Forward smash/Knockback chart: Difference between revisions

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This is a chart showing the percentages that each forward smash KOs at along with the base knockback and knockback scaling values of the strongest hitbox of every forward smash in [[Super Smash Bros. Brawl]]. Forward Smashes are listed in order on the earliest percentage they can KO at while uncharged. This doesn't apply to Peach because there is only a 0%, 33%, or 50% chance she'll draw the tennis racket (depends on what implement she drew last) and landing its sweetspot is very difficult. As a result, her frying pan is the implement that is judged against the other forward smashes. Also, Lucario's forward smash can be even more powerful than King Dedede's forward smash if Lucario is behind by two stocks. But this chart doesn't factor in the stock modifier. Also note that only the main hitbox is affected by charging in Zero Suit Samus' forward smash, even the sweetspot is not affected. So the main hitbox is what is judged against the other forward smashes. This information is courtesy of OmegaTyrant<ref>[[User:Omega Tyrant#Forward Smash Chart|Testing details of Omega Tyrant's forward smash chart]]</ref>.
{{ArticleIcons|series=y}}
{{Cleanup|Plenty to do: convert Brawl's knockback velocity to official units, find required units to KO for the rest of the games, consider the actual trajectories, make the charts consistent, etc.}}
These are charts showing the post hit data (base knockback, knockback scaling, and [[KO]] percentages) of the strongest hitbox in every [[forward smash]] (or in the case of multi-hit smashes, the values of the final hit when all hits connect) for every character in the ''{{b|Super Smash Bros.|series}}'' series. The forward smashes are given a general rank in power in comparison to other forward smashes based on the knockback produced by their strongest hitbox at critical percentage.


==Chart==
==Chart (SSB)==
The Uncharged OH section shows the KO percentages of the other hitboxes of the forward smash while uncharged. Note that if a forward smash contains only one hitbox, this section will read NA. Uncharged SH shows the KO% of the strongest hitbox of the forward smash while uncharged. The Fully Charged OH section shows the KO% of the other hitboxes of the forward smash while fully charged. The Fully Charged SH section shows the KO% of the strongest hitbox of the forward smash while fully charged.
KO percentages are estimated by the knockback on {{SSB|Mario}} in the center of {{SSB|Dream Land}}.
 
===NA===
{| class="wikitable sortable"
|-
! Rank
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|5|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|6|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|6|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|6|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|9|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|10|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|10|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|12|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|12|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|12|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|-
|12|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
 
===JPN===
{| class="wikitable sortable"
|-
! Rank
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|5|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|6|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|6|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|6|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|9|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|10|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|10|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|12|| {{SSB|Ness}} || 20% || 361 || 70 || 67 || 100%
|-
|13|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Pikachu}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|17|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|18|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|18|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|18|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|21|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|22|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|23|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
 
===AUS===
{| class="wikitable sortable"
|-
! Rank
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|2|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|3|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|3|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|-
|5|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|6|| {{SSB|Link}} || 20% || 50 || 30 || 100 || 92%
|-
|7|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|7|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|7|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|10|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|11|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|11|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|13|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
 
