Template:UpdateList (SSBU)/13.0.0: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
No edit summary
No edit summary
 
(10 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{#switch: {{{char|Universal}}}
{{#switch: {{{char|Universal}}}
|Jigglypuff=
|Jigglypuff=
*{{buff|The second of of neutral attack has less ending lag (FAF 20 → 17).}}
*{{buff|The second hit of neutral attack has less ending lag (FAF 20 → 17).}}
*{{buff|Back aerial has less ending lag (FAF 38 → 36), and landing lag (11 frames → 8).}}
*{{buff|Back aerial has less ending lag (FAF 38 → 36), and landing lag (11 frames → 8).}}
*{{buff|Down throw has lower base knockback (105 → 90), and has less ending lag (FAF 85 → 84), improving its followup potential.}}
*{{buff|Down throw has lower base knockback (105 → 90), and has less ending lag (FAF 85 → 84), improving its followup potential.}}
|Dr. Mario=
|Dr. Mario=
*{{buff|Late neutral aerial has higher knockback scaling (94 → 100).}}
*{{buff|Up aerial deals more damage (8.7% → 10.2%), with its knockback scaling compensated (114 → 100).}}
*{{buff|Up aerial deals more damage (8.7% → 10.2%), with its knockback scaling compensated (114 → 100).}}
*{{buff|Late up aerial has higher knockback scaling (94 → 100).}}
*{{buff|Down aerial has less startup lag (frames 16-19 → 14-17). Its total duration was also subsequently reduced (FAF 45 → 43).}}
*{{buff|Down aerial has less startup lag with a longer duration (frames 16-19 → 14-17). Its total duration was also subsequently reduced (FAF 45 → 43).}}
*{{buff|[[Super Sheet]]'s hitbox has a longer duration (frames 12-14 → 12-16).}}
*{{buff|[[Super Sheet]]'s hitbox has a longer duration (frames 12-14 → 12-16).}}
*{{buff|Grounded [[Doctor Tornado]] gains super armor earlier and for a longer period of time (frames 5-9 → 2-9).}}
*{{buff|Grounded [[Doctor Tornado]] gains super armor earlier and for a longer period of time (frames 5-9 → 2-9).}}
Line 14: Line 14:
*{{buff|Neutral infinite's loop hits deal more damage (0.2% → 0.4%).}}
*{{buff|Neutral infinite's loop hits deal more damage (0.2% → 0.4%).}}
*{{buff|Up smash has higher knockback scaling (214 → 222).}}
*{{buff|Up smash has higher knockback scaling (214 → 222).}}
*{{buff|Down smash has higher knockback scaling (86 (front)/89 (back) → 96/100)}}
*{{buff|Down smash has higher knockback scaling (86 (front)/96 (back) → 89/100).}}
*{{buff|Down aerial's clean hit has a larger hitbox (3.2u/3u → 4u/4u).}}
*{{buff|Down aerial's clean hit has a larger hitbox (3.2u/3u → 4.2u/4u).}}
|Lucario=
|Lucario=
*{{buff|Dash attack's sweetspot has a longer duration (frame 7-9 → 7-10).}}
*{{buff|Dash attack's sweetspot has a longer duration (frames 7-9 → 7-10).}}
*{{buff|Dash attack's sweetspot has more range.}}
*{{buff|Dash attack's sweetspot is positioned further away from Lucario (x offset: 3.2 (clean)/2.2 (late) → 3.9/3.2), giving it more range.}}
*{{buff|Hit 2 of forward tilt has increased knockback (54 base/98 scaling → 57/105).}}
*{{buff|The second hit of forward tilt deals more knockback (54 base/98 scaling → 57/105).}}
*{{buff|Down tilt has decreased startup (frame 9-12 → 7-10). This means that the duration was decreased (FAF 23 → 21).}}
*{{buff|Down tilt has less startup lag (frame 9 → 7), with its total duration subsequently reduced (FAF 23 → 21).}}
|Rosalina & Luma=
|Rosalina & Luma=
*{{buff|Luma's hit in down smash has increased knockback scaling (165/168 → 170/171).}}
*{{buff|Luma's down smash has higher knockback scaling (165/168 → 170/171).}}
*{{buff|Luma will now follow Rosalina when using [[Star Bits]] in the air.}}
*{{change|Luma will now follow Rosalina when using [[Star Bits]] in the air. This improves Rosalina’s ability to hit opponent with star bits in the air however, this also hinders the move’s setup potential, particularly at the ledge.}}
