Smash directional influence: Difference between revisions

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(→‎Forbidden SDI: Removed redundant information about air-to-ground hitstun cancelling, since that's in General Properties. →‎Automatic smash directional influence: Moved some stuff around to make it flow better)
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==Variants of SDI==
==Variants of SDI==
===Forbidden SDI===
===Forbidden SDI===
In ''Melee'', there are two very similar and related mechanics that are both given the same name of '''forbidden SDI''', since they cancel out or alter an SDI input. As mentioned in the previous section, when grounded and hit by a move that doesn't launch the player upward, such as [[Fox (SSBM)/Down special|Fox's shine]], the player is unable to SDI up and off the ground. In contrast, when in the air, the player cannot SDI down into the ground. Just like a grounded a vertical SDI input, this was put in place to deny the victim from performing an air-to-ground transition.
In ''Melee'', there are two very similar and related mechanics that are both given the same name of '''forbidden SDI''', since they cancel out or alter an SDI input. As mentioned in the previous section, when grounded and hit by a move that doesn't launch the player upward, such as [[Fox (SSBM)/Down special|Fox's shine]], the player is unable to SDI up and off the ground. In contrast, when in the air, the player cannot SDI down into the ground. Just like a forbidden grounded vertical SDI input, this was put in place to deny the victim from performing an air-to-ground transition.


===Automatic smash directional influence===
===Automatic smash directional influence===
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