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{{incomplete|Needs Data for Smash Bros. Ultimate table}}
[[File:SSBU Up Throw ROB.gif|thumb|250px|{{SSBU|R.O.B.}} using his up throw against {{SSBU|Sonic}} in ''Ultimate''.]]
[[File:UpThrow Ness Melee.png|thumb|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}}.]]
An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''u-throw''' or '''Uthrow''', and referred to as '''ThrowHi''' internally) is a [[throw]] performed by tilting the [[control stick]] up after [[grab]]bing an opponent. They were introduced in ''[[Super Smash Bros. Melee]]''; in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. In the transition to ''Melee'', {{SSB|Kirby}} and {{SSB|Jigglypuff}}'s previous forward throws became their up throws, and they instead received new forward throws.
An '''up throw''' ({{ja|上投げ|Ue nage}}, ''Up/above/upper throw''; commonly abbreviated as '''uthrow''' or '''U-Throw''', and referred to as '''ThrowHi''' in ''Melee''{{'}}s {{SSBM|Debug Menu}}) is a [[throw]] performed by pressing up on the [[Control Stick]] after [[grab]]bing an opponent.
[[File:UpThrow Ness Melee.png|thumb|150px|{{SSBM|Ness}} using his up throw against {{SSBM|Zelda}} in ''Melee''.]]
Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting [[combo]]s and [[chain grab]]s, especially in ''Melee''. Some also deal high enough knockback to KO opponents reliably, with a notable example being {{SSBM|Mewtwo}}'s up throw. From ''[[Super Smash Bros. Brawl]]'' onward, the changes to vertical [[knockback]] and the addition of [[hitstun canceling]] have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their [[down throw]] (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as [[R.O.B.]]'s, {{SSB4|Bowser}}'s in ''Smash 4'', and [[Diddy Kong]]'s in ''Smash 4'' and ''Ultimate''.


Up throws were introduced in ''[[Super Smash Bros. Melee]]'' - in the original ''[[Super Smash Bros.]]'', there were only [[forward throw]]s and [[back throw]]s. Some of the ''Smash 64'' characters had their old forward throw become their new up throw, such as {{SSBM|Kirby}}.
==List of up throws==
Up throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some up throws may possess a '''collateral hitbox''', which affects nearby opponents but not the victim of the throw.


Up throws are typically used for starting aerial combos. Some have such good knockback that they, in some cases, can be used to KO opponents. For some characters, such as {{SSBM|Mewtwo}}, it is one of their primary attacks for [[KO]]ing an enemy.
{| class="wikitable"
 
Most up throws, such as [[Captain Falcon]]'s, [[Link]]'s and [[Peach]]'s, consist of two hits; one damages the enemy holding them in place, while the other throws them. This means that the first hit can damage enemies next to the thrown opponent, but the second hit cannot. In the case of characters with just one hit, such as [[Mario]]'s or [[Mewtwo]]'s, the throw cannot damage other opponents, but for some throws, after the victim is thrown, a hitbox is generated on the enemy's body for the first frames as with other strong throws, which can damage other enemies with minimal knockback.
 
==List of up throws in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:left"
!Character!!Description!!Damage
|-
|{{SSBM|Bowser}}||Throws his foe upward a short distance then spins around in his shell. Has [[set knockback]].||8 hits, 9% total
|-
|{{SSBM|Captain Falcon}}||Punches foe upward. Can lead into several follow-ups.||4% then 3% (7% total)
|-
|{{SSBM|Donkey Kong}}||Throws foe above himself with one hand. Can [[chaingrab]] [[fastfaller]]s and lead into an aerial or [[Giant Punch]].||9%
|-
|{{SSBM|Dr. Mario}}||Same as Mario's.||8%
|-
|{{SSBM|Falco}}||Practically the same as Fox's, except the shots make foes flinch, and it is easier to [[SDI]] out of.||7% total
|-
|{{SSBM|Fox}}||Throws foe upwards and shoots four times with his blaster. The shots can be easily avoided with [[DI]], but it can easily combo into his up aerial, tilt, and smash. The shots have no knockback, and can be [[reflected]] and [[Absorption|absorbed]].||Throw does 3%, then the shots do 1% each (7% total)
|-
|{{SSBM|Ganondorf}}||Knocks opponent above himself, similar to Captain Falcon's. Excellent to set up juggles with and can be an effective chainthrow at low percentages and fastfallers at mid percentages.||3% then 4% (7% total)
|-
|{{SSBM|Ice Climbers}}||Bash the foe above themselves with their hammers. Its power makes it difficult to lead into other attacks.||5% then 6% (11% total)
|-
|{{SSBM|Jigglypuff}}||Tosses the foe with a trailing flash above itself by spinning. Can lead into several aerial combos against fastfallers, and can lead into a [[Rest]] for an early percentage KO, known as the [[space animal slayer]]. Was originally its [[forward throw]] in ''[[Super Smash Bros.]]''.||11%
|-
|{{SSBM|Kirby}}||Flies upwards with the opponent then crashes down violently, creating a massive explosion. Can be used for [[Kirbycide]] in some situations. Uniquely, it can pass through [[soft platform]]s during the fall. Used to be his forward throw in ''Smash 64''.||10%
|-
|{{SSBM|Link}}||Throws the foe above himself, then slashes them once, knocking them upward.||5% then 2% (7% total)
|-
|{{SSBM|Luigi}}||Same as Mario's.||8%
|-
|{{SSBM|Mario}}||Throws opponent upward with both hands. Good way to combo into an up tilt.||8%
|-
|{{SSBM|Marth}}||Powerfully throws the opponent with one arm. Despite its pretty high base knockback, it has fairly low knockback scaling, being unable to KO under 150% in most situations. It can chaingrab space animals, while being able to lead into an up tilt then another up tilt or a regrab, or an up aerial.||4%
|-
|{{SSBM|Mewtwo}}||Whirls the opponent around itself with [[bulbapedia:Psychic|Psychic]] force and launches them into the air. By far the strongest up throw in the game, KOing lighter characters at around 105%. Can chaingrab fastfallers and lead into forward aerial to regrab chains, as well as up aerial and up tilt.||12%
|-
|{{SSBM|Mr. Game & Watch}}||Ball - Mr. Game & Watch juggles the enemy as a ball, then launches the opponent diagonally. Only up throw in the game to release opponent at an angle. Can chaingrab fastfallers.||8%
|-
|{{SSBM|Ness}}||Psychokinetically lifts the foe by swirling a finger, then throws them upward. Can chain into some of his aerials. Decent knockback.||10%
|-
|{{SSBM|Peach}}||Punches foe up into the air. Can chain grab any characters except fast fallers at 0%, and can also chain grab fastfallers between 23-30% and 80-90%.||5% then 4% (9% total)
|-
|{{SSBM|Pichu}}||Tosses foe up and headbutts them with electricity. Can chaingrab fast-fallers at high percentages. No [[recoil damage]] to Pichu, even though the attack consists of electricity.||5% then 4% (9% total)
|-
|{{SSBM|Pikachu}}||Places the opponent on its head, then headbutts the opponent upward. This is a useful throw against fastfallers at high percentages, as it can easily lead into an up smash.||5% then 4% (9% total)
|-
|{{SSBM|Roy}}||Thrusts opponent upwards. Can chain-grab the space animals at lower percentages. It is the second strongest up throw in the game.||5%
|-
|{{SSBM|Samus}}||Lifts the foe upwards with her [[Grapple Beam]], then zaps them before throwing upwards.||7%
|-
|{{SSBM|Sheik}}||Launches the enemy above her with both feet. Excellent for an aerial-attack follow up, but due to low [[hitstun]] follow-ups are difficult.||5% then 3% (8% total)
|-
|{{SSBM|Yoshi}}||Spits the opponent upwards.||6%
|-
|{{SSBM|Young Link}}||Takes foe and swings his sword in an arc above, launching foe above. Can lead into various combos, or simply his up aerial. At high percentage it can lead to his down aerial's meteor smash (up to 200%) if timed correctly. Can KO at 210%.||5% then 2% (7% total)
|-
|{{SSBM|Zelda}}||Psychically thrusts foe to the sky.||11%
|}
 
