Charizard (SSBU)/Up smash: Difference between revisions
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{{competitive expertise}} | {{competitive expertise}} | ||
==Overview== | ==Overview== | ||
==Update | ==Update history== | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
*{{change|The outermost hitbox of up smash's first hit uses set angles | *{{change|The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox (aside from set weight).}} | ||
**{{nerf| | **{{nerf|However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.}} | ||
*{{bugfix|Certain hitboxes of up smash's first hit no longer use [[set weight]], fixing a glitch that caused their [[position vector]] to last much longer than usual and launch opponents much farther if the move was interrupted.}} | |||
*{{nerf|The second hit of up smash always launches in the direction Charizard is facing, making it easier to DI.}} | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
*{{buff|Up smash's 0% hitbox introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}} | *{{buff|Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}} | ||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle|Early hit 1| | {{HitboxTableTitle|Early hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 20: | Line 23: | ||
|ks=100 | |ks=100 | ||
|fkv=100 | |fkv=100 | ||
|setweight=t | |||
|r=6.0 | |r=6.0 | ||
|bn=top | |bn=top | ||
Line 32: | Line 36: | ||
|a=f | |a=f | ||
}} | }} | ||
{{HitboxTableTitle|Mid hit 1| | {{HitboxTableTitle|Mid hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 76: | Line 80: | ||
|sd=0 | |sd=0 | ||
|angle=280 | |angle=280 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=32 | |fkv=32 | ||
|setweight=t | |||
|r=4.2 | |r=4.2 | ||
|bn=wingl4 | |bn=wingl4 | ||
Line 90: | Line 96: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Late hit 1| | {{HitboxTableRowNote|The ID 1 and 2 hitboxes use a [[position vector]] with offsets [0, 18] for 8 frames.|50}} | ||
{{HitboxTableTitle|Late hit 1|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
Line 134: | Line 141: | ||
|sd=0 | |sd=0 | ||
|angle=320 | |angle=320 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=42 | |fkv=42 | ||
|setweight=t | |||
|r=4.2 | |r=4.2 | ||
|bn=wingl4 | |bn=wingl4 | ||
Line 148: | Line 157: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
{{HitboxTableTitle|Latest hit 1| | {{HitboxTableTitle|Latest hit 1|42}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 154: | Line 163: | ||
|sd=0 | |sd=0 | ||
|angle=368 | |angle=368 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
Line 211: | Line 221: | ||
|sd=0 | |sd=0 | ||
|angle=340 | |angle=340 | ||
|af=3 | |||
|bk=0 | |bk=0 | ||
|ks=100 | |ks=100 | ||
|fkv=60 | |fkv=60 | ||
|setweight=t | |||
|r=4.2 | |r=4.2 | ||
|bn=wingl4 | |bn=wingl4 | ||
Line 226: | Line 238: | ||
|g=f | |g=f | ||
}} | }} | ||
{{HitboxTableTitle|Hit 2| | {{HitboxTableRowNote|The ID 0 hitbox uses a [[position vector]] with offsets [0, 18] for 8 frames.|50}} | ||
{{HitboxTableTitle|Hit 2|42}} | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
Line 232: | Line 245: | ||
|sd=0 | |sd=0 | ||
|angle=83 | |angle=83 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=107 | |ks=107 | ||
Line 251: | Line 265: | ||
|sd=0 | |sd=0 | ||
|angle=83 | |angle=83 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=107 | |ks=107 | ||
Line 270: | Line 285: | ||
|sd=0 | |sd=0 | ||
|angle=83 | |angle=83 | ||
|af=3 | |||
|bk=40 | |bk=40 | ||
|ks=107 | |ks=107 | ||
Line 284: | Line 300: | ||
|slvl=L | |slvl=L | ||
}} | }} | ||
|} | |} | ||
Line 292: | Line 307: | ||
|2-3 | |2-3 | ||
|- | |- | ||
!Hit 1 | !Hit 1 | ||
|6, 7, 8, 9 | |6, 7, 8, 9 | ||
|- | |- | ||
Line 308: | Line 323: | ||
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeM|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=27}} | {{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeM|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=27}} | ||
{{FrameStripEnd}} | {{FrameStripEnd}} | ||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange | {{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y}} | ||
{{MvSubNavCharizard|g=SSBU}} | {{MvSubNavCharizard|g=SSBU}} | ||
[[Category:Charizard (SSBU)]] | [[Category:Charizard (SSBU)]] | ||
[[Category:Up smashes (SSBU)]] | [[Category:Up smashes (SSBU)]] |
Latest revision as of 08:52, September 17, 2024
Overview[edit]
Update history[edit]
- The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox (aside from set weight).
- However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.
- Certain hitboxes of up smash's first hit no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
- The second hit of up smash always launches in the direction Charizard is facing, making it easier to DI.
- Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).
Hitboxes[edit]
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 100 | 6.0 | top | 0.0 | 9.0 | 11.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Mid hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 32 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
The ID 1 and 2 hitboxes use a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Late hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 42 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Latest hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 0 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 60 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
The ID 0 hitbox uses a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 5.5 | wingr2 | 3.6 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 5.0 | wingr4 | 2.7 | -2.0 | -2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 4.5 | wingr7 | 6.5 | 0.0 | 6.2 | 1.0× | 1.0× | 0% | Slash | All | All |
Timing[edit]
Charges between | 2-3 |
---|---|
Hit 1 | 6, 7, 8, 9 |
Hit 2 | 14-19 |
Interruptible | 47 |
Animation length | 46 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
|