===EUR===
{| class="wikitable sortable"
|-
! Rank
! Character
! {{rollover|Strongest hitbox damage|The amount of damage the strongest hitbox deals|y}}
! {{rollover|Strongest hitbox angle|The launch angle the strongest hitbox sends the opponent|y}}
! {{rollover|Base knockback|The knockback velocity the strongest hitbox has at 0%|y}}
! {{rollover|Knockback scaling|How much the knockback velocity of the strongest hitbox increases as the opponent's percent increases|y}}
! {{rollover|Strongest hitbox KO percentage|The earliest percent the strongest hitbox KOs Mario from the center of Dream Land on the ground|y}}
|-
|1|| {{SSB|Link}} || 24% || 50 || 30 || 100 || 71%
|-
|2|| {{SSB|Donkey Kong}} (up) || 21% || 361 || 20 || 100 || 83%
|-
|3|| {{SSB|Kirby}} || 17% || 361 || 20 || 120 || 86%
|-
|4|| {{SSB|Donkey Kong}} || 20% || 361 || 20 || 100 || 89%
|-
|4|| {{SSB|Pikachu}} || 20% || 361 || 20 || 100 || 89%
|-
|6|| {{SSB|Samus}} (up) || 20% || 40 || 15 || 100 || 90%
|-
|7|| {{SSB|Captain Falcon}} (up) || 19% || 361 || 20 || 100 || 95%
|-
|7|| {{SSB|Donkey Kong}} (down) || 19% || 361 || 20 || 100 || 95%
|-
|7|| {{SSB|Mario}} (up) || 18% || 361 || 30 || 100 || 95%
|-
|10|| {{SSB|Samus}} (partially up) || 19% || 40 || 15 || 100 || 96%
|-
|11|| {{SSB|Fox}} || 17% || 361 || 0 || 120 || 99%
|-
|11|| {{SSB|Jigglypuff}} || 16% || 361 || 10 || 120 || 99%
|-
|13|| {{SSB|Yoshi}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Captain Falcon}} || 18% || 361 || 20 || 100 || 102%
|-
|13|| {{SSB|Mario}} || 17% || 361 || 30 || 100 || 102%
|-
|16|| {{SSB|Samus}} || 18% || 40 || 15 || 100 || 103%
|-
|17|| {{SSB|Captain Falcon}} (down) || 17% || 361 || 20 || 100 || 109%
|-
|17|| {{SSB|Luigi}} (up) || 16% || 361 || 30 || 100 || 109%
|-
|17|| {{SSB|Mario}} (down) || 16% || 361 || 30 || 100 || 109%
|-
|20|| {{SSB|Samus}} (partially down) || 17% || 40 || 15 || 100 || 110%
|-
|21|| {{SSB|Ness}} || 18% || 361 || 70 || 65 || 118%
|-
|21|| {{SSB|Luigi}} || 15% || 361 || 30 || 100 || 118%
|-
|21|| {{SSB|Samus}} (down) || 16% || 40 || 15 || 100 || 118%
|-
|24|| {{SSB|Luigi}} (down) || 14% || 361 || 30 || 100 || 127%
|}
 
===Summary===
====NTSC-J to NTSC-U====
*{{nerf|Ness forward smash damage (20% → 18%).}}
**{{nerf|Knockback scaling (67 → 65).}}
 
====NTSC-U to PAL (AUS)====
*{{buff|Pikachu late forward smash damage (18% → 20%).}}
 
====PAL (AUS) to PAL (EUR)====
*{{buff|Link forward smash damage (20%/12% → 24%/14%).}}
 
==Chart (SSBM)==
{{incomplete}}
 
The following chart lists the approximate KO percentages and the knockback values for the strongest hitbox of each forward smash in ''[[Super Smash Bros. Melee]]'' (or in the case of multi-hitting smashes, the power of the attack if all hitboxes connect). For Link and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, when both Climbers connect their forward smash and when only Popo connect it are represented separately.
 
The forward smashes are ranked by which KO the earliest.
 
=====Legend=====
*Ice Climbers
**S = only a solo Ice Climber lands their forward smash
**B = both Climbers land their smash
 
*Link
**1st = The first slash of Link's forward smash.
**2nd = The second slash of Link's forward smash.
 
*Peach
**T = Tennis racket
**G = Golf club
**P = Frying pan
 
{| class="wikitable sortable"
! Rank
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
 
==Chart (SSBB)==
The following chart shows the power of the strongest hitbox of every character's forward smash in ''Super Smash Bros. Brawl'' (or in the case of multi-hitting forward smashes, the power of the attack if all hitboxes connect). For Olimar, Link, and Peach, each of their different forward smashes are represented on the chart separately. For the Ice Climbers, Popo and Nana have their forward smashes represented on the chart separately, as well as when both connect their forward smashes represented separately. In the case of Lucario, he is represented on the chart at minimum power, half power, and maximum power (however the chart does not take the [[aura|stock modifier]] into account).
 
The data on the chart was collected from testing on {{SSBB|Mario}}, with the approximate KO percentages based from the center of {{SSBB|Final Destination}}. The forward smashes are ranked by which KO the earliest when the opponent doesn't [[DI]].