==List of up throws in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:left"
!Character!!Description!!Damage
|-
|{{SSBB|Bowser}}||Tosses the opponent upwards, retreats into his shell, and spins, damaging them with his spikes. Has decent set knockback. When used as [[Giga Bowser (Final Smash)|Giga Bowser]], the spikes [[Electric|zap]] the foe in each hit except the throw.||9 hits of 1%. As [[Giga Bowser (Final Smash)|Giga Bowser]]: 8 hits of 2%, then 10% (26% total)
|-
|{{SSBB|Captain Falcon}}||Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled. Can combine with other attacks well, such as his [[up special move]] and up aerial. This is one of Falcon's more powerful throws knockback-wise.||4% then 3% (7% total)
|-
|{{SSBB|Charizard}}||Sets opponent above itself, then slams them with its head.||5% then 6% (11% total)
|-
|{{SSBB|Diddy Kong}}||Throws opponent up and kicks them.||5% then 4% (9% total)
|-
|{{SSBB|Donkey Kong}}||Swings his arm back and throws the opponent. High base knockback but low knockback scaling. Has fast [[startup]].||9%
|-
|{{SSBB|Falco}}||Throws opponent upward and shoots up with his Blaster. Same as Fox's, but the shots cause flinching. Nearly useless at higher percentages due to it being easy to DI out of, allowing the opponent to avoid all laser shots.||8%
|-
|-
|{{SSBB|Fox}}||Throws opponent up and shoots them with his Blaster. The shots can be avoided using DI, deal no knockback, and can be reflected and absorbed.||2%, then 3 shots of 2% (8% total)
! Character !! Description !! Hitbox
|-
|-
|{{SSBB|Ganondorf}}||Throws opponent upward and jabs his/her back. A poor throw that isn't strong enough to KO under 200%, but its base knockback is too high to be effective at setting up more attacks at low percentages.||4% then 3% (7% total)
|[[Banjo]] & [[Kazooie]]||Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak.||{{y|16}}
|-
|-
|{{SSBB|Ice Climbers}}||Throw upwards then smash with hammer. Can KO at 469%, but probably never going to.||4% then 2% (6% total)
|[[Bayonetta]]||Launches the opponent with a crescent kick.||{{y|16}}
|-
|-
|{{SSBB|Ike}}||Ike throws Ragnell into the ground and uppercuts the target into the air with one hand.||4% then 2% (6% total)
|[[Bowser]]||Grinds the opponent above himself with the spikes on his shell.||{{y|16}}
|-
|-
|{{SSBB|Ivysaur}}||Grabs opponent with vines and bounces them into the air with the bud on its back. Not quite as powerful as back throw, but still strong. Good for [[Bullet Seed]] combos.||10%
|[[Bowser Jr.]]||Heaves the opponent upward with the [[Koopa Clown Car]]'s claw.||{{n|16}}
|-
|-
|{{SSBB|Jigglypuff}}||Spins and sends opponent up. Jigglypuff's strongest throw. Good finisher. Often a [[one-hit KO]] move during matches where enemies' launch resistance is decreased, such as Easy/Normal level of [[All-Star Mode]] or [[Multi-Man Mode]].||10%
|[[Byleth]]||Launches the opponent upwards with the Sword of the Creator.||{{y|16}}
|-
|-
|{{SSBB|King Dedede}}||Hits opponent upward by sticking both his hands upward. Can set up an up aerial or a down aerial against heavy/fastfalling opponents at very low percentages, and can KO in Sudden Death. But Dedede's up throw is often neglected and rarely used because of his other throws and more useful options.||5% then 4% (9% total)
|[[Captain Falcon]]||Uppercuts the opponent.||{{y|16}}
|-
|-
|{{SSBB|Kirby}}||Air Drop from Kirby's Ninja ability in ''Kirby Super Star'' or his Backdrop from ''Adventure''. Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Has KO potential at very high percentages. Meta Knight shares this move as well, except without the explosion and inflicts more damage.||10%
|[[Charizard]]||{{GameIcon|SSBB}} Headbutts the opponent above itself.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{y|16}}
|-
|-
|{{SSBB|Link}}||Throws foe a very short distance above him, then slashes. Can KO at high percentages.||5% then 2% (7% total)
|[[Chrom]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSBB|Lucario}}||Uses aura to hit the opponent upwards with its paw. Extremely low knockback and damage increase (even with Aura) make this able to be combined with other attacks at practically any realistic combat percent. Lucario's best throw to set up a follow up attack (up tilt and up smash particularly). Can chain throw heavyweights and fast fallers.||From 4% to 8% (capped when at +170% damage)
|[[Cloud]]||Performs a {{s|wikipedia|540 kick}}, hitting the opponent twice above himself before launching them.||{{y|16}}
|-
|-
|{{SSBB|Lucas}}||Psychokinetically tosses opponent straight up.||10%
|[[Corrin]]||Turns into dragon form and raises on his hind legs to headbutt the opponent upward.||{{y|16}}
|-
|-
|{{SSBB|Luigi}}||Faces the viewer and tosses the enemy upward. It is a throw that is inferior to his down throw for setting up due to its higher knockback.||8%
|[[Daisy]]||Performs a jump [[Wikipedia:Volleyball#Set|set]], a volleyball technique.||{{y|16}}
|-
|-
|{{SSBB|Mario}}||Throws his opponent high into the air. Good base [[knockback]], but it has low knockback scaling. It can be followed by an up aerial [[juggle]], but is mostly inferior to the [[down throw]] for setting up.||7%
|[[Dark Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|-
|{{SSBB|Marth}}||Powerful upward throw with one arm. This is by far Marth's most powerful throw in terms of knockback, KOing lighter characters under 200%. It is also the only one of his throws that can KO in Sudden Death.||4%
|[[Dark Samus]]||Blasts the opponent above herself with electricity from her Arm Cannon.||{{y|16}}
|-
|-
|{{SSBB|Meta Knight}}||Like Kirby's, he jumps into the air holding his foe, and then crashes down. The differences are that this throw doesn't create an explosion, like Kirby's, and has less knockback. Can KO at very high percentages. Most damaging up throw (tied with Sonic's) in the game.||12%
|[[Diddy Kong]]||Performs a handstand and kicks the opponent upward with one leg.||{{y|16}}
|-
|-
|{{SSBB|Mr. Game & Watch}}||Juggles the enemy as a ball and then launches them upward.||8%
|[[Donkey Kong]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSBB|Ness}}||Psychokinetically spins the opponent above his head before sending them up. Leads into many PK Thunder tricks and juggles. Good knockback for an up throw, though the opponent will have to be around 200% to actually KO.||10%
|[[Dr. Mario]]||Heaves the opponent upward with both arms.||{{n|16}}
|-
|-
|{{SSBB|Olimar}}||Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground. With the purple pikmin, it is by far the strongest up throw in the game, being even able to star KO under 125%. It is overall the second strongest throw in the game (only Ness's back throw is stronger).||Red: 9%; Blue: 12%; Yellow: 11%; White: 6%; Purple: 11%
|[[Duck Hunt]]||The dog kicks the opponent upward with its hind legs.||{{n|16}}
|-
|-
|{{SSBB|Peach}}||Puts opponent above her, and volleys them upward.||2% then 6% (8% total)
|[[Falco]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}} Tosses the opponent upward and fires three rapid shots from his Blaster.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Tosses the opponent upward and fires one shot from his Blaster.||{{y|16}}
|-
|-
|{{SSBB|Pikachu}}||Headbutts opponent upward. Can combo into a [[Thunderspike]] in certain situations, but much less reliable than using an up tilt or up smash.||2 hits of 5% (10% total)
|[[Fox]]||Tosses the opponent upward and fires three rapid shots from his Blaster.||{{y|16}}
|-
|-
|{{SSBB|Pit}}||Does a handstand and kicks opponent with both feet.||5% then 6% (11% total)
|[[Ganondorf]]||{{GameIcon|SSBM}} Uppercuts the opponent.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Lifts the opponent above himself and strikes them with his free palm.||{{y|16}}
|-
|-
|{{SSBB|R.O.B.}}||Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground. Can reliably KO at around 150%.||10%
|[[Greninja]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSBB|Samus}}||Spins above her head and blasts opponent upward after zapping it.||5 hits of 1%, then 4% (9% total)
|[[Hero]]||Heaves the opponent upward with both arms.||{{n|16}}
|-
|-
|{{SSBB|Sheik}}||Sheik flips upside-down and kicks the enemy with both of her feet.||2 hits of 3% (6% total)
|[[Ice Climbers]]||Bashes the opponent above themselves with the tip of the hammer.||{{y|16}}
|-
|-
|{{SSBB|Snake}}||Back suplex, similar to Jigglypuff's [[back throw]], but knocks the opponent upwards instead.||10%
|[[Ike]]||Plunges Ragnell on the ground and launches the opponent with a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing.||{{y|16}}
|-
|-
|{{SSBB|Sonic}}||Tosses the opponent slightly above him and then lands on his hands as if to do a push-up. His quills harden just before they make contact and the foe is [[slash]]ed upwards and at an angle. Excellent [[juggling]] ability at low percentages, and at high percentages, a great way to combo into [[Spring Jump]] then an up or back aerial, though the opponent can [[DI]] horizontally to have a higher chance of avoiding this. This throw is one of the most damaging in the game percentage-wise, and is the most damaging up throw in the game (tied with Meta Knight's), along with being able to KO lightweights at surprisingly low percentages for a throw.||3% then 9% (12% total)
|[[Incineroar]]||Performs an {{s|wikipedia|Argentine backbreaker rack}}.||{{n|16}}
|-
|-
|{{SSBB|Squirtle}}||Throws its opponent upward and tackles them while in its shell. Also has moderate KO power above 150% damage.||2% then 9% (11% total)
|[[Inkling]]||Turns into squid form and headbutts the opponent upward.||{{y|16}}
|-
|-
|{{SSBB|Toon Link}}||Same as Link's.||5% then 2% (7% total)
|[[Isabelle]]||Tosses the opponent upward with her net.||{{n|16}}
|-
|-
|{{SSBB|Wario}}||Throws them into the air and jumps up, headbutting them. Good against characters with poor air defense/easy to juggle characters. Can lead to rising fully charged [[Wario Waft]] against many characters, and also put them in a good position for [[up aerial]]s.||4% then 6% (10% total). As [[Wario-Man]]: 4% then 13% (17% total).
|[[Ivysaur]]||Bounces the opponent upward with the bud on its back.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSBB|Wolf}}||Throws the opponent upward and slashes them with both claws. Its base knockback is too strong for Wolf to effectively follow up on.||5% then 2% (7% total)
|[[Jigglypuff]]||Spins once and tosses the opponent upward with one arm. In ''SSB'', this was its forward throw.||{{n|16}}
|-
|-
|{{SSBB|Yoshi}}||Spits the opponent upwards.||5%
|[[Joker]]||Tosses the opponent upward with a flourish of his arm.||{{n|16}}
|-
|-
|{{SSBB|Zelda}}||Telekinetically twirls opponent above her head, then releases them upward.||11%
|[[Kazuya]]||Tosses the opponent up with his right hand, turns into [[Devil Kazuya]], then fires a beam at the opponent. The beam behaves identically to the one in [[Devil Blaster]].||{{y|16}} <small>(collateral)</small>
|-
|-
|{{SSBB|Zero Suit Samus}}||Flips into the air and kicks the opponent. Can lead into aerial followups, but it has high [[ending lag]], so a down throw is the preferred way to combo into aerials. ZSS's most powerful throw in terms of knockback, being the only one that can reliably KO in Sudden Death.||2% then 8% (10% total)
|[[Ken]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
|}
 
