Charizard (SSBU)/Up smash: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Trivia was misinformation; hitbox 3 still has range due to interpolation from frame 9, so it's not "entirely overridden") |
(Described patch changes more comprehensively) |
||
Line 5: | Line 5: | ||
==Update History== | ==Update History== | ||
'''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|4.0.0}}''' | ||
*{{change|The outermost hitbox of up smash's first hit uses set angles | *{{change|The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (FKB 0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox.}} | ||
**{{nerf| | **{{nerf|However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.}} | ||
*{{nerf|The second hit always launches forward, making it easier to DI}}. | |||
'''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | '''{{GameIcon|ssbu}} {{SSBU|6.0.0}}''' | ||
*{{buff|Up smash's 0% hitbox introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}} | *{{buff|Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).}} | ||
==Hitboxes== | ==Hitboxes== |
Revision as of 20:15, September 2, 2024
Overview
Update History
- The outermost hitbox of up smash's first hit uses set angles (368° → 280°/320°/340° (frame 7/8/9)) and fixed knockback (FKB 0 → 32/42/60). On frame 9, there is a new highest priority hitbox that has the same position as and keeps the pre-patch properties of the outermost hitbox.
- However, this new hitbox deals no damage (5% → 0%), reducing the move's damage potential.
- The second hit always launches forward, making it easier to DI.
- Up smash's 0% hitbox on frame 9 introduced in update 4.0.0 has been properly given damage like the rest of the hitboxes (0% → 5%).
Hitboxes
ID | Part | Rehit rate | Damage | SD | Angle | Angle type | BK | KS | FKV | Set weight | Radius | Bone | Offset | H× | SDI× | T% | Clang | Rebound | Effect | Type | G | A | Sound | Direct | Hit bits | Hit part | Blockable | Reflectable | Absorbable | Flinchless | No GFX | Heedless | |||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Early hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 100 | 6.0 | top | 0.0 | 9.0 | 11.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Mid hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 32 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
The ID 1 and 2 hitboxes use a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Late hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 42 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
Latest hit 1 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 0 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 4.2 | wingl4 | 1.5 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 5.0% | 0 | Standard | 0 | 100 | 0 | 5.0 | wingl2 | 3.5 | -1.5 | 4.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
3 | 0 | 0 | 5.0% | 0 | Forward | 0 | 100 | 60 | 4.2 | wingl4 | 7.0 | 0.0 | 2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
The ID 0 hitbox uses a position vector with offsets [0, 18] for 8 frames. | |||||||||||||||||||||||||||||||||||||||||||||||||
Hit 2 | |||||||||||||||||||||||||||||||||||||||||||||||||
0 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 5.5 | wingr2 | 3.6 | 0.0 | 0.0 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
1 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 5.0 | wingr4 | 2.7 | -2.0 | -2.5 | 1.0× | 1.0× | 0% | Slash | All | All | ||||||||||||||||||||||||||||||
2 | 0 | 0 | 11.0% | 0 | Forward | 40 | 107 | 0 | 4.5 | wingr7 | 6.5 | 0.0 | 6.2 | 1.0× | 1.0× | 0% | Slash | All | All |
Timing
Charges between | 2-3 |
---|---|
Hit 1 | 6, 7, 8, 9 |
Hit 2 | 14-19 |
Interruptible | 47 |
Animation length | 46 |
Lag time |
Charge interval |
Hitbox |
Hitbox change |
|