Super Smash Bros. Ultimate

Charizard (SSBU)/Up smash: Difference between revisions

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{{competitive expertise}}
{{competitive expertise}}
==Overview==
==Overview==
==Update History==
==Update history==
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}'''
*{{change|The outermost hitbox of up smash's first hit uses set angles instead of the 368° autolink angle.}}
*{{change|The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox (aside from set weight).}}
**{{nerf|The first hit has a different hitbox during its last active frame that uses the 368° angle, but deals no damage (5% → 0%), effectively providing no benefit over landing only the second hit.}}
**{{nerf|However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.}}
*{{bugfix|Certain hitboxes of up smash's first hit no longer use [[set weight]], fixing a glitch that caused their [[position vector]] to last much longer than usual and launch opponents much farther if the move was interrupted.}}
*{{nerf|The second hit of up smash always launches in the direction Charizard is facing, making it easier to DI.}}
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}'''
*{{buff|Up smash's 0% hitbox introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}}
*{{buff|Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}}
 
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early hit 1|24}}
{{HitboxTableTitle|Early hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 20: Line 23:
|ks=100
|ks=100
|fkv=100
|fkv=100
|setweight=t
|r=6.0
|r=6.0
|bn=top
|bn=top
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|a=f
|a=f
}}
}}
{{HitboxTableTitle|Mid hit 1|24}}
{{HitboxTableTitle|Mid hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 76: Line 80:
|sd=0
|sd=0
|angle=280
|angle=280
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=32
|fkv=32
|setweight=t
|r=4.2
|r=4.2
|bn=wingl4
|bn=wingl4
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Late hit 1|24}}
{{HitboxTableRowNote|The ID 1 and 2 hitboxes use a [[position vector]] with offsets [0, 18] for 8 frames.|50}}
{{HitboxTableTitle|Late hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
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|sd=0
|sd=0
|angle=320
|angle=320
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=42
|fkv=42
|setweight=t
|r=4.2
|r=4.2
|bn=wingl4
|bn=wingl4
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableTitle|Latest hit 1|24}}
{{HitboxTableTitle|Latest hit 1|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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|sd=0
|sd=0
|angle=368
|angle=368
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|sd=0
|sd=0
|angle=340
|angle=340
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
|fkv=60
|fkv=60
|setweight=t
|r=4.2
|r=4.2
|bn=wingl4
|bn=wingl4
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|g=f
|g=f
}}
}}
{{HitboxTableTitle|Hit 2|24}}
{{HitboxTableRowNote|The ID 0 hitbox uses a [[position vector]] with offsets [0, 18] for 8 frames.|50}}
{{HitboxTableTitle|Hit 2|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 232: Line 245:
|sd=0
|sd=0
|angle=83
|angle=83
|af=3
|bk=40
|bk=40
|ks=107
|ks=107
Line 251: Line 265:
|sd=0
|sd=0
|angle=83
|angle=83
|af=3
|bk=40
|bk=40
|ks=107
|ks=107
Line 270: Line 285:
|sd=0
|sd=0
|angle=83
|angle=83
|af=3
|bk=40
|bk=40
|ks=107
|ks=107
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|slvl=L
|slvl=L
}}
}}
{{HitboxTableRowNote|All hitboxes on hit 1 that don't use autolink angles use weight-independent knockback.|24}}
|}
|}


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|2-3
|2-3
|-
|-
!Hit 1 (early, mid, late, latest)
!Hit 1
|6, 7, 8, 9
|6, 7, 8, 9
|-
|-
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{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeM|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=27}}
{{FrameStrip|t=Lag|c=2|e=LagChargeS}}{{FrameStrip|t=Lag|c=3|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeS|e=HitboxChangeM}}{{FrameStrip|t=Hitbox|c=2|s=HitboxChangeM|e=HitboxChangeE}}{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=27}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y|interruptible=y}}
{{FrameIconLegend|lag=y|charge=y|hitbox=y|hitboxchange=y}}


{{MvSubNavCharizard|g=SSBU}}
{{MvSubNavCharizard|g=SSBU}}
[[Category:Charizard (SSBU)]]
[[Category:Charizard (SSBU)]]
[[Category:Up smashes (SSBU)]]
[[Category:Up smashes (SSBU)]]

Latest revision as of 08:52, September 17, 2024

Hitbox visualization showing Charizard's up smash.
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Overview[edit]

Update history[edit]

Super Smash Bros. Ultimate 4.0.0

  • Change The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox (aside from set weight).
    • Nerf However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.
  • Bug fix Certain hitboxes of up smash's first hit no longer use set weight, fixing a glitch that caused their position vector to last much longer than usual and launch opponents much farther if the move was interrupted.
  • Nerf The second hit of up smash always launches in the direction Charizard is facing, making it easier to DI.