==List of up throws in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSB4|Bayonetta}}||Kicks the opponent upwards. Can set up a [[Witch Twist]] against fastfallers or heavyweights.||3% (kick), 4% (throw)
|[[King Dedede]]||Performs a jump set, a volleyball technique.||{{y|16}}
|-
|-
|{{SSB4|Bowser}}||Tosses the opponent upwards, retreats into his shell, and spins, damaging them with his spikes. A reliable combo starter beginning in update 1.1.3, leading into up tilt, up smash, neutral aerial, forward aerial and up aerial, depending on percentage. When used as {{B|Giga Bowser|Final Smash}}, the spikes [[Electric|zap]] the foe in each hit except the throw, and is the strongest throw in the game.||8 hits of 0.5%, then 2% (6% total). As {{B|Giga Bowser|Final Smash}}: 8 hits of 2%, then 10% (26% total).
|[[King K. Rool]]||Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing.||{{n|16}}
|-
|-
|{{SSB4|Bowser Jr.}}||Throws opponent upward.||7%
|[[Kirby]]||Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In ''SSB'', this was his forward throw.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|{{SSB4|Captain Falcon}}||Holds the enemy up and punches them upward with his left hand. Mainly upwards knockback, though it appears to be slightly angled.||4% then 3% (7% total)
|[[Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|-
|{{SSB4|Charizard}}||Flies upward holding its opponent into the air and slams them into the ground at high speed, probably in vein to {{S|bulbapedia|Seismic Toss}}. Significantly stronger as of the 1.0.8 update, now outshining Mewtwo's up throw as the strongest in the game (although horizontal DI takes a bigger toll on Charizard's up throw than Mewtwo's).||8% then 3% (11% total)
|[[Little Mac]]||Uppercuts the opponent.||{{y|16}}
|-
|-
|{{SSB4|Cloud}}||Two spinning kicks, sending the opponent flying upwards. Cloud's second strongest throw, though unable to KO at realistic percentages.||2%, 2.5% then 4% (8.5% total)
|[[Lucario]]||Performs the pao choui, an uppercut-styled punch in Shaolin Kung Fu.||{{y|16}}
|-
|-
|{{SSB4|Corrin}}||Lifts the opponent above and assumes dragon form, headbutting them skyward and reverting back to human form. It can KO starting at 160%.||6.5% (first hit), 3% (throw)
|[[Lucas]]||Twirls the opponent above himself with PSI, then tosses them upward.||{{n|16}}
|-
|-
|{{SSB4|Dark Pit}}||Same as Pit's.||4% then 7% (11% total)
|[[Lucina]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSB4|Diddy Kong}}||Throws opponent up and kicks them. Can be comboed into an up air from mid to high percentages, which can KO if done on a platform.||1% then 4% (5% total)
|[[Luigi]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Heaves the opponent upward with both arms.<br/>{{GameIcon|SSBU}} Swings the opponent upward with the Poltergust G-00.||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|{{SSB4|Donkey Kong}}||Swings his arm back and throws the opponent. High base knockback but low knockback scaling. Has fast [[startup]], but is inferior to his [[Forward throw|cargo up throw]] for followups.||9%
|[[Mario]]||Heaves the opponent upward with both arms.||{{n|16}}
|-
|-
|{{SSB4|Dr. Mario}}||Same as Mario's.||8%
|[[Marth]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSB4|Duck Hunt}}||Dog stands on front two feet and kicks opponent up with back legs.||6%
|[[Mega Man]]||Heaves the opponent upward with the Super Arm.||{{n|16}}
|-
|-
|{{SSB4|Falco}}||Throws opponent upward and shoots up with his Blaster. Same as Fox's, but only shoots once, and the shot causes knockback. A very good combo throw at mid-high percentages.||2 hits of 4% (8% total)
|[[Meta Knight]]||Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} {{y|16}} <small>(collateral)</small>
|-
|-
|{{SSB4|Fox}}||Throws opponent up and shoots them with his Blaster. The shots can be avoided using DI, deal no knockback, and can be reflected and absorbed.||2%, then 3 shots of 2% (8% total)
|[[Mewtwo]]||Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward.||{{n|16}}
|-
|-
|{{SSB4|Ganondorf}}||Throws opponent upward and jabs their back. A poor throw that isn't strong enough to KO under 200%, yet its base knockback is too high to be effective at setting up more attacks at low percentages.||7% then 3% (10% total)
|[[Mii Brawler]]||Launches the opponent with a palm strike.||{{n|16}}
|-
|-
|{{SSB4|Greninja}}||Thrusts arms straight upward, sending opponent upward. Can KO at high percentages, and is a good combo starter into up air at low to mid percentages.||5%
|[[Mii Gunner]]||{{GameIcon|SSB4}} Tosses the opponent upward and fires one shot from the arm cannon.<br/>{{GameIcon|SSBU}} Tosses the opponent upward and fires two shots from the arm cannon.||{{y|16}}
|-
|-
|{{SSB4|Ike}}||Ike throws Ragnell into the ground and uppercuts the target into the air with one hand. Great follow-up potential into a neutral air, forward air, up air or [[Aether]], being faster than his down throw, though also inflicting slightly less [[hitstun]].||3% then 4% (7% total)
|[[Mii Swordfighter]]||Puts the opponent above themselves and launches them with a crescent slash.||{{y|16}}
|-
|-
|{{SSB4|Jigglypuff}}||Spins and sends opponent up. Jigglypuff's strongest throw, although the opponent must be at a very high percentage for it to actually KO.||10%
|[[Min Min]]||Kicks the opponent upward.||{{y|16}}
|-
|-
|{{SSB4|King Dedede}}||Hits opponent upward by sticking both his hands upward. Can set up an up aerial against fastfalling opponents at low percentages, and can KO in Sudden Death. It is often neglected and rarely used, however, because of his other throws' more useful options.||5% then 4% (9% total)
|[[Mr. Game & Watch]]||Juggles the opponent as a ball from front to back, then tosses them upward.||{{n|16}}
|-
|-
|{{SSB4|Kirby}}||Kirby flies off the top of the screen, and comes back down violently in an explosion, like a Warp Star item. Based on his Air Drop from his Ninja ability in ''Kirby Super Star'' or his Backdrop from ''Adventure''. One of the strongest up thows in the game beginning in update 1.1.3. Meta Knight shares this move as well, except without the explosion.||10%
|[[Mythra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|-
|{{SSB4|Link}}||Throws foe a very short distance above him, then slashes. Can KO at high percentages.||5% then 2% (7% total)
|[[Ness]]||Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward.||{{y|16}}
|-
|-
|{{SSB4|Little Mac}}||Uppercuts the opponent.||4% then 3% (7% total)
|[[Olimar]]||{{GameIcon|SSBB}}{{GameIcon|SSB4}} The Pikmin grabbing the opponent leaps a set distance upward with them, then falls back down and slams them onto the ground.<br/>{{GameIcon|SSBU}} The Pikmin grabbing the opponent headbutt them above Olimar.||{{GameIcon|SSBB}}{{GameIcon|SSB4}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSB4|Lucario}}||Uppercuts the opponent with its paw. Damage and knockback scale with [[aura]], where it is the most damaging throw in the game at max power. Depending on aura and the foe's percentage, it can be comboed into aerial attacks.|| 7% (0%) 9% (50%) 12% (100%) 16% (150%) 18% (190%+)
|[[Pac-Man]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSB4|Lucas}}||Psychokinetically throws the opponent straight up. Third strongest up throw in the game.||10%
|[[Palutena]]||Telekinetically tosses the opponent upward.||{{n|16}}
|-
|-
|{{SSB4|Lucina}}||Same as Marth's, but KOs 1% later due to her shorter height.||4%
|[[Peach]]||Performs a jump set, a volleyball technique.||{{y|16}}
|-
|-
|{{SSB4|Luigi}}||Faces the screen and tosses the enemy upward. It is inferior to his down throw for followups due to its higher knockback, although it can set up combos against fastfallers more reliably than his down throw at low percents.||8%
|[[Pichu]]||Headbutts the opponent upward.||{{y|16}}
|-
|-
|{{SSB4|Mario}}||Throws his opponent high into the air. Good base [[knockback]], but it has low knockback scaling. It can be followed by an up aerial [[juggle]], but is mostly inferior to the [[down throw]] for setting up.||8%
|[[Pikachu]]||Headbutts the opponent upward.||{{y|16}}
|-
|-
|{{SSB4|Marth}}||Powerful upward throw with one arm. This is by far Marth's most powerful throw in terms of knockback, KOing all characters under 200%. It is also the only one of his throws that can KO in Sudden Death.||4%
|[[Piranha Plant]]||Launches the opponent with a rising bite.||{{y|16}} <small>(collateral)</small>
|-
|-
|{{SSB4|Mega Man}}||Throws opponent straight up.||7%
|[[Pit]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|-
|{{SSB4|Meta Knight}}||Like Kirby's, he jumps into the air holding his foe, and then crashes down, but with less KO power and without creating an explosion. It can, however, unexpectedly KO bystanders on the way down.||10%
|[[Pyra]]||Telekinetically throws the opponent above herself.||{{n|16}}
|-
|-
|{{SSB4|Mewtwo}}|| Whirls the opponent around itself with [[bulbapedia:Psychic (move)|psychic]] force and launches them into the air. The second strongest up throw in the game. ||12%
|[[R.O.B.]]||Rises a set distance upward with the opponent, then falls back down and slams them onto the ground.||{{n|16}}
|-
|-
|{{SSB4|Mii Brawler}}|| Knocks the enemy up with a palm strike. ||8%
|[[Richter]]||Puts the opponent above himself and whips them with the Vampire Killer.||{{y|16}}
|-
|-
|{{SSB4|Mii Gunner}}|| Tosses the enemy above themselves then fires a single energy pellet at the foe. ||2% then 3% (5% total)
|[[Ridley]]||Puts the opponent above himself and stabs them with his tail.||{{y|16}}
|-
|-
|{{SSB4|Mii Swordfighter}}|| Slashes the enemy above their head. ||3% then 2% (5% total)
|[[Robin]]||Tosses the opponent upward using magic.||{{n|16}}
|-
|-
|{{SSB4|Mr. Game & Watch}}||Juggles the enemy as a ball and then launches them upward.||8%
|[[Rosalina]] & [[Luma]]||Telekinetically tosses the opponent upward.||{{n|16}}
|-
|-
|{{SSB4|Ness}}||Psychokinetically spins the opponent above his head before sending them up. While it can be used to trick the opponent with [[PK Thunder]], it is generally his least used throw due to his down throw setting up combos much better and his back throw outclassing it in KO power at high percents.||10%
|[[Roy]]||Heaves the opponent upward with one arm.||{{n|16}}
|-
|-
|{{SSB4|Olimar}}||Pikmin leaps into the air (while holding opponent), turns the opponent upside-down, then slams them into the ground.||Red: 6.4%; Blue: 12.8%; Yellow: 8%; White: 8%; Purple: 8%.
|[[Ryu]]||Kicks the opponent upward, then performs an axe kick with the raised leg.||{{y|16}}
|-
|-
|{{SSB4|Pac-Man}}||Throws opponent straight up with one hand.||5%
|[[Samus]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.<br/>{{GameIcon|SSBU}} Blasts the opponent above herself with fire from her Arm Cannon.||{{y|16}}
|-
|-
|{{SSB4|Palutena}}||Shoots opponent upward with her staff.||8%
|[[Sephiroth]]||Slashes the opponent upwards with the Masamune.||{{y|16}}
|-
|-
|{{SSB4|Peach}}||Puts opponent above her, and volleys them upward.||2% then 6% (8% total)
|[[Sheik]]||Performs a handstand and kicks the opponent upward with both legs.||{{y|16}}
|-
|-
|{{SSB4|Pikachu}}||Headbutts opponent upward. Can lead into a [[Thunderspike]] in certain situations, but is less reliable than using an up tilt or up smash.||1% then 3% (4% total)
|[[Shulk]]||Puts the opponent above himself and stabs them with the Monado.||{{y|16}}
|-
|-
|{{SSB4|Pit}}||Does a handstand and kicks opponent with both feet. Can KO at higher percentages.||5% then 6% (11% total)
|[[Simon]]||Puts the opponent above himself and whips them with the Vampire Killer.||{{y|16}}
|-
|-
|{{SSB4|R.O.B.}}||Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground. Can reliably KO at around 150%.||12%
|[[Snake]]||Performs a suplex.||{{GameIcon|SSBB}} {{n|16}}<br/>{{GameIcon|SSBU}} {{y|16}}
|-
|-
|{{SSB4|Robin}}||Thrusts hand upward with Bronze Sword, hitting opponent with the hilt.||9%
|[[Sonic]]||Puts the opponent above himself and stabs them with his back quills.||{{y|16}}
|-
|-
|{{SSB4|Rosalina & Luma}}||Throws opponent upward using magic.||7%
|[[Sora]]||Tosses the opponent upward with his left hand.||{{n|16}}
|-
|-
|{{SSB4|Roy}}||Tosses the opponent straight up. Roy's strongest throw, being the only one that can KO in Sudden Death, although it is weaker than Marth's due to having much lower base knockback. ||6%
|[[Squirtle]]||{{GameIcon|SSBB}} Retreats into its shell and tackles the opponent upward.<br/>{{GameIcon|SSBU}} Headbutts the opponent upward.||{{y|16}}
|-
|-
|{{SSB4|Ryu}}||Kicks the opponent upward, then brings his leg down. Bystanders hit by the leg attack will take much more damage than the actual thrown opponent.||8% (throw), 15% (kick)
|[[Steve]]||Places piston on the ground to launch the opponent upward.||{{y|16}}
|-
|-
|{{SSB4|Samus}}||Spins above her head and blasts opponents upward after zapping them.||5 hits of 1%, then 4% (9% total)
|[[Terry]]||Uppercuts the opponent.||{{n|16}}
|-
|-
|{{SSB4|Sheik}}||Sheik flips upside-down and kicks the enemy with both of her feet.||3% then 2% (5% total)
|[[Toon Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|-
|{{SSB4|Shulk}}||Throws opponent upward, then thrusts the Monado into them. A good followup option if used with the Buster Art, and a decent KO option on floaty characters with the Smash Art. With the Jump Art, it can be followed up with a forward aerial or a buffer art-canceled up aerial, the latter which is inescapable at a range of percents without an air dodge.||3% then 4% (7% total)
|[[Villager]]||Tosses the opponent upward with his net.||{{n|16}}
|-
|-
|{{SSB4|Sonic}}||Tosses the opponent slightly above him, lands on his hands, and launches them upwards by hardening his quills.||1% then 5% (6% total)
|[[Wario]]||Jumps and punches the opponent upward with both fists.||{{y|16}}
|-
|-
|{{SSBB|Toon Link}}||Same as Link's, but with less KO power.||5% then 2% (7% total)
|[[Wii Fit Trainer]]||Performs a jump set, a volleyball technique.||{{n|16}}
|-
|-
|{{SSB4|Villager}}||Throws opponent upward out of the net.||10%
|[[Wolf]]||{{GameIcon|SSBB}} Jumps and slashes the opponent upward from a horizontal somersault.<br/>{{GameIcon|SSBU}} Slashes the opponent upward.||{{y|16}}
|-
|-
|{{SSB4|Wario}}||Throws them into the air and jumps up, headbutting them.||4% then 6% (10% total). As [[Wario-Man]]: 4% then 13% (17% total).
|[[Yoshi]]||Spits the opponent upward.||{{n|16}}
|-
|-
|{{SSB4|Wii Fit Trainer}}||Serves the opponent like a volleyball.||11%
|[[Young Link]]||Puts the opponent above himself and launches them with a crescent slash.||{{y|16}}
|-
|-
|{{SSB4|Yoshi}}||Spits the opponent upwards,unable to KO at realistic percentages.||5%
|[[Zelda]]||Tosses the opponent upward with magic.||{{n|16}}
|-
|-
|{{SSB4|Zelda}}||Telekinetically twirls opponent above her head, then releases them upward.||10%
|[[Zero Suit Samus]]||Launches the opponent with a backflip kick.||{{y|16}}
|-
|{{SSB4|Zero Suit Samus}}||Flips into the air and kicks the opponent. Can lead into aerial followups, but it has high [[ending lag]], so a down throw is the preferred way to combo into aerials. Otherwise, it is her most powerful throw in terms of knockback, being the only one that can reliably KO in Sudden Death.||2% then 8% (10% total)
|}
|}


