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:''"Nair" redirects here. For the Mexican smasher, see {{Sm|Nair^}}.''
:''"Nair" redirects here. For the Mexican smasher, see {{Sm|Nair^}}.''
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
[[File:Neutral Aerial Snake Brawl.png|250px|thumb|Snake's neutral aerial in ''Brawl''.]]
[[File:Mario's Nair.png|thumb|250px|Mario's neutral aerial in {{forwiiu}}.]]
[[File:SSB4 - Sheik Screen-5.jpg|thumb|250px|{{SSB4|Sheik}} and {{SSB4|Link}}’s neutral aerial in {{forwiiu}}.]]
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]]
[[File:MrGame&WatchNairSSBM.gif|thumb|250px|Mr. Game & Watch's neutral aerial in ''Melee''.]]
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, useful for bettering other air attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum.
A '''neutral aerial''' ({{ja|ニュートラル空中攻撃|Nyūtoraru kūchū kōgeki}}, ''Neutral midair attack''; often abbreviated as '''Nair''' or '''n-air''', and referred to as '''AttackAirN''' internally) is an [[aerial attack]] that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a '''standard midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''standard air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''neutral air attack''' in ''[[Super Smash Bros. Ultimate]]''. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also [[sex kick]]s, and tend to have little landing lag, especially in ''Melee'' when [[L-cancel]]ed. In ''Brawl'' and ''Smash 4'', with [[A-sticking]], the player is able to do neutral aerials without losing any horizontal momentum.


==List of neutral aerials==
==List of neutral aerials==
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|-
|-
|[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
|[[Joker]]||Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
|-
|[[Kazuya Mishima|Kazuya]]||Performs the Jumping Knuckle, a downward-angled punch that [[Meteor smash|meteor smashes]] opponents if sweetspotted.
|-
|-
|[[Ken]]||Kicks at a diagonally downward angle.
|[[Ken]]||Kicks at a diagonally downward angle.
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|[[King K. Rool]]||Performs a splash.
|[[King K. Rool]]||Performs a splash.
|-
|-
|[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel.
|[[Kirby]]||{{GameIcon|SSB}} Performs a sex kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a cartwheel (dubbed by the ''Kirby'' franchise as "Twinkle Star").
|-
|-
|[[Link]]||Performs a sex kick.
|[[Link]]||Performs a sex kick.
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|[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
|[[Mii Swordfighter]]||Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
|-
|-
|[[Min Min]]||Rotates her ARM from one side with the Megawatt, Ramram, and Laser Beam is held.
|[[Min Min]]||Rotates her Dragon ARM around herself.
|-
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}} Opens up a parachute.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
|-
|[[Mythra]]||Spins the Aegis Sword in front of herself, hitting multiple times.
|-
|-
|[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands.
|[[Ness]]||{{GameIcon|SSB}} Performs a split kick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls at an angle with his arms extended.<br/>{{GameIcon|SSBU}} Twirls at an angle and releases PSI sparks from his hands.
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|-
|-
|[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times.
|[[Pit]]||Spins the Palutena Bow around himself, hitting multiple times.
|-
|[[Pyra]]||Spins the Aegis Sword in front of herself.
|-
|-
|[[R.O.B.]]||Somersaults backward with his thrusters activated.
|[[R.O.B.]]||Somersaults backward with his thrusters activated.
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|[[Sonic]]||Curls into a ball and somersaults.
|[[Sonic]]||Curls into a ball and somersaults.
|-
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Retreats into its shell and spins vertically.
|[[Sora]]||A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
|-
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and spins horizontally while squirting water around itself.<br/>{{GameIcon|SSBU}} Performs a cartwheel.
|-
|-
|[[Steve]]||A quick swing with his sword.
|[[Steve]]||A quick swing with his sword.
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==Notable neutral aerials==
==Notable neutral aerials==
[[File:MarioNairSSBM.gif|thumb|right|Mario's neutral aerial in ''Melee''.]]
[[File:MarioNairSSBM.gif|thumb|Mario's neutral aerial in ''Melee''.]]
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial.
*{{SSB|Donkey Kong}} is the only character in the original ''[[Super Smash Bros.]]'' not to have a [[sex kick]] as his neutral aerial.
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
*[[Dr. Mario]]'s neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
*[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]].
*[[Luigi]]'s neutral aerial from ''Melee'' onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low [[landing lag]].
*{{SSBM|Link}} is the only character in Melee to not have a ending [[hitbox]] but instead ends in the last frame from his animation.
*{{SSB|Ness}} in ''Smash 64'' and {{SSBM|Link}} in ''Melee'' have an interesting property on their neutral aerials as once their [[hitbox]]es are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
*{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]].  
*{{SSBM|Mr. Game & Watch}} has the only neutral aerial in ''Melee'' that cannot be [[L-cancel]]ed, due to being coded as a special move. This oddity is also present in his [[back aerial]] and [[up aerial]].  
*{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]].
*{{SSBB|R.O.B.}}'s neutral aerial in ''Brawl'' sports a slow startup, but has a long-lasting [[hitbox]] that maintains extreme power throughout the entire move, and [[auto-cancel]]s immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In ''Smash 4'', its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to [[hitstun canceling]] and [[DI]]. This continues to be the case in ''Ultimate'' as well.
*{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop making it difficult to punish, In ''Ultimate'', it is much harder to use due to having noticeably less range.
*{{SSB4|Cloud}}'s neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In ''Ultimate'', it is much harder to use due to having noticeably less range.
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has a noticeable startup, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community.
*{{SSBU|Ike}}'s neutral aerial in ''Ultimate'' has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into [[up aerial]] at high percents, it still deals low knockback at low percents and has a new KO setup with [[Aether]]. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the ''Smash'' community.
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
**{{SSBU|Palutena}}'s neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, [[autolink angle|autolinking]] multi-hits and moderate landing lag combined with her fast [[dashing speed]] allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest [[punish]] options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
*{{SSBU|King K. Rool}}'s neutral aerial has [[Belly Super Armor]] through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]].
*{{SSBU|Steve}}'s neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar [[neutral attack]]/[[forward tilt]].
*{{SSBU|Min Min}}'s neutral aerial has the property that can:
*{{SSBU|Min Min}}'s neutral aerial has several unique properties:
**Do it from both sides depending on the attack or special button.
**It can be performed from both sides depending on the attack or special button.
**Can change speed and damage depending on the ARM she's using.
**It can change speed and damage depending on the ARM she's using.
*{{SSBU|Kazuya}}'s neutral aerial is the first and only one that can [[Meteor smash|meteor smash]] opponents.
*Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a [[natural combo]].


