Super Smash Bros. Ultimate

List of spirits (Donkey Kong series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''Donkey Kong'' series)}}
{{Title|List of spirits (''Donkey Kong'' series)}}
{{ArticleIcons|ultimate=y}}
{{ArticleIcons|ultimate=y}}
The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Donkey Kong}} series in ''[[Super Smash Bros. Ultimate]]''.
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|2,008
|2,008
|Jump ↑
|Jump ↑
|''Donkey Kong Barrel Blast''
|''Donkey Kong: Barrel Blast'' {{Flag|North America}}<br>''Donkey Kong: Jet Race {{Flag|PAL}}''
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board
|•Purchase at Funky Kong's Shack for 500SP<br>•Battle via Spirit Board
|-
|-
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|''Donkey Kong Jungle Beat''
|''Donkey Kong Jungle Beat''
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|1690
|{{SpiritTableName|Bluster Kong}}
|{{SpiritType|Attack}}
|★★★
|⬡⬡⬡
|2526
|6666
|1263
|3333
|1263
|3333
|Can Be Enhanced at Lv. 99
|''Donkey Kong Country Cartoon''
|•Battle via Spirit Board
|-
|4200
|{{SpiritTableName|Leo Luster}}
|{{SpiritType|Attack}}
|★★★★
|⬡⬡⬡⬡
|10000
|99999
|5000
|55555
|5000
|44444
|Hipness ↑
|''Donkey Kong Country Cartoon''
|•Enhance the Bluster Kong spirit
|-
|}
|}


