Super Smash Bros. 4
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Dragon Ascent: Difference between revisions

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(Added Names in other languages section. All names taken from Smash Ultimate. Have not provided translations since my skills are not perfect, would appreciate some help with that.)
(Undid edit by Gligar2007: Because this move has no connection with the one from Pokemon and them sharing a name is more of a coincidence than anything. That trivia on "Limit Charge / Finishing Touch" honestly shouldn't have been on the page in the first place for the same reason.)
Tag: Undo
 
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{{ArticleIcons|ssb4=y|ssbu=y}}
{{ArticleIcons|ssb4=y|ssbu=y}}
{{image|Origin pic}}
{{Infobox Special Move
{{Infobox Special Move
|name= Dragon Ascent
|name= Dragon Ascent
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|user=[[Corrin]]
|user=[[Corrin]]
}}
}}
'''Dragon Ascent''' ({{ja|翔竜翼|Shōryūyoku}}, ''Soaring Dragon Wings''), known as '''Draconic Ascent''' in NTSC versions of ''Super Smash Bros. 4'', is [[Corrin]]'s [[up special move]].
'''Dragon Ascent''' ({{ja|翔竜翼|Shōryūyoku}}, ''Soaring Dragon Wings''), known as '''Draconic Ascent''' in NTSC versions of ''Super Smash Bros. 4'', is [[Corrin]]'s [[up special move]].


==Description==
==Description==
Corrin activates Dragon Fang and sprouts wings from their back right before ascending into the air, accompanied with splashes of water, before spreading their wings at the end of the flight. While taking off or during ascension, any opponents caught in Corrin’s wings will be damaged and dragged along. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.
Corrin activates Dragon Fang and sprouts wings from his back right before ascending into the air, accompanied with splashes of water, before spreading his wings at the end of the flight. While taking off or during ascension, any opponents caught in Corrin’s wings will be damaged and dragged along. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.


Before take-off, the angle of the ascent can be altered.
Before take-off, the angle of the ascent can be altered.
*By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible.
*By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible.
*If the player inputs in the opposite direction that Corrin is facing, the distance traveled will be higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
*If the player inputs in the opposite direction that Corrin is facing, the distance traveled will be higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
*If the player inputs for Corrin to move forward, they will instead lose minor vertical height and gain better horizontal distance/speed.
*If the player inputs for Corrin to move forward, he will instead lose minor vertical height and gain better horizontal distance/speed.


Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits.
Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits.
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==Origin==
==Origin==
In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes have access to the skill {{s|fireemblemwiki|Dragon Fang}}, which allows the user to transform parts of their body (if not currently wielding a {{s|fireemblemwiki|Dragonstone}}) to attack. This move appears to be inspired by the overworld animation of the {{s|fireemblemwiki|Dragon}}'s movement (alternatively the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} class lines' dragonstone animations) in which the user is shown using their wings for transportation.
In ''{{iw|fireemblemwiki|Fire Emblem Fates}}'', the {{s|fireemblemwiki|Nohr Prince}} and {{s|fireemblemwiki|Nohr Princess}} classes have access to the skill {{s|fireemblemwiki|Dragon Fang}}, which allows the user to transform parts of their body (if not currently wielding a {{s|fireemblemwiki|Dragonstone}}) to attack. The skill itself adds half of one's Attack to the overall damage. Dragon Fang is also present as a special skill in ''{{iw|fireemblemwiki|Fire Emblem Heroes}}'' and is often featured on Corrin's many variations in the title, though it is not exclusive and can be inherited to other units.
 
Dragon Ascent itself appears to be inspired by the overworld animation of the {{s|fireemblemwiki|Dragon}}'s movement (alternatively the animations present with the Nohr Prince and Nohr Princess class lines) in which the user is shown using their wings for transportation.


Corrin would later be able to fly in bipedal form in ''Fire Emblem Warriors''.
Corrin would later be able to fly in bipedal form in ''{{iw|fireemblemwiki|Fire Emblem Warriors}}''.


