Super Smash Bros. series

Forward aerial: Difference between revisions

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(Did a thing.)
No edit summary
Tag: Mobile edit
 
(83 intermediate revisions by 54 users not shown)
Line 1: Line 1:
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
:''"fair" redirects here. For the American smasher, see [[Smasher:fair]].''
[[File:ZeldaUltimateForwardAir.jpg|250px|thumb|{{SSBU|Zelda}} using [[Lightning Kick]], forward aerial attack in ''Ultimate'']]
[[File:Knee Smash.png|250px|thumb|{{SSBB|Captain Falcon}} using [[Knee Smash]], his forward aerial attack, in ''Brawl''.]]
[[File:Knee Smash.png|250px|thumb|{{SSBB|Captain Falcon}} using [[Knee Smash]], his forward aerial attack, in ''Brawl''.]]
[[File:JigglypuffFairSSBM.gif|thumb|{{SSBM|Jigglypuff}}'s forward aerial attack in ''Melee''.]]
[[File:JigglypuffFairSSBM.gif|250px|thumb|{{SSBM|Jigglypuff}}'s forward aerial attack in ''Melee''.]]
[[File:MarioFairSSBM.gif|thumb|{{SSBM|Mario}}'s forward aerial attack in ''Melee'']]
A '''forward aerial''' ({{ja|前空中攻撃|Mae kūchū kōgeki}}, ''Front/Forward midair attack''; commonly abbreviated as '''Fair''' or '''f-air''', and referred to as '''AttackAirF''' internally) is an [[aerial attack]] that is performed in midair by pressing the [[attack]] button and tilting the [[control stick]] in the direction the character is facing. Its official term varies between titles; it is known as a '''front midair attack''' in ''[[Super Smash Bros. Melee]]'', a '''front air attack''' in ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', and a '''forward air attack''' in ''[[Super Smash Bros. Ultimate]]''. Forward aerials are typically weak, but are fast with a long range, making them well suited to the [[neutral game]] and [[edgeguarding]].
A '''forward aerial''' ({{ja|前空中攻撃|Mae kūchū kōgeki}}, ''Front/Forward midair attack''; commonly abbreviated as '''Fair''' or '''f-air''', and referred to as '''AttackAirF''' in ''Melee''{{'}}s {{SSBM|Debug Menu}} and internal ''Brawl'' files) is an [[aerial attack]] that is performed in midair by pressing the [[attack]] button and tilting the [[Control Stick]] in the direction the character is facing. Its official term varies between titles, where it is known as a '''front midair attack''' in ''[[Melee]]'', and a '''front air attack''' in ''[[Brawl]]'' and ''[[Smash 4]]''. Forward aerials are usually not as strong as [[back aerial]]s, though they have larger hitboxes most of the time, making them useful for [[edgeguarding]].
 
==List of forward aerials in ''[[Super Smash Bros.]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Does two kicks. Would become Falcon's neutral aerial in future ''Smash Bros.'' iterations. First hit combos into up smash. 2nd hit has enough shield stun to forward throw out of it.||22% if both hits connect.
|-
|{{SSB|Donkey Kong}}||Punches downwards. A good spike move for edgeguarding. Combos into giant punch and into another forward aerial at middle to high percentages. Most known for its ability to be used vs. shields into a dash grab or down special.||16%
|-
|{{SSB|Fox}}||Does a drill kick in front of him. A good aerial for Fox, as it combos into up smash and virtually all of his aerials. Good for approaching and baiting tactics.||12%
|-
|{{SSB|Jigglypuff}}||Kicks in front of itself. Good range. Can "[[wall of pain]]" similar to ''Melee'' but to less of an extent. Combos into a [[Rest]].||8-13%
|-
|{{SSB|Kirby}}||Does a drill kick in front of him. A very useful combo move. Down aerial→up tilt→short hop→forward aerial→forward smash is one of Kirby's staple combos.||20% if all hits connect.
|-
|{{SSB|Link}}||Swings his sword in front of him. Link's strongest aerial in terms of [[knockback]]. His main combo ender outside of [[Spin Attack]] and [[forward smash]].||20% if both hits connect.
|-
|{{SSB|Luigi}}||Luigi kicks forward while spinning. Good edgeguarding tool. Good range compared to Luigi's other aerials. Combos into the Hyrule tent into an up special.||16%
|-
|{{SSB|Mario}}||It is similar to Luigi's move. It is good versus certain characters like Jigglypuff. It has good range.||16%
|-
|{{SSB|Ness}}||Throws his hands out forcefully, knocking the opponent backwards. Similar to his [[dash attack]].||12%
|-
|{{SSB|Pikachu}}||Thrusts its head forward, doing [[electric]] damage. Would be a very useful [[combo]] move if it was more difficult to [[DI]] out of drills. Combos into [[up smash]] and all other aerial attacks. Not as heavily disjointed as Pikachu's other aerials.||21% if all hits connect.
|-
|{{SSB|Samus}}||Bursts out fire out of her arm gun. A useful combo move. It has high [[damage]] and is good at breaking down shields. Combos into down aerial.||20% if all hits connect.
|-
|{{SSB|Yoshi}}||Thrusts his head downwards. A useful edgeguarding move and both a combo starter and a combo ender. Combos into his [[down special move]] on the ground. It can [[meteor smash]] an opponent.||18%
|}
 
==List of forward aerials in ''[[Super Smash Bros. Melee]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSBM|Bowser}}||Claws forwards. Good for edgeguarding.||9-14%
|-
|{{SSBM|Captain Falcon}}||The [[Knee Smash]]. Very powerful when sweetspotted.||18% when [[sweetspot]]ted, 5-6% when sourspotted.
