Talk:Screen KO: Difference between revisions

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I think male Corrin has the best one [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbyHeadYellowSSB.png|50x20px]] 21:36, 5 February 2016 (EST)
I think male Corrin has the best one [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbyHeadYellowSSB.png|50x20px]] 21:36, 5 February 2016 (EST)
== Screen KOs in Training Mode ==
I've reverted this twice, but apparently I was wrong. The reason was because in my original 3DS version they occurred but now they don't. [[User:Awesomelink234|Awes]]o[[User_talk:Awesomelink234|melink234]] PK FLASHBOMB! 11:50, 31 March 2016 (EDT)
:That's what I was trying to tell you the whole time, you know [[User:KirbysCrazyAppetite|Kirby's Crazy Appetite]] ~ [[File:KirbyHeadYellowSSB.png|50x20px]] 21:22, 31 March 2016 (EDT)
== To recent undo ==
Okay, you can argue for keeping the Cloud image, but why do we need the Ryu image? We have an image atop the page for Screen KOs in ''Smash 4'', and we not one, but two gifs of the same thing. Why do we need a fourth still image that still has damage percentages in it? -- <font face="Vivaldi"><font size="4">''Her Majesty, [[User:Queen Junko|Queen]] [[User_talk:Queen Junko|Junko]]'',</font></font> 23:18, 13 June 2017 (EDT)
:I don't know that we ''need'' either, but there's not really any reason to get rid of them, either. Someone went through the trouble of capturing and uploading them; might as well use them on the relevant page. It's not like the gallery is bloated. <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:DatNuttyKid|DatNuttyKid]].</small>  00:31, 14 June 2017 (EDT)
::There's an easy reason to get rid of them: tangential value. The Cloud one can go either way (and I'm actually starting to go against getting rid of it), but the Ryu one demonstrates nothing that the official images display (and it's inferior because of the damage percentages anyway). And saying we should keep images because someone went through the effort to capture them means zilch; if someone spent effort to make a smasher article for their best friend, we wouldn't keep it around. -- <font face="Vivaldi"><font size="4">''Her Majesty, [[User:Queen Junko|Queen]] [[User_talk:Queen Junko|Junko]]'',</font></font> 18:10, 14 June 2017 (EDT)
::I generally agree with Junko on this one; the Ryu image is of little particular value and the Mario + Little Mac one already illustrates SSBU Screen KOs pretty well. Tangential question, then: would a gallery analogous to this one be desirable, or excessive? [[User:Miles of SmashWiki|<font color="dodgerblue"><span style="font-family:Verdana;">'''Miles''']] <font color="silver">([[User talk:Miles of SmashWiki|<font color="silver">talk]])</font></font></span></font> 18:19, 14 June 2017 (EDT)
:::I've never really understood the point in the Metal Box gallery, but as long as it's around, I think it's logical to make one here, too. <small>---Preceding unsigned comment added by [[Special:MyPage|you]]. Or maybe [[User:DatNuttyKid|DatNuttyKid]].</small>  20:04, 14 June 2017 (EDT)
== Duration proof ==
[[File:Jigglypuff_Star_and_Screen_KOs.gif|right]]
I've finally have some proof that [[Star KO| Star]] and [[Screen KO]]s have the same duration in ''[[Super Smash Bros.]]'' Here, you'll see two {{SSB|Jigglypuff}}s [[shield jump]] to the top of the upper [[blast line]], and both separately go into their Screen KO and Star KO animations, and both got KO'd on the very last frame by the time those animations end. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 14:51, 31 December 2017 (EST)
{{clr}}
== Ridley's Final Smash ==
I think the confusion with Ridley's Final Smash (the "under 100% damage" thing) comes from the fact that in the demo, it causes an instant screen KO at or above 100% instead of the normal instant KO, but in the team battle footage Nintendo released, it causes an normal instant KO on Lucina over 100% damage. I think the most likely explanation is that the instant screen KO was replaced with the regular instant KO after the E3 build was made. Leaving a to-do comment in the article to revisit this when we can confirm the behavior in the final game. [[User:SuperFalconBros|SuperFalconBros]] ([[User talk:SuperFalconBros|talk]]) 17:29, 30 October 2018 (EDT)
== Why are there blast ko’s in screen Ko’s? ==
Let’s take this straight, I don’t know why did sakurai decided to add the blast line effect on the screen ko,It obviously makes no sense & will it probably be gone in the next smash game in the future? [[Special:Contributions/70.26.135.215|70.26.135.215]] 09:16, October 14, 2024 (EDT)