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|⬢
|⬢
|[[Rocket Belt]] Equipped
|[[Rocket Belt]] Equipped
|''Donkey Kong Barrel Blast''
|''Donkey Kong: Barrel Blast'' {{Flag|North America}}<br>''Donkey Kong: Jet Race {{Flag|PAL}}''
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G
|-
|-
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|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30)
|•You lose if your CPU ally is KO'd<br>•The enemy has super armor and is hard to launch or make flinch<br>•Timed [[stamina battle]] (1:30)
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|
|'''Spirit Battle inspiration:'''
*The Giant Donkey Kong represents the original Donkey Kong, who was originally depicted as giant in this spirit’s artwork
*The yellow Giant Donkey Kong represents the original Donkey Kong, who is depicted as a giant gorilla with yellow fur, whose pixelated form appears as the stage hazard.
*The Peach ally represents the Lady, who was originally depicted as a blonde woman in this spirit’s artwork.
*The Peach ally's red costume is based on the [[Pauline|Lady]], the damsel-in-distress kidnapped by Donkey Kong in the titular arcade game, who is depicted as a blonde woman wearing a red dress.
*The stage and music represent Donkey Kong and the Lady's debut in ''Donkey Kong'', with the original 8-bit forms of Donkey Kong and the Lady appearing as stage elements.
*The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of {{iw|supermariowiki|25m}}, the first stage of the titular arcade game.
*The battle conditions represent the main gameplay of ''Donkey Kong'' where Jumpman must rescue the Lady from Donkey Kong at the end of each stage within the time limit while Jumpman has three lives.
*The first battle condition references the main gameplay of ''Donkey Kong'', where the game's main protagonist, Jumpman, must rescue Lady from the titular antagonist.
*This spirit’s Grab type, Strong Throw ability, and the Barrel items in the Item Tidal Wave rule references Donkey Kong's villainous role in the titular game by kidnapping the Lady and throwing down the barrels in the game's first level.
*The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game.
*The timed stamina battle condition references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
----'''Other trivia:'''
*This spirit's Strong Throw ability references the 25m stage of ''Donkey Kong'', where the titular antagonist carries the Lady up the structures and throws down the barrels down the tilted structures.
|-
|-
|138
|138
|{{SpiritTableName|Donkey Kong Jr.|size=64}}
|{{SpiritTableName|Donkey Kong Jr.|iw=mariowiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}<br>•Giant {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle
|•Defeat the main fighter to win<br>•The enemy's throws have increased power<br>•Reinforcements will appear during the battle
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Giant Donkey Kong represents the original Donkey Kong who is depicted as giant, while the smaller Donkey Kong represents Donkey Kong Jr., who is seen as smaller than his father.
*The smaller yellow Donkey Kong represents Donkey Kong Jr., the main protagonist of the titular arcade game, whose pixelated form appears as a smaller yellow gorilla.
*The stage references the first two stages of ''Donkey Kong Jr.'', which takes place in a jungle.
*The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr., whose pixelated form appears as a larger yellow gorilla.
*This spirit’s Grab type, Strong Throw ability, and battle conditions references the ending of ''Donkey Kong Jr.'', where the titular character rescues his father from Mario's imprisonment by climbing up vines and poles and carries him off-screen.
*The stage represents {{iw|supermariowiki|Vine Scene}}, the first stage in ''Donkey Kong Jr.'', which takes place in a jungle level with treetops and flat platforms.
*The first battle condition references Mario's antagonistic role in ''Donkey Kong Jr.'', where he tries to prevent the titular character from rescuing the original Donkey Kong from captivity.
*The second battle condition references the ending of ''Donkey Kong Jr.'' where the titular character carries the original Donkey Kong off-screen after rescuing him from Mario's captivity.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Maze section, referencing Donkey Kong Jr. debuting as an 8-bit character.
*This spirit's Strong Throw ability further references the ending of ''Donkey Kong Jr''. where the titular character carries his rescued father off-screen.
*In World of Light, the Donkey Kong Jr. spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character.
|-
|-
|139
|139
|{{SpiritTableName|Stanley|size=64}}
|{{SpiritTableName|Stanley|iw=mariowiki|size=64}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Villager}} {{Head|Villager|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|{{SSBUMusicLink|Donkey Kong|Donkey Kong / Donkey Kong Jr. Medley}}
|
|
*The Villager and Stanley are both young protagonists.
*The cyan Villager represents Stanley, the short human protagonist of ''Donkey Kong 3'', who is depicted wearing a blue shirt.
*The stage and music reference how ''Donkey Kong 3'' is the sequel to both ''Donkey Kong'' and ''Donkey Kong Jr.''
*The stage features the pixelated form of the original Donkey Kong as the stage hazard, who serves as the main antagonist of ''Donkey Kong 3''.
*This spirit's Shield type and the Villager starting off with a Gust Bellows references the main gameplay of ''Donkey Kong 3'' where Stanley must use his fumigator to defend the greenhouse from Donkey Kong and other bugs.
*The Villager starting off with a Gust Bellows references the [[supermariowiki:Sprayer|spray gun]] used by Stanley, which can blast puffs of air to push the original Donkey Kong off-screen.
|-
|-
|140
|140
|{{SpiritTableName|Cranky Kong|size=64}}
|{{SpiritTableName|Cranky Kong|iw=mariowiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The floor is sleep-inducing
|•The floor is sleep-inducing
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|{{SSBUMusicLink|Donkey Kong|Opening - Donkey Kong}}
|
|'''Spirit Battle inspiration:'''
*Donkey Kong represents Cranky Kong, the older, bearded version of the original Donkey Kong who is also the grandfather to the current Donkey Kong.
*The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a large white beard.
*The stage represents Cranky Kong's cabin in ''Donkey Kong Country'' where his silhouette appears inside the window in the background. In World of Light, Cranky Kong’s spirit is located at his cabin in the DK Island map.
*The stage features {{s|supermariowiki|Cranky's Cabin}}, the home of Cranky Kong featured throughout ''Donkey Kong Country'', whose silhouette appears in the window in the background.
*The music represents Cranky Kong's debut as Donkey Kong in the titular arcade game, as well as the song Cranky Kong plays during the opening cutscene of ''Donkey Kong Country''.
*The music track is based on the opening theme song of ''Donkey Kong'', in which Cranky Kong served as the titular antagonist, which he plays during the opening of ''Donkey Kong Country''.
*This spirit’s Speed ↓ ability and the Slumber Floor Hazard references Cranky Kong’s old age, as he is often seen walking slower and fallen asleep.
*The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one particular trait where he demands sleep.
----'''Other trivia:'''
*This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often depicted walking slowly in his old age.
*In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map, with its placement based on the same location in the [[mariowiki:Kongo Jungle|Kongo Jungle]] map in ''Donkey Kong Country''.
|-
|-
|141
|141
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|
|'''Spirit Battle inspiration:'''
*Captain Falcon and Funky Kong are both pilots of their own aircraft.
*The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, blue jeans, and pilots his own aircraft.
*The Diddy Kong and Donkey Kong minions reference both characters being fellow Kongs along with Funky Kong, as well as Funky's regular customers in his businesses.
*The white Donkey Kong and yellow Diddy Kong minions are based on their appearance in ''Donkey Kong Country'', who serve as Funky Kong's customers.
*The stage, music, and Bullet Bill item represent Funky's Flights, the travel service operation in ''Donkey Kong Country'' that provides the Kongs aerial transport to a previous location in a game via his Jumbo Barrel jet aircraft. In World of Light, Funky Kong’s spirit is located at Funky’s Flights in the DK Island map.
*The music track is based on the theme song of {{s|supermariowiki|Funky's Flights}}, an air travel service booth operated by Funky Kong in ''Donkey Kong Country''.
*The battle condition likely references Funky Kong's role as an item shopkeeper in ''Donkey Kong Country: Tropical Freeze''.
*The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in ''Donkey Kong 64''.
----'''Other trivia:'''
*In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''.
|-
|-
|142
|142
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|•The enemy starts the battle with a [[Banana Gun]]<br>•The enemy has increased move speed
|•The enemy starts the battle with a [[Banana Gun]]<br>•The enemy has increased move speed
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|{{SSBUMusicLink|Donkey Kong|Mangrove Cove}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Bayonetta and Candy Kong's both share beauty and curvaceous figures.  
*The pink Bayonetta represents Candy Kong, a female Kong who wears a pink shirt and features a flirtatious personality.
*The stage resembles Candy's Save Point, a location in ''Donkey Kong Country'' where Donkey Kong and Diddy Kong save their progress. In World of Light, Candy Kong’s spirit is located at Candy's Save Point in the DK Island map.
*The Banana items represent the {{s|mariowiki|Banana}}s and the banana-themed items featured in the ''Donkey Kong Country'' series.
*The Banana items reference the Kongs' shared love for bananas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Critical-Health Stats ↑ ability references how Candy’s Save Point is converted into a dancing minigame in the Game Boy Advance version of ''Donkey Kong Country'' where the Kongs could win extra lives.
*This spirit's Critical-Health Stats ↑ ability references the {{s|mariowiki|Star Barrel}}, a checkpoint used in Candy Kong's booth, {{iw|mariowiki|Candy's Save Point}}, which returns the Kongs to that location if they lose a life.
*In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map, with its placement based on the same location in the Kongo Jungle map in ''Donkey Kong Country''.
|-
|-
|143
|143
|{{SpiritTableName|Swanky Kong|size=64}}
|{{SpiritTableName|Swanky Kong|iw=mariowiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Red}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The enemy is easily distracted by items
|•The enemy is easily distracted by items
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|{{SSBUMusicLink|Donkey Kong|Funky's Fugue}}
|
|'''Spirit Battle inspiration:'''
*Donkey Kong and Swanky Kong both share similar facial appearances.
*The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong wearing a blue suit.
*The music references both Swanky  
*The Beastball item references the baseballs used in Swanky Kong's booth, {{s|supermariowiki|Swanky's Sideshow}} in ''Donkey Kong Country 3: Dixie's Double Trouble!''
*The Beastball items reference Swanky Kong's role in ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'', in which he hosts Swanky's Sideshow, a circus-themed attraction where Swanky hosts three ball-tossing minigames.
*The battle condition references the competitive minigames of Swanky's Sideshow, in which the player must use the baseballs to win against Cranky Kong.
----'''Other trivia:'''
*This spirit's Banana Gun Equipped ability references the Bananas, which the player must pay Swanky Kong to play in his booths in the ''Donkey Kong Country'' series.
|-
|-
|144
|144
|{{SpiritTableName|Wrinkly Kong|size=64}}
|{{SpiritTableName|Wrinkly Kong|iw=mariowiki|size=64}}
|•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•Clear {{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful
|•Your jumping power decreases when the enemy's at high damage<br>•The enemy is less affected by gravity<br>•The enemy starts with damage but is more powerful
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|
|'''Spirit Battle inspiration:'''
*The Clear Donkey Kong represents Wrinkly Kong, the deceased member of the Kongs.  
*The white Clear Donkey Kong and the stage represent Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost.
*The stage likely references Wrinkly's status as a ghost, as Luigi's Mansion is inhabited by ghosts.
*The battle conditions reference how Wrinkly Kong passes away after the events of ''Donkey Kong Country 3: Dixie Kong's Double Trouble!'' and later appears as a floating ghost in ''Donkey Kong 64''.
*This spirit’s Trade-Off Defense ↑ ability and first battle condition likely references Wrinkly Kong being old and frail, but came back as a ghost.
----'''Other trivia:'''
*The High Gravity and Low Gravity hazards and battle conditions reference Wrinkly Kong's high jumping ability in ''DK: King of Swing.''
*This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong passes away after ''Dixie Kong's Double Trouble!'' and later appears as a ghost in ''Donkey Kong 64''.
|-
|-
|145
|145
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|[[Jungle Japes]]
|[[Jungle Japes]]
|•Item: [[Banana Peel]]
|•Item: [[Banana Peel]]
|•The enemy is easily distracted by items
|•The enemy is easily distracted by items<br>''•The enemy starts with a [[Super Leaf]]''
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle trivia:'''
|
*Isabelle and Dixie Kong are both female anthropomorphic characters with blonde hair. Isabelle starting off with a Super Leaf references Helicopter Whirl, Dixie Kong's signature move which allows her to glide across the stage and reduce falling speed.
*The pink Isabelle represents Dixie Kong, a female Kong who features styled blonde hair and wears a pink shirt.
*The Diddy Kong minion references both Diddy Kong and Dixie Kong's major role as the main playable characters in ''Donkey Kong Country 2: Diddy's Kong Quest'', with the minion fighter's pink costume being based on Dixie's color scheme.
*The pink Diddy Kong minion is based on his appearance in ''Donkey Kong Country 2: Diddy's Kong Quest'', who serves as Dixie Kong's playable partner.
*The music references Dixie's playable appearance in ''Donkey Kong Country: Tropical Freeze''.
*The Banana Peel item represents the Bananas and the banana-themed items featured in the ''Donkey Kong Country'' series.
*The Banana items reference the Kongs' shared love for bananas.
*Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, {{s|mariowiki|Helicopter Whirl}}, which allows her to glide in midair and slowly fall.
----'''Other trivia:'''
*This spirit’s Grab type references Dixie’s ability to carry objects with her ponytail.
|-
|-
|147
|147
|{{SpiritTableName|Lanky Kong|size=64}}
|{{SpiritTableName|Lanky Kong|iw=mariowiki|size=64}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}×6
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}×6
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•The enemy is easily distracted by items<br>•Defeat an army of fighters
|•The enemy is easily distracted by items<br>•Defeat an army of fighters
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle trivia:'''
|
*Diddy Kong and Lanky Kong are both unlockable playable characters in ''Donkey Kong 64''.
*The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls.
*The six Diddy Kongs likely references Lanky Kong's sticker ability in ''Super Smash Bros. Brawl'': Attack +6.
