Marth (SSBM)/Forward smash: Difference between revisions
→Overview: changed ` to ' in "Marth's"
(Counter-clockwise only if done to the left … and it is not safe on shields, lol.) |
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{{ArticleIcons|ssbm=y}} | {{ArticleIcons|ssbm=y}} | ||
[[File:Marth_Forward_Smash_Hitbox_Melee.gif|thumb|Hitbox duration of Marth's forward smash.]] | |||
[[File:Fsmash_with_text.png|thumb|Hitbox data]] | |||
[[File:Fsmash_lighten_mode.png|thumb|All 4 hitbox frames together]] | |||
==Overview== | |||
Marth does an overhead slash, doing 14% at the base, and a high 20% at the tip with very high base knockback (the 2nd highest among [[forward smash]]es, only after {{mvsub|Pichu|SSBM|forward smash|alt=Pichu's}}), but with lower knockback scaling. This attack is fast with great vertical and horizontal [[reach]], and high power when tipped, with a tipped forward smash being capable of reliably KOing under 100%, and can even KO under 75% in certain situations. Additionally, the [[tipper]] is not that difficult to land when [[space]]d properly, with its rather large [[hitbox]] size. All of this combined with its ability to [[edgeguard]] opponents rather easily makes this one of best forward smashes in ''Melee''. However, if the move is not [[sweet spot]]ted, it deals much lower damage with moderate knockback, and can have difficulty KOing from the center stage under 150%. Also, since this move has a large amount of [[ending lag]], the move is very [[punish]]able if whiffed and/or not spaced properly. Nonetheless, it remains as Marth's main KO move (other than his {{mvsub|Marth|SSBM|down aerial}}), being Marth's strongest attack in terms of damage outside a charged [[Shield Breaker]], while having the [[startup]] and reach to be easily landable. | |||
== | ==Hitboxes== | ||
{{MeleeHitboxTableHeader}} | |||
{{MeleeHitboxTableRow | |||
|id=0 | |||
|damage={{ChargedSmashDmgSSBM|14}} | |||
|angle=361 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=76 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Slash | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=1 | |||
|damage={{ChargedSmashDmgSSBM|14}} | |||
|angle=361 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=800 | |||
|bn=71 | |||
|effect=Slash | |||
|slvl=M | |||
|sfx=Slash | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=2 | |||
|damage={{ChargedSmashDmgSSBM|14}} | |||
|angle=361 | |||
|bk=60 | |||
|ks=70 | |||
|fkv=0 | |||
|r=900 | |||
|bn=4 | |||
|effect=Slash | |||
|slvl=S | |||
|sfx=Slash | |||
}} | |||
{{MeleeHitboxTableRow | |||
|id=3 | |||
|damage={{ChargedSmashDmgSSBM|20}} | |||
|angle=361 | |||
|bk=80 | |||
|ks=70 | |||
|fkv=0 | |||
|r=1000 | |||
|bn=76 | |||
|xpos=1300 | |||
|effect=Slash | |||
|slvl=L | |||
|sfx=Burn | |||
}} | |||
|} | |||
==Timing== | |||
{|class="wikitable" | |||
|- | |||
!Charges between | |||
|3-4 | |||
|- | |||
!Hitbox | |||
|10-13 | |||
|- | |||
!Interruptible | |||
|48 | |||
|- | |||
!Animation length | |||
|49 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3|e=LagChargeS}}{{FrameStrip|t=Lag|c=6|s=LagChargeE}}{{FrameStrip|t=Hitbox|c=4}}{{FrameStrip|t=Lag|c=34}}{{FrameStrip|t=Interruptible|c=2}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|charge=y|hitbox=y|interruptible=y}} | |||
==Trivia== | |||
* Marth's forward smash is the second strongest at 0% damage (only Pichu's forward smash has more knockback due to an even higher base knockback of 90), but only the 8th strongest at 100% damage. This is due to the rather low knockback scaling on Marth's forward smash. His has only 70 while most other characters have 100. | |||
**Similarly, Roy`s forward smash is the third strongest at 0% damage, but the 12th strongest at 100% damage. This is due to it having a scaling of 65. | |||
== | ==Similar moves== | ||
*[[Roy (SSBM)/Forward smash]] | *[[Roy (SSBM)/Forward smash]] | ||
[[Category:Marth]] | {{MvSubNavMarth|g=SSBM}} | ||
[[Category:Forward smashes]] | |||
[[Category:Marth (SSBM)]] | |||
[[Category:Forward smashes (SSBM)]] |