|-
|{{SSBM|Donkey Kong}}||Clutches his hands together and punches down. Meteor smashes at the end of the move.||16%
|-
|{{SSBM|Dr. Mario}}||Known as "The Kobe". Identical in animation to Mario's but instead of producing a meteor smash, it is a strong launcher. Good for KOing.||17% sweetspotted, 16% sourspotted.
|-
|{{SSBM|Falco}}||Similar to Fox. Five kicks in front.||27% if all hits connect.
|-
|{{SSBM|Fox}}||Kicks forward five times.||17% if all hits connect.
|-
|{{SSBM|Ganondorf}}||Punches downwards. Great KO move.||17%
|-
|{{SSBM|Ice Climbers}}||Swings their hammer down. Meteor smashes if timed well.||10% both, up to 20%.
|-
|{{SSBM|Jigglypuff}}||Kicks forward with its legs.||12%
|-
|{{SSBM|Kirby}}||Kicks forward three times.||16% if all hits connect.
|-
|{{SSBM|Link}}||Horizontally spins twice while slashing with his sword.||13% first hit, 7% second hit.
|-
|{{SSBM|Luigi}}||A quick karate chop. High horizontal knockback and is one of his primary KOing aerial attacks.||12%
|-
|{{SSBM|Mario}}||Punches downwards. [[Meteor smash]]es.||15%
|-
|{{SSBM|Marth}}||Slashes forwards. The tipper launches opponents upwards, and can combo into itself and into [[down aerial|down air]].||9% (base), 10% (middle), 13% (tip)
|-
|{{SSBM|Mewtwo}}||Slashes forwards with its claw infused with darkness.||14%
|-
|{{SSBM|Mr. Game & Watch}}||Swings a box forwards.||16% first few frames, 6% later frames.
|-
|{{SSBM|Ness}}||Shoots multiple PSI shots out of his hands.||15% if all hits connect.
|-
|{{SSBM|Peach}}||Slaps forward with her crown.||8-15%
|-
|{{SSBM|Pichu}}||Similar to Pikachu. Spins forward emitting sparks.||7% damage if all hits connect. Pichu will do 4% damage to itself when using this move.
|-
|{{SSBM|Pikachu}}||Twirls forward while emitting sparks.||8% if all hits connect.
|-
|{{SSBM|Roy}}||Similar to Marth.||8%
|-
|{{SSBM|Samus}}||Shoots with her cannon in an arc in front of herself.||23% if all hits connect.
|-
|{{SSBM|Sheik}}||Does a quick karate chop. [[Semi-spike]]s.||13%
|-
|{{SSBM|Yoshi}}||Swings head downwards while flipping. Meteor smashes powerfully.||17%
|-
|{{SSBM|Young Link}}||Similar to Link.||12% first hit,
|-
|{{SSBM|Zelda}}||The "[[Lightning Kick]]". Zelda kicks forward. Powerful if [[sweet spot (hitbox)|sweetspotted]].|| 20% sweetspotted, 9% sourspotted.
|}


==List of forward aerials in ''[[Super Smash Bros. Brawl]]''==
==List of forward aerials==
{|class="wikitable"
{| class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSBB|Bowser}}|| A quick downward slash forward. Decent knockback with surprising speed.|| 13% (hand), 12% (arm), 11% (shoulder)
! Character !! Description
|-
|-
|{{SSBB|Captain Falcon}}|| Known as the [[Knee Smash]]. Very powerful when sweet spotted, which is difficult.|| 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|[[Banjo]] & [[Kazooie]]||Banjo swings one fist in a downward arc.
|-
|-
|{{SSBB|Charizard}}|| Covers itself with its wings and breaths fire outwards with good horizontal knockback and range. Oddly, if the opponent is far enough away from Charizard, they will not take any knockback or hitstun from this attack - just damage.|| 2-4%
|[[Bayonetta]]||Whips one of her hand pistols forward, then the other one, and finally follows up with an overhead axe kick. A three-stage [[natural combo]].
|-
|-
|{{SSBB|Diddy Kong}}|| Kicks out both legs and spins around. Similar to Mario's and Luigi's old forward aerial in ''[[Super Smash Bros.]]''.|| 14% (clean), 11% (late)
|[[Bowser]]||{{GameIcon|SSBM}} Swings one arm in a downward arc.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes his claws with one arm in a downward arc.
|-
|-
|{{SSBB|Donkey Kong}}|| Puts his fists together above his head, and then does an ax-handle swing downwards. A slow yet powerful move that can [[meteor smash]] when sweetspotted.|| 16%
|[[Bowser Jr.]]||Deploys a wrecking ball from the [[Koopa Clown Car]] and waves it in front of himself. Possesses a landing hitbox.
|-
|-
|{{SSBB|Falco}}|| Turns horizontally and spins, hitting multiple times with his beak. This move has a long duration with landing lag.|| 2% (hits 1-4), 3% (hit 5)
|[[Byleth]]||Hits with the side of Areadbhar's blade.