{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Ataque aéreo normal]]
[[es:Ataque aéreo normal]]

Latest revision as of 20:37, October 9, 2024

"Nair" redirects here. For the Mexican smasher, see Nair^.
Snake's neutral aerial in Brawl.
Sheik and Link’s neutral aerial in Super Smash Bros. for Wii U.
Mr. Game & Watch's neutral aerial in Melee.

A neutral aerial (ニュートラル空中攻撃, Neutral midair attack; often abbreviated as Nair or n-air, and referred to as AttackAirN internally) is an aerial attack that is performed by pressing only the attack button, and no direction on the control stick, while in midair. Its official term varies between titles; it is known as a standard midair attack in Super Smash Bros. Melee, a standard air attack in Super Smash Bros. Brawl and Super Smash Bros. 4, and a neutral air attack in Super Smash Bros. Ultimate. Most characters' neutral aerials are fast moves that hit around themselves, making them useful at particularly close ranges and for stuffing the opponent by beating out slower aerial attacks. Many neutral aerials are also sex kicks, and tend to have little landing lag, especially in Melee when L-canceled. In Brawl and Smash 4, with A-sticking, the player is able to do neutral aerials without losing any horizontal momentum.

List of neutral aerials[edit]

Character Description
Banjo & Kazooie Performs the Twirling Wing Whack, hitting multiple times.
Bayonetta Performs a spin kick all around herself. If the button is held, Bayonetta continues to spin at a faster rate while firing Bullet Arts from her feet for up to around one second.
Bowser Super Smash Bros. MeleeSuper Smash Bros. Brawl Retreats into his shell and spins horizontally.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a cartwheel that hits multiple times.
Bowser Jr. Deploys two boxing gloves from the Koopa Clown Car to his respective sides and spins horizontally.
Byleth Spins Failnaught around in a circle, hitting multiple times.
Captain Falcon Super Smash Bros. Performs a sex kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Throws out two consecutive kicks with his respective legs.
Charizard Somersaults forward and swings its tail around itself.
Chrom Slashes horizontally inward in front of himself, then horizontally outward around himself.
Cloud Slashes in a full circle around himself with the Buster Sword, starting from behind and above.
Corrin Swings both the Omega Yato and an arm transformed into a spear in a circle around himself.
Daisy Twirls at an angle with her arms extended.
Dark Pit Spins the Silver Bow around himself, hitting multiple times.
Dark Samus Throws out a spin kick in front of herself, then behind herself.
Diddy Kong Performs a cartwheel.
Donkey Kong Spins horizontally with his arms extended.
Dr. Mario Performs a sex kick.
Duck Hunt The dog performs a cartwheel.
Falco Super Smash Bros. Melee Performs a sex kick.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Twirls with his wings spread, hitting multiple times.
Fox Performs a sex kick.
Ganondorf Throws out two consecutive kicks with his respective legs.
Greninja Puts its hands and feet together and unleashes a blast of water around itself.
Hero Slashes around himself, starting from behind and above.
Ice Climbers Swing their hammers at an angle horizontally around themselves.
Ike Slashes around himself with Ragnell, starting from the front and above.
Incineroar Performs a splash.
Inkling Performs a headspin.
Isabelle Spins horizontally while holding pom-poms.
Ivysaur Super Smash Bros. Brawl Aims diagonally below itself and spins in a corkscrew.
Super Smash Bros. Ultimate Turns its bud towards the screen and spins its leaves around itself, hitting multiple times.
Jigglypuff Performs a sex kick.
Joker Slashes in a full circle around himself while performing a twirling somersault, starting from the front. If active, Arsene performs a twirling kick parallel to Joker's slash, forming a perfect circle around themselves.
Kazuya Performs the Jumping Knuckle, a downward-angled punch that meteor smashes opponents if sweetspotted.
Ken Kicks at a diagonally downward angle.
King Dedede Performs a splash.
King K. Rool Performs a splash.
Kirby Super Smash Bros. Performs a sex kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a cartwheel (dubbed by the Kirby franchise as "Twinkle Star").
Link Performs a sex kick.
Little Mac Throws out a weak punch at a diagonally downward angle.