=====Legend=====
=====Legend=====
*General
**'''bold''' = Indicates the killing percentage of the strongest hitbox in the forward smash.
**/ = Indicates a different hitbox of the forward smash.
**2H = Indicates that the character's forward smash consists of two or more hits. Link's forward smash isn't considered in this category because each of his two slashes have KO power and unless the opponent is at extremely low damages, it's impossible to land both hits.
**w = [[sourspot]]
**s = [[sweet spot]]
**a = all hits of a multi-hit smash land.
**u = indicates forward smash is aimed up. Not listed unless it results in a difference of power.
*Lucario
*Lucario
**nd = Damage at 0%
**0% = Lucario's damage at 0%
**hp = Damage at 91%
**85% = Lucario's damage at 85%
**mp = Damage at 182%
**170% = Lucario's damage at 170%
*Olimar:
 
**W = white pikmin
*Olimar
**y = yellow pikmin
**W = White Pikmin
**rb = red and blue pikmin : both pikmin have the same power in smashes.
**Y = Yellow Pikmin
**p = purple pikmin
**B = Blue Pikmin
**R = Red Pikmin
**P = Purple Pikmin
 
*Ice Climbers
*Ice Climbers
**b = both Climbers land their smash
**P = only Popo lands his forward smash
**s = only Popo lands his smash
**N = only Nana lands her forward smash
**B = both Climbers land their smash
 
*Link
*Link
**1st = the first slash of Link's forward smash.
**1st = The first slash of Link's forward smash.
**2nd = the second slash of Link's forward smash.
**2nd = The second slash of Link's forward smash.
 
*Peach
*Peach
**t = tennis racket
**T = Tennis racket
**g = golf club
**G = Golf club
**p = frying pan
**P = Frying pan