*The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Lanky Kong as a playable character.
*The music represents Lanky Kong's debut in ''Donkey Kong 64.''
*The Banana items represents the Bananas and the banana-themed items featured in ''Donkey Kong 64''.
*The Banana items reference the Kongs' shared love for bananas.
----'''Other trivia:'''
*This spirit’s Grab type references Lanky Kong’s ability to stretch out his arms in long distances, making it easy to defeat enemies and climb.
|-
|-
|148
|148
|{{SpiritTableName|Tiny Kong|size=64}}
|{{SpiritTableName|Tiny Kong|iw=mariowiki|size=64}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
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|•Dangerously high winds are in effect<br>•Timed battle (1:00)<br>•Gravity is reduced
|•Dangerously high winds are in effect<br>•Timed battle (1:00)<br>•Gravity is reduced
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Diddy Kong and Tiny Kong are both unlockable playable characters in ''Donkey Kong 64''.  
*The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in ''Donkey Kong 64''.
*The music represents Tiny Kong's debut in ''Donkey Kong 64.''
*The music track is based on the opening theme song of ''Donkey Kong 64'', which first features Tiny Kong as a playable character.
*The Tiny rule, hazards, and timed battle condition reference Tiny's abilities in ''Donkey Kong 64'', including the ability to fly using her pigtails and shrink by jumping into a Tiny Barrel, but only for a limited time until the player runs out of Crystal Coconuts needed to enable her shrinkage.
*The Heavy Wind and Low Gravity hazards reference Tiny Kong's special ability, {{s|mariowiki|Pony Tail Twirl}}, which allows her to glide in midair and slowly fall.
*The Tiny rule references Tiny Kong's special ability, {{s|mariowiki|Mini-Monkey}}, which allows her to shrink down to tiny size by jumping into her corresponding Kong Barrel.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Tiny Kong's spirit is located in the Lost Woods in the Sacred Land map, likely referencing the Minish, a race of tiny forest-dwelling sprites from ''The Legend of Zelda: Minish Cap'' who shares a similar diminutive trait with Tiny Kong's shrinking ability.
*This spirit's Easier Dodging ability references how Tiny Kong can use her flying ability to easily dodge enemy attacks.
*In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map, referencing Tiny Kong's homeland of Donkey Kong Jungle.
|-
|-
|149
|149
|{{SpiritTableName|Chunky Kong|size=64}}
|{{SpiritTableName|Chunky Kong|iw=mariowiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|{{SSBUMusicLink|Donkey Kong|DK Rap}}
|
|
*Donkey Kong and Chunky Kong are both being playable characters in ''Donkey Kong 64''.
*The yellow Donkey Kong represents Chunky Kong, a large and burly Kong who wears a blue-and-yellow vest.
*The music represents Chunky Kong's debut in ''Donkey Kong 64''.
*The music track is based on the opening theme song of ''Donkey Kong 64'', which features Chunky Kong as a playable character.
*This spirit’s Attack type and the battle condition references Chunky being the strongest member of the Kongs.
*The battle condition references Chunky Kong's special ability, {{s|mariowiki|Primate Punch}}, which allows him to perform a powerful punch attack to defeat stronger enemies.
|-
|-
|150
|150
|{{SpiritTableName|Rambi|size=64}}
|{{SpiritTableName|Rambi|iw=mariowiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•The enemy can deal damage by dashing into you
|•The enemy can deal damage by dashing into you
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Donkey Kong's current incarnation and Rambi the Rhino both debuted in ''Donkey Kong Country''.
*The white Donkey Kong and the battle condition represent Rambi, a bright grey rhinoceros who can charge into enemies with his horn.
*This spirit’s Attack type, Speed ↑ ability, and Impact Run battle condition references Rambi's main method of attack by ramming into enemies.
*The stage and music track represent {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country}}, the first level in ''Donkey Kong Country'' which first features Rambi as a playable character.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, Rambi's spirit is located in the Forest Hill map, an animal-themed dungeon, referencing how Rambi is the Kongs' Animal Friend.
*This spirit's Speed ↑ ability further references Rambi's ability to charge and ram into his enemies with his horn.
*In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
|-
|-
|151
|151
|{{SpiritTableName|Enguarde|size=64}}
|{{SpiritTableName|Enguarde|iw=mariowiki|size=64}}
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}}
|•{{SSBU|Corrin}} {{Head|Corrin|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
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|•You can't swim<br>•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks
|•You can't swim<br>•The enemy's dash attacks have increased power<br>•The enemy favors dash attacks
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Corrin and Enguarde are both associated with water and swords, with Enguarde being a swordfish.
*The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill.
*The stage references how Enguarde the Swordfish is often found in underwater stages in the ''Donkey Kong Country'' series. In World of Light, Enguarde's spirit is located in a large body of water similar to the stage's sea setting.
*The stage represents {{s|mariowiki|Coral Capers}}, the first underwater level in ''Donkey Kong Country'', which is located off the shores of Kongo Jungle.
*The Buoyancy Reduced rule and battle condition reference Enguarde's enhanced swimming ability.
*The Buoyancy Reduced rule references Enguarde's ability to swim, which allows the player to navigate through the underwater levels in the ''Donkey Kong'' series.
*This spirit’s Attack type and  battle conditions reference Enguarde's ability to attack and defeat enemies by dashing underwater that the Kongs are unable to, with the dash attack resembling Enguarde's pointed bill.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Electric Weakness ability references Enguarde being vulnerable to electrical attacks, as water is a conductor for electricity.
*This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
*In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map, the location of the Coral Capers level in ''Donkey Kong Country''.
|-
|-
|152
|152
|{{SpiritTableName|Squawks|size=64}}
|{{SpiritTableName|Squawks|iw=mariowiki|size=64}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Duck Hunt}} {{Head|Duck Hunt|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 759: Line 739:
|•The stage is covered in fog<br>•Timed battle (1:30)
|•The stage is covered in fog<br>•Timed battle (1:30)
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Duck of Duck Hunt and Squawks the Parrot are both small bird characters.
*The white Duck Hunt features the Duck turning green, representing Squawks, a green parrot who can carry his animal companions in his talons.
*The stage, music, and the Fog hazard reference Torchlight Trouble, a level in ''Donkey Kong Country'' where Squawks carries a lantern that guides the Kongs through a dark cavern.
*The stage and the Fog hazard represent {{s|mariowiki|Torchlight Trouble}}, a cave level in ''Donkey Kong Country'' where Squawks uses a lantern to help the Kongs navigate through the darkness.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how Squawks is an Animal Friend to the Kongs.
*This spirit's Fog Immunity ability further references how Squawks uses a lantern to help the Kongs navigate through the darkness of Torchlight Trouble in ''Donkey Kong Country''.
*In World of Light, Squawks' spirit is located at the Raging Volcano section, referencing Squawks' Shaft, a level within the volcanic Crocodile Cauldron in ''Donkey Kong Country 2: Diddy Kong's Quest''.
*In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the volcanic {{s|mariowiki|Crocodile Cauldron}} world in ''Donkey Kong Country 2'', which features the {{s|mariowiki|Squawks' Shaft}} level.
|-
|-
|153
|153
|{{SpiritTableName|Expresso|size=64}}
|{{SpiritTableName|Expresso|iw=mariowiki|size=64}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Falco}} {{Head|Falco|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 775: Line 755:
|•The stage's platforms are very slippery<br>•The enemy has increased move speed<br>•The enemy falls slowly
|•The stage's platforms are very slippery<br>•The enemy has increased move speed<br>•The enemy falls slowly
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|{{SSBUMusicLink|Donkey Kong|The Map Page / Bonus Level (Remix)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Falco and Expresso the Ostrich are both bird-like characters.
*The black Falco and the third battle condition represents Expresso, a black ostrich who can reduce his falling speed by flapping his wings.
*The stage, Slippery Stage rule, and second battle condition references Expresso's high top speed which makes it difficult for him to control, with the stage being a joke on Expresso's speedy mechanic which is often used in the ''Sonic'' series.
*The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping.
*The Floaty Jumps condition represents Expresso's ability to fall slowly.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how Expresso is an Animal Friend to the Kongs.
*This spirit's Trade-Off Speed ↑ ability further references Expresso's ability to run at high speeds, having the fastest running speed of the Kongs' Animal Friends.
*This spirit’s Trade-Off Speed ↑ ability references how Expresso is unable to defeat his enemies, but makes up for it with his speed, being an ostrich.
|-
|-
|154
|154
|{{SpiritTableName|Winky|size=64}}
|{{SpiritTableName|Winky|iw=mariowiki|size=64}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|•{{SSBU|Greninja}} {{Head|Greninja|g=SSBU|s=20px|cl=Green}}
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 792: Line 770:
|•The enemy deals damage when falling<br>•The enemy has increased jump power
|•The enemy deals damage when falling<br>•The enemy has increased jump power
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (Brawl)}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Greninja and Winky the Frog are both frog-like characters.
*The green Greninja represents Winky, a green amphibian character who can move by hopping.
*The stage references both the ''New Super Mario Bros.'' and the ''Donkey Kong Country'' series being three-dimensional side-scrolling games.
*The battle conditions references Winky's ability to perform high jumps and defeat most enemies by jumping on them.
*This spirit’s Foot Attack ↑ ability and the battle conditions reference Winky's ability to perform high jumps and defeat powerful enemies by stomping on them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how Winky is an Animal Friend to the Kongs.
*This spirit's Foot Attack ↑ ability further references Winky's ability to defeat most enemies by jumping on them.
|-
|-
|155
|155
|{{SpiritTableName|Squitter|size=64}}
|{{SpiritTableName|Squitter|iw=mariowiki|size=64}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}
|•{{SSBU|Diddy Kong}} {{Head|Diddy Kong|g=SSBU|s=20px|cl=Pink}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 808: Line 785:
|•You have reduced move speed
|•You have reduced move speed
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|{{SSBUMusicLink|Donkey Kong|Ice Cave Chant}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Diddy Kong and Squitter the Spider are both playable characters in ''Donkey Kong Country 2: Diddy's Quest''.  
*The pink-and-orange Diddy Kong represents Squitter, a large, orange-haired spider who wears pink shoes on his feet.
*This spirit’s Sticky-Floor Immunity ability and Move Speed ↓ rule references Squitter's webs, which can trap and defeat enemies.
*The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how Squitter is an Animal Friend to the Kongs.
*This spirit's Sticky-Floor Immunity ability references Squitter's ability to move across his sticky webbing platforms.
|-
|-
|156
|156
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|•The enemy loves to jump<br>•The enemy has increased jump power
|•The enemy loves to jump<br>•The enemy has increased jump power
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Yoshi and Rattly the Rattlesnake are both green reptilian characters.
*The Crafted Yoshi and the battle conditions represent Rattly, a green big-snouted rattlesnake who can move by jumping and perform high jumps.
*The music represents Rattle Battle, a stage in ''Donkey Kong Country 2: Diddy's Kong Quest'' which prominently features Rattly as a playable character.
*The music track is based on the theme song of the {{iw|mariowiki|Rattle Battle|Donkey Kong Country 2: Diddy's Kong Quest}} level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features Rattly as a playable character.
*This spirit’s Jump ↑ ability and battle conditions reference Rattly's ability to jump exceptionally high.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how Rattly is an Animal Friend to the Kongs.
*This spirit's Jump ↑ ability further references Rattly's ability to move by jumping and performing high jumps.
|-
|-
|157
|157
|{{SpiritTableName|Ellie|size=64}}
|{{SpiritTableName|Ellie|iw=mariowiki|size=64}}
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4
|•{{SSBU|Squirtle}} Team {{Head|Squirtle|g=SSBU|s=20px|cl=Purple}}×4
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 839: Line 815:
|•The enemy favors neutral specials
|•The enemy favors neutral specials
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|{{SSBUMusicLink|Donkey Kong|Snakey Chantey}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Squirtle and Ellie the Elephant both utilize water-based attacks.
*The purple Squirtle Team's favored [[Water Gun]] represents Ellie, a female elephant who can shoot multiple water blasts from her trunk.
*The stage and music references Ellie’s debut game, ''Donkey Kong Country 3: Double Trouble!'' being the sequel to ''Donkey Kong Country'' and ''Donkey Kong Country 2''.
*The stage represents {{s|mariowiki|Lakeside Limbo}}, the first level of ''Donkey Kong Country 3: Dixie Kong's Double Trouble'' which takes place on a river level, which first features Ellie as a playable character.
*This spirit’s Water & Ice Attack ↑ ability, the stage featuring water, and Squirtle's favored [[Water Gun]] references Ellie the Elephant's ability to shoot water from her trunk. In World of Light, Ellie's spirit is located over a bridge in the Kongo Jungle section similar to the stage's setting.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references how Ellie is an Animal Friend to the Kongs.
*This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk.
*In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
|-
|-
|158
|158
|{{SpiritTableName|Professor Chops|size=64}}
|{{SpiritTableName|Professor Chops|iw=mariowiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 856: Line 832:
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*Donkey Kong represents Super Kong, the white-colored version of Donkey Kong summoned by Professor Chops during the Super Guide mode in each level of ''Donkey Kong Country Returns''.
*The white Donkey Kong represents {{s|mariowiki|Super Kong}}, the white version of Donkey Kong who is summoned by Professor Chops for the {{s|mariowiki|Super Guide}}.
*The music references Professor Chops' debut in ''Donkey Kong Country Returns''.
*The stage and music track represent  {{iw|mariowiki|Jungle Hijinxs|Donkey Kong Country Returns}}, the first level in ''Donkey Kong Country Returns'', which first features Professor Chops as the Tutorial Pig.
