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Ganondorf (SSBU)/Down throw: Difference between revisions
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m (Removed protection from "Ganondorf (SSBU)/Down throw": Bot: Unprotecting a list of files) |
JUSTplayIN (talk | contribs) m (→Overview: grammar) Tag: Mobile edit |
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==Overview== | ==Overview== | ||
Ganondorf slams the opponent into the ground. | Ganondorf slams the opponent into the ground. Though it deals the least damage out of Ganondorf's throws, it is a decent combo starter that can among other things lead into dash attack, neutral aerial, up aerial, or back aerial, depending on the opponent's percentage, weight, fall speed, gravity or hurtbox size/shape. If the opponent DIs away, the move's combo potential is weakened, especially at higher percentages. | ||
==Throw Data== | ==Throw Data== | ||
{{UltimateThrowTableHeader}} | {{UltimateThrowTableHeader}} | ||
Line 21: | Line 22: | ||
|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 02:58, September 6, 2024
Ganondorf down throw hurtbox visualization | ||||
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Overview[edit]
Ganondorf slams the opponent into the ground. Though it deals the least damage out of Ganondorf's throws, it is a decent combo starter that can among other things lead into dash attack, neutral aerial, up aerial, or back aerial, depending on the opponent's percentage, weight, fall speed, gravity or hurtbox size/shape. If the opponent DIs away, the move's combo potential is weakened, especially at higher percentages.
Throw Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound |
---|---|---|---|---|---|---|---|---|---|---|---|
Throw | 0 | 7.0% | ![]() |
Forward | 70 | 50 | 0 | 0.0× | ![]() |
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Break | 0 | 3.0% | ![]() |
Forward | 60 | 100 | 0 | 0.0× | ![]() |
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Timing[edit]
Invincibility | 1-23 |
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Throw Release | 23 |
Interruptible | 40 |
Animation length | 64 |
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![]() Lag time |
![]() Hitbox |
![]() Vulnerable |
![]() Invincible |
![]() ![]() Throw point |
![]() Interruptible |
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