==Gallery==
==Gallery==
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|ja={{ja|翔竜翼|Shōryūyoku}}
|ja={{ja|翔竜翼|Shōryūyoku}}
|en=Dragon Ascent
|en=Dragon Ascent
|fr_ca=Ascension du dragon
|fr=Ascension du dragon
|es_la=Ascenso dragón
|es=Ascenso dragón
|de=Drachenflug
|de=Drachenflug
|it=Slancio del drago
|it=Slancio del drago
|nl=Drakenvlucht
|nl=Drakenvlucht
|ru={{rollover|Взлет дракона|Vzlet drakona|?}}
|ru={{rollover|Взлет дракона|Vzlet drakona|?}}
|ko={{rollover|상룡익|Sangnyong-ig|?}}
|ko={{rollover|상룡익|Sangnyong-ik|?}}
|zh_cn={{rollover|翔龙翼|Xiáng Lóng Yì|?}}
|zh_tw={{rollover|翔龍翼|Xiáng Lóng Yì|?}}
}}
}}



Latest revision as of 19:47, September 8, 2024

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Dragon Ascent
Corrin Up B SSBU.gif
Corrin using Dragon Ascent in Super Smash Bros. Ultimate.
User Corrin
Universe Fire Emblem

Dragon Ascent (翔竜翼, Soaring Dragon Wings), known as Draconic Ascent in NTSC versions of Super Smash Bros. 4, is Corrin's up special move.

Description[edit]

Corrin activates Dragon Fang and sprouts wings from his back right before ascending into the air, accompanied with splashes of water, before spreading his wings at the end of the flight. While taking off or during ascension, any opponents caught in Corrin’s wings will be damaged and dragged along. Being in contact with an opponent at takeoff deals 4% damage, and the actual ascent can deal as much as 9% over multiple hitboxes (13% total). The move can potentially KO as high as 155%. The water created by the move's takeoff can push opponents if they're too far away to hit.

Before take-off, the angle of the ascent can be altered.

  • By default, Corrin will ascend moderately high (just over the height of a ground jump) upward and slightly forward. This angle has four stages, signaled by four different shots of water. The angle of each stage after the first can be altered by holding left or right, though the difference this makes while recovering is negligible.
  • If the player inputs in the opposite direction that Corrin is facing, the distance traveled will be higher than usual (almost as high as a ground+double jump) and straight upward. Attempting to input the opposite direction immediately will result in the ascent being reversed instead.
  • If the player inputs for Corrin to move forward, he will instead lose minor vertical height and gain better horizontal distance/speed.

Corrin has complete invincibility for a split second during the move's startup. With good timing, this can protect against edge-guarding and counter almost anything, including grabs. However, there are times via the aforementioned push effect, it's possible for the final hit to miss, especially if either guided improperly or if the victim uses Smash DI out of the other hits.

Instructional quote[edit]

Super Smash Bros. Ultimate Move List Corrin (SSBU) Flies into the air, dealing damage while climbing. The direction can be controlled somewhat.

Customization[edit]

Special Move customization was added in Super Smash Bros. 4. These are the variations:

1. Draconic Ascent
Draconic Ascent
"Fly into the air and deal damage as you climb. The flight direction can be controlled somewhat."
  1. Draconic Ascent: Default.

Like the other DLC characters, Corrin lacks custom move variations.

Origin[edit]

In Fire Emblem Fates, the Nohr Prince and Nohr Princess classes have access to the skill Dragon Fang, which allows the user to transform parts of their body (if not currently wielding a Dragonstone) to attack. The skill itself adds half of one's Attack to the overall damage. Dragon Fang is also present as a special skill in Fire Emblem Heroes and is often featured on Corrin's many variations in the title, though it is not exclusive and can be inherited to other units.

Dragon Ascent itself appears to be inspired by the overworld animation of the Dragon's movement (alternatively the animations present with the Nohr Prince and Nohr Princess class lines) in which the user is shown using their wings for transportation.

Corrin would later be able to fly in bipedal form in Fire Emblem Warriors.

Gallery[edit]

Names in other languages[edit]

Language Name
Japan Japanese 翔竜翼
UK English Dragon Ascent
France French Ascension du dragon
Germany German Drachenflug
Spain Spanish Ascenso dragón
Italy Italian Slancio del drago
China Chinese (Simplified) 翔龙翼
Taiwan Chinese (Traditional) 翔龍翼
South Korea Korean 상룡익
Netherlands Dutch Drakenvlucht
Russia Russian Взлет дракона

Trivia[edit]

  • Dragon Ascent's directional inputs follow the same pattern and results as Yoshi's Egg Throw and Mii Gunner's Lunar Launch.
  • Despite being called "Dragon Ascent" (the PAL release name for the move) in the American English version of the Super Smash Bros. - Final Video Presentation on December 15th, 2015, it was renamed to "Draconic Ascent" upon Corrin's release. Interestingly, the in-game tips in Smash 4 still refer to the move as "Dragon Ascent". It was later renamed to "Dragon Ascent" in Ultimate.