Lucario Spins horizontally and releases aura from its hands.
Lucas Generates PSI blasts around himself while tumbling, hitting multiple times.
Lucina Slashes horizontally inward in front of herself, then horizontally outward around herself.
Luigi Performs a sex kick.
Mario Performs a sex kick.
Marth Slashes horizontally inward in front of himself, then horizontally outward around himself.
Mega Man Fires up to three energy shots forward from the Mega Buster. Like his neutral attack and forward tilt, it is a three-stage natural combo.
Meta Knight Performs a somersaulting slash.
Mewtwo Discharges electricity around itself, hitting multiple times.
Mii Brawler Performs a sex kick.
Mii Gunner Swings their arm cannon around themselves, starting from behind and above.
Mii Swordfighter Slashes in a full circle around themselves while performing a twirling somersault, starting from behind and above.
Min Min Rotates her Dragon ARM around herself.
Mr. Game & Watch Super Smash Bros. Melee Opens up a parachute.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Tosses out a pair of fish from a bowl at his respective sides, hitting multiple times.
Mythra Spins the Aegis Sword in front of herself, hitting multiple times.
Ness Super Smash Bros. Performs a split kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Twirls at an angle with his arms extended.
Super Smash Bros. Ultimate Twirls at an angle and releases PSI sparks from his hands.
Olimar Spins horizontally, hitting multiple times.
Pac-Man Changes into his Classic Form and somersaults.
Palutena Spins her staff around herself, hitting multiple times.
Peach Twirls at an angle with her arms extended.
Pichu Attacks with a somersault.
Pikachu Super Smash Bros. Performs a sex kick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Attacks with a somersault.
Super Smash Bros. Ultimate Discharges electricity around itself, hitting multiple times.
Piranha Plant Turns towards the screen and spins its leaves around itself, hitting multiple times.
Pit Spins the Palutena Bow around himself, hitting multiple times.
Pyra Spins the Aegis Sword in front of herself.
R.O.B. Somersaults backward with his thrusters activated.
Richter Twirls the Vampire Killer around himself, hitting multiple times.
Ridley Somersaults backward and swings his tail around himself.
Robin Slashes in an outward arc in front of himself, then behind himself. It can be done only with the Bronze Sword in Smash 4, and either with the Bronze Sword or the Levin Sword in Ultimate.
Rosalina & Luma Rosalina: Super Smash Bros. 4 Flips forward slowly and emits a starry trail from her feet around herself.
Super Smash Bros. Ultimate Swings her wand around herself, emitting a trail of stardust.
Luma: Kicks forward, then backward.
Roy Slashes horizontally inward in front of himself, then horizontally outward around himself.
Ryu Strikes with his knee at a diagonally downward angle.
Samus Super Smash Bros.Super Smash Bros. MeleeSuper Smash Bros. Brawl Performs a sex kick.
Super Smash Bros. 4Super Smash Bros. Ultimate Throws out a spin kick in front of herself, then behind herself.
Sephiroth Snaps his fingers and surrounds himself with dark energy.
Sheik Performs a sex kick.
Shulk Slashes in a full circle around himself with the Monado, starting from behind and below.
Simon Twirls the Vampire Killer around himself, hitting multiple times.
Snake Performs four kicks in quick succession.
Sonic Curls into a ball and somersaults.
Sora A 3 hit combo of a front-flip swing, an upward slash, and a second front-flip. Can be canceled after each phase.
Squirtle Super Smash Bros. Brawl Retreats into its shell and spins horizontally while squirting water around itself.
Super Smash Bros. Ultimate Performs a cartwheel.
Steve A quick swing with his sword.
Terry A quick aerial chop.
Toon Link Slashes horizontally outward in front of himself, then behind himself.
Villager Performs a cartwheel.
Wario Spins horizontally while in a splash pose.
Wii Fit Trainer Assumes the Jackknife pose, stretching her arms and legs outward and clashing them above herself.
Wolf Super Smash Bros. Brawl Attacks with a somersault, hitting multiple times.
Super Smash Bros. Ultimate Performs a sex kick.
Yoshi Performs a sex kick.
Young Link Performs a sex kick.
Zelda Twirls at an angle and releases magic sparks from her hands, hitting multiple times.
Zero Suit Samus Swings the Plasma Whip horizontally around herself.