{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Rank || Character || Uncharged OH || Uncharged SH || Fully Charged OH || Fully Charged SH || Uncharged Base Knockback || Fully Charged Base Knockback || Uncharged Knockback Scaling || Fully Charged Knockback Scaling
! Rank
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches 5750 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches 6200 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches 6825 in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|1|| {{SSBB|King Dedede}} || 3698 || 55.76 || 36.80% || 44.87% || 56.08%
|-
|2|| {{SSBB|Ike}} || 3510 || 57.17 || 39.18% || 47.05% || 57.98%
|-
|3|| {{SSBB|Snake}} || 4361 || 34.30 || 40.50% || 53.62% || 71.84%
|-
|4|| {{SSBB|Lucario}} 170% || 2615 || 54.06 || 57.99% || 66.32% || 77.86%
|-
|5|| {{SSBB|Ganondorf}} || 2743 || 51.42 || 58.48% || 67.23% || 79.39%
|-
|6|| {{SSBB|Bowser}} || 2946 || 48.24 || 58.13% || 67.45% || 80.41%
|-
|7|| {{SSBB|Mr. Game & Watch}} || 2996 || 46.65 || 59.04% || 68.68% || 82.08%
|-
|8|| {{SSBB|Donkey Kong}} || 2646 || 51.49 || 60.28% || 69.02% || 81.16%
|-
|-
|1. || King Dedede || 157% w || '''56%''' s || 106% w || '''25%''' s || '''3698''' || '''4989''' || '''55.76''' || '''76.42'''
|9|| {{SSBB|Luigi}} || 2286 || 54.58 || 63.47% || 71.71% || 83.16%
|-
|-
|2. || Ike || 96% w || '''58%''' || 59% w || '''28%''' || '''3510''' || '''4719''' || '''57.17''' || '''78.21'''
|10|| {{SSBB|Marth}} || 3680 || 35.00 || 59.14% || 72.00% || 89.86%
|-
|-
|3. || Snake || NA || '''65%''' || NA || '''33%''' || '''4361''' || '''5086''' || '''34.30''' || '''46.93'''
|11|| {{SSBB|Charizard}} || 2880 || 44.31 || 64.77% || 74.93% || 89.03%
|-
|-
|4. || Lucario || 179% nd / 122% hp || '''81%''' mp || 127% nd / 76% hp || '''44%''' mp || '''2615''' || '''3780''' || '''54.06''' || '''73.98'''
|12|| {{SSBB|Link}} 2nd || 2317 || 47.15 || 72.81% || 82.35% || 95.61%
|-
|-
|5. || Donkey Kong || 97% w / 89% || '''83%''' s || 59% w / 52%  || '''47%''' s || '''2646''' || '''3683''' || '''51.49''' || '''70.37'''
|13|| {{SSBB|Ness}} || 2938 || 38.41 || 73.21% || 84.93% || 101.20%
|-
|-
|6. (2H) || Bowser || 121% w / 94% || '''84%''' a || 74% w / 57%  || '''40%''' a || '''2946''' || '''4479''' || '''48.25''' || '''66.07'''
|14|| {{SSBB|Kirby}} || 2523 || 42.82 || 75.36% || 85.87% || 100.47%
|-
|-
|7. || Ganondorf || 98% || '''85%''' s || 56% || '''46%''' s || '''2743''' || '''3933''' || '''51.42''' || '''70.48'''
|15|| {{SSBB|Lucas}} || 2842 || 37.18 || 78.21% || 90.32% || 107.13%
|-
|-
|8. || Marth || 151% w || '''86%''' s || 103% w || '''50%''' s || '''3680''' || '''4315''' || '''35.00''' || '''47.72'''
|16|| {{SSBB|Olimar}} P || 2049 || 45.22 || 81.84% || 91.80% || 105.62%
|-
|-
|9. (2H) || Charizard || 95% || '''90%''' a || 57% || '''50%''' a || '''2880''' || '''3804''' || '''44.31''' || '''60.24'''
|17|| {{SSBB|Captain Falcon}} || 2072 || 44.53 || 82.60% || 92.70% || 106.74%
|-
|-
|10. || Luigi || 108% || '''92%''' u || 71% || '''57%''' u || '''2286''' || '''3057''' || '''54.58''' || '''73.95'''
|18|| {{SSBB|Mario}} || 2136 || 42.84 || 84.36% || 94.86% || 109.45%
|-
|-
|11. || Mr. Game & Watch  || NA || '''102%''' || NA || '''63%''' || '''2996''' || '''3795''' || '''46.65''' || '''63.52'''
|19|| {{SSBB|Pikachu}} || 3208 || 31.43 || 80.88% || 95.20% || 115.08%
|-
|-
|12. || Ness || 146% w / 115% || '''102%''' s || 95% w / 69% || '''59%''' s || '''2938''' || '''3827''' || '''38.41''' || '''52.64'''
|20|| {{SSBB|Toon Link}} || 2557 || 37.78 || 84.52% || 96.43% || 112.97%
|-
|-
|13. || Lucas || NA || '''105%''' || NA || '''68%''' || '''2842''' || '''3505''' || '''37.18''' || '''48.20'''
|21|| Lucario 85% || 2069 || 41.36 || 89.00% || 99.88% || 114.99%
|-
|-
|14. || Kirby || 154% w / 147% wu / 114% || '''112%''' u || 106% w / 102% wu / 74% || '''72%''' u || '''2523''' || '''3170''' || '''42.82''' || '''58.13'''
|22|| {{SSBB|Ivysaur}} || 1930 || 42.39 || 90.12% || 100.73% || 115.48%
|-
|-
|15. || Mario || 131% / 121% / 120% s || '''112%''' su || 88% / 80% u / 77% s || '''71%''' su || '''2136''' || '''2870''' || '''42.84''' || '''58.34'''
|23|| {{SSBB|Jigglypuff}} || 1660 || 44.10 || 92.74% || 102.95% || 117.12%
|-
|-
|16. || Olimar || 287% w / 165% y / 142% rb || '''112%''' p || 211% w / 114% y / 95% rb || '''70%''' p || '''2049''' || '''2824''' || '''45.22''' || '''61.58'''