*The battle condition references Super Kong's invincibility to enemy attacks.
*The Banana Peel item represents the Bananas and the banana-themed items featured in ''Donkey Kong Country Returns''.
*The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Support type references Professor Chops’ role in ''Donkey Kong Country Returns'' by providing information to the Kongs throughout their adventure.
*This spirit's Stamina ↑ ability references Professor Chops' checkpoints, which provide the Kongs with an {{s|mariowiki|Extra Life Balloon}} if they lose a life after passing the checkpoint.
|-
|-
|159
|159
Line 871: Line 848:
|•The enemy has increased defense<br>•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy has increased defense<br>•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|{{SSBUMusicLink|Donkey Kong|Jungle Level (64)}}
|
|'''Spirit Battle inspiration:'''
*King K. Rool and Kritter are both Kremlings, a race of crocodile enemies in the ''Donkey Kong Country'' series.
*The blue King K. Rool starting off with a Rocket Belt represents the Kritter, a Kremling enemy who is depicted using rocket-powered bongos to fly.
*The stage references the Kritter's debut in ''Donkey Kong Country''. In World of Light, Kritter's spirit is located in the DK Island map, a ''Donkey Kong''-themed dungeon.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Kritter as an enemy.
*The music references the Kritter's appearance in ''Donkey Kong 64''.
*The Defense ↑ rule references {{s|mariowiki|Krusha}}, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks.
*King K. Rool starts off with a Rocket Belt, referencing Kritter's appearance in ''Donkey Kong Barrel Blast,'' where this spirit's artwork is derived.
----'''Other trivia:'''
*In World of Light, the Kritter spirit is the first spirit encountered in the DK Island map, the location of the Jungle Hijinxs level, which first features the Kritter as an enemy.
|-
|-
|160
|160
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|•The enemy's throwing-type items have increased power
|•The enemy's throwing-type items have increased power
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|
|'''Spirit Battle inspiration:'''
*Pikachu's cap features black-and-yellow stripes, referencing Zinger's black-and-yellow stripe design.
*Pikachu's black-and-yellow striped cap and the Unira item represent the Zinger, a black-and-yellow striped wasp who features protective needle spines.
*The stage references the Zinger spirit located at the entrance of the Caves in the DK Island map in World of Light.
*The stage represents {{iw|mariowiki|Reptile Rumble}}, the first cave stage in ''Donkey Kong Country'', which features the Zinger as an enemy.
*The music represents Bramble Blast, a bramble stage from ''Donkey Kong Country 2: Diddy's Kong Quest'' where Zingers are prominently featured as an enemy.
*The music track is based on the theme song of the [[mariowiki:Bramble Blast (Donkey Kong Country 2: Diddy's Kong Quest)|Bramble Blast]] level in ''Donkey Kong Country 2: Diddy's Kong Quest'', which features the Zinger as an enemy.
*This spirit’s Shield type and the Unira items reference the Zinger's spines which prevents them from being defeated under normal circumstances.
----'''Other trivia:'''
*In World of Light, the Zinger spirit is located at the entrance of the caves in the DK Island map, the location of the Reptile Ramble level, which features the Zinger as an enemy.
|-
|-
|161
|161
Line 901: Line 880:
|•Hostile assist trophies will appear
|•Hostile assist trophies will appear
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|{{SSBUMusicLink|Donkey Kong|Stickerbush Symphony}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*Klaptrap appears as the Assist Trophy enemy.
*The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears multiple times on-screen and as the Assist Trophy enemy.
*The Tiny King K. Rool and Kritter are both tiny Kremling enemies.
*The stage represents Jungle Hijinxs, the first level in ''Donkey Kong Country'', which first features the Klaptrap as an enemy.
*The stage and music represent Klaptrap's debut in ''Donkey Kong Country''.
*The music track is based on the theme song of the Bramble Blast level in'' Donkey Kong Country 2: Diddy's Kong Quest'', which features the {{s|mariowiki|Klampon}} variation of the Klaptrap as an enemy.
*More than one Klaptrap Assist Trophy enemy appears in this spirit battle, referencing how Klaptraps are common enemies in the ''Donkey Kong Country'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Weight ↓ ability references the Klaptraps being small, lightweight enemies who attacks using their sharp jaws.
*This spirit's Weight ↓ ability references how the Klaptraps are small enemies, which is commonly associated with being lightwiehgt.
*This spirit's is obtainable through its challenge, referencing the Kremling working under King K. Rool in the ''Donkey Kong Country'' series.
*This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the ''Donkey Kong Country'' series.
|-
|-
|162
|162
|{{SpiritTableName|Kaptain K. Rool|size=64}}
|{{SpiritTableName|Kaptain K. Rool|iw=mariowiki|size=64}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP)
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=Brown}} (180 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 919: Line 897:
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while
|•The enemy's neutral special has increased power<br>•[[Stamina battle]]<br>•The enemy is invisible after a little while
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|{{SSBUMusicLink|Donkey Kong|Crocodile Cacophony}}
|'''Spirit Battle trivia:'''
|
*Kaptain K. Rool represents his pirate alter-ego, Kaptain K. Rool.
*The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who is dressed up as a pirate captain wearing a brown jacket.
*The stage references the Flying Krock, Kaptain K. Rool's flying airship where he is encountered in ''Donkey Kong Country 2: Diddy's Quest''.
*The stage and music track represent {{s|mariowiki|The Flying Krock}}, a flying crocodile-shaped airship which features Kaptain K. Rool's first boss battle in ''Donkey Kong Country 2: Diddy's Kong Quest''.
*The music represents the battle theme heard during Kaptain K. Rool's boss fight.
*The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle.
*The battle conditions represents Kaptain K. Rool's boss fight where he frequently uses his [[Blunderbuss]] as his main method of attack and occasionally turns invisible during the fight. King K. Rool's frequent use of Blunderbuss also features King K. Rool donning his pirate hat during the attack.
*King K. Rool's [[Blunderbuss]] is based on the weapon used by Kaptain K. Rool, which allows him to shoot {{iw|mariowiki|Kannonball}}s and vacuum up the Kongs.
----'''Other trivia:'''
*In World of Light, Kaptain K. Rool's spirit is located on Dharkon's side on The Final Battle map while Mipha is featured across from him on Galeem's side, referencing both characters being amphibious monarch characters, with K. Rool being a crocodile king.
|-
|-
|165
|165
|{{SpiritTableName|Tiki Tak Tribe|size=64}}
|{{SpiritTableName|Tiki Tak Tribe|iw=mariowiki|size=64}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Diddy Kong}} Team {{Head|Diddy Kong|g=SSBU|s=20px|cl=Green}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Blue}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Yellow}}{{Head|Diddy Kong|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Neutral}}
|{{SpiritType|Neutral}}
Line 936: Line 912:
|•Take your strongest team into this no-frills battle
|•Take your strongest team into this no-frills battle
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|{{SSBUMusicLink|Donkey Kong|Jungle Hijinxs}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Diddy Kong Team references the many number of members in the Tiki Tak Tribe.
*The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments who feature different appearances and color schemes.
*The music references the Tiki Tak Tribe's appearance in ''Donkey Kong Country Returns''.
*The stage and music track represent Jungle Hijinxs, the first level in ''Donkey Kong Country Returns'', which first features the Tiki Tak Tribe as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Fire Weakness ability references the Tiki Tak Tribe being made of wood, which is susceptible to fires.
*This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire.
*In World of Light, the Tiki Tak Tribe spirit is located in the Poison Woods section, referencing the Tiki Tak Tribe stationed within the rainforests of Donkey Kong Island in ''Donkey Kong Country Returns''.
*In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe invades Donkey Kong Island in ''Donkey Kong Country Returns''.
|-
|-
|166
|166
|{{SpiritTableName|Lord Fredrik|size=64}}
|{{SpiritTableName|Lord Fredrik|iw=mariowiki|size=64}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}
|•{{SSBU|King K. Rool}} {{Head|King K. Rool|g=SSBU|s=20px|cl=White}}
|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
Line 952: Line 928:
|•The floor is frozen
|•The floor is frozen
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|{{SSBUMusicLink|Donkey Kong|Swinger Flinger}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*King K. Rool and Lord Fredrik are both the leader of a team of nomadic animals who oppose the Kongs in their respective game, with King K. Rool's white coloration being based on Lord Fredrik's color scheme.
*King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares a similar role and boss battle tactics with King K. Rool.
*The stage and the Ice Floor hazard reference Lord Fredrik being the leader of the Snowmads, a group of arctic and Antarctic animals who turned Donkey Kong Island into a frozen wasteland in ''Donkey Kong Country: Tropical Freeze''.
*The stage and the Ice Floor hazard represent {{iw|mariowiki|Donkey Kong Island|world}}, which is transformed into a frozen wasteland by Lord Fredrik in ''Donkey Kong Country: Tropical Freeze''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit’s Weight ↑ ability references Lord Fredrik being a heavyweight character.
*This spirit's Weight ↑ ability references how Lord Fredrik is a large-bellied character, which is often associated with being heavyweight.
|-
|-
|167
|167
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|•The enemy starts the battle with a [[Rocket Belt]]
|•The enemy starts the battle with a [[Rocket Belt]]
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle inspiration:'''
*The Tiny Yoshi and Kip are both small reptilian characters.
*The yellow Tiny Yoshi starting off with a Rocket Belt represent Kip, a young, bright green Kremling who is depicted using rocket-powered bongos to fly.
*This spirit's Jump ↑ ability and Yoshi starting off with a Rocket Belt references the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived.
*The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kip as a playable character.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is purchasable at Funky Kong’s Shack, a shop that sells spirits related to vehicles or transportation, referencing Kip’s rocket-powered bongos in this spirit’s artwork.
*This spirit's Jump ↑ ability references the flying gameplay mechanic of ''Donkey Kong Barrel Blast''.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including Kip's rocket-powered bongos.
|-
|-
|168
|168
|{{SpiritTableName|Kalypso|size=64}}
|{{SpiritTableName|Kalypso|iw=mariowiki|size=64}}
|•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}×4
|•[[Bowser Jr. (SSBU)|Wendy]] Team {{Head|Bowser Jr.|g=SSBU|s=20px|cl=Wendy}}×4
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 982: Line 959:
|•The enemy starts the battle with a Rocket Belt<br>•The enemy has increased move speed
|•The enemy starts the battle with a Rocket Belt<br>•The enemy has increased move speed
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|{{SSBUMusicLink|Donkey Kong|Boss 2 - DK: Jungle Climber}}
|
|'''Spirit Battle inspiration:'''
*Wendy and Kalypso are both female reptilian characters.
*Wendy O. Koopa starting off with a Rocket Belt represents Kalypso, a glamorous female Kremling who is depicted using rocket-powered bongos to fly.
*The stage references the Kongo Jungle section where Kalypso's spirit is located in World of Light.
*The Wendy Team's four fighters reference the four-player multiplayer mode of ''Donkey Kong Barrel Blast'', which features Kalypso as a playable character.
*Wendy starts off with a Rocket Belt, referencing the flying gameplay mechanic of ''Donkey Kong Barrel Blast'', where this spirit's artwork is derived.
----'''Other trivia:'''
*The second battle condition references Kalypso's top speed in ''Donkey Kong Barrel Blast''.
*This spirit's Rocket Belt Equipped ability references how each character in ''Donkey Kong Barrel Blast'' uses rocket-powered bongos to fly.
*In World of Light, the Kalypso spirit is located in the jungle area in the Light Realm, similar to the stage's setting.
|-
|-
|170
|170
|{{SpiritTableName|Karate Kong|size=64}}
|{{SpiritTableName|Karate Kong|iw=mariowiki|size=64}}
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}} (160 HP)
|•{{SSBU|Ryu}} {{Head|Ryu|g=SSBU|s=20px|cl=Purple}} (160 HP)
|{{SpiritType|Attack}}
|{{SpiritType|Attack}}
Line 997: Line 975:
|•The enemy's physical attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•All fighters have reduced jump ability
|•The enemy's physical attacks have increased power<br>•Timed [[stamina battle]] (1:30)<br>•All fighters have reduced jump ability
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|
|'''Spirit Battle inspiration:'''
*Ryu and Karate Kong are both experts of martial arts.  
*The purple Ryu represents Karate Kong, an evil kong who wears a purple ''karategi'' and uses powerful physical attacks.
*The stage references Karate Kong's boss fight taking place on a log floating along the river.
*The stage represents the final stage of the {{s|mariowiki|Pineapple Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Karate Kong on a log drifting on the river.
*This spirit's Attack type and battle conditions references Karate Kong's boss fight, a stamina battle where he solely relies on physical attacks without jumping.
*The rules and battle conditions reference the boss battles against the [[mariowiki:Kong (boss group)|evil Kongs]] in ''Jungle Beat'', which feature an on-ground battle gameplay mechanic.
*The stamina battle condition references the battle system in ''Jungle Beat'' where each character will feature an HP meter that gauges their health during battle.
----'''Other trivia:'''
*This spirit's Fist Attack ↑ ability references Karate Kong's usage of hand-to-hand combat in his boss battle.
|-
|-
|171
|171
|{{SpiritTableName|Ninja Kong|size=64}}
|{{SpiritTableName|Ninja Kong|iw=mariowiki|size=64}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}
|•{{SSBU|Donkey Kong}} {{Head|Donkey Kong|g=SSBU|s=20px|cl=Black}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
Line 1,012: Line 993:
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|{{SSBUMusicLink|Donkey Kong|Battle for Storm Hill}}
|
|
*Donkey Kong and Ninja Kong are both members of the Kongs.
*The black Donkey's favored [[Headbutt]] Kong represents Ninja Kong, an evil black-furred Kong who uses powerful physical attacks, which can stun Donkey Kong.
*The stage references the barren forest-like area where Donkey Kong battles Ninja Kong.
*The stage and music track represent the final stage of the {{s|mariowiki|Durian Kingdom}} in ''Donkey Kong: Jungle Beat'' where Donkey Kong battles Ninja Kong in a forest.
*The music references the stage of the same name, which Donkey Kong traverses before fighting against Ninja Kong.
*The first battle condition and Donkey Kong's favored [[Headbutt]] reference Ninja Kong's ability to use powerful punches and kicks to stun Donkey Kong.
|}
|}


