Neutral aerial: Difference between revisions
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:''"Nair" redirects here. For the Mexican smasher, see {{Sm|Nair^}}.'' | :''"Nair" redirects here. For the Mexican smasher, see {{Sm|Nair^}}.'' | ||
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]] | [[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]] | ||
[[File: | [[File:SSB4 - Sheik Screen-5.jpg|thumb|250px|{{SSB4|Sheik}} and {{SSB4|Link}}’s neutral aerial in {{forwiiu}}.]] | ||
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]] | [[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]] | ||
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, useful for | A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum. | ||
==List of neutral aerials== | ==List of neutral aerials== | ||
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|- | |- | ||
|[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves. | |[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves. | ||
|- | |||
|[[Kazuya Mishima|Kazuya]]||Performs the Jumping Knuckle, a downward-angled punch that [[Meteor smash|meteor smashes]] opponents if sweetspotted. | |||
|- | |- | ||
|[[Ken]]||Kicks at a diagonally downward angle. | |[[Ken]]||Kicks at a diagonally downward angle. | ||
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|[[King K. Rool]]||Performs a splash. | |[[King K. Rool]]||Performs a splash. | ||
|- | |- | ||
|[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel. | |[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel (dubbed by the ''Kirby'' franchise as "Twinkle Star"). | ||
|- | |- | ||
|[[Link]]||Performs a sex kick. | |[[Link]]||Performs a sex kick. | ||
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|[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above. | |[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above. | ||
|- | |- | ||
|[[Min Min]]||Rotates her ARM | |[[Min Min]]||Rotates her Dragon ARM around herself. | ||
|- | |- | ||
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times. | |[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times. | ||
|- | |||
|[[Mythra]]||Spins the Aegis Sword in front of herself, hitting multiple times. | |||
|- | |- | ||
|[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands. | |[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands. | ||
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|- | |- | ||
|[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times. | |[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times. | ||
|- | |||
|[[Pyra]]||Spins the Aegis Sword in front of herself. | |||
|- | |- | ||
|[[R.O.B.]]||Somersaults backward with his thrusters activated. | |[[R.O.B.]]||Somersaults backward with his thrusters activated. | ||
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|[[Sonic]]||Curls into a ball and somersaults. | |[[Sonic]]||Curls into a ball and somersaults. | ||
|- | |- | ||
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} | |[[Sora]]||A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase. | ||
|- | |||
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Performs a cartwheel. | |||
|- | |- | ||
|[[Steve]]||A quick swing with his sword. | |[[Steve]]||A quick swing with his sword. | ||
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==Notable neutral aerials== | ==Notable neutral aerials== | ||
[[File:MarioNairSSBM.gif|thumb | [[File:MarioNairSSBM.gif|thumb|Mario's neutral aerial in ''Melee''.]] | ||
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial. | *{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial. | ||
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames. | *[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames. | ||
*[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]]. | *[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]]. | ||
*{{SSBM|Link}} | *{{SSB|Ness}} in ''Smash 64'' and {{SSBM|Link}} in ''Melee'' have an interesting property on their neutral aerials as once their [[hitbox]]es are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues. | ||
*{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]]. | *{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]]. | ||
*{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]]. | *{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]] and [[DI]]. This continues to be the case in ''Ultimate'' as well. | ||
*{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop making it difficult to punish | *{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In ''Ultimate'', it is much harder to use due to having noticeably less range. | ||
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has | *{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community. | ||
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents. | **{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents. | ||
*{{SSBU|King K. Rool}}'s neutral aerial has [[Belly Super Armor]] through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes. | |||
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]]. | *{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]]. | ||
*{{SSBU|Min Min}}'s neutral aerial has | *{{SSBU|Min Min}}'s neutral aerial has several unique properties: | ||
** | **It can be performed from both sides depending on the attack or special button. | ||
** | **It can change speed and damage depending on the ARM she's using. | ||
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents. | |||
*Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a [[natural combo]]. | |||
{{Attacks}} | {{Attacks}} | ||
[[Category:Game controls]] | [[Category:Game controls]] | ||
[[es:Ataque aéreo normal]] | [[es:Ataque aéreo normal]] |
Latest revision as of 20:37, October 9, 2024
- "Nair" redirects here. For the Mexican smasher, see Nair^.
