User:The Other Jared/Sandbox: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(making this in case an Ultimate pack is released in the future.)
 
(10 intermediate revisions by the same user not shown)
Line 1: Line 1:
This is meant for pre drafts of whatever I want to do. May convert content to a full article later.
This is meant for pre drafts of whatever I want to do. May convert content to a full article later.


{{ArticleIcons|series=y|<!--unofficial=y-->}}
'''''Nintendo Alarmo'''''
'''Archetype''' is a blanket term that describes the numerous categories fighters fall into based on their most commonly used moves and gameplans. Every fighter in the ''Super Smash Bros.'' series falls under one or more basic archetypes.
<!--{{ArticleIcons|ssbu=y}}-->
[[File:Nintendo alarmo.png|thumb|250px|Full view of Nintendo Alarmo]]
'''Nintendo Alarmo''' is a sound and alarm clock created by Nintendo. Alarmo launched on October 9, 2024 exclusively for [[Nintendo Switch Online]] members with intent to release it to the general public at a later date. Alarmo utilizes motion and light sensing radar technology to track the movement of a person while in bed.<ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-14-nintendo-sound-clock-alarmo-part-1/?srsltid=AfmBOoqy3kl6Tm58XzYM4tMhSsza7F8zNUEBbRLnTLb42gpN_2Yw_6Th Ask the Developer Vol. 14, Nintendo Sound Clock: Alarmo — Part 1]</ref><ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-14-nintendo-sound-clock-alarmo-part-2/ Ask the Developer Vol. 14, Nintendo Sound Clock: Alarmo — Part 2]</ref> During the night, these sensors can detect and track sleep patterns for the user to observe later. When an alarm is set for a certain time, Alarmo will start playing music and several sound effects in a manner similar to a traditional alarm clock, the music getting louder and more intense the longer the user stays in bed. When Alarmo detects the user has awoken and stood up, it will automatically stop by ending with a quick fanfare. Alarmo also has a dedicated button in case the user is in a living situation that makes it difficult for Alarmo to properly detect when someone has woken up.<ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-14-nintendo-sound-clock-alarmo-part-3/ Ask the Developer Vol. 14, Nintendo Sound Clock: Alarmo — Part 3]</ref> Alarmo can also play soothing music to help the user fall asleep.


==History and existance of archetypes==
The music and sound effects used by Alarmo are sourced directly from various [[Nintendo]] games. Characters and iconography are also displayed on the LCD screen. Five games are supported at launch: ''{{iw|mariowiki|Super Mario Odyssey}}'', ''{{iw|zeldawiki|The Legend of Zelda: Breath of the Wild}}'', ''{{iw|pikipedia|Pikmin 4}}'', ''{{iw|inkipedia|Splatoon 3}}'', and ''{{iw|wikipedia|Ring Fit Adventure}}''. Two additional games have been added via an update: ''{{iw|mariowiki|Mario Kart 8 Deluxe}}'', and ''{{iw|nookipedia|Animal Crossing: New Horizons}}'', with more games promised to be added in the future.<ref>[https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-14-nintendo-sound-clock-alarmo-part-4/ Ask the Developer Vol. 14, Nintendo Sound Clock: Alarmo — Part 4]</ref>
In the broadest possible terms, an archetype is defined is "a typical example of a certain thing." The term first became widely used in the world of literature, in which many were created to group together characters, items, or settings that serve similar narrative functions. When the term was added to video games, it extended to functionality in game play as well as narrative.


Archetypes for fighting games started appearing around the release of ''{{s|wikipedia|Street Fighter II}}''. Being one of the earliest examples of a fighting with a large, diverse roster of characters with wildly different playstyles, it became very influential towards the genre as a whole. This includes the characters, whose designs and playstyles became influential towards many other games that followed. This eventually led to the creation of definite archetypes that appear in more-or-less every traditional fighting game.
==Relevance to the ''Super Smash Bros.'' series==
A ''[[Super Smash Bros. Ultimate]]'' music and sound effect pack was added to Alarmo on (insert date here). The following music tracks were added:
*
and the following sound effects were added:
*


Characters that occupy the same archetype often have similar gameplay and share the same strengths and weaknesses. Knowing how the archetype typically plays is often beneficial when trying a new character, as the learning curve is somewhat flattened. There are also some archetypes that naturally counter others. For example, characters that do well up close against characters that do well at a distance will have two major phases. The up close fighter will struggle initially while trying to close in because the distance fighter is trying to keep them away. However, they will gain the advantage if they do get close, as the distance fighter was not prepared for such a situation. Knowing these [[matchup]]s and [[Counterpick]]s are also greatly beneficial.
==Gallery==
 
<gallery>
The main disadvantage of archetype is that, much like [[Tier list]]s, they are not the end all matchup determiner. While the right matchup helps to an extent, the actual outcome of a match is determined by the skill level of each individual player. Also, archetypes are very fluid, and a single character can exist within multiple archetypes at the same time. This is due to the advancement of the fighting game genre giving characters more tools to deal with different situations, potentially giving them multiple different playstyles depending on player preferences.
Alarmo box.png|Alarmo packaging
 
</gallery>
==List of Archetypes in ''Smash''==
==References==
<!--{{incomplete|add more archetypes if you can think of one}}-->
{{reflist}}
*'''All Rounder''': Fighters in this archetype that can seemingly do it all. They usually possess all attributes that represent the fundamentals of the game with nothing that can be considered a "gimmick." They have no real weaknesses, but by the same token have no real strengths either. They are usually outclassed by one or more fighters in every concievable category. Examples include {{SSBU|Mario}}, {{SSBU|Pit}}, and {{SSBU|Banjo & Kazooie}}.
 
*'''Rushdown''': Fighters in this archetype tend to be fast and combo oriented with a mostly offense-based moveset. They rely on getting in their opponent's face and applying pressure until they force the opponent to make an opening, then swarm the opponent to kill them quickly. However, if the opponent either keeps them at a distance or is simply patient, the rushdown fighter does not have much in terms of a backup plan and will likely lose. Examples include {{SSBU|Sheik}}, {{SSBU|Zero Suit Samus}}, and {{SSBU|Pikachu}}.
 