|Little Mac=
|Little Mac=
*{{buff|Up tilt has 2 additional frames of hitstun on all hitboxes. This makes it safer on hit, and leading into better combos and kill confirms.}}
*{{buff|Up tilt has 2 additional frames of hitstun on all hitboxes. This makes it safer on hit, and improves its combo potential.}}
*{{buff|Down-angled Forward smash deals more [[shield damage]] (4 → 7), allowing it to break shields much easier.}}
*{{buff|Down-angled Forward smash deals more [[shield damage]] (4 → 7), allowing it to break shields much easier.}}
*{{buff|Non-fully charged Straight Lunge has had a flag added on frame 23 of the move, allowing an additional special button input to be read, unleashing the move earlier.}}
*[[Straight Lunge]]:
**{{buff|It also has more knockback growth (grounded: 65 KBG → 70/aerial: 80 KGB → 85).}}
**{{buff|Non-fully charged Straight Lunge has had a flag added on frame 23 of the move, allowing an additional special button input to be read, unleashing the move earlier.}}
**{{buff|It also has less ending lag (normal: 45 frames → 43/reversed: 54 frames → 52).}}
**{{buff|It has higher knockback scaling when not fully charged (65 (grounded)/80 (aerial) → 70/85).}}
*{{buff|Rising Uppercut has more knockback growth (190 KBG → 197).}}
**{{buff|It has less ending lag when not fully charged (45 frames (normal/54 frames (reversed) 43/52).}}
*{{buff|Rising Uppercut has higher knockback scaling (190 → 197).}}
*{{buff|Slip Counter has a higher damage multiplier (1.3x → 1.5x).}}  
*{{buff|Slip Counter has a higher damage multiplier (1.3x → 1.5x).}}  
|Ridley=
|Ridley=
*{{buff|Shortened the time between the slamming/dragging animations and when another jump can be input (hitlag 0.8 → 0.5).}}
*{{buff|Space Pirate Rush’s dragging animation has a lower hitlag multiplier on its hitbox (0.8x → 0.5x). This shortens the amount of time between the slamming/dragging animations and when another jump can be input.}}
|King K. Rool=
|King K. Rool=
*{{buff|Up tilt deals more damage (11.5% → 12.5% (clean), 6.8%/8.2% → 7.4%/8.9% (late)), improving its KO potential, as its knockback was not compensated.}}
*{{buff|Up tilt deals more damage (11.5% → 12.5% (clean), 6.8%/8.2% → 7.4%/8.9% (late)), improving its KO potential, as its knockback was not compensated.}}
*{{buff|Forward smash has a longer hitbox duration (frames 19-20 → 19-21).}}
*{{buff|Forward smash has a longer hitbox duration (frames 19-20 → 19-21).}}
*{{buff|Forward smash's sweetspot has a larger hitbox during its first active frame (5.2u → 5.8u).}}
*{{buff|Forward smash's sweetspot has a larger hitbox during its first two active frames (5.2u → 5.8u).}}
*{{buff|Forward aerial has less ending lag (FAF 58 → 55).}}
*{{buff|Forward aerial has less ending lag (FAF 58 → 55).}}
*{{buff|Up throw has higher knockback scaling (40 → 44).}}
*{{buff|Up throw has higher knockback scaling (40 → 44).}}
|Isabelle=
|Isabelle=
*{{buff|Down tilt has less ending lag (FAF 35 → 32)}}
*{{buff|Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).}}
*{{buff|Forward smash's clean hit has a longer duration (frames 14-15 → 14-16).}}
*Down smash:
*Down smash:
Line 61: Line 63:
|Stages=
|Stages=
*{{bugfix|[[Yoshi's Story]]: Fly Guys will no longer carry [[food]] when items are turned off.}}
*{{bugfix|[[Yoshi's Story]]: Fly Guys will no longer carry [[food]] when items are turned off.}}
|Universal=
*{{change|{{h2|Buried|Bury Tech Situation Storage}}s have been removed.}}
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>
}}<noinclude>[[Category:Super Smash Bros. Ultimate Update Lists]][[Category:Templates]]</noinclude>

Latest revision as of 08:38, September 17, 2024