Clone: Difference between revisions

223 bytes removed ,  5 months ago
Wolf's back air in Brawl is a cloned move
m (Falco truly got a different back air animation starting in Smash 4, not Brawl, Wolf shares Fox's Grab, and added more context on Wolf in SSBU.)
(Wolf's back air in Brawl is a cloned move)
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|{{CharHead|Wolf|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Pseudo-clone
|{{CharHead|Wolf|SSBB|hsize=20px}}||{{CharHead|Fox|SSBB|hsize=20px}}||Pseudo-clone
|Wolf's only similar moves are his {{mvsub|Wolf|SSBB|forward throw}} (which has a different animation but is functionally the exact same with its hitbox and frame data), {{mvsub|Wolf|SSBB|grab}}, {{mvsub|Wolf|SSBB|pummel}}, {{mvsub|Wolf|SSBB|side special}}, {{mvsub|Wolf|SSBB|down special}}, and [[Landmaster|Final Smash]]. His {{mvsub|Wolf|SSBB|neutral special}} and {{mvsub|Wolf|SSBB|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Wolf's only similar moves are his {{mvsub|Wolf|SSBB|back aerial}}, {{mvsub|Wolf|SSBB|forward throw}} (which has a different animation but is functionally the exact same with its hitbox and frame data), {{mvsub|Wolf|SSBB|grab}}, {{mvsub|Wolf|SSBB|pummel}}, {{mvsub|Wolf|SSBB|side special}}, {{mvsub|Wolf|SSBB|down special}}, and [[Landmaster|Final Smash]]. His {{mvsub|Wolf|SSBB|neutral special}} and {{mvsub|Wolf|SSBB|up special}} follow the same theme as Fox's, but are so different that they are practically their own unique moves (which is reflected in those moves have distinctly different Japanese names from Fox's, being {{ja|クローブラスター|Kurō Burasutā}}, ''Claw Blaster'', and {{ja|ウルフシュート|Urufu Shūto}}, ''Wolf Shoot'', respectively). The rest of Wolf's moveset is unique, and Wolf's attributes are significantly different.
|Historically, Wolf's status has been very unclear and heavily debated ever since ''Brawl''{{'}}s release, until the adoption of the term "pseudo-clone". Like Lucas, his main similarity to his parent is similarly-themed special moves, but Wolf's are even more distinct; his {{b|Blaster|Wolf}} is unique by only firing a single shot with a completely different animation, while the laser it fires is completely different in appearance from those shot by Fox's {{b|Blaster|Fox}}, and it has an attached bayonet to hit opponents with a melee hitbox; Wolf Flash hits with his body instead of producing damaging afterimages (in addition to the "afterimage" trail having different graphical effects), while Wolf additionally travels in a slight diagonal trajectory during it (which allows [[scarring]]), and is weak at the start but hits with a powerful hitbox at the end that either meteor smashes or semi-spikes opponents; Fire Wolf has a completely different animation and has no distinct "charging" phase, with the only functional similarity to [[Fox (SSBB)/Up special|Fire Fox]] being that the player can control which direction Fire Wolf travels in; Wolf's [[Wolf (SSBB)/Down special|Reflector]] remains more similar to [[Fox (SSBB)/Down special|Fox's]] than his other specials, but has a distinctly different "shine" graphic, while possessing some functional difference in its much greater amount of [[intangibility]] that starts on frame 1, making it a much more effective disadvantage tool; and then Wolf's Landmaster has a difference appearance to match the [[Wolfen]] theme, while being much more powerful and more mobile than Fox's, in exchange for a much shorter duration. Despite the vast move differences, many of Wolf's non-combat animations (such as dodges, getups, and item actions) remain exactly identical to Fox's, even in cases where they do not connect properly into his other animations as a result.
|Historically, Wolf's status has been very unclear and heavily debated ever since ''Brawl''{{'}}s release, until the adoption of the term "pseudo-clone". Like Lucas, his main similarity to his parent is similarly-themed special moves, but Wolf's are even more distinct; his {{b|Blaster|Wolf}} is unique by only firing a single shot with a completely different animation, while the laser it fires is completely different in appearance from those shot by Fox's {{b|Blaster|Fox}}, and it has an attached bayonet to hit opponents with a melee hitbox; Wolf Flash hits with his body instead of producing damaging afterimages (in addition to the "afterimage" trail having different graphical effects), while Wolf additionally travels in a slight diagonal trajectory during it (which allows [[scarring]]), and is weak at the start but hits with a powerful hitbox at the end that either meteor smashes or semi-spikes opponents; Fire Wolf has a completely different animation and has no distinct "charging" phase, with the only functional similarity to [[Fox (SSBB)/Up special|Fire Fox]] being that the player can control which direction Fire Wolf travels in; Wolf's [[Wolf (SSBB)/Down special|Reflector]] remains more similar to [[Fox (SSBB)/Down special|Fox's]] than his other specials, but has a distinctly different "shine" graphic, while possessing some functional difference in its much greater amount of [[intangibility]] that starts on frame 1, making it a much more effective disadvantage tool; and then Wolf's Landmaster has a difference appearance to match the [[Wolfen]] theme, while being much more powerful and more mobile than Fox's, in exchange for a much shorter duration. Despite the vast move differences, many of Wolf's non-combat animations (such as dodges, getups, and item actions) remain exactly identical to Fox's, even in cases where they do not connect properly into his other animations as a result.
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**Mario, Luigi, and Dr. Mario are often referred to under the collective term of the "[[Plumbers]]" or the "Mario Bros."; however, Mario and Dr. Mario specifically are sometimes also referred to as the "Marios", similarly to the aforementioned "Pits" and "Links", given that they are not only the same character in canon, but have much more in common with each other gameplay-wise than either of them does with Luigi.
**Mario, Luigi, and Dr. Mario are often referred to under the collective term of the "[[Plumbers]]" or the "Mario Bros."; however, Mario and Dr. Mario specifically are sometimes also referred to as the "Marios", similarly to the aforementioned "Pits" and "Links", given that they are not only the same character in canon, but have much more in common with each other gameplay-wise than either of them does with Luigi.
*Masahiro Sakurai indirectly talked about the concept of clone characters in a [[YouTube]] video.<ref>[https://www.youtube.com/watch?v=zwiS1L6QVY0 Using Parameters to Establish Characters <nowiki>[Planning & Game Design]</nowiki>]</ref> He states that characters should be unique and distinct without being incongruent to the design philosophy of the game, as a roster of characters that mostly play the exact same would not be fun.
*Masahiro Sakurai indirectly talked about the concept of clone characters in a [[YouTube]] video.<ref>[https://www.youtube.com/watch?v=zwiS1L6QVY0 Using Parameters to Establish Characters <nowiki>[Planning & Game Design]</nowiki>]</ref> He states that characters should be unique and distinct without being incongruent to the design philosophy of the game, as a roster of characters that mostly play the exact same would not be fun.
*Wolf is the only character in the series where a subsequent game makes his overall moveset more similar to his parent. While he fully gained a unique forward throw, he lost having a unique neutral aerial and back aerial in ''Super Smash Bros. Ultimate''.


==References==
==References==
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