*'''Hit and Run''': Essentially the opposite of rushdown, fighters in this archetype excel at running in, getting some damage, then running away. Being unpredictable and evasive is key to characters in this archetype, as they usually are very easy to kill if they are caught. Time out victories are most commonly found with this category. Examples include {{SSBU|Jigglypuff}}, {{SSBU|Sonic}} and {{SSBU|Min Min}}.
 
*'''Footsies''': The term itself means different things to different people, but fighters in this archetype tend to be very good at controlling the space immediately in front of them. Their moveset is designed to be very powerful in a comfortable range while denying the opponent of the same luxury. These fighters are also very good a punishing the opponent when they make a mistake in footsies range. However, these fighters tend to fall apart if the opponent is good with reads and is willing to resort to dirty tactics. Examples include {{SSBU|Meta Knight}}, {{SSBU|Little Mac}}, and {{SSBU|Hero}}.
 
*'''Bait and Punish''': Fighters in this archetype tend to be high execution and rely on conditioning their opponent in to respond a certain way to a specific action. If the conditioning works, the fighter exploits that response with a counter play for massive damage. However, if the conditioning does not work and the opponent gets the upper hand, the fighter does not have much in the way of defending itself. Examples include {{SSBU|Captain Falcon}}, {{SSBU|Bowser}}, and {{SSBU|Wario}}.
 
*'''Grappler''': Fighters in this archetype tend to have relatively short range and average to below average damage on most of their moves. However, they have exceptionally powerful grabs and throws, and their entire playstyle is based around them. While these fighters tend to struggle at a distance due to their limited options at that range, they are close to unbeatable when they do manage to close the gap. Examples include {{SSBU|Donkey Kong}}, {{SSBU|Luigi}}, and {{SSBU|Incineroar}}.
 
*'''Big Body''': Fighters in this archetype are large, heavy, and tend to hit hard. While not necessarily the same as a grappler, overlap tends to happen. These fighters are often able to kill opponents with only a few well placed attacks. However, they also tend to be really slow, and are often combo food if the make make a mistake. Examples include {{SSBU|Ganondorf}}, {{SSBU|King Dedede}}, and {{SSBU|King K. Rool}}.
 
*'''Zoner''': Fighters in this archetype excel at keeping the opponent at a distance. This is done by long ranged moves or projectiles and a few very powerful short ranged attacks. The goal is to both kill the opponent without them getting close and wear down their patience into running into the short ranged attack. But just as easily as they can punish, they can also be punished, with the opponent tricking them into using the wrong move potentially leading to massive damage. Examples include {{SSBU|Samus}}, {{SSBU|Mega Man}}, and {{SSBU|Simon}}.
 
*'''Trapper''': A variation of a zoner, fighters in this archetype have tools specifically made to force the opponent to respond in certain ways. Using these fighters requires many moving parts and can backfire if the player overwhelms themselves. However, there is very little the opponent can do when everything goes according to plan and the traps work. Examples include {{SSBU|Snake}}, {{SSBU|Pac-Man}}, and {{SSBU|Bowser Jr.}}
 
*'''Turtle''': An extreme version of a zoner, fighters in this catergory possess the traits of one mixed with elements of hit and run. Nearly their entire moveset is defensive in nature, designed to not get hit at all. The opponent has to slowly and patiently navigate through the traps set by the turtling fighter, but will be rewarded for their patience because turtles have very little in terms of defending themselves up close. Examples include {{SSBU|Villager}}, {{SSBU|Isabelle}}, and {{SSBU|Duck Hunt}}.
 
*'''Puppeteer''': Fighters in this archetype are actually multiple fighters controlled by the same player at the same time. These fighters tend to be the most complex in the game, as attempting to use more than one fighter can be confusing and overwhelming at first. Also, these fighter tend to be very weak on their own if they get separated. However, they also tend to be the most potent fighters in terms of damage, often able to steamroll most of the roster in the right hands. Examples include {{SSBU|Ice Climbers}} and {{SSBU|Rosalina & Luma}}.
 
*'''Glass Cannon''': Fighters in this archetype are a mixture of elements from rushdown and hit and run. These fighters have the power and potency a rushdown fighter posesses, but also have the fragility of a hit and run fighter. In essence, they kill quickly and get killed quickly. Examples include {{SSBU|Pichu}}, {{SSBU|Mr. Game & Watch}}, and {{SSBU|Lucario}}.
 
*'''Dynamic''': Fighters in this archetype are similar to all rounders in that they can seemingly do everything. The main difference is that these fighters have multiple forms with different strengths and weaknesses. They have to constantly swap between these different forms to meet the situation, as being caught off guard in the wrong form usually means certain death. Examples include {{SSBU|Kirby}}, {{SSBU|Shulk}}, and the {{SSBU|Mii Fighter}}s.
 
*'''Multi-Fighter''': A variant of the Dynamic archetype where swapping forms means literally changing into a different fighter. These fighters usually share a health bar and are meant for certain situations before being swapped out again. Examples include {{SSBM|Sheik}} & {{SSBM|Zelda}} (in Melee and Brawl), {{SSBU|Pokémon Trainer}}, and {{SSBU|Pyra}} & {{SSBU|Mythra}}.


*'''[[Shoto]]''': Originating from the {{uv|Street Fighter}} series, fighters in this archetype are usually very technical with some type of [[Hadoken|fireball]], [[Tatsumaki Senpukyaku|ground closer]] and [[Shoryuken|anti-air]]. The name comes from Shotokan Karate, a common real-world martial art that many video game characters practice. Examples include {{SSBU|Ryu}} and {{SSBU|Ken}}.
==See Also==
*[https://www.nintendo.com/us/store/products/nintendo-sound-clock-alarmo-121311/?srsltid=AfmBOoomEO9VbAw7K4WcdgKgzdJFrdwgjM2oqKeXYZICKLLyIR8jENDr Store page]
*[https://www.youtube.com/watch?v=dMqWTkgDt6A Overview trailer]


*'''Mishima''': Originating from the {{uv|Tekken}} series, fighters in this archetype tend to be a member of the Mishima family. They specifically are high execution fighters that possess a Wind God Fist and the ability to [[wavedash]]. The only example in the ''Smash'' series is {{SSBU|Kazuya}}.
<!--[[Category:Super Smash Bros. Ultimate]]
 
[[Category:Technology]]-->
*'''[[Space animal]]''': One of the few archetypes exclusive to the ''Smash'' series. This archetype encompasses {{SSBU|Fox}}, {{SSBU|Falco}}, and {{SSBU|Wolf}}, who all possess a similar moveset and a rushdown-esque gameplan, along with mixing in projectiles.
 
