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'''Cheap''' is a word that has been used to complain about almost any aspect of a game. <ref>[http://www.sirlin.net/ptw/intermediates-guide/introducing-the-scrub/ "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. The closest definition is, "a strategy that someone can not figure out how to beat" or "a strategy that is seen as unfair or in poor sportsmanship".
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<!-- This article is entirely subjective, therefore we will not list examples. Any example added will be removed. Repeat offenders will face punishment. -->


==Examples of Tactics That Have Been Claimed to be 'Cheap'==
"'''Cheap'''" is a word that has been used to complain about almost any aspect of a game.<ref>[http://www.sirlin.net/articles/playing-to-win-part-1.html "Cheap" in ''Playing to Win''], by David Sirlin, First Edition, 2006.</ref> Because of this, it has no clear meaning. Some common definitions include:
''Tactics that one player sees as cheap can be seen as fair to another, and vice versa. This list is not complete, official, or accurate for judging a player in any way. It is simply a compiled list of tactics that many players feel is unfair in some way.''
*A [[character]]/[[technique]]/[[move]] that is seemingly impossible to counter.
*A character/strategy/move that is seen as unfair or in poor sportsmanship to use.
*A simple character/strategy/move that produces equal success compared to a more complex or difficult character/strategy/move, requiring less effort to reach the same success.
*A character/strategy/move that has exceptionally low risk and high reward compared to similar characters/strategies/moves.


===[[SSB]]===
One example of a strategy some players consider "cheap" is [[Kirbycide]], specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a [[KO]] more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed.
*[[Infinite throw trap]]
*[[Teleport (SSB)]]


===[[SSBM]]===
As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being [[broken]] or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay.
*[[Box glitch]]
*[[Chain grab | Chain grabbing]]
*[[Edge-guarding]]
*[[Edge-hogging]]
*[[Freeze glitch]]
*[[Infinite Super Scope Glitch]]
*[[The kamikaze glitch]]
*[[Ken combo]]
*[[Projectile]]s
*[[Short hop laser]]
*[[Spike]]s
:*[[Shine spike]]
*[[Soul Breaker]]
*[[Super Wavedash]]
*[[Yoyo Glitch]]


The Cheap Shot (which deducts -99 points from the player) [[bonus points|bonus]] in ''[[Smash 64]]'' is awarded for [[spamming|overusing a single move]], an action that is commonly regarded as cheap. The Cheap KO bonus in ''[[Melee]]'' is rewarded for [[KO]]ing an opponent from behind, which has virtually no gameplay effect.


===[[SSBB]]===
==See also==
*[[Earthquake Glitch]]
*[[John]]
*[[Laser Glitch]]
*[[Puff Up glitch]]
 
===All Games===
*[[Sacrificial KO]]
*[[Camping]]
*[[Stale Moves]]/[[Spamming]]
*Abusing [[glitch]]es
*Ganging up on one player (e.g. uneven teams)
 
===Outside of the video games===
*Constantly/randomly [[pause|pausing]]
*Distracting other players
*"Accidentally" knocking down controllers or the entire console
 
== See Also ==
* [[john | No Johns]]


==References==
==References==
{{reflist|2}}
{{reflist|2}}
[[Category:Terms]]
[[Category:Terms]]
[[Category:Competitive play]]

Latest revision as of 04:04, October 5, 2024

"Cheap" is a word that has been used to complain about almost any aspect of a game.[1] Because of this, it has no clear meaning. Some common definitions include:

  • A character/technique/move that is seemingly impossible to counter.
  • A character/strategy/move that is seen as unfair or in poor sportsmanship to use.
  • A simple character/strategy/move that produces equal success compared to a more complex or difficult character/strategy/move, requiring less effort to reach the same success.
  • A character/strategy/move that has exceptionally low risk and high reward compared to similar characters/strategies/moves.

One example of a strategy some players consider "cheap" is Kirbycide, specifically Swallowcide, where the Kirby player is not considered to be fighting and can produce a KO more easily than with many other techniques because some characters have few ways of approaching Kirby without the risk of getting swallowed.

As the concept of "cheapness" is nebulous and subjective, there are generally no rules for banning something in tournament play on the basis of it being cheap. If a character/strategy/move is truly strong enough to unanimously be considered bannable, it is typically regarded as being broken or significantly detracting instead of cheap. It is also entirely possible that the accusation of cheapness in unfounded, and the accuser is simply lacking critical information or execution to create a proper counterplay.

The Cheap Shot (which deducts -99 points from the player) bonus in Smash 64 is awarded for overusing a single move, an action that is commonly regarded as cheap. The Cheap KO bonus in Melee is rewarded for KOing an opponent from behind, which has virtually no gameplay effect.

See also[edit]

References[edit]

  1. ^ "Cheap" in Playing to Win, by David Sirlin, First Edition, 2006.