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(→Overview: added flamechoke utility and jostle issues) |
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[[File:GanondorfDashAttackSSBU.gif|thumb|400px|Hitbox visualization showing Ganondorf's dash attack.]] | [[File:GanondorfDashAttackSSBU.gif|thumb|400px|Hitbox visualization showing Ganondorf's dash attack.]] | ||
==Overview== | ==Overview== | ||
Ganondorf performs a shoulder bash. It is one of | Ganondorf performs a shoulder bash. It is one of his most potent burst options, making it very useful in neutral or to catch landings. The strong hit is a combo starter at low percent, letting Ganondorf follow up with a [[../Neutral aerial|neutral aerial]] or an [[../Up_aerial|up aerial]], and becomes a kill move later on. Dash attack also has the ability to [[cross-up]], making it relatively safe if spaced correctly. | ||
This move also shines when it is coupled with [[../Side special|Flame Choke]], being able to cover multiple options at once and creating a [[50-50]] when the aerial version is landed. | |||
The late hit is much safer and way less powerful than the early hit, allowing it to consistently lead into neutral aerial and up aerial, or even in certain cases [[../Forward aerial|forward aerial]] and [[../Back aerial|back aerial]], making it one of the only ways for Ganondorf to [[kill confirm]]. However, it barely extends past his [[hurtbox]], making it trade or lose against a lot of moves, and also causing issues with the [[jostle]] mechanics present in ''[[Super Smash Bros. Ultimate]]''. | |||
Overall a staple of Ganondorf's toolkit and one of the best in the game. | Overall a staple of Ganondorf's toolkit and one of the best in the game. |
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