==Stages==
Stages not listed have the same name in all regions (or, in Russian, are pronounced the same).
{| class="wikitable" style="text-align:center"
! width="7%" | English (NTSC)
! width="7%" | English (PAL)
! width="7%" | French (PAL)
! width="7%" | French (NTSC)
! width="7%" | Spanish (PAL)
! width="7%" | Spanish (NTSC)
! width="7%" | German
! width="7%" | Italian
! width="7%" | Dutch
! width="7%" | Russian
! width="6%" | Korean
! width="8%" | Japanese
! width="8%" | Simplified Chinese
! width="8%" | Traditional Chinese
|-
|colspan=2|{{SSBU|Battlefield}}
|colspan=2|Champ de Bataille
|colspan=2|Campo de batalla
|Schlachtfeld
|Le rovine
|Slagveld
|{{rollover|Поле боя|Pole boya|?}}
|{{rollover|전장|Jeonjang|?}}
|{{ja|戦場|Senjou}}<br>''Battlefield''
|{{rollover|战场|Zhànchǎng|?}}
|{{rollover|戰場|Zhànchǎng|?}}
|-
|colspan=2|{{SSBU|Big Battlefield}}
|colspan=2|Vaste Champ de Bataille
|colspan=2|Gran campo de batalla
|Großes Schlachtfeld
|Le rovine XL
|Groot Slagveld
|{{rollover|Большое поле боя|Bolshoe pole boya|?}}
|{{rollover|대전장|Daejeonjang|?}}
|{{ja|小戦場|Shousenjou}}<br>''Small Battlefield''
|{{rollover|大战场|Dà Zhànchǎng|?}}
|{{rollover|大戰場|Dà Zhànchǎng|?}}
|-
|colspan=2|[[Small Battlefield]]
|colspan=2|Petit Champ de Bataille
|colspan=2|Pequeño campo de batalla
|Kleines Schlachtfeld
|Le rovine XS
|Klein Slagveld
|{{rollover|Маленькое поле боя|Malenkoe pole boya|?}}
|{{rollover|소전장|Sojeonjang|?}}
|{{ja|大戦場|Daisenjou}}<br>''Big Battlefield''
|{{rollover|小战场|Xiǎo Zhànchǎng|?}}
|{{rollover|小戰場|Xiǎo Zhànchǎng|?}}
|-
|colspan=2|{{SSBU|Final Destination}}
|colspan=2|Destination Finale
|colspan=2|Destino final
|Letzte Station
|Destinazione finale
|Eindstation
|{{rollover|Последняя арена|Poslednyaya arena|?}}
|{{rollover|종점|Jongjeom|?}}
|{{ja|終点|Shuuten}}<br>''Endpoint''
|{{rollover|终点|Zhōngdiǎn|?}}
|{{rollover|終點|Zhōngdiǎn|?}}
|-
|colspan=2|[[Peach's Castle]]
|colspan=2|Château de Peach
|colspan=2|Castillo de Peach
|Peachs Schloss
|Il castello di Peach
|Peach' Kasteel
|{{rollover|Замок Пич|Zamok Pich|?}}
|{{rollover|피치 성 상공|Pichi Seong Sang-gong|?}}
|{{ja|ピーチ城 上空|Piichi-jou Joukuu}}<br>''Above Peach Castle''
|{{rollover|桃花公主城堡 上空|Táohuā Gōngzhǔ Chéngbǎo Shàngkōng|?}}
|{{rollover|碧姬公主城堡 上空|Bìjī Gōngzhǔ Chéngbǎo Shàngkōng|?}}
|-
|colspan=2|{{SSB|Kongo Jungle}}
|colspan=2|Jungle Kongo
|colspan=2|Selva Kongo
|Tiefster Kongo
|Giungla Kongo
|Kongo-Jungle
|{{rollover|Джунгли Конга|Dzhungli Konga|?}}
|{{rollover|콩고 정글|Kong-go Jeong-geul|?}}
|{{ja|コンゴジャングル|Kongo Janguru}}<br>''Kongo Jungle''
|{{rollover|康加丛林|Kāngjiā Cónglín|?}}
|{{rollover|康加叢林|Kāngjiā Cónglín|?}}
|-
|colspan=2|[[Hyrule Castle]]
|colspan=2|Château d'Hyrule
|colspan=2|Castillo de Hyrule
|Schloss Hyrule
|Castello di Hyrule
|Kasteel Hyrule
|{{rollover|Замок Хайрул|Zamok Khayrul|?}}
|{{rollover|하이랄 성|Hairal Seong|?}}
|{{ja|ハイラル城|Hairaru-jou}}<br>''Hyrule Castle''
|colspan=2|{{rollover|海拉鲁城堡|Hǎilālǔ Chéngbǎo|?}}
|-
|colspan=2|[[Super Happy Tree]]
|colspan=2|Arbre Magique du Bonheur
|colspan=2|Árbol de la superfelicidad<ref>On the [[Super Smash Bros. Ultimate Official Site|official website]] in Latin America Spanish, the stage is instead called "Árbol superfeliz", a literal translation of "Super Happy Tree".</ref>
|Happy-Baum
|Grande Albero della Felicità
|Bijzonder Blije Boom
|{{rollover|Супердерево счастья|Superderevo schastya|?}}
|{{rollover|슈퍼 해피 트리|Syupeo Haepi Teuri|?}}
|{{ja|スーパーしあわせのツリー|Suupaa Shiawase no Tsurii}}<br>''Super Happy Tree''
|{{rollover|超级快乐树|Chāojí Kuàilè Shù|?}}
|Super Happy Tree
|-
|colspan=9|{{SSB|Dream Land}}
|{{rollover|Страна грез|Strana grez|?}}
|{{rollover|푸푸푸랜드|Pupupuraendeu|?}}
|{{ja|プププランド|Pupupu Rando}}<br>''Pupupu Land''
|colspan=2|{{rollover|噗噗噗之国|Pūpūpū Zhī Guó|?}}
|-
|colspan=2|[[Saffron City]]
|colspan=2|Safrania
|colspan=2|Ciudad Azafrán
|Saffronia City
|Zafferanopoli
|Saffron City
|{{rollover|Шафран-Сити|Shafran-siti|?}}
|{{rollover|노랑시티|Norangsiti|?}}
|{{ja|ヤマブキシティ|Yamabuki Shitii}}<br>''Yamabuki City''
|colspan=2|{{rollover|金黄市|Jīnhuáng Shì|?}}
|-
|colspan=2|{{SSB|Mushroom Kingdom}}
|colspan=2|Royaume Champignon
|colspan=2|Reino Champiñón
|Pilz-Königreich
|Regno dei Funghi
|Paddenstoelenrijk
|{{rollover|Грибное королевство|Gribnoe korolevstvo|?}}
|{{rollover|고대 왕국|Godae Wangguk|?}}
