Ganondorf (SSBU)/Forward throw: Difference between revisions
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==Overview== | ==Overview== | ||
Ganondorf uppercuts the opponent away. It is one of the highest damaging forward throws in the game. While it is useful to send | Ganondorf uppercuts the opponent away. It is one of the highest damaging forward throws in the game. While it is useful to send opponents offstage to set up an edgeguard, it is also one of Ganondorf's two main [[KO]] throws at the ledge, along with back throw. | ||
<!-- Kill%s were done in Ruben's Calculator, which while very accurate does not consider model hurtboxes. As such, give them a 5% margin of error. --> | <!-- Kill%s were done in Ruben's Calculator, which while very accurate does not consider model hurtboxes. As such, give them a 5% margin of error. --> | ||
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|fkv=0 | |fkv=0 | ||
|ff=0.0 | |ff=0.0 | ||
|effect=Normal | |||
|sfx=None | |||
|slvl=S | |||
}} | |||
{{UltimateThrowTableRow | |||
|kind=1 | |||
|id=0 | |||
|type=Throwing | |||
|damage=3.0% | |||
|angle=361 | |||
|bk=60 | |||
|ks=100 | |||
|fkv=0 | |||
|effect=Normal | |effect=Normal | ||
|sfx=None | |sfx=None |
Latest revision as of 01:30, September 5, 2024
Ganondorf forward throw hurtbox and hitbox visualization | ||||
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Overview[edit]
Ganondorf uppercuts the opponent away. It is one of the highest damaging forward throws in the game. While it is useful to send opponents offstage to set up an edgeguard, it is also one of Ganondorf's two main KO throws at the ledge, along with back throw.
Ganondorf Forward Throw KO%s on Final Destination VS Mario w/Optimal DI | ||
---|---|---|
Circumstance | Kill% | Stick angle |
At the ledge | 179.06% | 153° |
At the ledge (max rage) | 146.86% | 153° |
Center | 257.28% | 180° |
Center (max rage) | 217.96% | 180° |
Throw and Hitbox Data[edit]
Kind | ID | Damage | Angle | Angle type | BK | KS | FKV | H× | Effect | Type | Sound | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Throw | |||||||||||||||||||||||
Throw | 0 | 8.0% | Forward | 68 | 70 | 0 | 0.0× | None | |||||||||||||||
Break | 0 | 3.0% | Forward | 60 | 100 | 0 | 0.0× | None |
Timing[edit]
Invincibility | 1-13 |
---|---|
Hitbox | 11-12 |
Throw Release | 13 |
Interruptible | 40 |
Animation length | 60 |
Lag time |
Hitbox |
Vulnerable |
Invincible |
Throw point |
Interruptible |
|