|-
|-
|{{SSBB|Fox}}|| Performs five rapid kicks in succession. Fox "hovers" whenever he performs all five kicks.|| 6% (hit 1), 5% (hits 2-3), 4% (hit 4), 3% (hit 5)
|[[Captain Falcon]]||{{GameIcon|SSB}} Throws out two consecutive kicks with his respective legs. From ''Melee'' onward, this is his [[neutral aerial]].<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} A knee strike that is extremely powerful during its first active [[frame]]s, but much weaker during its later frames. It is known as the [[Knee Smash]].
|-
|-
|{{SSBB|Ganondorf}}|| Punches his fist downward. Deals great knockback, but has some ending and landing lag.|| 17% (fist), 15% (arm)
|[[Charizard]]||{{GameIcon|SSBB}} Flaps its wings forward to send out a fiery wind, hitting multiple times.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swipes its claws with one arm in a downward arc.
|-
|-
|{{SSBB|Ice Climbers}}|| Holds their hammers up and bring them downward. The partner can [[meteor smash]] opponents when sweetspotted.|| Leader: 12%<br/>Partner: 12% (sweetspot), 7% (sourspot)
|[[Chrom]]||Slashes in a heavy downward arc.
|-
|-
|{{SSBB|Ike}}|| Performs a downward overhead swing with Ragnell. Has great range, but has long startup.|| 13%
|[[Cloud]]||Slashes in a large downward arc with a double grip after a delay.
|-
|-
|{{SSBB|Ivysaur}}|| Whips forward with its vines. Deals vertical knockback.|| 12% (vine), 10% (tip)
|[[Corrin]]||Slashes in a downward arc.
|-
|-
|{{SSBB|Jigglypuff}}|| Kicks both its feet out in front of itself. Can be used for [[wall of pain]] techniques.|| 12%/10% (clean), 6% (late)
|[[Daisy]]||Grabs her crown and swings it in a downward arc.
|-
|-
|{{SSBB|King Dedede}}|| Swings his hammer upwards.|| 15%
|[[Dark Pit]]||Performs a series of horizontal buzzsaw-like slashes with the Silver Bow, hitting multiple times.
|-
|-
|{{SSBB|Kirby}}|| Performs three quick spinning kicks forward. When combined with a jump, this move gives Kirby a slight horizontal recovery.|| 4% (hit 1), 3% (hit 2), 5% (hit 3)
|[[Dark Samus]]||Unleashes five small electric blasts from her Arm Cannon from top to bottom.
|-
|-
|{{SSBB|Link}}|| Swings sword forward and spins around, then swings it again. Its second hit is more powerful, but the first hit only combos into the second hit at low percentages.|| 9% (hit 1), 12% (hit 2)
|[[Diddy Kong]]||Performs a spinning dropkick.
|-
|-
|{{SSBB|Lucario}}|| Kicks forward, radiating aura at the tip of its foot. Inflicts little damage, but can used to combo into other attacks. It can be used twice in one [[short hop]].|| {{AuraDamageSSBB|5}}
|[[Donkey Kong]]||Performs a [[Wikipedia:Professional wrestling attacks#Double axe handle|double axe handle]] swing.
|-
|-
|{{SSBB|Lucas}}|| Kicks forward with PSI energy at the end of his foot.|| 12% (clean sweetspot), 10% (clean sourspot), 8% (late)
|[[Dr. Mario]]||Swings one fist in a downward arc.
|-
|-
|{{SSBB|Luigi}}|| Karate chops forward. Quick and weak though it can still KO at 150% (unless [[edgeguarding]]).|| 10%
|[[Duck Hunt]]||The dog thrusts his lower back to propel the duck, who performs a corkscrew peck.
|-
|-
|{{SSBB|Mario}}|| Raises his fist then punches downward. Can [[meteor smash]] opponents if the move is sweetspotted.|| 12% (early), 13% (clean), 10% (late)
|[[Falco]]||{{GameIcon|SSBM}} Performs five consecutive spin kicks.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Spins in a horizontal corkscrew to perform a drilling peck, hitting multiple times. Possesses a landing hitbox in ''Smash 4'' and ''Ultimate''.
|-
|-
|{{SSBB|Marth}}|| Swings his sword downwards in front of himself. Can fit two in one [[short hop]], useful for [[edgeguarding]].|| 10% (base), 13% (tip)
|[[Fox]]||{{GameIcon|SSB}} Performs a spinning dropkick.<br/>{{GameIcon|SSBM}} Performs five consecutive spin kicks.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs five spin kicks in quick succession, rising slightly with each kick. Possesses a landing hitbox in ''Ultimate''.
|-
|-
|{{SSBB|Meta Knight}}|| Slashes in front of himself three times. The first two hits can be ground-canceled, which can lead to almost any move.|| 3% (hits 1-2), 4% (hit 3)
|[[Ganondorf]]||Punches in a large downward arc.
|-
|-
|{{SSBB|Mr. Game & Watch}}|| Swings a box forward. Deals strong horizontal knockback when it first comes out. Originates from ''Mario Bros''.|| 16% (clean), 6% (late)
|[[Greninja]]||Slashes horizontally with a large kunai made out of water.
|-
|-
|{{SSBB|Ness}}|| Sticks his hands out and creates small bubbles of PSI energy in front of himself. Good for combos.|| 2% (hits 1-4), 3% (hit 5)
|[[Hero]]||Slashes in a heavy downward arc.
|-
|-
|{{SSBB|Olimar}}|| Swings a Pikmin in front of himself.|| 15% (R), 12% (Y), 13% (B), 5% (W), 14% (P)
|[[Ice Climbers]]||Swing their hammers in a downward arc.