|{{ja|いにしえの王国|Inishie Oukoku}}<br>''Ancient Kingdom''
|{{rollover|古老的王国|Gǔlǎo De Wángguó|?}}
|{{rollover|古老的王國|Gǔlǎo De Wángguó|?}}
|-
|colspan=2|[[Princess Peach's Castle]]
|colspan=2|Château de la princesse Peach
|colspan=2|Castillo de Peach (Melee)
|Prinzessin Peachs Schloss
|Castello della Principessa Peach
|Prinses Peach' Kasteel
|{{rollover|Замок принцессы Пич|Zamok printsessy Pich|?}}
|{{rollover|피치 성|Pichi Seong|?}}
|{{ja|ピーチ城|Piichi-jou}}<br>''Peach Castle''
|{{rollover|桃花公主城堡|Táohuā Gōngzhǔ Chéngbǎo|?}}
|{{rollover|碧姬公主城堡|Bìjī Gōngzhǔ Chéngbǎo|?}}
|-
|colspan=2|[[Rainbow Cruise]]
|colspan=2|Course Arc-en-ciel
|Rainbow Ride
|Paseo arcoíris
|Regenbogen Raserei
|Il Cammino Arcobaleno
|Regenboogboot
|{{rollover|Радужная высь|Raduzhnaya vys|?}}
|{{rollover|레인보우크루즈|Reinboukeurujeu|?}}
|{{ja|レインボークルーズ|Reinbou Kuruuzu}}<br>''Rainbow Cruise''
|colspan=2|{{rollover|彩虹巡航|Cǎihóng Xúnháng|?}}
|-
|colspan=2|[[Kongo Falls]]
|colspan=2|Cascade Kongo
|colspan=2|Cascada Kongo
|Kongo-Wasserfall
|Cascate Kongo
|Kongo-Waterval
|{{rollover|Водопад Конга|Vodopad Konga|?}}
|{{rollover|뗏목과 폭포|Ttenmokgwa Pokpo|?}}
|{{ja|いかだと滝|Ikada to Taki}}<br>''Raft and Waterfall''
|colspan=2|{{rollover|木筏和瀑布|Mùfá Hé Pùbù|?}}
|-
|colspan=2|[[Jungle Japes]]
|colspan=2|Jungle des Jobards
|colspan=2|Jungla Jocosa
|Tropen-Trubel
|La capanna nella giungla
|Tropenkolder
|{{rollover|Дикие джунгли|Dikie dzhungli|?}}
|{{rollover|정글 가든|Jeong-geul Gadeun|?}}
|{{ja|ジャングルガーデン|Janguru Gaaden}}<br>''Jungle Garden''
|{{rollover|丛林花园|Cónglín Huāyuán|?}}
|{{rollover|叢林花園|Cónglín Huāyuán|?}}
|-
|colspan=2|[[Great Bay]]
|colspan=2|Grande baie
|colspan=2|Gran Bahía
|Schädelbucht
|Grande Baia
|Grote Baai
|{{rollover|Великий залив|Velikiy zaliv|?}}
|{{rollover|그레이트 베이|Geureiteu Bei|?}}
|{{ja|グレートベイ|Gureeto Bei}}<br>''Great Bay''
|colspan=2|Great Bay
|-
|colspan=4|[[Temple]]
|colspan=2|Templo
|Hyrule-Tempel
|Il tempio
|Tempel
|{{rollover|Храм|Khram|?}}
|{{rollover|신전|Sinjeon|?}}
|{{ja|神殿|Shinden}}<br>''Temple''
|colspan=2|{{rollover|神殿|Shéndiàn|?}}
|-
|colspan=2|[[Yoshi's Island (SSBM)|Yoshi's Island (Melee)]]
|colspan=2|Île de Yoshi (Melee)
|colspan=2|Isla de Yoshi (Melee)
|Yoshi's Island (Melee)
|L'Isola Yoshi (Melee)
|Yoshi's Eiland (Melee)
|{{rollover|Остров Йоши|Ostrov Yoshi|?}} (Melee)
|{{ja|ヨースター島|Yōsutā-tou}}<br>''Yoshi's Island''
|{{rollover|요스타 섬|Yoseuta Seom|?}}
|colspan=2|Yoshi's Island (Melee)
|-
|colspan=2|[[Fountain of Dreams]]
|colspan=2|Fontaine des Rêves
|colspan=2|Fuente de los sueños
|Traumbrunnen
|Fontana dei sogni
|Droomfontein
|{{rollover|Фонтан грез|Fontan grez|?}}
|{{ja|夢の泉|Yume no Izumi}}<br>''Fountain of Dreams''
|{{rollover|꿈의 샘|Kkum-ui Saem|?}}
|colspan=2|Fountain of Dreams
|-
|colspan=2|[[Green Greens]]
|colspan=2|Vertes Prairies
|colspan=2|Prados Verdes
|Frühlingswiese
|La verde aiuola
|Green Greens
|{{rollover|Зеленые поляны|Zelenye polyany|?}}
|{{ja|グリーングリーンズ|Gurīn Gurīnzu}}<br>''Green Greens''
|{{rollover|그린 그린|Geurin Geurin|?}}
|colspan=2|Green Greens
|-
|colspan=2|[[Pokémon Stadium]]
|colspan=2|Stade Pokémon
|colspan=2|Estadio Pokémon
|Pokémon Stadium
|Lo Stadio Pokémon
|Pokémon Stadium
|{{rollover|Стадион Покемонов|Stadion Pokemonov|?}}
|{{ja|ポケモンスタジアム|Pokemon Sutajiamu}}<br>''Pokémon Stadium''
|{{rollover|포켓몬 스타디움|Pokenmon Seutadium|?}}
|colspan=2|Pokémon Stadium
|-
|colspan=2|[[Mushroom Kingdom II]]
|colspan=2|Royaume Champignon II
|colspan=2|Reino Champiñón II
|Pilz-Königreich 2
|Regno dei Funghi II
|Paddenstoelenrijk 2
|{{rollover|Грибное королевство 2|Gribnoe korolevstvo 2|?}}
|{{ja|いにしえの王国 USA|Inishie no Ōkoku USA}}<br>''Ancient Kingdom USA''
|{{rollover|고대 왕국 USA|Godae Wangguk USA|?}}
|{{rollover|古老的王国USA|Gǔlǎo De Wángguó USA|?}}
|{{rollover|古老的王國USA|Gǔlǎo De Wángguó USA|?}}
|-
|colspan=2|[[Brinstar Depths]]
|colspan=2|Profondeurs de Brinstar
|colspan=2|Abismo de Brinstar
|Tiefen von Brinstar
|Le profondità di Brinstar
|Dieptes van Brinstar
|{{rollover|Глубины Бринстара|Grubiny Brinstara|?}}
|{{ja|ブリンスタ深部|Burinsuta Shinbu}}<br>''Brinstar Depths''
|{{rollover|브린스타 심층부|Beurinseuta Simcheungbu|?}}
|{{rollover|布林斯塔深部|Bùlínsītǎ Shēnbù|?}}
|Brinstar Depths
|-
|colspan=5|[[Big Blue]]
|Gran Azul
|colspan=3|Big Blue
|{{rollover|Синеморь|Sinemor|?}}
|{{ja|ビッグブルー|Biggu Burū}}<br>''Big Blue''