Line 1,102: Line 1,081:
==Trivia==
==Trivia==
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
*Prior to the [[List_of_updates_(SSBU)#1.1.0|1.1.0 update]], Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
*Due to their appearances as spirits, ''Super Smash Bros. Ultimate'' is the first appearance of Kiddy Kong and Swanky Kong since the Game Boy Advance version of ''Donkey Kong Country 3'', as well as Tiny Kong in her debut design.
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series.
*The Donkey Kong & Bongos' game of origin is listed as ''"Donkey Kong Jungle Beat"'', despite the artwork and specific pairing actually coming from the ''Donkey Konga'' series.
**The game title '''ui_gametitle_donkey_konga_series''' exists within the game files, implying the spirit was supposed to be associated with the ''Donkey Konga'' series at one point before being changed.
*Kiddy is the only member of the Kong Family who doesn't have his own Spirit.


{{Spirit list}}
{{Spirit list}}
{{Donkey Kong universe}}
{{Donkey Kong universe}}
[[Category:Spirits (Donkey Kong universe)]]
[[Category:Spirits (Donkey Kong universe)]]

Latest revision as of 12:52, August 21, 2024

The following is the list of the spirits from the Donkey Kong series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
137
SSBU spirit Donkey Kong & Lady.png
Donkey Kong & Lady
Grab
★★★★ ⬡⬡⬡ 4,047 10,119 2,386 5,967 1,432 3,580 Strong Throw Donkey Kong •Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
138
SSBU spirit Donkey Kong Jr..png
Donkey Kong Jr.
Grab
★★★ 2,696 8,132 1,374 4,143 1,170 3,529 Strong Throw Donkey Kong Jr.
(Artwork: Donkey Kong Jr. Math)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
139
SSBU spirit Stanley.png
Stanley
Shield
★★ ⬡⬡ 1,624 6,519 763 3,064 861 3,455 No Effect Donkey Kong 3 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
140
SSBU spirit Cranky Kong.png
Cranky Kong
Attack
★★★ ⬡⬡⬡ 2,918 8,798 1,378 4,155 1,324 3,992 Speed ↓ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Summon with cores from Cyrus & Reese and Wrinkly Kong
•Battle via World of Light (DK Island)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
145
SSBU spirit Dixie Kong.png
Dixie Kong
Grab
★★★ ⬡⬡⬡ 2,526 7,600 1,288 3,876 1,238 3,724 Can Be Enhanced at Lv. 99 Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: Donkey Kong Country: Tropical Freeze)
•Summon with cores from Tiny Kong and Candy Kong
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
146
SSBU spirit Dixie Kong & Kiddy Kong.png
Dixie Kong & Kiddy Kong
Grab
★★★★ ⬡⬡⬡ 4,465 11,167 2,212 5,531 2,001 5,004 Thrown Items ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Enhance the Dixie Kong spirit
147
SSBU spirit Lanky Kong.png
Lanky Kong
Grab
★★ ⬡⬡⬡ 1,505 6,023 775 3,102 730 2,921 No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
149
SSBU spirit Chunky Kong.png
Chunky Kong
Attack
★★ ⬡⬡ 1,707 6,851 939 3,768 768 3,083 No Effect Donkey Kong 64 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
150
SSBU spirit Rambi.png
Rambi
Attack
★★★ 2,662 8,026 1,024 3,087 1,536 4,631 Speed ↑ Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (Forest Hill)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
151
SSBU spirit Enguarde.png
Enguarde
Attack
★★ 2,018 8,078 1,076 4,306 828 3,315 Electric Weakness Donkey Kong Country •Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
159
SSBU spirit Kritter.png
Kritter
Grab
956 4,782 631 3,156 325 1,626 No Effect Donkey Kong Country
(Artwork: Donkey Kong Barrel Blast)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
160
SSBU spirit Zinger.png
Zinger
Shield
1,208 6,041 767 3,836 441 2,205 No Effect Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
161
SSBU spirit Klaptrap.png
Klaptrap
Attack
★★ 1,926 7,742 1,176 4,728 676 2,717 Weight ↓ Donkey Kong Country •Complete Challenge (Classic Mode): As King K. Rool, reach the goal in Bonus Game within 45 seconds.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
162
SSBU spirit Kaptain K. Rool.png
Kaptain K. Rool
Attack
★★★★ ⬡⬡ 4,232 10,583 2,243 5,609 1,989 4,974 No Effect Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
163
SSBU spirit Baron K. Roolenstein.png
Baron K. Roolenstein
Shield
★★★ ⬡⬡⬡ 2,933 8,826 1,584 4,766 1,349 4,060 No Effect Donkey Kong Country 3: Dixie Kong's Double Trouble! •Summon with cores from Dr. Crygor, Kritter, and The Creature & Flea Man
165
SSBU spirit Tiki Tak Tribe.png
Tiki Tak Tribe
Neutral
⬡⬡⬡ 990 4,952 314 1,571 638 3,191 Fire Weakness Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
166
SSBU spirit Lord Fredrik.png
Lord Fredrik
Grab
959 4,801 516 2,582 389 1,948 Weight ↑ Donkey Kong Country: Tropical Freeze •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
167
SSBU spirit Kip.png
Kip
Shield
858 4,300 409 2,049 401 2,008 Jump ↑ Donkey Kong: Barrel Blast North America
Donkey Kong: Jet Race PAL
•Purchase at Funky Kong's Shack for 500SP
•Battle via Spirit Board
170
SSBU spirit Karate Kong.png
Karate Kong
Attack
★★★ 2,643 7,970 1,385 4,177 1,157 3,487 Fist Attack ↑ Donkey Kong Jungle Beat •Purchase at Anna's Emporium for 4000SP
•Battle via Spirit Board
171
SSBU spirit Ninja Kong.png
Ninja Kong
Shield
1,052 5,265 631 3,159 421 2,106 No Effect Donkey Kong Jungle Beat •Battle via Spirit Board
•Purchase from the Vault Shop for 500G

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
142
SSBU spirit Candy Kong.png
Candy Kong ★★ Critical-Health Stats ↑ Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Battle via World of Light (DK Island)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
143
SSBU spirit Swanky Kong.png
Swanky Kong Banana Gun Equipped Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
144
SSBU spirit Wrinkly Kong.png
Wrinkly Kong ★★ Trade-Off Defense ↑ Donkey Kong Country 2: Diddy's Kong Quest
(Artwork: DK: Jungle Climber)
•Treasure Chest in World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
148
SSBU spirit Tiny Kong.png
Tiny Kong ★★★ Easier Dodging Donkey Kong 64 •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
152
SSBU spirit Squawks.png
Squawks ★★ ⬢⬢ Fog Immunity Donkey Kong Country
(Artwork: Donkey Kong Country Returns)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
153
SSBU spirit Expresso.png
Expresso Trade-Off Speed ↑ Donkey Kong Country •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
154
SSBU spirit Winky.png
Winky Foot Attack ↑ Donkey Kong Country •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
155
SSBU spirit Squitter.png
Squitter ★★ ⬢⬢ Sticky-Floor Immunity Donkey Kong Country 2: Diddy's Kong Quest •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
156
SSBU spirit Rattly.png
Rattly ★★ Jump ↑ Donkey Kong Country 2: Diddy's Kong Quest •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
157
SSBU spirit Ellie.png
Ellie Water & Ice Attack ↑ Donkey Kong Country 3: Dixie Kong's Double Trouble! •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
158
SSBU spirit Professor Chops.png
Professor Chops Stamina ↑ Donkey Kong Country Returns •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
164
SSBU spirit Blast-o-Matic.png
Blast-o-Matic ★★★★ Giant Killer Donkey Kong 64
(Artwork: Super Smash Bros. Ultimate)
•Purchase at Sheldon's Place for 10,000SP
168
SSBU spirit Kalypso.png
Kalypso Rocket Belt Equipped Donkey Kong: Barrel Blast North America
Donkey Kong: Jet Race PAL
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
169
SSBU spirit Donkey Kong & Bongos.png
Donkey Kong & Bongos ★★ Perfect-Shield Reflect Donkey Konga •Purchase at Timmy and Tommy's for 1000SP