|-
|-
|{{SSBB|Peach}}|| Takes crown off her head and strikes forward with it. Deals good knockback and is often considered her most reliable KO move.|| 15%
|[[Ike]]||Slashes in a downward arc.
|-
|-
|{{SSBB|Pikachu}}|| Drills forward in the air with electricity. Deals multiple hits with the final hit dealing minimal knockback. The attack itself has little landing lag, which can potentially set up a follow-up attack.|| 2% (hits 1-4), 3% (hit 5)
|[[Incineroar]]||Performs a dropkick.
|-
|-
|{{SSBB|Pit}}|| Thrusts both blades forward and quickly brings them apart, slashing horizontally. Has some startup lag.|| 14%
|[[Inkling]]||Performs a dropkick.
|-
|-
|{{SSBB|R.O.B.}}|| Extends both his arms forward. Good for starting up aerial combos and for [[edgeguarding]].|| 10% (clean), 6% (late)
|[[Isabelle]]||Fires a pellet from a slingshot.
|-
|-
|{{SSBB|Samus}}|| Fires five small blasts with her arm cannon in a downward arc. This move overall has no landing lag.|| 4% (hit 1), 3% (hits 2-4), 5% (hit 5)
|[[Ivysaur]]||Swings both vines in a downward arc.
|-
|-
|{{SSBB|Sheik}}|| Leans forward and swipes forward. Launches opponents at a semi-spike trajectory.|| 9%
|[[Jigglypuff]]||Performs a dropkick.
|-
|-
|{{SSBB|Snake}}|| Lifts his left leg over his head then axe-drops it down. Has slow start-up and high ending lag, but it's a very powerful [[meteor smash]] if the attack connects with Snake's leg.|| 14% (body), 15% (leg)
|[[Joker]]||Throws out two consecutive kicks with his respective legs. If active, Arsene throws out a roundhouse kick in tandem with Joker's second kick.
|-
|-
|{{SSBB|Sonic}}|| Spins in a horizontal corkscrew, drilling with his head. Has high landing lag.|| 1-2% (hits 1-5), 4% (hit 6)
|[[Kazuya]]||Performs a flying kick.
|-
|-
|{{SSBB|Squirtle}}|| Quickly sticks both its feet forward. Has fast startup and a good [[edgeguarding]] move.|| 12% (clean), 6% (late)
|[[Ken]]||Performs a flying kick.
|-
|-
|{{SSBB|Toon Link}}|| Swings his sword upward. Good for [[edgeguarding]] in terms of leaving the stage to intercept a recovering enemy.|| 13%
|[[King Dedede]]||{{GameIcon|SSBB}} Swings his hammer in an upward arc from a horizontal spin.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings his hammer in a downward arc from a somersault.
|-
|-
|{{SSBB|Wario}}|| Sticks his foot a short distance forward. Has very little range and damage, but fast and lasts a long time. Good for "[[wall of pain]]"-style of attacking.|| 7% (clean), 5% (late)
|[[King K. Rool]]||Performs a dropkick.
|-
|-
|{{SSBB|Wolf}}|| Slashes forward with his left arm. Has decent horizontal reach and delivers a moderately high amount of vertical knockback, making it one of Wolf's best aerial finishers.|| 11%
|[[Kirby]]||{{GameIcon|SSB}} Performs a spinning dropkick, hitting multiple times.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs three consecutive spin kicks. Possesses a landing hitbox in ''Melee''.
|-
|-
|{{SSBB|Yoshi}}|| Winds up then swings his head downwards. Can [[meteor smash]] opponents when the head connects, while the body deals horizontal knockback.|| 16% (body), 15% (head)
|[[Link]]||{{GameIcon|SSB}} Slashes horizontally in a circle around himself.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
|-
|-
|{{SSBB|Zelda}}|| [[Lightning Kick]]: Quickly kicks in front of herself, dealing great damage and knockback if the opponent is hit at the beginning of the move at just the tip of her boot.|| 20% (clean foot), 4% (clean leg, late)
|[[Little Mac]]||Weakly throws out a hook.
|-
|-
|{{SSBB|Zero Suit Samus}}|| Two quick forward kicks, with the second kick being stronger and slightly faster than the first. The first kick is weaker and often cannot combo onto the second hit.|| 6% (hit 1), 10-11% (hit 2 clean), 7% (hit 2 late)
|[[Lucario]]||Performs a stretch kick.
|}
 
==List of forward aerials in ''[[Super Smash Bros. 4]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|{{SSB4|Bayonetta}} ||Performs a pistol whip in front of her. Performing the attack again has her strike with her other pistol, and a third time makes her perform an arcing kick|| 4% (hit 1), 3% (hit 2), 6% (hit 3)
|[[Lucas]]||Performs a lunging kick, releasing a PSI spark from his foot.
|-
|-
|{{SSB4|Bowser}} ||Slashes forward in a diagonal arc. Quick start-up, and decent KO potential off-stage makes it useful for edgeguarding.|| 13% (hand), 12% (arm), 11% (body)
|[[Lucina]]||Slashes in a downward arc.
|-
|-
|{{SSB4|Bowser Jr.}} ||The Junior Clown Car swings a wrecking ball in front of Bowser Jr. || 11%/9% (clean), 8%/6.5% (mid), 5%/4% (late), 2% (landing)
|[[Luigi]]||{{GameIcon|SSB}} Peforms a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a vertical knifehand strike.