==List of up throws in ''[[Super Smash Bros. Ultimate]]''==
==Notable up throws==
{|class="wikitable"
*[[Fox]], [[Falco]], [[Mii Gunner]] and [[Kazuya]]'s up throws are the only ones to release [[projectile]]s, in the form of lasers that can be [[reflect]]ed and [[absorb]]ed. Fox fires three lasers that cause no knockback, much like those of [[Blaster (Fox)|his neutral special]]; likewise, Falco in ''Melee'' and ''Brawl'' fires three lasers that cause weak knockback. In ''Smash 4'' and ''Ultimate'', Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in ''Smash 4'' and two in ''Ultimate''. Kazuya also fires a single laser and deals mostly diagonal knockback.
!Character
**{{SSBM|Fox}}'s up throw in ''Melee'' is also notable for its immense combo potential, leading into an [[up aerial]] even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
!Description
*[[Kirby]] and [[Meta Knight]]'s up throws, as well as [[Charizard]]'s from ''Smash 4'' onward, involve quickly dragging the opponent to the top [[blast line]] offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on [[platform]]s above them (except Kirby in ''Melee'') and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a [[Gooey Bomb]] stuck to them, or throwing [[Link]] holding a {{b|Bomb|Link}} that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
!Damage
**[[R.O.B.]] and [[King K. Rool]]'s up throws likewise cause both the thrower and victim to leave the ground, and can be used to land on platforms above them, but they only rise a set distance upward instead of all the way to the blast line.
|-
*Unlike other throws with hitboxes, [[Ryu]] and [[Ken]]'s up throws produce their hitbox ''after'' the opponent is released; therefore, while it can affect both the victim and nearby opponents, it can never hit the former under normal circumstances. This hitbox also deals considerably more damage and knockback than the throw itself on the grabbed opponent.
|{{SSBU|Bayonetta}} || ||3% (kick), 4.5% (throw)
*[[Mewtwo]]'s up throw is the strongest in the series, especially in ''Melee'', where it can KO characters of average [[falling speed]] under 100%. In ''Smash 4'' and ''Ultimate'', it can KO most characters under 150% without [[rage]].
|-
**[[Charizard]]'s up throw in ''Smash 4'' and ''Ultimate'' deals more knockback than Mewtwo's, KOing most characters under 140% from ground level, although due to its angle of 70°, [[DI]] has a much stronger effect on it, causing Mewtwo's to still be stronger overall. Nevertheless, it remains one of the strongest up throws in both games.
|{{SSBU|Bowser}} || ||
**In ''Brawl'', with the absence of Mewtwo, the strongest up throw is instead {{SSBB|Olimar}}'s with purple Pikmin, KOing under 130%.
|-
*{{SSBM|Jigglypuff}}'s up throw in ''Melee'' is used to perform the [[space animal slayer]], a deadly low percent KO setup on Fox and Falco. In later games, it no longer possesses any guaranteed followups, except the [[Leaping Rest]] [[custom move|custom]] [[down special]] in ''Smash 4'' if equipped.
|{{SSBU|Bowser Jr.}} || ||
*{{SSBM|Marth}} and {{SSBM|Roy}}'s up throws in ''Melee'' are useful for [[chain grab]]bing and starting combos on [[fast faller]]s at various percents, while they are also among the strongest up throws in the game, KOing characters of average falling speed under 180% and 160% respectively without DI. In later games, they can no longer be used for combos or chain grabs, but retain their utility as emergency KO moves at very high percents, a trait that also carries over to [[Lucina]] and [[Chrom]].
|-
*{{SSB4|Bowser}}'s up throw in ''Smash 4'' is a defining part of his playstyle, possessing very low ending lag compared to others (11 [[frame]]s) that allows it to combo into aerial attacks at nearly any percentage, most notably a [[neutral aerial]] at low to mid percentages to rack up large amounts of damage, and an up aerial at high percentages as a KO setup. In ''Ultimate'', its combo potential has been significantly reduced to the point it can only lead into a forward or up aerial at low percentages, but as a partial tradeoff, it deals much more damage by itself.
|{{SSBU|Captain Falcon}} || ||4%, then 5% (9% total)
**[[Diddy Kong]]'s up throw in ''Smash 4'' and ''Ultimate'' is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
|-
*{{SSB4|Sonic}}'s up throw in ''Smash 4'' can easily combo into any of his aerials from mid to high percentages if followed up with a [[Spring Jump]], which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In ''Ultimate'', however, its [[ending lag]] has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
|{{SSBU|Charizard}} || ||
*[[Kazuya]]’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches.
|-
|{{SSBU|Chrom}} || ||
|-
|{{SSBU|Cloud}}|| ||
|-
|{{SSBU|Corrin}}|| ||
|-
|{{SSBU|Daisy}}|| ||
|-
|{{SSBU|Dark Pit}} || ||
|-
|{{SSBU|Dark Samus}} || ||
|-
|{{SSBU|Diddy Kong}} || ||
|-
|{{SSBU|Donkey Kong}} || ||9%
|-
|{{SSBU|Dr. Mario}} || ||
|-
|{{SSBU|Duck Hunt}} || ||
|-
|{{SSBU|Falco}} || ||
|-
|{{SSBU|Fox}} || ||2%, then 3 shots of 2% (8% total)
|-
|{{SSBU|Ganondorf}} || ||
|-
|{{SSBU|Greninja}} || ||
|-
|{{SSBU|Ice Climbers}} || ||
|-
|{{SSBU|Ike}} || ||
|-
|{{SSBU|Incineroar}} || ||
|-
|{{SSBU|Inkling}} || ||
|-
|{{SSBU|Isabelle}} || ||
|-
|{{SSBU|Ivysaur}} || ||
|-
|{{SSBU|Jigglypuff}} || ||
|-
|{{SSBU|Ken}} || ||
|-
|{{SSBU|King Dedede}} || ||
|-
|{{SSBU|King K. Rool}} || ||
|-
|{{SSBU|Kirby}} || ||10%
|-
|{{SSBU|Link}} || ||2%
|-
|{{SSBU|Little Mac}} || ||
|-
|{{SSBU|Lucario}} || ||
|-
|{{SSBU|Lucas}} || ||
|-
|{{SSBU|Lucina}} || ||
|-
|{{SSBU|Luigi}} || ||8% (throw), 6% (collateral)
|-
|{{SSBU|Mario}} || ||7%
|-
|{{SSBU|Marth}} || ||
|-
|{{SSBU|Mega Man}} || ||
|-
|{{SSBU|Meta Knight}} || ||
|-
|{{SSBU|Mewtwo}} || ||
|-
|{{SSBU|Mii Brawler}} || ||
|-
|{{SSBU|Mii Gunner}} || ||
|-
|{{SSBU|Mii Swordfighter}} || ||
|-
|{{SSBU|Mr. Game & Watch}} || ||
|-
|{{SSBU|Ness}} || ||
|-
|{{SSBU|Olimar}} || ||
|-
|{{SSBU|Pac-Man}} || ||
|-
|{{SSBU|Palutena}} || ||
|-
|{{SSBU|Peach}} || ||2% (hit 1), 6% (throw)
|-
|{{SSBU|Pichu}} || ||
|-
|{{SSBU|Pikachu}} || ||
|-
|{{SSBU|Pit}} || ||
|-
|{{SSBU|Piranha Plant}} || ||
|-
|{{SSBU|Richter}} || ||6% (hit 1), 4% (hit 2)
|-
|{{SSBU|Ridley}} || ||
|-
|{{SSBU|R.O.B.}} || ||
|-
|{{SSBU|Robin}} || ||
|-
|{{SSBU|Rosalina & Luma}} || ||
|-
|{{SSBU|Roy}} || ||
|-
|{{SSBU|Ryu}} || ||
|-
|{{SSBU|Samus}} || ||
|-
|{{SSBU|Sheik}} || ||
|-
|{{SSBU|Shulk}} || ||
|-
|{{SSBU|Simon}} || ||
|-
|{{SSBU|Snake}} || ||
|-
|{{SSBU|Sonic}} || ||
|-
|{{SSBU|Squirtle}} || ||
|-
|{{SSBU|Toon Link}} || ||
|-
|{{SSBU|Villager}} || ||
|-
|{{SSBU|Wario}} || ||
|-
|{{SSBU|Wii Fit Trainer}} || ||
|-
|{{SSBU|Wolf}} || ||
|-
|{{SSBU|Yoshi}} || ||5%
|-
|{{SSBU|Young Link}} || ||
|-
|{{SSBU|Zelda}} || ||
|-
|{{SSBU|Zero Suit Samus}} || ||
|}
 