Super Smash Bros. Ultimate 6.0.0

  • Buff Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).

Hitboxes[edit]

ID Part Rehit rate Damage SD Angle Angle type BK KS FKV Set weight Radius Bone Offset SDI× T% Clang Rebound Effect Type G A Sound Direct Hit bits Hit part Blockable Reflectable Absorbable Flinchless No GFX Heedless
Early hit 1
0 0 0 5.0% 0 AngleIcon110.png Standard 0 100 100 HitboxTableIcon(True).png 6.0 top 0.0 9.0 11.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialFalse).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Mid hit 1
1 0 0 5.0% 0 Autolink angle (368) Standard 0 100 0 HitboxTableIcon(False).png 4.2 wingl4 1.5 0.0 2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 5.0% 0 Autolink angle (368) Standard 0 100 0 HitboxTableIcon(False).png 5.0 wingl2 3.5 -1.5 4.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 5.0% 0 AngleIcon280.png Forward 0 100 32 HitboxTableIcon(True).png 4.2 wingl4 7.0 0.0 2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
The ID 1 and 2 hitboxes use a position vector with offsets [0, 18] for 8 frames.
Late hit 1
1 0 0 5.0% 0 Autolink angle (368) Standard 0 100 0 HitboxTableIcon(False).png 4.2 wingl4 1.5 0.0 2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 5.0% 0 Autolink angle (368) Standard 0 100 0 HitboxTableIcon(False).png 5.0 wingl2 3.5 -1.5 4.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 5.0% 0 AngleIcon320.png Forward 0 100 42 HitboxTableIcon(True).png 4.2 wingl4 7.0 0.0 2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
Latest hit 1
0 0 0 5.0% 0 Autolink angle (368) Forward 0 100 0 HitboxTableIcon(False).png 4.2 wingl4 7.0 0.0 2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 5.0% 0 Autolink angle (368) Standard 0 100 0 HitboxTableIcon(False).png 4.2 wingl4 1.5 0.0 2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 5.0% 0 Autolink angle (368) Standard 0 100 0 HitboxTableIcon(False).png 5.0 wingl2 3.5 -1.5 4.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
3 0 0 5.0% 0 AngleIcon340.png Forward 0 100 60 HitboxTableIcon(True).png 4.2 wingl4 7.0 0.0 2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedFalse).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
The ID 0 hitbox uses a position vector with offsets [0, 18] for 8 frames.
Hit 2
0 0 0 11.0% 0 AngleIcon83.png Forward 40 107 0 HitboxTableIcon(False).png 5.5 wingr2 3.6 0.0 0.0 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
1 0 0 11.0% 0 AngleIcon83.png Forward 40 107 0 HitboxTableIcon(False).png 5.0 wingr4 2.7 -2.0 -2.5 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png
2 0 0 11.0% 0 AngleIcon83.png Forward 40 107 0 HitboxTableIcon(False).png 4.5 wingr7 6.5 0.0 6.2 1.0× 1.0× 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Slash (effect) Body (type) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png All All HitboxTableIcon(Blockable).png HitboxTableIcon(Unreflectable).png HitboxTableIcon(Unabsorbable).png HitboxTableIcon(False).png HitboxTableIcon(False).png HitboxTableIcon(False).png

Timing[edit]

Charges between 2-3
Hit 1 6, 7, 8, 9
Hit 2 14-19
Interruptible 47
Animation length 46
FrameIcon(Lag).png FrameIcon(LagChargeS).png FrameIcon(LagChargeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(HitboxChangeS).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeM).png FrameIcon(HitboxChangeE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png
Legend (1 square = 1 frame)
Lag
Lag time
ChargeCharge
Charge interval
Hitbox
Hitbox
FrameIcon(HitboxChangeS).pngFrameIcon(HitboxChangeE).png
Hitbox change