|-
|-
|{{SSB4|Captain Falcon}} ||[[Knee Smash]]: Jabs his left knee forward. It has very high knockback when sweetspotted, but has a large landing lag. || 19% (clean sweetspot), 6% (clean sourspot), 3% (late)
|[[Mario]]||{{GameIcon|SSB}} Peforms a spinning dropkick.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Swings one fist in a downward arc.
|-
|-
|{{SSB4|Charizard}} ||Slices the air with its talons. || 11% (arm), 12% (tip)
|[[Marth]]||Slashes in a downward arc.
|-
|-
|{{SSB4|Cloud}}||Cloud pauses, then slices downwards in front of him with the Buster Sword, similar to Ike's forward air. Has the most startup out of all his aerials, but sweetspotting right when the sword stops moving results in a powerful [[meteor smash]]. Wide range and meteor smashing properties makes this a decent offstage option. Moderate ending and landing lag, but auto-cancels from a full hop.||14% (sweetspot), 13% (clean), 11% (late)
|[[Mega Man]]||Swings his Flame Sword in a downward arc.
|-
|-
|{{SSB4|Corrin}}||Slashes forward with the Omega Yato, similar to Marth's, Roy's, and Lucina's forward aerials. Its low knockback and angle make it good for combos. Auto-cancels from a short hop.||7.5%
|[[Meta Knight]]||Performs three consecutive arcing slashes.
|-
|-
|{{SSB4|Dark Pit}} ||Identical to Pit's. || 1.5% (hits 1-2), 4% (hit 3)
|[[Mewtwo]]||Swipes horizontally with one hand infused with dark energy.
|-
|-
|{{SSB4|Diddy Kong}} ||Quickly kicks both feet forward while spinning. || 10% (clean), 8% (late)
|[[Mii Brawler]]||Throws out two consecutive kicks with their respective legs.
|-
|-
|{{SSBB|Donkey Kong}} ||Thrusts his fists in front of him, bringing them down from over his head. Meteor smashes powerfully when connected properly.|| 16% (fists early), 15% (fists meteor), 13% (arms)
|[[Mii Gunner]]||Fires a blue energy shot from their arm cannon.
|-
|-
|{{SSB4|Dr. Mario}} ||Identical to Mario's but does not meteor smash opponents. High knockback when sweetspotted. || 11.2% (early), 16.8% (clean), 10.08% (late)
|[[Mii Swordfighter]]||Performs three consecutive stabs at different angles.
|-
|-
|{{SSB4|Duck Hunt}} ||The dog thrusts the duck forward, who attacks with its beak. || 6% (early), 10% (tip clean), 7% (tip late)
|[[Min Min]]||Extends and fires her ARMS. Can also change depending on Megawatt, Ramram, and Dragon.
|-
|-
|{{SSB4|Falco}} ||Turns horizontally and spins, hitting multiple times with his beak. All attacks chain well into each other, with the final hit dealing considerable knockback. The presence of all these hitboxes makes this move difficult to out-prioritize. || 1% (hits 1-5), 4% (hit 6), 3% (landing)
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Thrusts a cement brick in front of himself.<br/>{{GameIcon|SSBU}} Tosses out an igniting bomb downwards, exploding after half a second or hitting a part of the stage (platforms).
|-
|-
|{{SSB4|Fox}} ||Performs five rapid kicks in quick succession. Good for building up damage, as foes will "stick" to Fox for the duration of the attack. || 2% (hit 1), 1% (hit 2), 0.6% (hit 3), 0.8% (hit 4), 3% (hit 5)
|[[Mythra]]||Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
|-
|-
|{{SSB4|Ganondorf}} ||Unleashes a powerful overhead punch in a downwards arc. Has great knockback, but a lot of landing lag  Additionally, it cannot autocancel even from a full hop due to a programming error. || 18% (fist), 17% (arm)
|[[Ness]]||{{GameIcon|SSB}} Thrusts both palms forward.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both palms forward and emits PSI sparks from them, hitting multiple times.
|-
|-
|{{SSB4|Greninja}} ||Slashes forward with a water katana in reverse grip. It has some start up lag; but a noticeable [[auto-cancel]] window at the beginning. || 14%
|[[Olimar]]||Grabs his leading Pikmin by its stem and swings it in a downward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
|-
|-
|{{SSB4|Ike}} ||Performs a downward overhead swing with Ragnell. Has good range and power, with decently fast start up startup. Can auto cancel out of a short hop.|| 13%
|[[Pac-Man]]||Performs an outward spin kick.
|-
|-
|{{SSB4|Jigglypuff}} ||Kicks both its feet out in front of itself. Deals weak knockback but can be used for [[wall of pain]] techniques. || 9% (clean), 6% (late)
|[[Palutena]]||Performs a lunging kick, releasing a spark from her foot.
|-
|-
|{{SSB4|King Dedede}} ||Swings his hammer in front of himself downwards. Surprisingly fast start-up and good range make it useful against floaty opponents like Kirby or Lucas. || 12%
|[[Peach]]||Grabs her crown and swings it in a downward arc.
|-
|-
|{{SSB4|Kirby}} ||Quickly kicks in front of himself three times. Surprisingly good range allows this move to be chainable in certain instances, and is also effective for edgeguarding. Against larger fighters like Bowser or Donkey Kong, this move can potentially chain into itself 3 times or more in rapid succession to carry them off stage entirely, [[wall of pain]] style.|| 4% (hit 1), 3% (hit 2), 5% (hit 3)
|[[Pichu]]||Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times. Deals [[recoil damage]] to Pichu.