Notable neutral aerials[edit]

Mario's neutral aerial in Melee.
  • Donkey Kong is the only character in the original Super Smash Bros. not to have a sex kick as his neutral aerial.
  • Dr. Mario's neutral aerial is the only sex kick in the series that is stronger during its late frames, rather than during its early frames.
  • Luigi's neutral aerial from Melee onward is the only sex kick in the series to launch opponents straight upward. It is considered one of Luigi's best moves in all these games, as well as one of the best neutral aerials in the series, due to its fast startup and the clean hit's sheer power allowing it to function as an effective combo breaker that can KO at high percents, while it is also capable of starting combos of its own with either the clean hit or late hit in combination with its low landing lag.
  • Ness in Smash 64 and Link in Melee have an interesting property on their neutral aerials as once their hitboxes are activated, they do not end until the animation ends. In Ness' case, this happens because the timer used before the command to end the move's hitbox is the wrong type of timer, making the hitboxes last longer than they should, to the point that they last the entire rest of the animation. In Link's case, there is no command to end the hitboxes, so they just continue for as long as the animation continues.
  • Mr. Game & Watch has the only neutral aerial in Melee that cannot be L-canceled, due to being coded as a special move. This oddity is also present in his back aerial and up aerial.
  • R.O.B.'s neutral aerial in Brawl sports a slow startup, but has a long-lasting hitbox that maintains extreme power throughout the entire move, and auto-cancels immediately after the hitbox ceases. This is often cited as R.O.B.'s best finisher, as well as one of the best neutral aerials in the game. In Smash 4, its power has been drastically reduced, but it is a much more effective combo starter in combination with the changes to hitstun canceling and DI. This continues to be the case in Ultimate as well.
  • Cloud's neutral aerial is long ranged, fast and auto-cancels from a short hop, making it difficult to punish. In Ultimate, it is much harder to use due to having noticeably less range.
  • Ike's neutral aerial in Ultimate has noticeable startup lag, but long-range with coverage all around Ike, alongside a very low landing lag in proportion to these attributes, and launches opponents vertically. This makes it one of his safest approach options and gives it a myriad of combos even up to high percents, with KO setups into his up aerial. While update 8.0.0 nerfed his neutral aerial reduced this combo into up aerial at high percents, it still deals low knockback at low percents and has a new KO setup with Aether. Since Ike's optimal strategy relies heavily on his neutral aerial, it has become quite infamous in the Smash community.
    • Palutena's neutral aerial has gained notoriety for similar reasons. Its fast startup, wide coverage around Palutena, autolinking multi-hits and moderate landing lag combined with her fast dashing speed allow her to repeatedly combo the move into itself and rack up a large amount of damage at low percents while dragging opponents across the stage, making it one of her strongest punish options. This move was also nerfed like Ike's instead it was nerfed in patch 7.0.0, which made it have less knockback in the finishing hit, albeit it can still combo into lower percents.
  • King K. Rool's neutral aerial has Belly Super Armor through its duration. Coupled with its fast startup and landing lag, it is a versatile move that can be used for starting combo, contesting approaches or juggling, edgeguarding and a variety of other purposes.
  • Steve's neutral aerial can uniquely be repeated if the attack button is held, and is comparable to his very similar neutral attack/forward tilt.
  • Min Min's neutral aerial has several unique properties:
    • It can be performed from both sides depending on the attack or special button.
    • It can change speed and damage depending on the ARM she's using.
  • Kazuya's neutral aerial is the first and only one that can meteor smash opponents.
  • Both Mega Man and Sora's neutral aerials are the only ones in the series to consist of a natural combo.