|{{rollover|빅 블루|Bik Beullu|?}}
|colspan=2|{{rollover|碧海|Bìhǎi|?}}
|-
|colspan=2|[[Delfino Plaza]]
|colspan=2|Place Delfino
|colspan=2|Ciudad Delfino
|Piazza Delfino
|Delfinia
|Delfino Plaza
|{{rollover|Площадь Дельфино|Ploshchad Delfino|?}}
|{{ja|ドルピックタウン|Dorupikku Taun}}<br>''Dolphic Town''
|{{rollover|돌픽 타운|Dolpik Taun|?}}
|{{rollover|德尔皮克镇|Dé'ěrpíkè Zhèn|?}}
|Delfino Plaza
|-
|colspan=2|[[Mushroomy Kingdom]]
|colspan=2|Royaume Champiternel
|colspan=2|Reino Champiñónico
|Pilz-Urkönigreich
|Il Regno Fungoso
|Verlaten Paddenstoelenrijk
|{{rollover|Королевство грибов|Korolevstvo gribov|?}}
|{{ja|いにしえっぽい王国|Inishieppoi Ōkoku}}<br>''Mushroomy Kingdom''
|{{rollover|예스러운 왕국|Yeseureoun Wangguk|?}}
|{{rollover|仿佛古老的王国|Fǎngfú Gǔlǎo De Wángguó|?}}
|{{rollover|仿佛古老的王國|Fǎngfú Gǔlǎo De Wángguó|?}}
|-
|colspan=2|[[Figure-8 Circuit]]
|colspan=2|Circuit en 8
|colspan=2|Circuito en 8
|Achterpiste
|Ottotornante
|8-Baan
|{{rollover|Трасса-восьмерка|Trassa-vosmerka|?}}
|{{ja|エイトクロスサーキット|Eitokurosu Sākitto}}<br>''8-Cross Circuit''
|{{rollover|8자 서킷|8 Ja Seokit|?}}
|{{rollover|8字形赛道|8 Zìxíng Sài Dào|?}}
|{{rollover|8字形賽道|8 Zìxíng Sài Dào|?}}
|-
|colspan=2|[[Bridge of Eldin]]
|colspan=2|Pont d'Ordinn
|colspan=2|Gran Puente de Eldin
|Brücke von Eldin
|Il ponte di Oldin
|Eldinbrug
|{{rollover|Мост Элдина|Most Eldina|?}}
|{{ja|オルディン大橋|Orudin Ōhashi}}<br>''Oldin Great Bridge''
|{{rollover|올딘대교|Oldindaegyo|?}}
|{{rollover|奥尔汀大桥|Àoěrtīng Dàqiáo|?}}
|{{rollover|奧爾汀大橋|Àoěrtīng Dàqiáo|?}}
|-
|colspan=2|[[Frigate Orpheon]]
|colspan=2|Frégate Orphéon
|colspan=2|Fragata Orpheon
|Fregatte Orpheon
|La Fregata Orpheon
|Fregat Orpheon
|{{rollover|Фрегат Орфеон|Fregat Orfeon|?}}
|{{ja|フリゲートオルフェオン|Furigēto Orufeon}}<br>''Frigate Orpheon''
|{{rollover|프리깃 오르피온|Peurigit Oreupion|?}}
|{{rollover|驱逐舰奥飞昂|Qūzhújiàn Àofēiáng|?}}
|Frigate Orpheon
|-
|colspan=2|[[Yoshi's Island (SSBB)|Yoshi's Island]]
|colspan=2|Île de Yoshi
|colspan=2|Isla de Yoshi
|Yoshi's Island
|L'Isola Yoshi
|Yoshi's Eiland
|{{rollover|Остров Йоши|Ostrov Yoshi|?}}
|{{ja|ヨッシーアイランド|Yosshī Airando}}<br>''Yoshi Island''
|{{rollover|요시 아일랜드|Yosi Aillaendeu|?}}
|{{rollover|耀西岛|Yàoxī Dǎo|?}}
|Yoshi's Island
|-
|colspan=4|[[Halberd]]
|colspan=2|Hal Abarda
|Halberd
|La Halberd
|Halberd
|{{rollover|Алебарда|Alebarda|?}}
|{{ja|戦艦ハルバード|Senkan Harubādo}}<br>''Battleship Halberd''
|{{rollover|전함 할버드|Jeonham Halbeodeu|?}}
|colspan=2|Halberd
|-
|colspan=2|[[Lylat Cruise]]
|colspan=2|Traversée de Lylat
|colspan=2|Sistema Lylat
|Lylat-Patrouille
|Il Sistema Lylat
|Lylat-Stelsel
|{{rollover|Тур Лайлат|Tur Laylat|?}}
|{{ja|ライラットクルーズ|Rairatto Kurūzu}}<br>''Lylat Cruise''
|{{rollover|라일라트 크루즈|Raillateu Keurujeu|?}}
|{{rollover|莱拉特巡航|Láilātè Xúnháng|?}}
|{{rollover|萊拉特巡航|Láilātè Xúnháng|?}}
|-
|colspan=2|[[Pokémon Stadium 2]]
|colspan=2|Stade Pokémon 2
|colspan=2|Estadio Pokémon 2
|Pokémon Stadium 2
|Lo Stadio Pokémon 2
|Pokémon Stadium 2
|Стадион Покемонов 2
|
|
|
|
|-
|colspan=2|[[Port Town Aero Dive]]
|Port Town
|colspan=3|Port Town Aero Dive
|colspan=2|Port Town
|Port Town Aero Dive
|Аэрогонка Порт-Тауна
|
|
|
|
|-
|colspan=2|[[Castle Siege]]
|colspan=2|Château assiégé
|colspan=2|Castillo asediado
|Die belagerte Burg
|Il castello assediato
|Belaagde Burcht
|Осада замка
|
|
|
|
|-
|colspan=2|[[Distant Planet]]
|colspan=2|Planète lointaine
|colspan=2|Planeta remoto
|Ferner Planet
|Il pianeta remoto
|Verre Planeet
|Далекая планета
|
|
|
|
|-
|colspan=2|[[Smashville]]
|colspan=2|Smash Ville
|colspan=2|Pueblo Smash
|Smash-Stadt
|Smash Village
|Smashdorp
|Смешвиль
|
|
|
|
|-
|colspan=2|[[Summit]]
|colspan=2|Sommet
|colspan=2|La Cúspide
|Gipfel
|La cima
|Bergtop
|Снежная вершина
|
|
|
|
|-
|colspan=2|[[Skyworld]]
|colspan=2|Royaume céleste
|colspan=2|Reino del Cielo
|Reich der Lüfte
|Il Regno celeste
|Luchtrijk
|Поднебесье
|
|
|
|
|-
|colspan=2|[[Shadow Moses Island]]
|colspan=2|Île de Shadow Moses
|colspan=2|Isla Shadow Moses
|Shadow Moses Island
|L'isola di Shadow Moses
|Shadow Moses
|Остров Шедоу Мозес
|
|
|
|
|-
|colspan=2|[[Luigi's Mansion]]
|colspan=2|Manoir de Luigi
|colspan=2|Mansión de Luigi
|Luigi's Mansion
|Il palazzo di Luigi
|Luigi's Landhuis
|Особняк Луиджи
|
|
|
|
|-
|colspan=2|[[Pirate Ship]]
|colspan=2|Vaisseau pirate
|colspan=2|Barco pirata