|-
|-
|{{SSB4|Link}} ||Swings his sword forward and then spins around, swinging it a second time. Difficult for both hits to connect at higher percentages. || 11% (hit 1), 13% (hit 2)
|[[Pikachu]]||Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times.
|-
|-
|{{SSB4|Little Mac}} ||Performs a very weak uppercut with very low knockback. Can be potentially useful at low percentages as part of a larger combo chain, and can be surprisingly effective when edgeguarding, provided Mac has a way to return to the stage afterwards. || 5% (hand), 4% (arm)
|[[Piranha Plant]]||Swings its pot in an upward arc.
|-
|-
|{{SSB4|Lucario}} ||Kicks forward in a slight upwards tilt. Damage and knockback scale with [[aura]]. || {{AuraDamageSSB4|6}}
|[[Pit]]||{{GameIcon|SSBB}} Separates the Palutena bow and stabs with both blades simultaneously.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Performs a series of horizontal buzzsaw-like slashes with the Palutena Bow, hitting multiple times.
|-
|-
|{{SSB4|Lucas}} ||Kicks in front of himself with PSI energy surrounding his foot. || 11.5% (sweetspot), 8% (sourspot)
|[[Pyra]]||Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
|-
|-
|{{SSB4|Lucina}} ||A wide downwards swing, identical to Marth's but with no sweetspot. || 10.5%
|[[R.O.B.]]||Swings both arms in a downward arc.
|-
|-
|{{SSB4|Luigi}} ||Chops in front of him horizontally with his hand, has extremely low end lag, being able to use this attack twice out of his short hop. This move can be used as a follow-up to Luigi's down-throw, where he can often hit twice or more.|| 9%
|[[Richter]]||Whips horizontally with the Vampire Killer. Can be [[Angling|angle]]d diagonally up or down, and function as a [[tether recovery]].
|-
|-
|{{SSB4|Mario}} || Raises his fist above his head and swings downward. [[Meteor smash]]es opponents when sweetspotted. || 12% (early), 14% (clean), 10% (late)
|[[Ridley]]||Performs three consecutive stabs with his tail at different angles.
|-
|-
|{{SSB4|Marth}} ||Quickly swings his sword downwards in front of himself. A good [[edgeguarding]] technique. || 8% (base), 12.5% (tip)
|[[Robin]]||Slashes in an upward arc ending in front of himself. Can use either the Bronze Sword or the Levin Sword.
|-
|-
|{{SSB4|Mega Man}} ||Flame Sword: Quickly summons a flaming sword to his hand and swings it downwards in front of himself. Based off Sword Man's weapon from ''Mega Man 8''. || 8%, 8.5% (tip)
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Somersaults backward and emits a starry trail from her feet in front of herself, hitting multiple times.<br/>''Luma:'' Performs a headbutt.
|-
|-
|{{SSB4|Meta Knight}} ||Quickly slashes in front of himself three times. Very quick for a multi-hitting move, and an almost guaranteed follow-up from down-throw. || 2.2% (hits 1-2 for grounded opponents), 1.5% (hits 1-2 for aerial opponents), 3% (hit 3)
|[[Roy]]||{{GameIcon|SSBM}} Slashes in an downward arc.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Slashes in a heavy downward arc.
|-
|-
|{{SSB4|Mewtwo}} ||Quickly swipes its hand forward. The move comes out very quickly and has high knockback, making it a very useful finisher; albeit a lack in range and active frames|| 13%
|[[Ryu]]||Performs a flying kick.
|-
|-
|{{SSB4|Mii Brawler}} ||Two kicks in front, similar to Zero Suit Samus's forward aerial. || 3% (hit 1) 5% (hit 2)*
|[[Samus]]||Unleashes five small fiery blasts from her Arm Cannon from top to bottom.
|-
|-
|{{SSB4|Mii Gunner}} ||Fires a single energy shot. The force slightly pushes back the Mii Gunner. || 6% (close), 4% (far)*
|[[Sephiroth]]||Stabs forward with the Masamune.
|-
|-
|{{SSB4|Mii Swordfighter}} ||Stabs forward multiple times. || 3% (hits 1-2), 5% (hit 3)*
|[[Sheik]]||Swipes her arm in a downward arc.
|-
|-
|{{SSB4|Mr. Game & Watch}} ||Swings a box forward dealing, strong horizontal knockback when it first comes out. Originates from ''Mario Bros''. || 11.5% (clean), 6% (late)
|[[Shulk]]||Slashes in a downward arc.
|-
|-
|{{SSB4|Ness}} ||Releases a pulse of PSI power with his palms, hitting multiple times. Excellent for linking into combos, often after down-throw. || 1% (hits 1-3), 4% (hit 4)
|[[Simon]]||Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
|-
|-
|{{SSB4|Olimar}} ||Swings a Pikmin in front of himself. Very quick start-up. || R: 10.2%<br/>YB: 8.5%<br/>W: 6.8%<br/>P: 11.9%
|[[Snake]]||Performs an axe kick.
|-
|-
|{{SSB4|Pac-Man}} ||Does a quick horizontal kick in front of himself. || 5.3%
|[[Sonic]]||Spins in a horizontal corkscrew, hitting multiple times.
