Template:SSB4 to SSBU changelist/Young Link: Difference between revisions

 
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===Aesthetics===
===Aesthetics===
*{{change|Due to the game's graphical improvements, Young Link's design is drastically more detailed, particularly in his hair. His colors are more subdued than they were in ''Melee'', while his eye color is more vibrant.}}
*{{change|Due to the game's graphical improvements, Young Link's design is drastically more detailed, particularly in his hair. His colors are more subdued than they were in ''Melee'', while his eye color is more vibrant.}}
*{{change|The {{s|zeldawiki|Kokiri Sword}} now has a bronze hilt, and leaves behind a white trail with blue accents, as opposed to a pure white trail in ''Melee''.}}
*{{change|The {{s|zeldawiki|Kokiri Sword}} now has a bronze hilt and leaves behind new sword trails:
**{{change|Additionally, Link's yellow and blue [[Spin Attack]] sword trail from ''SSB4'' is recycled for Young Link, as Link now has a unique sword trail.}}
**All standard sword attacks have a white trail with blue accents, as opposed to a pure white trail in ''Melee.''
**[[Spin Attack]] has a yellow and blue trail, similar to the one Link had in ''SSB4'', instead of purple as in ''Melee''.}}
*{{change|Young Link is much more expressive. He appears angry while attacking, and smiles in his taunts and one of his victory poses.}}
*{{change|Young Link is much more expressive. He appears angry while attacking, and smiles in his taunts and one of his victory poses.}}
*{{change|Young Link has been updated with universal features introduced in ''Brawl'' and ''SSB4''.}}
*{{change|Young Link has been updated with universal features introduced in ''Brawl'' and ''SSB4''.}}
**{{change|Young Link now has an [[on-screen appearance]], a [[Boxing Ring]] title, a [[Palutena's Guidance]] conversation, and two new [[taunts]]. His taunt from ''Melee'' has been moved to his down taunt, and executes significantly faster.}}
**{{change|Young Link now has an [[on-screen appearance]], a [[Boxing Ring]] title, a [[Palutena's Guidance]] conversation, and two new [[taunts]]. His taunt from ''Melee'' has been moved to his down taunt and executes significantly faster.}}
**{{change|Young Link has gained three additional [[Alternate costume (SSBU)#Young Link|alternate costume]]s, bringing his total up to the standard eight. His [[Dark Link]] costume now has the same color scheme as Link and {{SSBU|Toon Link}}'s corresponding counterparts, making the costume appear virtually almost identical to [[:File:HWDE Dark Young Link Portrait.png|Dark Young Link]] in ''{{s|zeldawiki|Hyrule Warriors: Definitive Edition}}'', albeit with gray hair.}}
**{{change|Young Link has gained three additional [[Alternate costume (SSBU)#Young Link|alternate costume]]s, bringing his total up to the standard eight. His [[Dark Link]] costume now has the same color scheme as Link and {{SSBU|Toon Link}}'s corresponding counterparts, making the costume appear virtually almost identical to [[:File:HWDE Dark Young Link Portrait.png|Dark Young Link]] in ''{{s|zeldawiki|Hyrule Warriors: Definitive Edition}}'', albeit with gray hair.}}
**{{change|Young Link uses various voice clips for any move between the third hit of his [[neutral attack]], any [[tilt attack]], his [[dash attack]], and any [[aerial attack]] (except [[grab aerial]]), and always uses specific clips for each of his [[smash attack]]s.}}
**{{change|Young Link uses various voice clips for any move between the third hit of his [[neutral attack]], any [[tilt attack]], his [[dash attack]], and any [[aerial attack]] (except [[grab aerial]]), and always uses specific clips for each of his [[smash attack]]s.}}
**{{change|Young Link has new voice clips for taking medium and heavy knockback, when [[Star KO]]'d, when waking out of [[asleep|sleep]] status when not suffering any knockback, and a second KO voice clip.}}
**{{change|Young Link has new voice clips for taking medium and heavy knockback, when [[Star KO]]'d, when waking out of [[asleep|sleep]] status when not suffering any knockback, and a second KO voice clip.}}
***{{change|Young Link also has a voice clip when emerging from underwater, although it now uses the voice clip previousy used for his taunt in ''Melee'', which now uses a new voice clip.}}
***{{change|Young Link also has a voice clip when emerging from underwater, although it now uses the voice clip previously used for his taunt in ''Melee'', which now uses a new voice clip.}}
*{{change|All sword attacks make a standard slash sound effect on hit, instead of a punch/kick sound effect like in ''Melee''.}}
*{{change|All sword attacks make a standard slash sound effect on hit, instead of a punch/kick sound effect like in ''Melee''.}}
*{{change|Young Link's [[victory pose]] where he adjusts his belt is slightly different. After adjusting his belt, he holds the Kokiri Sword and flicks his nose with his thumb.}}
*{{change|Young Link's [[victory pose]] where he adjusts his belt is slightly different. After adjusting his belt, he holds the Kokiri Sword and flicks his nose with his thumb.}}
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**{{buff|Floor attacks deal more damage (6% → 7%) and shield damage (1 → 8) per hit, with minimally compensated knockback scaling (50 → 48).}}
**{{buff|Floor attacks deal more damage (6% → 7%) and shield damage (1 → 8) per hit, with minimally compensated knockback scaling (50 → 48).}}
**{{change|Their angles have been altered (361° → 48°).}}
**{{change|Their angles have been altered (361° → 48°).}}
**{{change|Due to the introduction of [[tripping]] in ''Brawl'', Young Link has received a floor attack after tripping.}}
*[[Edge attack]]:
*[[Edge attack]]:
**{{buff|Edge attack deals more damage (8% → 9%) and no longer has set knockback (90 set/100 scaling → 90 base/20 scaling).}}
**{{buff|Edge attack deals more damage (8% → 9%) and no longer has set knockback (90 set/100 scaling → 90 base/20 scaling).}}
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**{{nerf|The move can no longer be held indefinitely upon reaching full charge, instead firing the arrow automatically if held for more than three seconds.}}
**{{nerf|The move can no longer be held indefinitely upon reaching full charge, instead firing the arrow automatically if held for more than three seconds.}}
**{{change|Fire Arrows are ablaze when being charged and fired, compared to ''Melee'' where the arrow does not light up at all.}}
**{{change|Fire Arrows are ablaze when being charged and fired, compared to ''Melee'' where the arrow does not light up at all.}}
**{{change|Fire Arrows have been redesigned to more closely resemble the [https://zelda.gamepedia.com/File:Firearrow.png artwork] found in the manual for ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]].''}}
**{{change|Fire Arrows have been redesigned to more closely resemble the [[zeldawiki:File:OoT Fire Arrow Render.png|artwork]] found in the manual for ''[[The Legend of Zelda: Ocarina of Time|Ocarina of Time]].''}}
**{{bugfix|[[Ghost Arrow glitch]] has been removed.}}
**{{bugfix|[[Ghost Arrow glitch]] has been removed.}}
*[[Boomerang]]:
*[[Boomerang]]:
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