Master Spirit[edit]

No. Image Name Facility Origin Game Acquisition Music
141
SSBU spirit Funky Kong.png
Funky Kong Shopping (Funky Kong's Shack) Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Battle via World of Light (DK Island) Funky's Fugue

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
134
SSBU spirit Donkey Kong.png
Donkey Kong SSBU.png
Donkey Kong Donkey Kong
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Donkey Kong
•Purchase from the Vault Shop for 300G
135
SSBU spirit Diddy Kong.png
Diddy Kong SSBU.png
Diddy Kong Donkey Kong Country
(Artwork: Donkey Kong Country: Tropical Freeze)
•Complete Classic Mode with Diddy Kong
•Purchase from the Vault Shop for 300G (after unlocking Diddy Kong)
136
SSBU spirit King K. Rool.png
King K. Rool SSBU.png
King K. Rool Donkey Kong Country
(Artwork: DK: Jungle Climber)
•Complete Classic Mode with King K. Rool
•Purchase from the Vault Shop for 300G (after unlocking King K. Rool)

Spirit Battles[edit]

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
137
SSBU spirit Donkey Kong & Lady.png
Donkey Kong & Lady •Giant Donkey Kong Donkey Kong (SSBU) (250 HP)
•Ally: Peach Peach (SSBU) (120 HP)
Grab
13,500 75m •Item Tidal Wave •You lose if your CPU ally is KO'd
•The enemy has super armor and is hard to launch or make flinch
•Timed stamina battle (1:30)
Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The yellow Giant Donkey Kong represents the original Donkey Kong, who is depicted as a giant gorilla with yellow fur, whose pixelated form appears as the stage hazard.
  • The Peach ally's red costume is based on the Lady, the damsel-in-distress kidnapped by Donkey Kong in the titular arcade game, who is depicted as a blonde woman wearing a red dress.
  • The Barrel item references the barrels that the original Donkey Kong throws down the tilted structures of 25m, the first stage of the titular arcade game.
  • The first battle condition references the main gameplay of Donkey Kong, where the game's main protagonist, Jumpman, must rescue Lady from the titular antagonist.
  • The second battle condition references how the original Donkey Kong cannot be touched or directly harmed at the end of each stage in the titular arcade game.
  • The timed stamina battle condition references the decreasing bonus counter in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.

Other trivia:
  • This spirit's Strong Throw ability references the 25m stage of Donkey Kong, where the titular antagonist carries the Lady up the structures and throws down the barrels down the tilted structures.
138
SSBU spirit Donkey Kong Jr..png
Donkey Kong Jr. Donkey Kong Donkey Kong (SSBU)
•Giant Donkey Kong Donkey Kong (SSBU)
Grab
9,000 Kongo Jungle (hazards off) N/A •Defeat the main fighter to win
•The enemy's throws have increased power
•Reinforcements will appear during the battle
Donkey Kong / Donkey Kong Jr. Medley Spirit Battle inspiration:
  • The smaller yellow Donkey Kong represents Donkey Kong Jr., the main protagonist of the titular arcade game, whose pixelated form appears as a smaller yellow gorilla.
  • The yellow Giant Donkey Kong minion represents the original Donkey Kong, the father of Donkey Kong Jr., whose pixelated form appears as a larger yellow gorilla.
  • The stage represents Vine Scene, the first stage in Donkey Kong Jr., which takes place in a jungle level with treetops and flat platforms.
  • The first battle condition references Mario's antagonistic role in Donkey Kong Jr., where he tries to prevent the titular character from rescuing the original Donkey Kong from captivity.
  • The second battle condition references the ending of Donkey Kong Jr. where the titular character carries the original Donkey Kong off-screen after rescuing him from Mario's captivity.

Other trivia:
  • This spirit's Strong Throw ability further references the ending of Donkey Kong Jr. where the titular character carries his rescued father off-screen.
  • In World of Light, the Donkey Kong Jr. spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Donkey Kong Jr. debuted as an arcade character.
139
SSBU spirit Stanley.png
Stanley Villager Villager (SSBU)
Shield
3,700 75m N/A •The enemy starts the battle with a Gust Bellows Donkey Kong / Donkey Kong Jr. Medley
  • The cyan Villager represents Stanley, the short human protagonist of Donkey Kong 3, who is depicted wearing a blue shirt.
  • The stage features the pixelated form of the original Donkey Kong as the stage hazard, who serves as the main antagonist of Donkey Kong 3.
  • The Villager starting off with a Gust Bellows references the spray gun used by Stanley, which can blast puffs of air to push the original Donkey Kong off-screen.
140
SSBU spirit Cranky Kong.png
Cranky Kong Donkey Kong Donkey Kong (SSBU)
Attack
9,700 Jungle Japes •Hazard: Slumber Floor •The floor is sleep-inducing Opening - Donkey Kong Spirit Battle inspiration:
  • The white Donkey Kong represents Cranky Kong, the elderly grandfather of the current Donkey Kong who features a large white beard.
  • The stage features Cranky's Cabin, the home of Cranky Kong featured throughout Donkey Kong Country, whose silhouette appears in the window in the background.
  • The music track is based on the opening theme song of Donkey Kong, in which Cranky Kong served as the titular antagonist, which he plays during the opening of Donkey Kong Country.
  • The Slumber Floor hazard references how Cranky Kong displays the stereotypical traits of elderly characters, including one particular trait where he demands sleep.

Other trivia:
  • This spirit's Speed ↓ ability references how Cranky Kong is an elderly Kong, who is often depicted walking slowly in his old age.
  • In World of Light, the Cranky Kong spirit is located at Cranky's Cabin in the DK Island map, with its placement based on the same location in the Kongo Jungle map in Donkey Kong Country.
141
SSBU spirit Funky Kong.png
Funky Kong Captain Falcon Captain Falcon (SSBU)
Diddy Kong Diddy Kong (SSBU)
Donkey Kong Donkey Kong (SSBU)
Neutral
9,000 Kongo Jungle •Item: Bullet Bill •The enemy is easily distracted by items Funky's Fugue Spirit Battle inspiration:
  • The blue Captain Falcon represents Funky Kong, a muscular Kong who wears sunglasses, blue jeans, and pilots his own aircraft.
  • The white Donkey Kong and yellow Diddy Kong minions are based on their appearance in Donkey Kong Country, who serve as Funky Kong's customers.
  • The music track is based on the theme song of Funky's Flights, an air travel service booth operated by Funky Kong in Donkey Kong Country.
  • The Bullet Bill item and the battle condition reference how Funky Kong provides the Kongs with guns and projectile-launching weapons in Donkey Kong 64.

Other trivia:
  • In World of Light, the Funky Kong spirit is located at Funky's Flights in the DK Island map, with its placement based on the same location in the Kongo Jungle map in Donkey Kong Country.
142
SSBU spirit Candy Kong.png
Candy Kong Bayonetta Bayonetta (SSBU)
Shield
3,800 Kongo Falls •Item: Bananas •The enemy starts the battle with a Banana Gun
•The enemy has increased move speed
Mangrove Cove Spirit Battle inspiration:
  • The pink Bayonetta represents Candy Kong, a female Kong who wears a pink shirt and features a flirtatious personality.
  • The Banana items represent the Bananas and the banana-themed items featured in the Donkey Kong Country series.

Other trivia:
  • This spirit's Critical-Health Stats ↑ ability references the Star Barrel, a checkpoint used in Candy Kong's booth, Candy's Save Point, which returns the Kongs to that location if they lose a life.
  • In World of Light, the Candy Kong spirit is located at Candy's Save Point in the DK Island map, with its placement based on the same location in the Kongo Jungle map in Donkey Kong Country.
143
SSBU spirit Swanky Kong.png
Swanky Kong Donkey Kong Donkey Kong (SSBU)
Attack
1,700 Kongo Jungle •Item: Beastball •The enemy is easily distracted by items Funky's Fugue Spirit Battle inspiration:
  • The red Donkey Kong represents Swanky Kong, a Kong who resembles a red-furred version of Donkey Kong wearing a blue suit.
  • The Beastball item references the baseballs used in Swanky Kong's booth, Swanky's Sideshow in Donkey Kong Country 3: Dixie's Double Trouble!
  • The battle condition references the competitive minigames of Swanky's Sideshow, in which the player must use the baseballs to win against Cranky Kong.

Other trivia:
  • This spirit's Banana Gun Equipped ability references the Bananas, which the player must pay Swanky Kong to play in his booths in the Donkey Kong Country series.
144
SSBU spirit Wrinkly Kong.png
Wrinkly Kong •Clear Donkey Kong Donkey Kong (SSBU)
Shield
3,500 Luigi's Mansion •Hazard: High Gravity
•Hazard: Low Gravity
•Your jumping power decreases when the enemy's at high damage
•The enemy is less affected by gravity
•The enemy starts with damage but is more powerful
The Map Page / Bonus Level (Remix) Spirit Battle inspiration:
  • The white Clear Donkey Kong and the stage represent Wrinkly Kong, the deceased member of the Kongs who appears as a white ghost.
  • The battle conditions reference how Wrinkly Kong passes away after the events of Donkey Kong Country 3: Dixie Kong's Double Trouble! and later appears as a floating ghost in Donkey Kong 64.