|-
|-
|{{SSB4|Palutena}} ||A quick kick forward; looks similar to Zelda's lightning kicks, but without the sweet spot.|| 9%
|[[Sora]]||A 3 hit combo of a downward swing, an upward swing, and a front-flip swing. Can be canceled at any phase.
|-
|-
|{{SSB4|Peach}} ||Takes her crown off her head and strikes with it in a vertical arc. Has some startup but deals a large amount of damage and knockback. Deceptively long range and high priority will often prompt Peach players to hover just off the ground in order to use it over Peach's ground-based moves. || 15%
|[[Squirtle]]||{{GameIcon|SSBB}} Performs a dropkick.<br/>{{GameIcon|SSBU}} Performs a dropkick with a water vortex around its legs.
|-
|-
|{{SSB4|Pikachu}} ||Spins forward surrounded by electricity, dealing multiple hits. Similar to Falco's. || 1.7% (hits 1-4), 3% (hit 5)
|[[Steve]]||A arcing forward swing of a pickaxe. If initiated using the short hop aerial shortcut in ''Ultimate'', becomes a quicker forward swing with a sword instead.
|-
|-
|{{SSB4|Pit}} ||Spins his bow horizontally in front of himself, slashing foes multiple times before launching them diagonally. || 1.5% (hits 1-2), 4% (hit 3)
|[[Terry]]||A diagonally angled kick.
|-
|-
|{{SSB4|R.O.B.}} ||Swings both arms forward in a clobbering strike. Very quick start-up. || 7%
|[[Toon Link]]||Slashes in an upward arc from a horizontal spin.
|-
|-
|{{SSB4|Robin}} ||Uses his Bronze Sword or Levin Sword and sweeps the area beneath him, dragging the sword up. The Levin Sword has much more knockback and damage. || Bronze: 6%<br/>Levin: 11% (clean), 5% (late)
|[[Villager]]||Fires a pellet from a slingshot.
|-
|-
|{{SSB4|Rosalina & Luma}} ||Rosalina: Backflips in the air, creating a miniature galaxy at her feet. Deals multiple hits.<br/>Luma: Headbutts forward. || Rosalina: 1% (hits 1-3), 4% (hit 4)<br/>Luma: 5%
|[[Wario]]||Performs a flying kick.
|-
|-
|{{SSB4|Roy}} || Performs a downward slash in front of himself while holding his sword in a reverse grip. Decent range and good IASA frames makes it a good follow-up.|| 11% (base), 7% (tip)
|[[Wii Fit Trainer]]||Performs the Single-Leg Extension, stretching an arm in front of herself and a leg behind herself, both at a diagonal angle. The leg part also has a hitbox allowing her to hit someone behind her as well.
|-
|-
|{{SSB4|Ryu}} || Performs a classic ''Street Fighter'' flying kick, based on Ryu's jumping medium kick.|| 15% (clean sweetspot), 13% (late sweetspot), 9% (clean sourspot), 8% (late sourspot)
|[[Wolf]]||Swipes his claws with one arm in a downward arc.
|-
|-
|{{SSB4|Samus}} ||Blasts her arm cannon in a downward arc in front of herself. The first four shots have set knockback with the final shot dealing considerable knockback. || 3% (hit 1), 1% (hits 2-4), 5% (hit 5)
|[[Yoshi]]||Swings his head in a downward arc.
|-
|-
|{{SSB4|Sheik}} ||A quick downward swipe. Deals low knockback, but has great combo potential and very low landing lag. || 5.0% (arm), 4.3% (body)
|[[Young Link]]||Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
|-
|-
|{{SSB4|Shulk}} ||Swings the Monado directly downwards in front of himself. Has a wide arc, good range and the least ending lag of Shulk's aerials. Useful for [[edgeguard]]ing, especially when using the Jump Art. || 7.5% (blade), 6% (beam)
|[[Zelda]]||Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the [[Lightning Kick]].
|-
|-
|{{SSB4|Sonic}} ||Spins around horizontally, hitting the opponent multiple times with his head. || 0.8% (hits 1-5), 3% (hit 6)
|[[Zero Suit Samus]]||Throws out two consecutive kicks with her respective legs.
|-
|{{SSB4|Toon Link}} ||Swings his sword in front of himself in a horizontal arc. Good as a finishing move in the air. || 13%
|-
|{{SSB4|Villager}} ||Fires a pellet from a slingshot. The pellet deals moderate knockback at point blank range, which is deadly especially offstage. Can be reflected or pocketed. || 7% (close), 4% (mid), 2.5% (far)
|-
|{{SSB4|Wario}} ||Quickly thrusts his leg out. It has very quick start up and combos very well into other attacks. || 7% (clean) 4.5% (late)
|-
|{{SSB4|Wii Fit Trainer}} ||Performs the Single-Leg Extension pose. The outstretched leg can [[meteor smash]] opponents.|| 10% (clean), 6% (late)
|-
|{{SSB4|Yoshi}} ||Winds up then performs a headbutt downward. The head can [[meteor smash]].|| 15% (body), 14% (head)
|-
|{{SSB4|Zelda}}||[[Lightning Kick]]: Kicks forward with an extremely powerful pulse from her extended foot with great knockback, yet a terrible sourspot. || 20% (sweetspot) 4% (sourspot)
|-
|{{SSB4|Zero Suit Samus}}||Two quick kicks forward with her jet boots. The second hit is often difficult to chain into after the first hit. || 5% (hit 1), 7% (hit 2)
|}
|}
<nowiki>*</nowiki> This assumes the Mii is default height and weight.