== Notable up throws ==
Characters with notable up throws include:
*[[Mewtwo]]: The strongest in ''Melee'' by far, also the strongest in ''Smash 4'', being the strongest overall in the whole Smash Bros. series, being one of Mewtwo's best finishing moves. In ''Melee'', it can be used to chaingrab or set up combos against fastfallers at low percentages.
*{{SSBM|Roy}}: The second strongest in ''Melee'', it can easily be used to chaingrab fastfallers.
*{{SSBM|Marth}}: The third strongest in ''Melee''. Just like Roy, it can be used to chaingrab fastfallers.
*{{SSBM|Fox}}: Fox's up throw in ''Melee'' can easily lead into his up air for a quick KO string at high percentages, especially against fastfallers.
*{{SSBM|Peach}}: Peach's up throw is a defining part of her [[metagame]] in ''Melee'', being able to chaingrab fastfallers to rack up a large amount of damage, as well as being able to chaingrab large amount of non-fastfallers at low percentages.
*{{SSBM|Jigglypuff}}: Similar to Mewtwo's, but with less knockback scaling and higher base knockback. It is notable for allowing the [[space animal slayer]]. This move exists in ''SSB'', but with less base knockback and higher knockback scaling, as well as being a forward throw instead.
*[[Mr. Game & Watch]]: The only up throw in ''Melee'' and ''Brawl'' to release the opponent at an angle.
*[[Kirby]] and [[Meta Knight]]: Very similar in appearance to a [[Warp Star]], except that the opponent is launched upwards and slammed down with the character, and the trajectory cannot be altered. As with a Warp Star, as Kirby/Meta Knight and the opponent come down from above the stage, it can be used to fall onto to a higher part of the stage (except in ''Melee'' where Kirby drops through soft platforms), KOing enemies quicker at stages like [[Smashville]]. In ''Brawl'', Kirby's up throw can be used as a [[Kirbycide]] from the left edge of the lowermost [[platform]] of [[Temple]] when facing right, from the right edge of the bottom platform of [[Skyworld]], and from the leftmost part of {{SSBM|Final Destination}} in ''Melee''. In ''SSB'', this move also existed, with almost the same properties as in ''Brawl'', but as a forward throw.
*{{SSBB|Olimar}}: The most powerful in ''Brawl'' with the purple Pikmin.
*[[Sonic]] and Meta Knight: Out of the up throws in ''Brawl'', they deliver the highest damage output (not including characters under the effects of Final Smashes; Wario-Man and Giga Bowser), dealing 12% damage. Their up throws have been nerfed in ''Smash 4'' as they deliver less damage.
**With the removal of [[hitstun canceling]] in ''Smash 4'', {{SSB4|Sonic}}'s up throw has become notable in that, starting at mid percentages, it can be comboed into any aerial (except down air) against any character if the throw is followed up with a [[Spring Jump]], which can also KO them if done on an elevated platform. At low percentages, it can also be comboed into an up air from a grounded jump against most characters.
*{{SSB4|Charizard}}: Charizard's up throw in ''Smash 4'' has a similar animation to those of Kirby and Meta Knight, and can as well land on platforms above the location where the throw was started. As of 1.0.8 patch, it has been largely buffed to the point it is the second strongest up throw in ''Smash 4''.
*{{SSB4|Lucario}}: The most damaging throw in ''Smash 4'' when Lucario is at full power, dealing 18% damage.
*{{SSB4|Shulk}}: A Jump Art-boosted up throw to up aerial is an effective KO combo only escapable via an air dodge (or in a few cases such as {{SSB4|Toon Link}}, with a jump). This combo is known as the Monado Purge. Due to Shulk's ability to buffer-deactivate [[Monado Arts]], this combo is effective at a wide range of percentages.


