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{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}} | {{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}} | ||
[[File:SSBU | [[File:SSBU time battle.jpg|thumb|A time match in ''[[Super Smash Bros. Ultimate]]''.]] | ||
'''Time''' is | '''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player with the most points will occasionally glow regardless of whether the score display is enabled. | ||
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and | If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match. | ||
The length of a match can be set to any whole number of minutes from 1 to 99, as well as infinite time for a match that cannot end without quitting via [[resetting]] or manually shutting off the game console. In addition, ''Super Smash Bros. Ultimate'' includes two additional lengths: 1:30 and 2:30. | |||
==In competitive play== | |||
Deciding a winner via time exclusively is typically avoided in tournaments, as every game being required to go to time out is time consuming and promotes campy playstyles where a player secures a quick lead and then runs away for the rest of the game. That being said, the standard for all tournaments is a time limit on top of an amount of [[stock]]s, allowing games to end before a time out while also preventing games from lasting forever. | |||
==Gallery== | ==Gallery== | ||
<gallery widths="200"> | <gallery widths="200"> | ||
Time match SSB64.png|A time match in ''[[Super Smash Bros.]]'' | |||
TimeMatchmelee.png|A time match in ''Melee'' | TimeMatchmelee.png|A time match in ''[[Super Smash Bros. Melee]]''; here, {{SSBM|Ness}} has just scored a point for KOing {{SSBM|Mario}}, who loses a point in turn. | ||
SSBB Time.png|A time match in '' | SSBB Time.png|A time match in ''[[Super Smash Bros. Brawl]]''. | ||
Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds | Smash 3DS Time Match (Final 5 Seconds).jpg|A time match in {{for3ds}}, while the timer is down to the final five seconds. | ||
SSBU Time.jpg|A time match {{forwiiu}}. | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay. | *In a demo of {{forwiiu}}, a match lasted 1 minute and 30 seconds, which cannot occur in regular gameplay; but it can in ''Ultimate''. | ||
*The [[Training mode]] in all | *The [[Training mode]] in all the games is programmed as an infinite time match. | ||
*{{SSB|Mushroom Kingdom}}, {{SSBM|Mushroom Kingdom}}, [[Mushroom Kingdom II]], [[Suzaku Castle]] and [[Moray Towers]] are the only stages in which the music changes when there are 30 seconds left in a timed match. | |||
**In Suzaku Castle's case, this only happens if the music currently playing is {{SSB4MusicLink|Street Fighter|Ryu Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ryu Stage Type B|B]] or {{SSB4MusicLink|Street Fighter|Ken Stage Type A}}/[[List of SSB4 Music (Street Fighter series)#Ken Stage Type B|B]], as well as the stage themes of E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim, Balrog, Sagat, Vega, M. Bison, Dee Jay, T. Hawk, Fei Long, and Cammy in ''Ultimate'' with both types. | |||
**In Moray Towers' case, this occurs if a regular song from either ''Splatoon'' game is used depending on which game in the ''Splatoon'' series. | |||
**In version {{h2|List of updates (SSBU)|8.1.0}} of ''Ultimate''; Battlefield, Final Destination, Small Battlefield, and Big Battlefield share the same trait when using stage music from ''Street Fighter'', ''Splatoon'' or ''Super Mario''. | |||
{{SSBMenus}} | {{SSBMenus}} | ||
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{{SSB4-3Menus}} | {{SSB4-3Menus}} | ||
{{SSB4-UMenus}} | {{SSB4-UMenus}} | ||
{{SSBUMenus}} | |||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Options]] | [[Category:Options]] | ||
{{AllGames|Modes}} | {{AllGames|Modes}} |
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