|Piratenschiff
|La nave dei pirati
|Piratenschip
|Пиратский корабль
|
|
|
|
|-
|colspan=2|[[Spear Pillar]]
|colspan=2|Colonnes Lances
|colspan=2|Columna Lanza
|Speersäule
|Vetta Lancia
|Spear Pillar
|Копейное Плато
|
|
|
|
|-
|colspan=6|[[75 m]]
|Donkey Kong Classic
|colspan=2|75 m
|75 м
|
|
|
|
|-
|colspan=2|[[Green Hill Zone]]
|colspan=2|Zone Green Hill
|colspan=2|Zona Green Hill
|Green Hill Zone
|Zona Green Hill
|Green Hill Zone
|Зеленые холмы
|
|
|
|
|-
|colspan=2|[[Golden Plains]]
|Buttes au butin
|Prairie dorée
|Pradera Monetaria
|Pradera aurífera
|Münz-Parcours
|Pascoli dorati
|Muntenvallei
|Золотые поля
|
|
|
|
|-
|colspan=2|[[Gerudo Valley]]
|colspan=2|Vallée Gerudo
|colspan=2|Valle Gerudo
|Gerudotal
|Valle Gerudo
|Gerudovallei
|Долина Герудо
|
|
|
|
|-
|colspan=2|[[Spirit Train]]
|Locomotive des dieux
|Locomotive des Esprits
|colspan=2|Tren de los Dioses
|Zug der Götter
|Treno degli Spiriti
|Trein der Wijzen
|Поезд духов
|
|
|
|
|-
|colspan=4|[[Dream Land GB]]
|colspan=3|Dream Land (GB)
|colspan=2|Dream Land GB
|Страна грез (GB)
|
|
|
|
|-
|colspan=2|[[Unova Pokémon League]]
|colspan=2|Ligue Pokémon d'Unys
|colspan=2|Liga Pokémon de Teselia
|Einall-Pokémon-Liga
|Lega Pokémon di Unima
|Unova League
|Лига Юнова
|
|
|
|
|-
|colspan=2|[[Prism Tower]]
|colspan=2|Tour Prismatique
|colspan=2|Torre Prisma
|Prismaturm
|Torre Prisma
|Prismatoren
|Башня Призмы
|
|
|
|
|-
|colspan=4|[[Mute City SNES]]
|Mute City (SNES)
|Ciudad Muda (SNES)
|Mute City (SNES)
|colspan=2|Mute City SNES
|Мьют-Сити (SNES)
|
|
|
|
|-
|colspan=2|[[Arena Ferox]]
|colspan=2|Arène de Ferox
|colspan=2|Coliseo de Regna Ferox
|Feroxer Arena
|Arena Ferox
|Ferox-Arena
|Арена Ферокс
|
|
|
|
|-
|colspan=2|[[Reset Bomb Forest]]
|Forêt des Bombes zéro
|Forêt des Bombazéros
|colspan=2|Bosque génesis
|Nullbombenwald
|Foresta Zero
|Nulbommenbos
|Лес альфа-бомб
|
|
|
|
|-
|colspan=2|[[Tortimer Island]]
|colspan=2|Tortiland
|colspan=2|Isla Tórtimer
|Törtel-Insel
|Isola di Tortimer
|Tortimer-Eiland
|Остров Тортимера
|
|
|
|
|-
|colspan=2|[[Living Room]]
|colspan=2|Salon
|Casa rural
|Sala rural
|Wohnzimmer
|Woonkamer
|Salotto
|Гав-гостиная
|
|
|
|
|-
|[[Find Mii]]
|StreetPass™ Quest
|colspan=2|Mii en péril
|colspan=2|Rescate Mii
|Rette die Krone!
|Libera Mii
|Mii in Misère
|Спаси Mii
|
|
|
|
|-
|colspan=2|[[Mushroom Kingdom U]]
|colspan=2|Royaume Champignon U
|colspan=2|Reino Champiñón U
|Pilz-Königreich U
|Regno dei Funghi U
|Paddenstoelenrijk U
|Грибное королевство U
|
|
|
|
|-
|colspan=5|[[Mario Galaxy]]
|Galaxia de Mario
|Mario-Galaxie
|Mario Galaxy
|Mario's Melkweg
|Галактика Марио
|
|
|
|
|-
|colspan=2|[[Mario Circuit (SSB4)|Mario Circuit]]
|colspan=2|Circuit Mario
|colspan=2|Circuito Mario
|Marios Piste
|Il Circuito di Mario
|Mario's Circuit
|Трасса Марио
|
|
|
|
|-
|colspan=2|[[Skyloft]]
|colspan=2|Célesbourg
|Altárea
|Neburia
|Wolkenhort
|Oltrenuvola
|Skyloft
|Небоземь
|
|
|
|
|-
|colspan=2|[[The Great Cave Offensive]]
|colspan=2|La Caverne du Péril
|colspan=2|El gran ataque de las cavernas
|Das Höhlen-Abenteuer
|La Grande Offensiva Speleologica
|Het Grote Grotavontuur
|Пещерный переполох
|
|
|
|
|-
|colspan=2|[[Kalos Pokémon League]]
|colspan=2|Ligue Pokémon de Kalos
|colspan=2|Liga Pokémon de Kalos
|Kalos-Pokémon-Liga
|Lega Pokémon di Kalos
|Kalos League
|Лига Калос
|
|
|
|
|-
|colspan=2|[[Coliseum]]
|colspan=2|Arène
|colspan=2|Coliseo
|Kolosseum
|colspan=2|Arena
|Колизей
|
|
|
|
|-
|colspan=2|[[Flat Zone X]]<ref>The stage itself also says "SMASH BROS." in PAL while it reads as "SUPER SMASH BROS." in NTSC.</ref>
|colspan=2|Espace 2D X
|colspan=2|Zona extraplana X
|2D-Welt X
|La zona bidimensionale X
|2D-Zone X
|Плоская зона X
|
|
|
|
|-
|colspan=2|[[Palutena's Temple]]
|Temple de Palutena
|Royaume des Cieux
|colspan=2|Templo de Palutena
|Palutenas Tempel
|Tempio di Palutena
|Palutena's Tempel
|Храм Палютены
|
|
|
|
|-
|colspan=2|[[Garden of Hope]]
|colspan=2|Verger de l'espoir
|colspan=2|Vergel de la Esperanza
|Garten der Begegnung
|Serra speranza
|Pikmin-Paradijs
|Сад Надежды
|
|
|
|
|-
|colspan=2|[[Town and City]]
|Ville & centre-ville
|Ville et village
|Sobrevolando el pueblo
|El pueblo y la ciudad
|Stadt und Großstadt
|Campagna e città
|Dorp en Stad
|Городок и город
|
|
|
|
|-
