On-screen appearance: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Line 33: Line 33:
* [[Meta Knight (SSBB)|Meta Knight]]: Uses cape to teleport.
* [[Meta Knight (SSBB)|Meta Knight]]: Uses cape to teleport.
* [[Pit (SSBB)|Pit]]: Flies down onto the stage from a beam of light.
* [[Pit (SSBB)|Pit]]: Flies down onto the stage from a beam of light.
* [[Peach (SSBB)|Peach]]: Appears spinning, then winks and poses with umbrella.
* [[Peach (SSBB)|Peach]]: Appears spinning, then winks and poses with parasol.
* [[Samus Aran (SSBB)|Samus Aran]]: Arrives from a Metroid save port, like in the original.
* [[Samus Aran (SSBB)|Samus Aran]]: Arrives from a Metroid save port, like in the original.
* [[Solid Snake (SSBB)|Solid Snake]]: Optical camouflage breaks up as he lands.
* [[Solid Snake (SSBB)|Solid Snake]]: Optical camouflage breaks up as he lands.

Revision as of 18:37, December 11, 2007

File:Mario Hop.jpg
Mario's On-Screen Appearance in Super Smash Bros. Brawl.

The On-Screen Appearance, also known as an intro or entrance, is a minor feature in both Super Smash Bros. and Super Smash Bros. Brawl. It was not present in Super Smash Bros. Melee. It includes a small animation unique for each character during the three second countdown before battle. It has no effect whatsoever on game play other than visually dramatic and comedic purposes. Each entrance usally relates to that characters universe, such as Mario entering in through a warp pipe.

Super Smash Bros.

Super Smash Bros. Melee

Unique character based entrances have been removed in Melee. Instead, all characters appear as trophies that "come to life" at the start of the match.

Super Smash Bros. Brawl


Stub.png