==Gallery of up throws in ''Brawl''==
==Gallery of up throws in ''Brawl''==
<gallery>
<gallery>
File:Bowser up throw Brawl.jpg|Bowser
Bowser up throw Brawl.jpg|Bowser
File:Captain Falcon up throw Brawl.jpg|Captain Falcon
Captain Falcon up throw Brawl.jpg|Captain Falcon
File:Charizard up throw Brawl.jpg|Charizard
Charizard up throw Brawl.jpg|Charizard
File:Diddy Kong up throw Brawl.jpg|Diddy Kong
Diddy Kong up throw Brawl.jpg|Diddy Kong
File:Donkey Kong up throw Brawl.jpg|Donkey Kong
Donkey Kong up throw Brawl.jpg|Donkey Kong
File:Falco up throw Brawl.jpg|Falco
Falco up throw Brawl.jpg|Falco
File:Fox up throw Brawl.jpg|Fox
Fox up throw Brawl.jpg|Fox
File:Ganondorf up throw Brawl.jpg|Ganondorf
Ganondorf up throw Brawl.jpg|Ganondorf
File:Giga Bowser up throw Brawl.jpg|Giga Bowser
Giga Bowser up throw Brawl.jpg|Giga Bowser
File:Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo)
Ice Climbers up throw Brawl.jpg|Ice Climbers (Popo)
File:Ike up throw Brawl.jpg|Ike
Ike up throw Brawl.jpg|Ike
File:Ivysaur up throw Brawl.jpg|Ivysaur
Ivysaur up throw Brawl.jpg|Ivysaur
File:Jigglypuff up throw Brawl.jpg|Jigglypuff
Jigglypuff up throw Brawl.jpg|Jigglypuff
File:King Dedede up throw Brawl.jpg|King Dedede
King Dedede up throw Brawl.jpg|King Dedede
File:Kirby up throw Brawl part 1.jpg|Kirby, part 1
Kirby up throw Brawl part 1.jpg|Kirby, part 1
File:Kirby up throw Brawl part 2.jpg|Kirby, part 2
Kirby up throw Brawl part 2.jpg|Kirby, part 2
File:Link up throw Brawl.jpg|Link
Link up throw Brawl.jpg|Link
File:Lucario up throw Brawl.jpg|Lucario
Lucario up throw Brawl.jpg|Lucario
File:Lucas up throw Brawl.jpg|Lucas
Lucas up throw Brawl.jpg|Lucas
File:Luigi up throw Brawl.jpg|Luigi
Luigi up throw Brawl.jpg|Luigi
File:Mario up throw Brawl.jpg|Mario
Mario up throw Brawl.jpg|Mario
File:Marth up throw Brawl.jpg|Marth
Marth up throw Brawl.jpg|Marth
File:Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1
Meta Knight up throw Brawl part 1.jpg|Meta Knight, part 1
File:Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2
Meta Knight up throw Brawl part 2.jpg|Meta Knight, part 2
File:Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch
Mr. Game & Watch up throw Brawl.jpg|Mr. Game & Watch
File:Ness up throw Brawl.jpg|Ness
Ness up throw Brawl.jpg|Ness
File:Olimar up throw Brawl part 1.jpg|Olimar, part 1
Olimar up throw Brawl part 1.jpg|Olimar, part 1
File:Olimar up throw Brawl part 2.jpg|Olimar, part 2
Olimar up throw Brawl part 2.jpg|Olimar, part 2
File:Peach up throw Brawl.jpg|Peach
Peach up throw Brawl.jpg|Peach
File:Pikachu up throw Brawl.jpg|Pikachu
Pikachu up throw Brawl.jpg|Pikachu
File:Pit up throw Brawl.jpg|Pit
Pit up throw Brawl.jpg|Pit
File:R.O.B. up throw Brawl.jpg|R.O.B.
R.O.B. up throw Brawl.jpg|R.O.B.
File:Samus up throw Brawl.jpg|Samus
Samus up throw Brawl.jpg|Samus
File:Sheik up throw Brawl.png|Sheik
Sheik up throw Brawl.png|Sheik
File:Snake up throw Brawl.jpg|Snake
Snake up throw Brawl.jpg|Snake
File:Sonic up throw Brawl.jpg|Sonic
Sonic up throw Brawl.jpg|Sonic
File:Squirtle up throw Brawl.jpg|Squirtle
Squirtle up throw Brawl.jpg|Squirtle
File:Toon Link up throw Brawl.jpg|Toon Link
Toon Link up throw Brawl.jpg|Toon Link
File:Wario up throw Brawl.jpg|Wario
Wario up throw Brawl.jpg|Wario
File:Wario-Man up throw Brawl.jpg|Wario-Man
Wario-Man up throw Brawl.jpg|Wario-Man
File:Wolf up throw Brawl.jpg|Wolf
Wolf up throw Brawl.jpg|Wolf
File:Yoshi up throw Brawl.jpg|Yoshi
Yoshi up throw Brawl.jpg|Yoshi
File:Zelda up throw Brawl.jpg|Zelda
Zelda up throw Brawl.jpg|Zelda
File:Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus
Zero Suit Samus up throw Brawl.jpg|Zero Suit Samus
</gallery>
</gallery>