|colspan=2|[[Wii Fit Studio]]
|Studio Wii Fit
|Salle d'entraînement Wii Fit
|colspan=2|Sala de Wii Fit
|Wii Fit-Studio
|Palestra Wii Fit
|Wii Fit-Studio
|Зал Wii Fit
|
|
|
|
|-
|colspan=2|[[Boxing Ring]]
|colspan=2|Ring de boxe
|colspan=2|Cuadrilátero
|Boxring
|Il ring
|Boksring
|Боксерский ринг
|
|
|
|
|-
|colspan=2|[[Gaur Plain]]
|colspan=2|Plaine de Gaur
|colspan=2|Llanuras de Gaur
|Gaur-Ebene
|Piana di Gaur
|Gaur-Plateau
|Равнина Гаур
|
|
|
|
|-
|colspan=2|[[Wuhu Island]]
|colspan=2|Île Wuhu
|colspan=2|Islas Wuhu
|Wuhu Island
|Arcipelago di Wuhu
|Wuhu-Eiland
|Остров Вуху
|
|
|
|
|-
|colspan=2|[[Windy Hill Zone]]
|colspan=2|Zone Windy Hill
|colspan=2|Zona Windy Hill
|Windy Hill Zone
|Zona Windy Hill
|Windy Hill Zone
|Холмы ветров
|
|
|
|
|-
|colspan=2|[[Wily Castle]]
|colspan=2|Château du Dr Wily
|colspan=2|Castillo de Wily
|Wilys Schloss
|Castello del Dr. Wily
|Wily's Kasteel
|Замок Уайли
|
|
|
|
|-
|colspan=2|[[Suzaku Castle]]
|Suzaku Castle
|Château Suzaku
|Suzaku Castle
|Castillo de Suzaku
|colspan=2|Suzaku Castle
|Suzaku-Kasteel
|Замок Судзаку
|
|
|
|
|-
|colspan=2|[[Umbra Clock Tower]]
|colspan=2|Tour de l'horloge de l'Umbra
|colspan=2|Torre del reloj de Umbra
|Umbra-Uhrturm
|Torre dell'orologio di Umbra
|Umbra-Klokkentoren
|Часовая башня Умбры
|
|
|
|
|-
|colspan=2|[[New Donk City Hall]]
|colspan=2|Hôtel de ville de New Donk City
|colspan=2|Ayuntamiento de Nueva Donk
|New Donk City-Rathaus
|Municipio di New Donk City
|Stadhuis van New Donk City
|Мэрия Нью-Донка
|
|
|
|
|-
|colspan=2|[[Great Plateau Tower]]
|Tour du Prélude
|Tour de l'Éveil
|colspan=2|Torre de la meseta
|Turm des Plateaus
|Torre delle origini
|Toren der Wederopstanding
|Башня Плато
|
|
|
|
|-
|colspan=2|[[Moray Towers]]
|colspan=2|Tours Girelle
|colspan=2|Torres Merluza
|Muränentürme
|Torri cittadine
|Tonijntorens
|Муренские башни
|
|
|
|
|-
|colspan=2|[[Dracula's Castle]]
|colspan=2|Château de Dracula
|colspan=2|Castillo de Drácula
|Schloss Dracula
|Castello di Dracula
|Dracula's Kasteel
|Замок Дракулы
|
|{{ja|ドラキュラ城|Dorakyura-jou}}<br>''Dracula Castle''
|
|
|-
|colspan=2|[[Yggdrasil's Altar]]
|colspan=2|Autel de l'Yggdrasil
|colspan=2|Altar de Yggdrasil
|Yggdrasils Altar
|Altare di Ygdrasil
|Altaar van Yggdrasil
|Алтарь Иггдрасиля
|
|{{ja|天空の祭壇|Tenkuu no Saidan}}<br>''Altar of the Skies''
|
|
|-
|colspan=2|[[Spiral Mountain]]
|colspan=2|Montagne Perchée
|colspan=2|Montaña Espiral
|Spiral Mountain
|Monte Spirale
|Spiral Mountain
|Спиральная гора
|
|{{ja|クルクルやま|Kurukuru yama}} ''Round-and-Round Mountain''
|
|
|-
|colspan=2|[[King of Fighters Stadium]]
|colspan=2|Stade de King of Fighters
|colspan=2|Estadio de King of Fighters
|King of Fighters Stadium
|Stadio di King of Fighters
|King of Fighters-stadion
|Стадион King of Fighters
|
|{{ja|KOFスタジアム|KOF Sutajiamu}}<br>''KOF Stadium''
|
|
|-
|colspan=2|[[Garreg Mach Monastery]]
|colspan=2|Monastère de Garreg Mach
|colspan=2|Monasterio de Garreg Mach
|Closter Garreg Mach
|Monastero del Garreg Mach
|Garreg Mach-klooster
|Монастырь Гаррег Мах
|
|{{ja|ガルグ=マク大修道院|Garugu <nowiki>=</nowiki> Maku Daishuudouin}}<br>''Garreg Mach Monastery''
|
|
|-
|colspan=2|[[Spring Stadium]]
|colspan=2|Stade Spring
|Estadio muelle
|Estadio resorte
|Spring-Stadion
|Stadio Boing
|Springstadion
|Спринг–Стадион
|
|{{ja|スプリングスタジアム|Supuringu Sutajiamu}}<br>''Spring Stadium''
|
|
|-
|colspan=2|[[Minecraft World]]
|colspan=2|Monde Minecraft
|colspan=2|Mundo de Minecraft
|Minecraft-Welt
|Mondo di Minecraft
|Minecraft-wereld
|Мир Minecraft
|
|{{ja|マインクラフトワールド|Mainkurafuto Wārudo}}<br>''Minecraft World''
|
|
|-
|colspan=2|[[Northern Cave]]
|colspan=2|Cratère nord
|colspan=2|Cueva del Norte
|Nordhöhle
|Caverna a nord
|Noordergrot
|{{ja|Пещера Севера|Peshchera Severa}}
|{{ja|북쪽 대공동|Bugjjog daegongdong}}
|{{ja|北の大空洞|Kita no daikuudou}}<br>''Great Northern Cavity''
|
|
|-
|colspan=2|[[Cloud Sea of Alrest]]
|colspan=2|Mer de nuanges d'Alrest
|colspan=2|Mar de nubes de Alrest
|Wolkenmeer von Alrest
|Mare di nuvole di Alrest
|Wolkenzee van Alrest
|Mope Oблaкoв Aльpecтa
|
|
|
|
|-
|colspan=9|[[Mishima Dojo]]
|{{rollover|Мисима-додзе|Misima-dodze|?}}
|Mishima Dojo
|{{ja|三島道場|Mishima Dōjō}}, ''Mishima Dojo''
|{{rollover|三岛道场|Sāndǎo Dàochǎng|?}}
|{{rollover|三島道場|Sāndǎo Dàochǎng|?}}
|}
 
