Super Smash Bros. series
This article's title is unofficial.

Cheap: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
 
(86 intermediate revisions by 42 users not shown)
Line 1: Line 1:
'''Cheap''' is a word that has been used to complain about almost any aspect of a game. <ref>[http://www.sirlin.net/ptw/intermediates-guide/introducing-the-scrub/ "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. The closest definition is, "a strategy that someone can not figure out how to beat" or "a strategy that is seen as unfair or in poor sportsmanship".
{{ArticleIcons|series=y|unofficial=y}}
<!-- This article is entirely subjective, therefore we will not list examples. Any example added will be removed. Repeat offenders will face punishment. -->


==Examples of Tactics That Have Been Claimed to be 'Cheap'==
"'''Cheap'''" is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Some common definitions include:
''Tactics that one player sees as cheap can be seen as fair to another, and vice versa. This list is not complete, official, or accurate for judging a player in any way.''
*A [[character]]/[[technique]]/[[move]] that is seemingly impossible to counter.
*A character/strategy/move that is seen as unfair or in poor sportsmanship to use.
===[[SSB]]===
*A simple character/strategy/move that produces equal success compared to a more complex or difficult character/strategy/move, requiring less effort to reach the same success.
*[[Infinite throw trap]]
*A character/strategy/move that has exceptionally low risk and high reward compared to similar characters/strategies/moves.
*[[Teleport (SSB)]]


===[[SSBM]]===
One example of a strategy some players consider "cheap" is [[Kirbycide]], specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a [[KO]] more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed.
*[[Box glitch]]
*[[Chain grab | Chain grabbing]]
*[[Edge-guarding]]
*[[Edge-hogging]]
*[[Freeze glitch]]
*[[Infinite Super Scope Glitch]]
*[[The kamikaze glitch]]
*[[Ken combo]]
*[[Projectile|Projectiles]]
*[[Short hop laser]]
*[[Spike|Spikes]]
*[[Shine spike]]
*[[Soul Breaker]]
*[[Super Wavedash]]
*[[Wavedash|Wavedashing]]
*[[Yoyo Glitch]]


===[[SSBB]]===
As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being [[broken]] or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay.
*[[Earthquake Glitch]]
*[[Laser Glitch]]
*[[Puff Up glitch]]


===All Games===
The Cheap Shot (which deducts -99 points from the player) [[bonus points|bonus]] in ''[[Smash 64]]'' is awarded for [[spamming|overusing a single move]], an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has virtually no gameplay effect.
*[[Sacrificial KO]]
*[[Camping]]
*[[Stale Moves]]/[[Spamming]]
*Abusing [[glitch|glitches]]
*Ganging up on one player (e.g. uneven teams)
*[[Edge-hogging]]


===Outside of the video games===
==See also==
*Constantly/randomly [[pause|pausing]]
*[[John]]
*Distracting other players
*"Accidentally" knocking down controllers or the entire console
 
Characters that have been accused of being cheap==
*[[Pit (SSBB)|Pit]]- His arrows are fast and spammable, don't disappear until they hit something or go too far off the screen, and can be controlled. He has two ways to reflect projectiles, multiple jumps, and his recovery gives a huge vertical boost. However, if he's attacked while using his Up B, Pit won't be able to use it again until he gets back on ground.
*[[Ike (SSBB)|Ike]]- Aside from Aether (which can be a Sacrificial KO though), all of his attacks have high knockback and excellent range. Probably the cheapest on four player time matches (especially if there are computer opponents), because he can easily KO characters at lower percentages than the rest of the cast and computers don't even think about dodging Ike's very powerful smash attacks.
*[[Marth (SSBB)|Marth]]- Aside from dancing blade, all of his attacks have considerable knockback, damage, and range.  Marth also has 5 jumps (First jump, second jump, dancing blade, shield breaker, dolphin slash) which can be annoying to foes. Also, Marth's attacks and running speed are fast. His forward smash and forward air are known to be great killers. His attacks result in good edgeguarding  and his shield breaker can stop opponents. Finally Marth's [[Critical Hit]] is a [[One-hit KO]] and the extra time [[lag]] is not noticed very much which is why many people tend to remove [[Smash Balls]] from the list in Tournaments. Because of this, he has been called overpowered or cheap.
*[[Zelda (SSBB)|Zelda]] - Din's Fire and Down Smash is extremely Abusive. Farore's Wind makes Zelda one of the biggest campers in the game. Nayru's Love also reflects projectiles and Grabs are very powerful but abusive.
*[[Lucas (SSBB)|Lucas]] - PK Thunder makes it too easy to get the Smash Ball and use PK Starstorm, Up Smash KO's fast and has the biggest hitbox in the game. Furthurmore any of Lucas's Specials can KO an opponent in Sudden Death.
 
== See Also ==
* [[john | No Johns]]


==References==
==References==
{{reflist|2}}
{{reflist|2}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Competitive play]]

Latest revision as of 04:04, October 5, 2024

"Cheap" is a word that has been used to complain about almost any aspect of a game.[1] Because of this, it has no clear meaning. Some common definitions include:

  • A character/technique/move that is seemingly impossible to counter.
  • A character/strategy/move that is seen as unfair or in poor sportsmanship to use.
  • A simple character/strategy/move that produces equal success compared to a more complex or difficult character/strategy/move, requiring less effort to reach the same success.
  • A character/strategy/move that has exceptionally low risk and high reward compared to similar characters/strategies/moves.

One example of a strategy some players consider "cheap" is Kirbycide, specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a KO more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed.

As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being broken or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay.

The Cheap Shot (which deducts -99 points from the player) bonus in Smash 64 is awarded for overusing a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in Melee is rewarded for KOing an opponent from behind, which has virtually no gameplay effect.

See also[edit]

References[edit]

  1. ^ "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.