A neutral aerial (ニュートラル空中攻撃, Neutral midair attack; often abbreviated as Nair or n-air, and referred to as AttackAirN internally) is an aerial attack that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a standard midair attack in Super Smash Bros. Melee, a standard air attack in Super Smash Bros. Brawl and Super Smash Bros. 4, and a neutral air attack in Super Smash Bros. Ultimate. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also sex kicks, and tend to have little landing lag, especially in Melee when L-canceled. In Brawl and Smash 4, with A-sticking, the player is able to do neutral aerials without losing any horizontal momentum.
List of neutral aerials[edit]
Character | Description |
---|---|
Banjo & Kazooie | Performs the Twirling Wing Whack, hitting multiple times. |
Bayonetta | Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing Bullet Arts from her feet for up to around one second. |
Bowser | Retreats into his shell and spins horizontally. Performs a cartwheel that hits multiple times. |
Bowser Jr. | Deploys two boxing gloves from the Koopa Clown Car to his respective sides and spins horizontally. |
Byleth | Spins Failnaught around in a circle, hitting multiple times. |
Captain Falcon | Performs a sex kick. Throws out two consecutive kicks with his respective legs. |
Charizard | Somersaults forward and swings its tail around itself. |
Chrom | Slashes horizontally inward in front of himself, then horizontally outward around himself. |
Cloud | Slashes in a full circle around himself with the Buster Sword, starting from behind and above. |
Corrin | Swings both the Omega Yato and an arm transformed into a spear in a circle around himself. |
Daisy | Twirls at an angle with her arms extended. |
Dark Pit | Spins the Silver Bow around himself, hitting multiple times. |
Dark Samus | Throws out a spin kick in front of herself, then behind herself. |
Diddy Kong | Performs a cartwheel. |
Donkey Kong | Spins horizontally with his arms extended. |
Dr. Mario | Performs a sex kick. |
Duck Hunt | The dog performs a cartwheel. |
Falco | Performs a sex kick. Twirls with his wings spread, hitting multiple times. |
Fox | Performs a sex kick. |
Ganondorf | Throws out two consecutive kicks with his respective legs. |
Greninja | Puts its hands and feet together and unleashes a blast of water around itself. |
Hero | Slashes around himself, starting from behind and above. |
Ice Climbers | Swing their hammers at an angle horizontally around themselves. |
Ike | Slashes around himself with Ragnell, starting from the front and above. |
Incineroar | Performs a splash. |
Inkling | Performs a headspin. |
Isabelle | Spins horizontally while holding pom-poms. |
Ivysaur | Aims diagonally below itself and spins in a corkscrew. Turns its bud towards the screen and spins its leaves around itself, hitting multiple times. |
Jigglypuff | Performs a sex kick. |
Joker | Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves. |
Kazuya | Performs the Jumping Knuckle, a downward-angled punch that meteor smashes opponents if sweetspotted. |
Ken | Kicks at a diagonally downward angle. |
King Dedede | Performs a splash. |
King K. Rool | Performs a splash. |
Kirby | Performs a sex kick. Performs a cartwheel (dubbed by the Kirby franchise as "Twinkle Star"). |
Link | Performs a sex kick. |
Little Mac | Throws out a weak punch at a diagonally downward angle. |
Lucario | Spins horizontally and releases aura from its hands. |
Lucas | Generates PSI blasts around himself while tumbling, hitting multiple times. |
Lucina | Slashes horizontally inward in front of herself, then horizontally outward around herself. |
Luigi | Performs a sex kick. |
Mario | Performs a sex kick. |
Marth | Slashes horizontally inward in front of himself, then horizontally outward around himself. |
Mega Man | Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage natural combo. |
Meta Knight | Performs a somersaulting slash. |
Mewtwo | Discharges electricity around itself, hitting multiple times. |
Mii Brawler | Performs a sex kick. |
Mii Gunner | Swings their arm cannon around themselves, starting from behind and above. |
Mii Swordfighter | Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above. |
Min Min | Rotates her Dragon ARM around herself. |
Mr. Game & Watch | Opens up a parachute. Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times. |
Mythra | Spins the Aegis Sword in front of herself, hitting multiple times. |
Ness | Performs a split kick. Twirls at an angle with his arms extended. Twirls at an angle and releases PSI sparks from his hands. |
Olimar | Spins horizontally, hitting multiple times. |
Pac-Man | Changes into his Classic Form and somersaults. |
Palutena | Spins her staff around herself, hitting multiple times. |
Peach | Twirls at an angle with her arms extended. |
Pichu | Attacks with a somersault. |
Pikachu | Performs a sex kick. Attacks with a somersault. Discharges electricity around itself, hitting multiple times. |
Piranha Plant | Turns towards the screen and spins its leaves around itself, hitting multiple times. |