{{Attacks}}
{{Attacks}}
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Lanzamiento hacia arriba]]

Latest revision as of 03:41, September 11, 2024

R.O.B. using his up throw against Sonic in Ultimate.

An up throw (上投げ, Up/above/upper throw; commonly abbreviated as u-throw or Uthrow, and referred to as ThrowHi internally) is a throw performed by tilting the control stick up after grabbing an opponent. They were introduced in Super Smash Bros. Melee; in the original Super Smash Bros., there were only forward throws and back throws. In the transition to Melee, Kirby and Jigglypuff's previous forward throws became their up throws, and they instead received new forward throws.

Ness using his up throw against Zelda in Melee.

Due to their predominantly vertical knockback and generally moderate ending lag, up throws tend to be useful for starting combos and chain grabs, especially in Melee. Some also deal high enough knockback to KO opponents reliably, with a notable example being Mewtwo's up throw. From Super Smash Bros. Brawl onward, the changes to vertical knockback and the addition of hitstun canceling have indirectly reduced their effectiveness; for a handful of characters, their up throw is their least useful throw, as it can neither start combos as effectively as their down throw (with some of them lacking any guaranteed followups), nor KO as reliably as their forward or back throw. However, some characters' up throws remain an important part of their kit, such as R.O.B.'s, Bowser's in Smash 4, and Diddy Kong's in Smash 4 and Ultimate.

List of up throws[edit]

Up throws with hitboxes consist of two or more hits on the grabbed opponent (the hitbox, then the throw), and can affect other opponents near the thrower. Additionally, some up throws may possess a collateral hitbox, which affects nearby opponents but not the victim of the throw.