|24|| {{SSBB|Wario}} || 2180 || 38.50 || 92.73% || 104.42% || 120.65%
|-
|-
|17. || Link || 149% 1st w / 138% 1st / 141% 2nd || '''113%''' 2nd s || 101% 1st w / 92% 1st / 93% 2nd || '''69%''' 2nd s || '''2317''' || '''3219''' || '''47.15''' || '''64.37'''
|25|| {{SSBB|Zelda}} || 2188 || 37.43 || 95.16% || 107.19% || 123.88%
|-
|-
|18. (2H) || Toon Link || 129% || '''116%''' a || 87% || '''72%''' a || '''2557''' || '''3368''' || '''37.78''' || '''50.97'''
|26|| {{SSBB|Peach}} T || 2354 || 35.65 || 95.26% || 107.88% || 125.41%
|-
|-
|19. || Ivysaur || NA || '''119%''' || NA || '''77%''' || '''1930''' || '''2571''' || '''42.39''' || '''57.54'''
|27|| {{SSBB|Falco}} || 2359 || 35.57 || 95.33% || 107.98% || 125.56%
|-
|-
|20. || Captain Falcon || 125% || '''121%''' u || 80% || '''75%''' u || '''2072''' || '''2924''' || '''44.53''' || '''60.79'''
|28|| {{SSBB|Pit}} || 2309 || 35.91 || 95.82% || 108.35% || 125.76%
|-
|-
|21. || Jigglypuff || 209% w || '''121%''' || 147% w || '''79%''' || '''1660''' || '''2327''' || '''44.10''' || '''59.87'''
|29|| {{SSBB|Ice Climbers}} P || 2086 || 37.43 || 97.89% || 109.91% || 126.61%
|-
|-
|22. || Wario || NA || '''124%''' || NA || '''78%''' || '''2180''' || '''2878''' || '''38.50''' || '''52.49'''
|30|| {{SSBB|Sonic}} || 2082 || 37.28 || 98.39% || 110.46% || 127.23%
|-
|-
|23. (2H) || Zelda || 128% || '''124%''' a || 87% || '''82%''' a || '''2188''' || '''2782''' || '''37.43''' || '''50.48'''
|31|| {{SSBB|Yoshi}} || 1839 || 39.39 || 99.29% || 110.71% || 126.58%
|-
|-
|24. || Pikachu || 224% w / 141% || '''125%''' s || 157% w / 94% || '''78%''' s || '''3208''' || '''3809''' || '''31.43''' || '''42.91'''
|32|| {{SSBB|Meta Knight}} || 2029 || 37.66 || 98.81% || 110.75% || 127.35%
|-
|-
|25. || Falco || 229% w || '''126%''' || 165% w || '''84%''' || '''2359''' || '''2861''' || '''35.57''' || '''48.20'''
|33|| Ice Climbers B || 2461 || 33.59 || 97.92% || 111.31% || 129.92%
|-
|-
|26. (2H) || Pit || 135% || '''128%''' a || 92% || '''82%''' a || '''2309''' || '''2941''' || '''35.91''' || '''48.31'''
|34|| {{SSBB|Samus}} || 1783 || 38.03 || 104.31% || 116.15% || 132.58%
|-
|-
|27. || Ice Climbers || 162% wb / 145% b / 139% ws || '''128%''' s || 109% wb / 94% b / 96% ws || '''87%''' s || '''2086''' || '''2539''' || '''37.43''' || '''50.49'''
|35|| {{SSBB|R.O.B.}} || 1993 || 36.13 || 103.99% || 116.44% || 133.74%
|-
|-
|28. || Sonic || NA || '''129%''' || NA || '''87%''' || '''2082''' || '''2571''' || '''37.28''' || '''50.40'''
|36|| {{SSBB|Squirtle}} || 1718 || 38.04 || 105.99% || 117.82% || 134.25%
|-
|-
|29. || Yoshi || NA || '''130%''' || NA || '''86%''' || '''1839''' || '''2435''' || '''39.39''' || '''53.47'''
|37|| {{SSBB|Diddy Kong}} || 2416 || 32.08 || 103.93% || 117.96% || 137.44%
|-
|-
|30. || Meta Knight || NA || '''130%''' || NA || '''87%''' || '''2029''' || '''2523''' || '''37.66''' || '''50.91'''
|38|| Link 1st || 1900 || 36.38 || 105.83% || 118.20% || 135.38%
|-
|-
|31. || Samus || 147% || '''136%''' u || 101% || '''91%''' u || '''1783''' || '''2282''' || '''38.03''' || '''51.43'''
|39|| {{SSBB|Fox}} || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|32. || Squirtle || NA || '''138%''' || NA || '''93%''' || '''1718''' || '''2218''' || '''38.04''' || '''51.43'''
|39|| Olimar R || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|33. || R.O.B. || 163% w / 151% || '''139%''' s || 114% w / 103% || '''94%''' s || '''1993''' || '''2467''' || '''36.13''' || '''48.86'''
|39|| Olimar B || 1490 || 38.81 || 109.77% || 121.36% || 137.46%
|-
|-
|34. || Fox || 179% w || '''142%''' || 126% w || '''95%''' || '''1490''' || '''2038''' || '''38.81''' || '''52.58'''
|42|| Ice Climbers N || 2003 || 33.59 || 111.55% || 124.95% || 143.55%
|-
|43|| Peach P || 1972 || 32.37 || 116.71% || 130.61% || 149.92%
|-
|44|| Peach G || 2462 || 28.30 || 116.18% || 132.08% || 154.17%
|-
|45|| {{SSBB|Zero Suit Samus}} || 2008 || 30.86 || 121.26% || 135.84% || 156.09%
|-
|46|| {{SSBB|Wolf}} || 2056 || 30.18 || 122.40% || 137.31% || 158.02%
|-
|47|| {{SSBB|Sheik}} || 2573 || 26.08 || 121.82% || 139.07% || 163.04%
|-
|48|| Lucario 0% || 1687 || 29.15 || 139.38% || 154.82% || 176.26%
|-
|49|| Olimar W || 983 || 20.86 || 228.52% || 250.10% || 280.06%
|}
 
