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|subtitle = ''Super Mario Bros.'' | |subtitle = ''Super Mario Bros.'' | ||
|name = Mushroom Kingdom | |name = Mushroom Kingdom | ||
|image = {{tabber|title1=Ultimate| | |image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Mushroom Kingdom (SSB).png|300px]]<br>[[File:MarioSymbol.svg|50px|class=invert-dark]]|title2=64|content2=[[File:MushroomKingdom64.jpg|300px]]<br>[[File:MarioSymbol(preBrawl).svg|50px|class=invert-dark]]}} | ||
|caption = Mushroom Kingdom as it has appeared in the ''Smash'' series. | |||
|universe = {{uv|Mario}} | |universe = {{uv|Mario}} | ||
|games = ''[[SSB]]''<br>''[[Ultimate]]'' | |games = ''[[SSB]]''<br>''[[Ultimate]]'' | ||
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In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws. | In the middle of this stage is a fissure, which is the only place in the stage where players can be KO'd by falling down. Above the crevasse is a scale with two soft platforms. It is possible to stand on the two platforms, but the character's weight will unbalance them. If unbalanced too far, the system will break and fall into the crevasse, and then regenerate a few seconds afterwards. This gap is the cause of many [[AI]] flaws. | ||
Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'' it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform. | Occasionally, a small, rectangular [[POW Block]] will appear in one of several locations in the air. Hitting it with an attack will cause the screen to vibrate, with every character touching the ground or a platform being dealt 20% [[damage]] and great [[knockback]], though in ''Ultimate'', it has low knockback scaling, and so won't KO until very high percents unless the opponent is on a high platform. | ||
[[Star KO]]s and [[Screen KO]]s are disabled here in ''Super Smash Bros. Ultimate'', and is the only stage returning from ''Smash 64'' with this distinction. | [[Star KO]]s and [[Screen KO]]s are disabled here in ''Super Smash Bros. Ultimate'', and is the only stage returning from ''Smash 64'' with this distinction. | ||
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The {{s|mariowiki|POW Block}} is an item that debuted in the ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'' arcade game and has appeared in numerous ''Mario'' titles since. When the POW Block is it, it causes an earthquake and the enemies to be affected. In ''Mario Bros.'', the POW Block causes the enemies to flip over on their backs, leaving them vulnerable to getting kicked out. In later ''Mario'' titles, the POW Block causes all enemies onscreen to be eliminated. | The {{s|mariowiki|POW Block}} is an item that debuted in the ''[[mariowiki:Mario Bros. (game)|Mario Bros.]]'' arcade game and has appeared in numerous ''Mario'' titles since. When the POW Block is it, it causes an earthquake and the enemies to be affected. In ''Mario Bros.'', the POW Block causes the enemies to flip over on their backs, leaving them vulnerable to getting kicked out. In later ''Mario'' titles, the POW Block causes all enemies onscreen to be eliminated. | ||
This stage features multiple elements from the overworld levels in ''Super Mario Bros.'', albeit with some visual differences between their appearances in ''Super Smash Bros.'' and ''Ultimate''. | This stage features multiple elements from the overworld levels in ''Super Mario Bros.'', albeit with some visual differences between their appearances in ''Super Smash Bros.'' and ''Ultimate''. ''Ultimate'' uses direct sprite rips from ''Super Mario Maker'', which itself used near-identical proximities of the ''Super Mario Bros.'' sprites, while the original ''Super Smash Bros.'' uses sprites that appear to have been traced or redrawn as opposed to ripped from the NES game, with incorrect colors, inconsistent pixel widths, and more shading detail than possible on the NES. Also, in ''Super Smash Bros.'', the 8-bit Koopa Troopa is depicted with a green shell, while in ''Ultimate'', it is depicted with a red shell. | ||
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