Character Description Hitbox
Banjo & Kazooie Banjo throws the opponent to Kazooie, who stabs the opponent upwards with her beak. Yes
Bayonetta Launches the opponent with a crescent kick. Yes
Bowser Grinds the opponent above himself with the spikes on his shell. Yes
Bowser Jr. Heaves the opponent upward with the Koopa Clown Car's claw. No
Byleth Launches the opponent upwards with the Sword of the Creator. Yes
Captain Falcon Uppercuts the opponent. Yes
Charizard Super Smash Bros. Brawl Headbutts the opponent above itself.
Super Smash Bros. 4Super Smash Bros. Ultimate Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground.
Yes
Chrom Heaves the opponent upward with one arm. No
Cloud Performs a 540 kick, hitting the opponent twice above himself before launching them. Yes
Corrin Turns into dragon form and raises on his hind legs to headbutt the opponent upward. Yes
Daisy Performs a jump set, a volleyball technique. Yes
Dark Pit Performs a handstand and kicks the opponent upward with both legs. Yes
Dark Samus Blasts the opponent above herself with electricity from her Arm Cannon. Yes
Diddy Kong Performs a handstand and kicks the opponent upward with one leg. Yes
Donkey Kong Heaves the opponent upward with one arm. No
Dr. Mario Heaves the opponent upward with both arms. No
Duck Hunt The dog kicks the opponent upward with its hind legs. No
Falco Super Smash Bros. MeleeSuper Smash Bros. Brawl Tosses the opponent upward and fires three rapid shots from his Blaster.
Super Smash Bros. 4Super Smash Bros. Ultimate Tosses the opponent upward and fires one shot from his Blaster.
Yes
Fox Tosses the opponent upward and fires three rapid shots from his Blaster. Yes
Ganondorf Super Smash Bros. Melee Uppercuts the opponent.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Lifts the opponent above himself and strikes them with his free palm.
Yes
Greninja Heaves the opponent upward with one arm. No
Hero Heaves the opponent upward with both arms. No
Ice Climbers Bashes the opponent above themselves with the tip of the hammer. Yes
Ike Plunges Ragnell on the ground and launches the opponent with a double axe handle swing. Yes
Incineroar Performs an Argentine backbreaker rack. No
Inkling Turns into squid form and headbutts the opponent upward. Yes
Isabelle Tosses the opponent upward with her net. No
Ivysaur Bounces the opponent upward with the bud on its back. Super Smash Bros. Brawl No
Super Smash Bros. Ultimate Yes
Jigglypuff Spins once and tosses the opponent upward with one arm. In SSB, this was its forward throw. No
Joker Tosses the opponent upward with a flourish of his arm. No
Kazuya Tosses the opponent up with his right hand, turns into Devil Kazuya, then fires a beam at the opponent. The beam behaves identically to the one in Devil Blaster. Yes (collateral)
Ken Kicks the opponent upward, then performs an axe kick with the raised leg. Yes
King Dedede Performs a jump set, a volleyball technique. Yes
King K. Rool Leaps high with the opponent, then falls back down and performs an Argentine backbreaker rack upon landing. No
Kirby Leaps with the opponent to the top of the stage offscreen, then falls back down and slams them onto the ground, creating an explosion. In SSB, this was his forward throw. Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes (collateral)
Link Puts the opponent above himself and launches them with a crescent slash. Yes
Little Mac Uppercuts the opponent. Yes
Lucario Performs the pao choui, an uppercut-styled punch in Shaolin Kung Fu. Yes
Lucas Twirls the opponent above himself with PSI, then tosses them upward. No
Lucina Heaves the opponent upward with one arm. No
Luigi Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Heaves the opponent upward with both arms.
Super Smash Bros. Ultimate Swings the opponent upward with the Poltergust G-00.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes (collateral)
Mario Heaves the opponent upward with both arms. No
Marth Heaves the opponent upward with one arm. No
Mega Man Heaves the opponent upward with the Super Arm. No
Meta Knight Flies with the opponent to the top of the stage offscreen, then dives back down and slams them onto the ground. Super Smash Bros. Brawl No
Super Smash Bros. 4Super Smash Bros. Ultimate Yes (collateral)
Mewtwo Twirls the opponent around itself and up to the top of its head with its powers, then tosses them upward. No
Mii Brawler Launches the opponent with a palm strike. No
Mii Gunner Super Smash Bros. 4 Tosses the opponent upward and fires one shot from the arm cannon.
Super Smash Bros. Ultimate Tosses the opponent upward and fires two shots from the arm cannon.
Yes
Mii Swordfighter Puts the opponent above themselves and launches them with a crescent slash. Yes
Min Min Kicks the opponent upward. Yes
Mr. Game & Watch Juggles the opponent as a ball from front to back, then tosses them upward. No
Mythra Telekinetically throws the opponent above herself. No
Ness Points his index finger upward and twirls the opponent above himself with PSI, then tosses them upward. Yes
Olimar Super Smash Bros. BrawlSuper Smash Bros. 4 The Pikmin grabbing the opponent leaps a set distance upward with them, then falls back down and slams them onto the ground.
Super Smash Bros. Ultimate The Pikmin grabbing the opponent headbutt them above Olimar.
Super Smash Bros. BrawlSuper Smash Bros. 4 No
Super Smash Bros. Ultimate Yes
Pac-Man Heaves the opponent upward with one arm. No
Palutena Telekinetically tosses the opponent upward. No
Peach Performs a jump set, a volleyball technique. Yes
Pichu Headbutts the opponent upward. Yes
Pikachu Headbutts the opponent upward. Yes
Piranha Plant Launches the opponent with a rising bite. Yes (collateral)
Pit Performs a handstand and kicks the opponent upward with both legs. Yes
Pyra Telekinetically throws the opponent above herself. No
R.O.B. Rises a set distance upward with the opponent, then falls back down and slams them onto the ground. No
Richter Puts the opponent above himself and whips them with the Vampire Killer. Yes
Ridley Puts the opponent above himself and stabs them with his tail. Yes
Robin Tosses the opponent upward using magic. No
Rosalina & Luma Telekinetically tosses the opponent upward. No
Roy Heaves the opponent upward with one arm. No
Ryu Kicks the opponent upward, then performs an axe kick with the raised leg. Yes
Samus Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Twirls the opponent above herself with the Grapple Beam, hitting them multiple times, then tosses them upward.
Super Smash Bros. Ultimate Blasts the opponent above herself with fire from her Arm Cannon.
Yes
Sephiroth Slashes the opponent upwards with the Masamune. Yes
Sheik Performs a handstand and kicks the opponent upward with both legs. Yes
Shulk Puts the opponent above himself and stabs them with the Monado. Yes
Simon Puts the opponent above himself and whips them with the Vampire Killer. Yes
Snake Performs a suplex. Super Smash Bros. Brawl No
Super Smash Bros. Ultimate Yes
Sonic Puts the opponent above himself and stabs them with his back quills. Yes
Sora Tosses the opponent upward with his left hand. No
Squirtle Super Smash Bros. Brawl Retreats into its shell and tackles the opponent upward.
Super Smash Bros. Ultimate Headbutts the opponent upward.
Yes
Steve Places piston on the ground to launch the opponent upward. Yes
Terry Uppercuts the opponent. No
Toon Link Puts the opponent above himself and launches them with a crescent slash. Yes
Villager Tosses the opponent upward with his net. No
Wario Jumps and punches the opponent upward with both fists. Yes
Wii Fit Trainer Performs a jump set, a volleyball technique. No
Wolf Super Smash Bros. Brawl Jumps and slashes the opponent upward from a horizontal somersault.
Super Smash Bros. Ultimate Slashes the opponent upward.
Yes
Yoshi Spits the opponent upward. No
Young Link Puts the opponent above himself and launches them with a crescent slash. Yes
Zelda Tosses the opponent upward with magic. No
Zero Suit Samus Launches the opponent with a backflip kick. Yes

Notable up throws[edit]

  • Fox, Falco, Mii Gunner and Kazuya's up throws are the only ones to release projectiles, in the form of lasers that can be reflected and absorbed. Fox fires three lasers that cause no knockback, much like those of his neutral special; likewise, Falco in Melee and Brawl fires three lasers that cause weak knockback. In Smash 4 and Ultimate, Falco instead fires a single laser that deals much more knockback, and can be used to combo into aerial attacks at various percentages. Mii Gunner's up throw behaves similarly to Falco's, firing one laser in Smash 4 and two in Ultimate. Kazuya also fires a single laser and deals mostly diagonal knockback.
    • Fox's up throw in Melee is also notable for its immense combo potential, leading into an up aerial even at high percentages, which is prominently used as a KO setup. In latter games, however, it has completely lost this potential due to receiving more ending lag, as well as the changes to vertical knockback.
  • Kirby and Meta Knight's up throws, as well as Charizard's from Smash 4 onward, involve quickly dragging the opponent to the top blast line offscreen, then crashing down towards the spot where the throw was initiated. This behavior results in particular side effects: the user can land on platforms above them (except Kirby in Melee) and execute the throw at a higher position, allowing them to KO the opponent earlier; additionally, if they take damage from another source while they are at the top blast line (such as from a Gooey Bomb stuck to them, or throwing Link holding a Bomb that automatically detonates), both characters can get KO'd off the top blast line mid-throw.
    • R.O.B. and King K. Rool's up throws likewise cause both the thrower and victim to leave the ground, and can be used to land on platforms above them, but they only rise a set distance upward instead of all the way to the blast line.
  • Unlike other throws with hitboxes, Ryu and Ken's up throws produce their hitbox after the opponent is released; therefore, while it can affect both the victim and nearby opponents, it can never hit the former under normal circumstances. This hitbox also deals considerably more damage and knockback than the throw itself on the grabbed opponent.
  • Mewtwo's up throw is the strongest in the series, especially in Melee, where it can KO characters of average falling speed under 100%. In Smash 4 and Ultimate, it can KO most characters under 150% without rage.
    • Charizard's up throw in Smash 4 and Ultimate deals more knockback than Mewtwo's, KOing most characters under 140% from ground level, although due to its angle of 70°, DI has a much stronger effect on it, causing Mewtwo's to still be stronger overall. Nevertheless, it remains one of the strongest up throws in both games.
    • In Brawl, with the absence of Mewtwo, the strongest up throw is instead Olimar's with purple Pikmin, KOing under 130%.
  • Jigglypuff's up throw in Melee is used to perform the space animal slayer, a deadly low percent KO setup on Fox and Falco. In later games, it no longer possesses any guaranteed followups, except the Leaping Rest custom down special in Smash 4 if equipped.
  • Marth and Roy's up throws in Melee are useful for chain grabbing and starting combos on fast fallers at various percents, while they are also among the strongest up throws in the game, KOing characters of average falling speed under 180% and 160% respectively without DI. In later games, they can no longer be used for combos or chain grabs, but retain their utility as emergency KO moves at very high percents, a trait that also carries over to Lucina and Chrom.
  • Bowser's up throw in Smash 4 is a defining part of his playstyle, possessing very low ending lag compared to others (11 frames) that allows it to combo into aerial attacks at nearly any percentage, most notably a neutral aerial at low to mid percentages to rack up large amounts of damage, and an up aerial at high percentages as a KO setup. In Ultimate, its combo potential has been significantly reduced to the point it can only lead into a forward or up aerial at low percentages, but as a partial tradeoff, it deals much more damage by itself.
    • Diddy Kong's up throw in Smash 4 and Ultimate is similar, possessing deceptively low ending lag (9 frames) that gives it immense combo potential, although it deals less damage and only has KO setups if initiated on a high enough platform.
  • Sonic's up throw in Smash 4 can easily combo into any of his aerials from mid to high percentages if followed up with a Spring Jump, which can also be used as a KO setup if initiated on a high platform. Aside from this, it can combo into an up aerial at low percentages. In Ultimate, however, its ending lag has been increased, which in combination with the faster knockback physics drastically worsens its Spring Jump-based followups.
  • Kazuya’s up throw is his only throw that does not have the camera briefly shift to a unique angle in 1v1 matches.

Gallery of up throws in Brawl[edit]