Yoshi's Island (SSBB): Difference between revisions
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|subtitle = ''Yoshi's Island''{{gameIcon|brawl}}<br>''Super Mario World 2: Yoshi's Island''{{gameIcon|ultimate}} | |subtitle = ''Yoshi's Island''{{gameIcon|brawl}}<br>''Super Mario World 2: Yoshi's Island''{{gameIcon|ultimate}} | ||
|name = Yoshi's Island | |name = Yoshi's Island | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Yoshi's Island (SSBB).png|300px]]|title2=3DS|content2=[[File:SSB4 Yoshi's Island.jpg|300px]]|title3=Brawl|content3=[[File: Yoshi's Island stage Brawl.png|300px]]}} | ||
|caption = [[File:YoshiSymbol.svg|50px|class=invert]]<br>Yoshi's Island as it appears in ''Smash''. | |caption = [[File:YoshiSymbol.svg|50px|class=invert-dark]]<br>Yoshi's Island as it appears in ''Smash''. | ||
|universe = {{uv|Yoshi}} | |universe = {{uv|Yoshi}} | ||
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | |games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB3DS|3DS]])<br>''[[Ultimate]]'' | ||
|availability = [[Starter stage|Starter]] | |availability = [[Starter stage|Starter]] | ||
|cratetype = Presents | |cratetype = Presents | ||
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A '''{{s|mariowiki|Blarggwich}}''' randomly rises from either of the side pits, creating a temporary platform that can save recovering characters. It is commonly referred to as the '''Support Ghost''', or '''Randall''' due to its similarity to [[Randall the Cloud]] from [[Yoshi's Story]] in ''Melee''. | A '''{{s|mariowiki|Blarggwich}}''' randomly rises from either of the side pits, creating a temporary platform that can save recovering characters. It is commonly referred to as the '''Support Ghost''', or '''Randall''' due to its similarity to [[Randall the Cloud]] from [[Yoshi's Story]] in ''Melee''. | ||
Like [[Yoshi's Story]] in [[Super Smash Bros Melee]], | |||
Some '''[[Fly Guy]]s''' also randomly descend, carrying [[food]] unless it is turned off in the [[Item Switch]]. They can be hit and defeated by attacks, dropping their baggage, and are particularly prone to intercept projectiles. | Some '''[[Fly Guy]]s''' also randomly descend, carrying [[food]] unless it is turned off in the [[Item Switch]]. They can be hit and defeated by attacks, dropping their baggage, and are particularly prone to intercept projectiles. | ||
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===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] of the stage, the stage will cycle through the seasons as normal; however, no sound effects will play, and only the Spring/Summer mix of the music will be heard. The base | In ''Super Smash Bros. for Nintendo 3DS'', the [[Ω form]] of the stage, the stage will cycle through the seasons as normal; however, no sound effects will play, and only the Spring/Summer mix of the music will be heard. The base is flat, and the thin platform, the Blarggwich, and Fly Guys are absent. | ||
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the stages do not extend below the blast line, and they are resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. In the Battlefield form, the top [[soft platform]] resembles the green platform on top of Blarggwiches, and the two bottom ones resemble the red soft platform of the normal form. | In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are similar to ''SSB4'''s Ω form; however, the stages do not extend below the blast line, and they are resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. In the Battlefield form, the top [[soft platform]] resembles the green platform on top of Blarggwiches, and the two bottom ones resemble the red soft platform of the normal form. | ||
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[[Fly Guy]]s are one of the many varieties of [[Shy Guy]] in the game. They fly around carrying items, dropping them when attacked. Some float in a specific path, while others stay onscreen for a limited time before fleeing. | [[Fly Guy]]s are one of the many varieties of [[Shy Guy]] in the game. They fly around carrying items, dropping them when attacked. Some float in a specific path, while others stay onscreen for a limited time before fleeing. | ||
Each season represents specific levels, and several other graphic elements in this stage are directly taken from the source game: the summer season somewhat resembles the levels of {{S|mariowiki|Hit That Switch!!}} and {{S|mariowiki|Visit Koopa and Para-Koopa}}, the autumn season might been inspired by the levels {{S|mariowiki|GO! GO! MARIO!!}} and {{S|mariowiki|Chomp Rock Zone}}, and the winter season looks similar to levels {{S|mariowiki|Ride The Ski Lifts}} and also {{S|mariowiki|Danger - Icy Conditions Ahead}}. {{S|mariowiki|Chomp}}s and {{s|mariowiki|Goonie}}s are recurring enemies, with the prior's large appearance on the stage resembling the {{S|mariowiki|Chomp Shark}}s which chase Yoshi and destroy terrain in {{S|mariowiki|Marching Milde's Fort}} and {{S|mariowiki|KEEP MOVING!!!!}}, and the smiling flowers which appear in the Summer version resemble the collectible {{s|mariowiki|Smiley Flower}}s which contribute to the final score in each level. A moon can be seen off-screen, only visible without mods through either [[Olimar]]'s Final Smash or ''Ultimate'''s camera - this moon was the location of the battle against {{iw|mariowiki|World 5|Super Mario World 2: Yoshi's Island}}'s boss {{s|mariowiki|Raphael the Raven}}. | Each season represents specific levels, and several other graphic elements in this stage are directly taken from the source game: the summer season somewhat resembles the levels of {{S|mariowiki|Hit That Switch!!}} and {{S|mariowiki|Visit Koopa and Para-Koopa}}, the autumn season might been inspired by the levels {{S|mariowiki|GO! GO! MARIO!!}} and {{S|mariowiki|Chomp Rock Zone}}, and the winter season looks similar to levels {{S|mariowiki|Ride The Ski Lifts}} and also {{S|mariowiki|Danger - Icy Conditions Ahead}}. {{S|mariowiki|Chomp}}s and {{s|mariowiki|Goonie}}s are recurring enemies, with the prior's large appearance on the stage resembling the {{S|mariowiki|Chomp Shark}}s which chase Yoshi and destroy terrain in {{S|mariowiki|Marching Milde's Fort}} and {{S|mariowiki|KEEP MOVING!!!!}}, and the smiling flowers which appear in the Summer version resemble the collectible {{s|mariowiki|Smiley Flower}}s which contribute to the final score in each level. A moon can be seen off-screen, only visible without mods through either [[Olimar]]'s Final Smash or ''Ultimate'''s camera - this moon was the location of the battle against {{iw|mariowiki|World 5|Super Mario World 2: Yoshi's Island}}'s boss {{s|mariowiki|Raphael the Raven}}, and can also be seen in the final boss battle against Baby [[Bowser]]. | ||
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