{{reflist}}

Latest revision as of 20:12, October 9, 2024

This is meant for pre drafts of whatever I want to do. May convert content to a full article later.

Nintendo Alarmo

Full view of Nintendo Alarmo

Nintendo Alarmo is a sound and alarm clock created by Nintendo. Alarmo launched on October 9, 2024 exclusively for Nintendo Switch Online members with intent to release it to the general public at a later date. Alarmo utilizes motion and light sensing radar technology to track the movement of a person while in bed.[1][2] During the night, these sensors can detect and track sleep patterns for the user to observe later. When an alarm is set for a certain time, Alarmo will start playing music and several sound effects in a manner similar to a traditional alarm clock, the music getting louder and more intense the longer the user stays in bed. When Alarmo detects the user has awoken and stood up, it will automatically stop by ending with a quick fanfare. Alarmo also has a dedicated button in case the user is in a living situation that makes it difficult for Alarmo to properly detect when someone has woken up.[3] Alarmo can also play soothing music to help the user fall asleep.

The music and sound effects used by Alarmo are sourced directly from various Nintendo games. Characters and iconography are also displayed on the LCD screen. Five games are supported at launch: Super Mario Odyssey, The Legend of Zelda: Breath of the Wild, Pikmin 4, Splatoon 3, and Ring Fit Adventure. Two additional games have been added via an update: Mario Kart 8 Deluxe, and Animal Crossing: New Horizons, with more games promised to be added in the future.[4]

Relevance to the Super Smash Bros. series[edit]

A Super Smash Bros. Ultimate music and sound effect pack was added to Alarmo on (insert date here). The following music tracks were added:

and the following sound effects were added:

Gallery[edit]

References[edit]

See Also[edit]