367
edits
SmashBroNo.1 (talk | contribs) m (→Moveset) Tag: Mobile edit |
Tag: Mobile edit |
||
Line 44: | Line 44: | ||
Fox has also received notable nerfs, however. Although [[Blaster|Blaster's]] projectile travels faster and can fire rapidly, it deals less damage overall and no longer causes hitstun, making it slightly less effective for [[camping]]. This also means that Blaster can no longer be used to [[gimp]] opponents or lead into followups. Fox also suffered a big decrease in his air speed, limiting his recovery. Despite some of his moves becoming more powerful, some of his toolkit has become noticeably weaker: while his up smash is still a deadly finisher, its lower KOing power means that he will need to rack up more damage in order to close out stocks faster. Lastly, Fox's weight was tremendously decreased, hindering his horizontal endurance. While his higher falling speed and gravity make up for his vertical endurance, they make him even more susceptible to combos, and the inclusion of up and down throws have made him very susceptible to [[chain grab]]s. | Fox has also received notable nerfs, however. Although [[Blaster|Blaster's]] projectile travels faster and can fire rapidly, it deals less damage overall and no longer causes hitstun, making it slightly less effective for [[camping]]. This also means that Blaster can no longer be used to [[gimp]] opponents or lead into followups. Fox also suffered a big decrease in his air speed, limiting his recovery. Despite some of his moves becoming more powerful, some of his toolkit has become noticeably weaker: while his up smash is still a deadly finisher, its lower KOing power means that he will need to rack up more damage in order to close out stocks faster. Lastly, Fox's weight was tremendously decreased, hindering his horizontal endurance. While his higher falling speed and gravity make up for his vertical endurance, they make him even more susceptible to combos, and the inclusion of up and down throws have made him very susceptible to [[chain grab]]s. | ||
Overall, Fox's strengths largely outweigh his flaws, and the changes to ''Melee''{{'}}s mechanics greatly benefit him overall. As a result, he is considered to be one of the few characters that were truly buffed, alongside {{SSBM|Samus}} and {{SSBM|Jigglypuff}} and many believe that he is the greatest character in the game at his maximum potential. He has seen the best representation in [[tournament]]s with excellent results. | Overall, Fox's strengths largely outweigh his flaws, and the changes to ''Melee''{{'}}s mechanics greatly benefit him overall. As a result, he is considered to be one of the few characters that were truly buffed, alongside {{SSBM|Samus}} and {{SSBM|Jigglypuff}} and many believe that he is the greatest character in the game at his maximum potential. He has seen some of the best representation in [[tournament]]s with excellent results. | ||
===Aesthetics=== | ===Aesthetics=== | ||
Line 59: | Line 59: | ||
*{{buff|Fox's [[traction]] is higher (0.0667 (2) → 0.08), making it easier for him to punish [[out of shield]].}} | *{{buff|Fox's [[traction]] is higher (0.0667 (2) → 0.08), making it easier for him to punish [[out of shield]].}} | ||
*{{nerf|Fox's [[air speed]] is much slower (1.2 (36) → 0.83), going from 3rd fastest out of 12 characters to the 7th slowest out of 26.}} | *{{nerf|Fox's [[air speed]] is much slower (1.2 (36) → 0.83), going from 3rd fastest out of 12 characters to the 7th slowest out of 26.}} | ||
**{{buff|However, his aerial approach is much greater due to the fact that | **{{buff|However, his aerial approach is much greater due to the fact that dashing now transfers momentum to his air speed, combined with Fox's lower short hop, as well as with him gaining the ability to fast fall while performing an aerial.}} | ||
*{{buff|Fox's [[air acceleration]] has been unchanged (0.08 (2.4) → 0.08). Compared with the returning veterans, however, his air acceleration is significantly higher, going from the 4th lowest out of 12 characters to the 2nd highest out of 26.}} | *{{buff|Fox's [[air acceleration]] has been unchanged (0.08 (2.4) → 0.08). Compared with the returning veterans, however, his air acceleration is significantly higher, going from the 4th lowest out of 12 characters to the 2nd highest out of 26.}} | ||
*{{nerf|Fox [[jump]]s drastically lower (42.5 (1275) → 31.28), hindering his vertical recovery and ability to chase opponents above him.}} | *{{nerf|Fox [[jump]]s drastically lower (42.5 (1275) → 31.28), hindering his vertical recovery and ability to chase opponents above him.}} |
edits