Other trivia:
  • This spirit's Trade-Off Defense ↑ ability further references how Wrinkly Kong passes away after Dixie Kong's Double Trouble! and later appears as a ghost in Donkey Kong 64.
145
SSBU spirit Dixie Kong.png
Dixie Kong Isabelle Isabelle (SSBU)
Diddy Kong Diddy Kong (SSBU)
Grab
9,100 Jungle Japes •Item: Banana Peel •The enemy is easily distracted by items
•The enemy starts with a Super Leaf
Swinger Flinger
  • The pink Isabelle represents Dixie Kong, a female Kong who features styled blonde hair and wears a pink shirt.
  • The pink Diddy Kong minion is based on his appearance in Donkey Kong Country 2: Diddy's Kong Quest, who serves as Dixie Kong's playable partner.
  • The Banana Peel item represents the Bananas and the banana-themed items featured in the Donkey Kong Country series.
  • Isabelle starts off with a Super Leaf, referencing Dixie Kong's signature move, Helicopter Whirl, which allows her to glide in midair and slowly fall.
147
SSBU spirit Lanky Kong.png
Lanky Kong Diddy Kong Team Diddy Kong (SSBU)×6
Grab
3,900 Kongo Falls •Item: Bananas •The enemy is easily distracted by items
•Defeat an army of fighters
DK Rap
  • The blue Diddy Kong represents Lanky Kong, an orangutan Kong who wears a yellow shirt and blue overalls.
  • The music track is based on the opening theme song of Donkey Kong 64, which first features Lanky Kong as a playable character.
  • The Banana items represents the Bananas and the banana-themed items featured in Donkey Kong 64.
148
SSBU spirit Tiny Kong.png
Tiny Kong Diddy Kong Diddy Kong (SSBU)
Grab
9,500 Jungle Japes •Tiny
•Hazard: Low Gravity
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•Timed battle (1:00)
•Gravity is reduced
DK Rap Spirit Battle inspiration:
  • The blue Diddy Kong represents his younger sister, Tiny Kong, who first appears wearing blue overalls in Donkey Kong 64.
  • The music track is based on the opening theme song of Donkey Kong 64, which first features Tiny Kong as a playable character.
  • The Heavy Wind and Low Gravity hazards reference Tiny Kong's special ability, Pony Tail Twirl, which allows her to glide in midair and slowly fall.
  • The Tiny rule references Tiny Kong's special ability, Mini-Monkey, which allows her to shrink down to tiny size by jumping into her corresponding Kong Barrel.

Other trivia:
  • This spirit's Easier Dodging ability references how Tiny Kong can use her flying ability to easily dodge enemy attacks.
  • In World of Light, the Tiny Kong spirit is located in the Lost Woods area of the Sacred Land map, referencing Tiny Kong's homeland of Donkey Kong Jungle.
149
SSBU spirit Chunky Kong.png
Chunky Kong Donkey Kong Donkey Kong (SSBU)
Attack
3,800 Jungle Japes N/A •The enemy's punches and elbow strikes have increased power DK Rap
  • The yellow Donkey Kong represents Chunky Kong, a large and burly Kong who wears a blue-and-yellow vest.
  • The music track is based on the opening theme song of Donkey Kong 64, which features Chunky Kong as a playable character.
  • The battle condition references Chunky Kong's special ability, Primate Punch, which allows him to perform a powerful punch attack to defeat stronger enemies.
150
SSBU spirit Rambi.png
Rambi Donkey Kong Donkey Kong (SSBU)
Attack
9,100 Kongo Falls (Ω form) N/A •The enemy can deal damage by dashing into you Jungle Level (Brawl) Spirit Battle inspiration:
  • The white Donkey Kong and the battle condition represent Rambi, a bright grey rhinoceros who can charge into enemies with his horn.
  • The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country which first features Rambi as a playable character.

Other trivia:
  • This spirit's Speed ↑ ability further references Rambi's ability to charge and ram into his enemies with his horn.
  • In World of Light, the Rambi spirit is located in the Forest Hill map, an animal-themed dungeon in the Light Realm.
151
SSBU spirit Enguarde.png
Enguarde Corrin Corrin (SSBU)
Attack
3,600 Great Bay •Buoyancy Reduced •You can't swim
•The enemy's dash attacks have increased power
•The enemy favors dash attacks
Ice Cave Chant Spirit Battle inspiration:
  • The blue Corrin's favored dash attacks represent Enguarde, a blue swordfish who can dash into his enemies with his sword-tipped bill.
  • The stage represents Coral Capers, the first underwater level in Donkey Kong Country, which is located off the shores of Kongo Jungle.
  • The Buoyancy Reduced rule references Enguarde's ability to swim, which allows the player to navigate through the underwater levels in the Donkey Kong series.

Other trivia:
  • This spirit's Electric Weakness ability references how Enguarde is an aquatic creature, as water is a conductor for electricity.
  • In World of Light, the Enguarde spirit is located in a large body of water on the DK Island map, the location of the Coral Capers level in Donkey Kong Country.
152
SSBU spirit Squawks.png
Squawks Duck Hunt Duck Hunt (SSBU)
Grab
4,400 The Great Cave Offensive •Hazard: Fog •The stage is covered in fog
•Timed battle (1:30)
Ice Cave Chant Spirit Battle inspiration:
  • The white Duck Hunt features the Duck turning green, representing Squawks, a green parrot who can carry his animal companions in his talons.
  • The stage and the Fog hazard represent Torchlight Trouble, a cave level in Donkey Kong Country where Squawks uses a lantern to help the Kongs navigate through the darkness.

Other trivia:
  • This spirit's Fog Immunity ability further references how Squawks uses a lantern to help the Kongs navigate through the darkness of Torchlight Trouble in Donkey Kong Country.
  • In World of Light, the Squawks spirit is located at the eastern volcano area in the Light Realm, referencing the volcanic Crocodile Cauldron world in Donkey Kong Country 2, which features the Squawks' Shaft level.
153
SSBU spirit Expresso.png
Expresso Falco Falco (SSBU)
Attack
1,800 Green Hill Zone •Slippery Stage •The stage's platforms are very slippery
•The enemy has increased move speed
•The enemy falls slowly
The Map Page / Bonus Level (Remix) Spirit Battle inspiration:
  • The black Falco and the third battle condition represents Expresso, a black ostrich who can reduce his falling speed by flapping his wings.
  • The stage and the battle conditions reference Expresso's ability to run at high speeds, where slowing down will cause him to drift before completely stopping.

Other trivia:
  • This spirit's Trade-Off Speed ↑ ability further references Expresso's ability to run at high speeds, having the fastest running speed of the Kongs' Animal Friends.
154
SSBU spirit Winky.png
Winky Greninja Greninja (SSBU)
Attack
1,700 Mushroom Kingdom U N/A •The enemy deals damage when falling
•The enemy has increased jump power
Jungle Level (Brawl) Spirit Battle inspiration:
  • The green Greninja represents Winky, a green amphibian character who can move by hopping.
  • The battle conditions references Winky's ability to perform high jumps and defeat most enemies by jumping on them.

Other trivia:
  • This spirit's Foot Attack ↑ ability further references Winky's ability to defeat most enemies by jumping on them.
155
SSBU spirit Squitter.png
Squitter Diddy Kong Diddy Kong (SSBU)
Grab
3,600 Jungle Japes •Move Speed ↓ •You have reduced move speed Ice Cave Chant Spirit Battle inspiration:
  • The pink-and-orange Diddy Kong represents Squitter, a large, orange-haired spider who wears pink shoes on his feet.
  • The Move Speed ↓ rule references Squitter's ability to produce sticky webbing, which are known for trapping smaller bugs.

Other trivia:
  • This spirit's Sticky-Floor Immunity ability references Squitter's ability to move across his sticky webbing platforms.
156
SSBU spirit Rattly.png
Rattly Yoshi Yoshi (SSBU)
Grab
3,400 Kongo Jungle N/A •The enemy loves to jump
•The enemy has increased jump power
Snakey Chantey Spirit Battle inspiration:
  • The Crafted Yoshi and the battle conditions represent Rattly, a green big-snouted rattlesnake who can move by jumping and perform high jumps.
  • The music track is based on the theme song of the Rattle Battle level in Donkey Kong Country 2: Diddy's Kong Quest, which features Rattly as a playable character.

Other trivia:
  • This spirit's Jump ↑ ability further references Rattly's ability to move by jumping and performing high jumps.
157
SSBU spirit Ellie.png
Ellie Squirtle Team Squirtle (SSBU)×4
Shield
2,100 Jungle Japes N/A •The enemy favors neutral specials Snakey Chantey Spirit Battle inspiration:
  • The purple Squirtle Team's favored Water Gun represents Ellie, a female elephant who can shoot multiple water blasts from her trunk.
  • The stage represents Lakeside Limbo, the first level of Donkey Kong Country 3: Dixie Kong's Double Trouble which takes place on a river level, which first features Ellie as a playable character.

Other trivia:
  • This spirit's Water & Ice Attack ↑ ability further references Ellie's ability to attack and defeat enemies by shooting multiple water blasts from her trunk.
  • In World of Light, the Ellie spirit is located on a bridge over water in the jungle area in the Light Realm, similar to the stage's setting.
158
SSBU spirit Professor Chops.png
Professor Chops Donkey Kong Donkey Kong (SSBU)
Grab
1,700 Kongo Falls •Item: Banana Peel •The enemy can instantly escape from movement-disabling moves Jungle Hijinxs Spirit Battle trivia:
  • The white Donkey Kong represents Super Kong, the white version of Donkey Kong who is summoned by Professor Chops for the Super Guide.
  • The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns, which first features Professor Chops as the Tutorial Pig.
  • The Banana Peel item represents the Bananas and the banana-themed items featured in Donkey Kong Country Returns.
  • The battle condition references Super Kong's ability to guide the players through difficult sections of a level where they keep losing their lives in the Super Guide mode.

