button again to attack, or jump off them to go high into the air.
- : Donkey Kong Country (11/1994)
- : Donkey Kong Country 2: Diddy's Kong Quest (12/1995)
In Super Smash Bros. Ultimate[edit]
As a playable character[edit]
Diddy Kong returns as a playable character in Super Smash Bros. Ultimate, though he is unlockable for the first time in the series. He has a new Final Smash, Hyper Rocketbarrel.
Significant changes to Diddy Kong's moveset in Super Smash Bros. Ultimate altered his gameplay dynamics, particularly impacting his neutral game strategy. Key moves, such as his tilts and aerial attacks, experienced reduced range, diminishing his overall zoning capabilities. The alterations to Rocketbarrel Boost impeded his recovery potential, making him more susceptible to KOs. Additionally, universal alterations in game mechanics further challenged Diddy's playstyle, limiting his grab game and combo potential, while adjustments to shield mechanics and jump speeds impacted his overall combat efficacy.
On a positive note, compensatory buffs were introduced to enhance Diddy Kong's combat prowess. Improvements to his neutral attack and various moves increased their viability and combo potential, providing him with more versatile offensive options. Enhanced properties in his special moves, such as Monkey Flip and Peanut Popgun, enriched his offensive capabilities and recovery options. Moreover, adjustments to Banana Peel mechanics and Diddy's mobility allowed for strategic advantages in the competitive arena, reinforcing his position as a formidable contender in the fighting scene.
Ultimately, while Diddy Kong faced notable nerfs in Super Smash Bros. Ultimate, the combination of revised moveset properties and strategic adjustments have maintained his status as a viable character. Despite some drawbacks compared to previous iterations, Diddy Kong remains a formidable force in competitive play, adapting to the evolving metagame while maintaining his signature strengths in combat.
Spirit[edit]
Names in other languages[edit]
Trivia[edit]
- Unlike in most Donkey Kong games and Mario spin-offs, where Diddy Kong has a cartoonish voice, voiced by Katsumi Suzuki, the Super Smash Bros. series has Diddy Kong using realistic chimpanzee screeches. This also applies to Bowser, with realistic roars instead of Kenneth W. James, Bowser's current voice actor in most Mario games, Petey Piranha, who is giving monstrous roars instead of Toru Minegishi, Petey’s current voice actor in the Mario games, Donkey Kong, who uses realistic gorilla roars instead of using voice clips from his current voice actor Takashi Nagasako, and King K. Rool, who uses realistic crocodile grunts instead of his current voice actor in the Donkey Kong games, Toshihide Tsuchiya.
- More specifically, Diddy's voice clips in the Smash Bros. series are sampled from the commonly used "Chimpanzee Screeche PE026201" stock sound effect.
- Being a Rare creation, Diddy Kong is the first playable character in the Super Smash Bros. series who was created outside of Japan; instead, he was created in the United Kingdom.
- In addition, he is the first playable character hailing from a Nintendo-created universe to have been created by an external company. He would later be joined by Dark Pit (created by Project Sora), Dark Samus (created by Retro Studios), and King K. Rool (also created by Rare).
- Diddy Kong is one of only two characters in the Smash Bros. series to have placed at the very top of the tier list and then later lose that position (the other being Sheik), having been at the top of the second SSB4 tier list.
- Diddy Kong is the only Donkey Kong fighter to never have played an antagonistic role.
- Diddy Kong is the first fighter to wear a piece of clothing that has a real-life brand on it, preceding Banjo and Terry.
- Despite not making a physical appearance until Brawl, Diddy Kong has at least been mentioned in every Super Smash Bros. game to date. In Super Smash Bros. 64, he was mentioned in Donkey Kong's character description, while in Melee he was mentioned in Dixie Kong's trophy description.
References[edit]
Donkey Kong universe | |
---|---|
Fighters | Donkey Kong (SSB · SSBM · SSBB · SSB4 · SSBU) · Diddy Kong (SSBB · SSB4 · SSBU) · King K. Rool (SSBU) |
Assist Trophy | Klaptrap |
Boss | Giant Donkey Kong |
Stages | Kongo Jungle · Kongo Falls · Jungle Japes · Rumble Falls · 75m · Jungle Hijinxs |
Items | Hammer · Barrel Cannon · Peanut · Spring |
Enemies | Kritter · Tiki Buzz |
Other | Dixie Kong · DK Barrel · DK Island · Pauline · Zinger |
Trophies, Stickers and Spirits | Trophies (SSBM · SSBB · SSB4) · Stickers · Spirits |
Music | Brawl · SSB4 · Ultimate |
Masterpiece | Donkey Kong |
Related universe | Mario |