Latest revision as of 08:16, October 14, 2024

Screen KO[edit]

Isnt Screen KO more likely to occur if the opponent is knocked slowly over the Upper blastline--Kill Maim (talk) 05:06, 15 August 2009 (UTC)

dunno, i've never payed attention to these things. But it sure is funny everytime i see it, it never get old lol. Also, i've gotten a pic of everyone doing a screen KO except zero suit samus, ganondorf, and wolf :P--Malon girl5 (talk) 18:43, May 16, 2010 (UTC)
Usually by a pretty strong vertical attack at a high damage. DK's up smash for example, or Ike's up aerial. --HavocReaper'48 18:47, May 16, 2010 (UTC)

The Wind Effect[edit]

As I stated, (which NO ONE is listening). the wind effect was taken out in the final release. Please read before editing.

Same duration[edit]

In the original game, the screen KO has the same duration as the star KO, so could you please add that?Juju1995 (talk) 17:50, 20 September 2015 (EDT)

You can, but you'll need a source. SerpentKing (talk) 18:10, 20 September 2015 (EDT)

DLC Screen KOs[edit]

I think male Corrin has the best one Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 21:36, 5 February 2016 (EST)

Screen KOs in Training Mode[edit]

I've reverted this twice, but apparently I was wrong. The reason was because in my original 3DS version they occurred but now they don't. Awesomelink234 PK FLASHBOMB! 11:50, 31 March 2016 (EDT)

That's what I was trying to tell you the whole time, you know Kirby's Crazy Appetite ~ KirbyHeadYellowSSB.png 21:22, 31 March 2016 (EDT)

To recent undo[edit]

Okay, you can argue for keeping the Cloud image, but why do we need the Ryu image? We have an image atop the page for Screen KOs in Smash 4, and we not one, but two gifs of the same thing. Why do we need a fourth still image that still has damage percentages in it? -- Her Majesty, Queen Junko, 23:18, 13 June 2017 (EDT)

I don't know that we need either, but there's not really any reason to get rid of them, either. Someone went through the trouble of capturing and uploading them; might as well use them on the relevant page. It's not like the gallery is bloated. ---Preceding unsigned comment added by you. Or maybe DatNuttyKid. 00:31, 14 June 2017 (EDT)
There's an easy reason to get rid of them: tangential value. The Cloud one can go either way (and I'm actually starting to go against getting rid of it), but the Ryu one demonstrates nothing that the official images display (and it's inferior because of the damage percentages anyway). And saying we should keep images because someone went through the effort to capture them means zilch; if someone spent effort to make a smasher article for their best friend, we wouldn't keep it around. -- Her Majesty, Queen Junko, 18:10, 14 June 2017 (EDT)
I generally agree with Junko on this one; the Ryu image is of little particular value and the Mario + Little Mac one already illustrates SSBU Screen KOs pretty well. Tangential question, then: would a gallery analogous to this one be desirable, or excessive? Miles (talk) 18:19, 14 June 2017 (EDT)
I've never really understood the point in the Metal Box gallery, but as long as it's around, I think it's logical to make one here, too. ---Preceding unsigned comment added by you. Or maybe DatNuttyKid. 20:04, 14 June 2017 (EDT)

Duration proof[edit]

The two Jigglypuffs being Star and Screen KO'd in Super Smash Bros.

I've finally have some proof that Star and Screen KOs have the same duration in Super Smash Bros. Here, you'll see two Jigglypuffs shield jump to the top of the upper blast line, and both separately go into their Screen KO and Star KO animations, and both got KO'd on the very last frame by the time those animations end. Juju1995 (talk) 14:51, 31 December 2017 (EST)

Ridley's Final Smash[edit]

I think the confusion with Ridley's Final Smash (the "under 100% damage" thing) comes from the fact that in the demo, it causes an instant screen KO at or above 100% instead of the normal instant KO, but in the team battle footage Nintendo released, it causes an normal instant KO on Lucina over 100% damage. I think the most likely explanation is that the instant screen KO was replaced with the regular instant KO after the E3 build was made. Leaving a to-do comment in the article to revisit this when we can confirm the behavior in the final game. SuperFalconBros (talk) 17:29, 30 October 2018 (EDT)

Why are there blast ko’s in screen Ko’s?[edit]

Let’s take this straight, I don’t know why did sakurai decided to add the blast line effect on the screen ko,It obviously makes no sense & will it probably be gone in the next smash game in the future? 70.26.135.215 09:16, October 14, 2024 (EDT)