Other trivia:
  • This spirit's Stamina ↑ ability references Professor Chops' checkpoints, which provide the Kongs with an Extra Life Balloon if they lose a life after passing the checkpoint.
159
SSBU spirit Kritter.png
Kritter King K. Rool King K. Rool (SSBU)
Grab
1,700 Kongo Jungle •Defense ↑ •The enemy has increased defense
•The enemy starts the battle with a Rocket Belt
Jungle Level (64) Spirit Battle inspiration:
  • The blue King K. Rool starting off with a Rocket Belt represents the Kritter, a Kremling enemy who is depicted using rocket-powered bongos to fly.
  • The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country, which first features the Kritter as an enemy.
  • The Defense ↑ rule references Krusha, a blue Kremling enemy who looks similar to Kritter and can only be defeated with stronger attacks.

Other trivia:
  • In World of Light, the Kritter spirit is the first spirit encountered in the DK Island map, the location of the Jungle Hijinxs level, which first features the Kritter as an enemy.
160
SSBU spirit Zinger.png
Zinger Pikachu Pikachu (SSBU)
Shield
1,800 The Great Cave Offensive (Ω form) •Item: Unira •The enemy's throwing-type items have increased power Stickerbush Symphony Spirit Battle inspiration:
  • Pikachu's black-and-yellow striped cap and the Unira item represent the Zinger, a black-and-yellow striped wasp who features protective needle spines.
  • The stage represents Reptile Rumble, the first cave stage in Donkey Kong Country, which features the Zinger as an enemy.
  • The music track is based on the theme song of the Bramble Blast level in Donkey Kong Country 2: Diddy's Kong Quest, which features the Zinger as an enemy.

Other trivia:
  • In World of Light, the Zinger spirit is located at the entrance of the caves in the DK Island map, the location of the Reptile Ramble level, which features the Zinger as an enemy.
161
SSBU spirit Klaptrap.png
Klaptrap •Tiny King K. Rool King K. Rool (SSBU)
Attack
4,000 Kongo Jungle •Assist Trophy Enemies (Klaptrap) •Hostile assist trophies will appear Stickerbush Symphony Spirit Battle inspiration:
  • The blue Tiny King K. Rool represents Klaptrap, a tiny blue Kremling enemy who appears multiple times on-screen and as the Assist Trophy enemy.
  • The stage represents Jungle Hijinxs, the first level in Donkey Kong Country, which first features the Klaptrap as an enemy.
  • The music track is based on the theme song of the Bramble Blast level in Donkey Kong Country 2: Diddy's Kong Quest, which features the Klampon variation of the Klaptrap as an enemy.

Other trivia:
  • This spirit's Weight ↓ ability references how the Klaptraps are small enemies, which is commonly associated with being lightwiehgt.
  • This spirit can be obtained by completing the Bonus Level as King K. Rool within 45 seconds, referencing how the Klaptraps work under King K. Rool in the Donkey Kong Country series.
162
SSBU spirit Kaptain K. Rool.png
Kaptain K. Rool King K. Rool King K. Rool (SSBU) (180 HP)
Attack
13,500 Halberd •Invisibility •The enemy's neutral special has increased power
Stamina battle
•The enemy is invisible after a little while
Crocodile Cacophony
  • The brown King K. Rool represents his pirate alter-ego, Kaptain K. Rool, who is dressed up as a pirate captain wearing a brown jacket.
  • The stage and music track represent The Flying Krock, a flying crocodile-shaped airship which features Kaptain K. Rool's first boss battle in Donkey Kong Country 2: Diddy's Kong Quest.
  • The Invisibility rule references Kaptain K. Rool's ability to turn himself invisible multiple times during the final phase of his first boss battle.
  • King K. Rool's Blunderbuss is based on the weapon used by Kaptain K. Rool, which allows him to shoot Kannonballs and vacuum up the Kongs.
165
SSBU spirit Tiki Tak Tribe.png
Tiki Tak Tribe Diddy Kong Team Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU)Diddy Kong (SSBU)
Neutral
1,700 Kongo Falls N/A •Take your strongest team into this no-frills battle Jungle Hijinxs Spirit Battle inspiration:
  • The Diddy Kong Team's costumes represents the Tiki Tak Tribe, a tribe of sentient instruments who feature different appearances and color schemes.
  • The stage and music track represent Jungle Hijinxs, the first level in Donkey Kong Country Returns, which first features the Tiki Tak Tribe as enemies.

Other trivia:
  • This spirit's Fire Weakness ability references how the Tiki Tak Tribe is made of wood, which is susceptible to fire.
  • In World of Light, the Tiki Tak Tribe spirit is located in the shrouded forest area in the Light Realm, referencing how the Tiki Tak Tribe invades Donkey Kong Island in Donkey Kong Country Returns.
166
SSBU spirit Lord Fredrik.png
Lord Fredrik King K. Rool King K. Rool (SSBU)
Grab
2,300 Summit (Battlefield form) •Hazard: Ice Floor •The floor is frozen Swinger Flinger Spirit Battle inspiration:
  • King K. Rool's white costume is based on Lord Fredrik, a white big-bellied walrus who shares a similar role and boss battle tactics with King K. Rool.
  • The stage and the Ice Floor hazard represent Donkey Kong Island, which is transformed into a frozen wasteland by Lord Fredrik in Donkey Kong Country: Tropical Freeze.

Other trivia:
  • This spirit's Weight ↑ ability references how Lord Fredrik is a large-bellied character, which is often associated with being heavyweight.
167
SSBU spirit Kip.png
Kip •Tiny Yoshi Team Yoshi (SSBU)×4
Shield
1,800 Yoshi's Story N/A •The enemy starts the battle with a Rocket Belt Boss 2 - DK: Jungle Climber Spirit Battle inspiration:
  • The yellow Tiny Yoshi starting off with a Rocket Belt represent Kip, a young, bright green Kremling who is depicted using rocket-powered bongos to fly.
  • The Tiny Yoshi Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, which features Kip as a playable character.

Other trivia:
  • This spirit's Jump ↑ ability references the flying gameplay mechanic of Donkey Kong Barrel Blast.
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including Kip's rocket-powered bongos.
168
SSBU spirit Kalypso.png
Kalypso Wendy Team Bowser Jr. (SSBU)×4
Shield
1,800 Kongo Falls N/A •The enemy starts the battle with a Rocket Belt
•The enemy has increased move speed
Boss 2 - DK: Jungle Climber Spirit Battle inspiration:
  • Wendy O. Koopa starting off with a Rocket Belt represents Kalypso, a glamorous female Kremling who is depicted using rocket-powered bongos to fly.
  • The Wendy Team's four fighters reference the four-player multiplayer mode of Donkey Kong Barrel Blast, which features Kalypso as a playable character.

Other trivia:
  • This spirit's Rocket Belt Equipped ability references how each character in Donkey Kong Barrel Blast uses rocket-powered bongos to fly.
  • In World of Light, the Kalypso spirit is located in the jungle area in the Light Realm, similar to the stage's setting.
170
SSBU spirit Karate Kong.png
Karate Kong Ryu Ryu (SSBU) (160 HP)
Attack
9,500 Kongo Falls (Ω form) •Hard to Launch
•Hazard: High Gravity
•The enemy's physical attacks have increased power
•Timed stamina battle (1:30)
•All fighters have reduced jump ability
Battle for Storm Hill Spirit Battle inspiration:
  • The purple Ryu represents Karate Kong, an evil kong who wears a purple karategi and uses powerful physical attacks.
  • The stage represents the final stage of the Pineapple Kingdom in Donkey Kong: Jungle Beat where Donkey Kong battles Karate Kong on a log drifting on the river.
  • The rules and battle conditions reference the boss battles against the evil Kongs in Jungle Beat, which feature an on-ground battle gameplay mechanic.
  • The stamina battle condition references the battle system in Jungle Beat where each character will feature an HP meter that gauges their health during battle.

Other trivia:
  • This spirit's Fist Attack ↑ ability references Karate Kong's usage of hand-to-hand combat in his boss battle.
171
SSBU spirit Ninja Kong.png
Ninja Kong Donkey Kong Donkey Kong (SSBU)
Shield
1,900 Distant Planet (Battlefield form) N/A •The enemy's kicks and knee strikes have increased power
•The enemy favors side specials
Battle for Storm Hill
  • The black Donkey's favored Headbutt Kong represents Ninja Kong, an evil black-furred Kong who uses powerful physical attacks, which can stun Donkey Kong.
  • The stage and music track represent the final stage of the Durian Kingdom in Donkey Kong: Jungle Beat where Donkey Kong battles Ninja Kong in a forest.

Series Order[edit]

Number Name Series
134 Donkey Kong Donkey Kong Series
135 Diddy Kong
136 King K. Rool
137 Donkey Kong & Lady
138 Donkey Kong Jr.
139 Stanley
140 Cranky Kong
141 Funky Kong
142 Candy Kong
143 Swanky Kong
144 Wrinkly Kong
145 Dixie Kong
146 Dixie Kong & Kiddy Kong
147 Lanky Kong
148 Tiny Kong
149 Chunky Kong
150 Rambi
151 Enguarde
152 Squawks
153 Expresso
154 Winky
155 Squitter
156 Rattly
157 Ellie
158 Professor Chops
159 Kritter
160 Zinger
161 Klaptrap
162 Kaptain K. Rool
163 Baron K. Roolenstein
164 Blast-o-Matic
165 Tiki Tak Tribe
166 Lord Fredrik
167 Kip Donkey Kong: Barrel Blast North America
Donkey Kong: Jet Race PAL
168 Kalypso
169 Donkey Kong & Bongos Donkey Kong Jungle Beat
170 Karate Kong
171 Ninja Kong

Trivia[edit]

  • Prior to the 1.1.0 update, Dixie Kong (as well as the Dixie Kong and Kiddy Kong spirit) was ordered before Swanky Kong and Wrinkly Kong.
  • The Donkey Kong & Bongos' game of origin is listed as "Donkey Kong Jungle Beat", despite the artwork and specific pairing actually coming from the Donkey Konga series.
    • The game title ui_gametitle_donkey_konga_series exists within the game files, implying the spirit was supposed to be associated with the Donkey Konga series at one point before being changed.
  • Kiddy is the only member of the Kong Family who doesn't have his own Spirit.