==Chart (SSB4)==
{{incomplete}}
{| class="wikitable sortable"
! Rank
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|}
 
==Chart (SSBU)==
{{incomplete}}
{| class="wikitable sortable"
! Rank
! Character
! {{rollover|Base knockback|Knockback velocity on Mario at 0%|y}}
! {{rollover|Knockback scaling|How much knockback velocity increases per percent on Mario|y}}
! {{rollover|KO percent with poor DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd down|y}}
! {{rollover|KO percent with no DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when not DI'd|y}}
! {{rollover|KO percent with good DI|The percent the hitbox reaches ?? in knockback velocity on Mario, which KOs from the center of FD with the standard horizontal trajectory when DI'd away|y}}
|-
|-
|35. (2H) || Diddy Kong || 148% || '''143''' a || 102% || '''95%''' a || '''2416''' || '''2955''' || '''32.08''' || '''43.27'''
| || Mario || 25 || 105 || || ||
|-
|-
|36. || Peach || 235% t / 118% ts / 154% g || '''150%''' p || 167% t / 79% ts / 104% g || '''99%''' p || '''1972''' || '''2526''' || '''32.37''' || '''44.08'''
| || Donkey Kong || 21 || 88 || || ||
|-
|-
|37. (2H) || Wolf || 165% || '''160%''' a || 117% || '''110%''' a || '''2056''' || '''2506''' || '''30.18''' || '''40.32'''
| || {{SSBU|Link}} 1st swing || 30 || 100 || || ||
|-
|-
|38. (2H) || Shiek || 166% || '''161%''' a || 119% || '''112%''' a || '''2573''' || '''2904''' || '''26.08''' || '''34.69'''
| || Link Sword Beam || 45 || 12 || || ||
|-
|-
|39. || Zero Suit Samus || 263% w / 187% / 155% s || '''176%''' || NA || '''127%''' || '''1780''' || '''2050''' || '''28.57''' || '''38.04'''
| || Link 2nd swing || 85 || 89 || || ||
|}
|}


==See Also==
==See also==
*[[Up Smash Chart]]
*[[Forward smash]]
*[[Side Smash]]
*[[Up smash/Knockback chart]]
*[[Down smash/Knockback chart]]


==References==
{{Reflist}}
[[Category:Lists]]
[[Category:Lists]]
[[Category:Game physics]]
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