Pit | Spins the Palutena Bow around himself, hitting multiple times. |
Pyra | Spins the Aegis Sword in front of herself. |
R.O.B. | Somersaults backward with his thrusters activated. |
Richter | Twirls the Vampire Killer around himself, hitting multiple times. |
Ridley | Somersaults backward and swings his tail around himself. |
Robin | Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in Smash 4, and either with the Bronze Sword or the Levin Sword in Ultimate. |
Rosalina & Luma | Rosalina: Flips forward slowly and emits a starry trail from her feet around herself. Swings her wand around herself, emitting a trail of stardust. Luma: Kicks forward, then backward. |
Roy | Slashes horizontally inward in front of himself, then horizontally outward around himself. |
Ryu | Strikes with his knee at a diagonally downward angle. |
Samus | Performs a sex kick. Throws out a spin kick in front of herself, then behind herself. |
Sephiroth | Snaps his fingers and surrounds himself with dark energy. |
Sheik | Performs a sex kick. |
Shulk | Slashes in a full circle around himself with the Monado, starting from behind and below. |
Simon | Twirls the Vampire Killer around himself, hitting multiple times. |
Snake | Performs four kicks in quick succession. |
Sonic | Curls into a ball and somersaults. |
Sora | A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase. |
Squirtle | Retreats into its shell and spins horizontally while squirting water around itself. Performs a cartwheel. |
Steve | A quick swing with his sword. |
Terry | A quick aerial chop. |
Toon Link | Slashes horizontally outward in front of himself, then behind himself. |
Villager | Performs a cartwheel. |
Wario | Spins horizontally while in a splash pose. |
Wii Fit Trainer | Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself. |
Wolf | Attacks with a somersault, hitting multiple times. Performs a sex kick. |
Yoshi | Performs a sex kick. |
Young Link | Performs a sex kick. |
Zelda | Twirls at an angle and releases magic sparks from her hands, hitting multiple times. |
Zero Suit Samus | Swings the Plasma Whip horizontally around herself. |
Notable neutral aerials[edit]
- Donkey Kong is the only character in the original Super Smash Bros. not to have a sex kick as his neutral aerial.
- Dr. Mario's neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
- Luigi's neutral aerial from Melee onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low landing lag.
- Ness in Smash 64 and Link in Melee have an interesting property on their neutral aerials as once their hitboxes are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
- Mr. Game & Watch has the only neutral aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his back aerial and up aerial.
- R.O.B.'s neutral aerial in Brawl sports a slow startup, but has a long-lasting hitbox that maintains extreme power throughout the entire move, and auto-cancels immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In Smash 4, its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to hitstun canceling and DI. This continues to be the case in Ultimate as well.
- Cloud's neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In Ultimate, it is much harder to use due to having noticeably less range.
- Ike's neutral aerial in Ultimate has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into up aerial at high percents, it still deals low knockback at low percents and has a new KO setup with Aether. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the Smash community.
- Palutena's neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, autolinking multi-hits and moderate landing lag combined with her fast dashing speed allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest punish options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
- King K. Rool's neutral aerial has Belly Super Armor through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
- Steve's neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar neutral attack/forward tilt.
- Min Min's neutral aerial has several unique properties:
- It can be performed from both sides depending on the attack or special button.
- It can change speed and damage depending on the ARM she's using.
- Kazuya's neutral aerial is the first and only one that can meteor smash opponents.
- Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a natural combo.
Attacks in the Super Smash Bros. series | |
---|---|
Standard ground attacks | Neutral attack · Dash attack |
Tilt attacks | Forward tilt · Up tilt · Down tilt · Crouching attack |
Smash attacks | Forward smash · Up smash · Down smash |
Aerial attacks | Neutral aerial · Forward aerial · Back aerial · Up aerial · Down aerial · Grab aerial · Glide attack |
Throws | Grab · Pummel · Forward throw · Back throw · Up throw · Down throw |
Get-up attacks | Floor attack · Edge attack |
Special moves | Neutral special move · Side special move · Up special move · Down special move · Command-input move · Final Smash |