==Notable forward aerials==
==Notable forward aerials==
*In ''[[Melee]]'', ''[[Brawl]]'', and ''[[SSB4]]'', [[Captain Falcon]]'s forward aerial is the famous [[Knee Smash]], which has very high KO potential if sweetspotted. It is considered more useful in ''Melee'' than in ''Brawl'' and ''SSB4'', due to the former game possessing the ability to [[L-cancel]] and more favorable sweetspot placements and timings for the move.
[[File:MarioFairSSBM.gif|250px|thumb|{{SSBM|Mario}}'s forward aerial attack in ''Melee'']]
*{{SSBB|Snake}}'s forward aerial is the most powerful forward aerial meteor smash in ''Brawl''.
*The forward aerials of [[Cloud]], [[Donkey Kong]], the [[Ice Climbers]] (only Nana's in ''Brawl'' and ''Ultimate''), [[Mario]] (from ''Melee'' onward), [[Steve]], [[Snake]], [[Yoshi]], and [[Wii Fit Trainer]] can all [[meteor smash]].
*[[Zelda]]'s forward aerial is known as the [[Lightning Kick]], and is a powerful finisher at high percents when sweetspotted.
**Snake's forward aerial is among the strongest meteor smashes in both ''Brawl'' and ''Ultimate'' and boasts great [[reach]], though its power and range come at the cost of having significant lag.
*[[Marth]]'s forward aerial is considered one of the best in ''Melee'' and ''Brawl'', due to its fast startup and low ending lag, good range, its edgeguarding capabilities, and versatility. In ''SSB4'', however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
**The meteor smash hitbox of Wii Fit Trainer’s forward aerial is located on her leg, behind her, making it the only forward aerial capable of hitting behind its user.
*In ''Brawl'', {{SSBB|Falco}}'s forward aerial is often considered the worst in the game, due to its poor range, high ending lag, and inferiority to similar attacks, such as {{SSBB|Pikachu}}'s and {{SSBB|Sonic}}'s. In ''SSB4'', it was drastically buffed, given massive knockback with its final hit, reliably KOing offstage around 100% while not being particularly hard to land, making it arguably one of the best multi-hit forward aerials in the game.
*Both [[Bayonetta]] and Sora's forward aerials are the only ones in the series to consist of a [[natural combo]].
**In Bayonetta's case, her forward aerial in ''Smash 4'' was often considered one of the best forward aerials in the game due to the first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including [[After Burner Kick]] and [[Witch Twist]] to start [[ladder combo]]s), as well as loop into itself to drag opponents offstage. In ''Ultimate'', however, it has been significantly [[nerf]]ed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
*{{SSBU|Simon}} and {{SSBU|Richter}}'s forward aerials have two unique distinctions from every other in the series: they can be [[Angling|angled]] up or down much like [[forward tilt]]s and [[forward smash]]es, and function as [[tether recoveries]]. Their [[back aerial]]s also have these properties.
*The forward aerials of [[Villager]], [[Mii Gunner]], [[Isabelle]], and (in ''Ultimate'') [[Mr. Game & Watch]] are [[projectile]]s, and as such, can be [[reflect]]ed or [[Pocket]]ed, as well as [[absorb]]ed in the case of Mii Gunner and Mr. Game & Watch.
*{{SSBU|Steve}}'s forward aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in ''Ultimate'' or not. It is a more powerful pickaxe swing in front of him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to [[neutral aerial]] if performed with the short hop aerial shortcut. This property is shared with [[back aerial]].
*[[Captain Falcon]]'s forward aerial from ''Melee'' onward, the famed [[Knee Smash]], deals very high damage and knockback with its clean hit. It is the strongest forward aerial in each game it features in (except in ''Brawl'' where [[Zelda]]'s is stronger). It is considered more useful in ''Melee'' than in later games, due to the former possessing the ability to [[L-cancel]] and more favorable sweetspot placements and superior frame data for the move.
*[[Zelda]]'s forward aerial is one of her [[Lightning Kick]]s, and deals very high damage and knockback at high percents when [[Sweet spot (hitbox)|sweetspotted]], but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in ''Melee'', but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving a smaller hitbox on its sweetspot, much more ending lag and a less favorable [[auto-cancel]] window starting in ''Smash 4''.
*[[Marth]]'s forward aerial is considered one of the best in ''Melee'' and ''Brawl'', due to its low lag all around, long range with a wide arc, and edgeguarding capabilities. Starting in ''Smash 4'', however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''.  
*[[Jigglypuff]]'s forward aerial is useful in performing the [[wall of pain]], especially in ''Melee''.  
*[[Villager]]'s forward aerial is a projectile, and as such, can be reflected or [[Pocket]]ed.
*[[King K. Rool]]'s forward aerial in ''Ultimate'' is widely considered to be one of his best moves overall. While the move has high ending lag in the air, it more than compensates for it with its huge range, lingering hitbox, massive damage, great KO potential and very low landing lag for its power and range. As K. Rool can negate the otherwise high FAF by performing the move close to the ground, the move has very few downsides and thus has extreme versatility: it is very useful and important in neutral due to its safety and high reward, is very safe on shield when spaced correctly, is arguably King K. Rool's best combo starter at low- and mid percents, is a great KO move at higher percents due to it being relatively non-committal for a move with good KO potential, and its also fantastic at ledgetrapping, catching jumps, bad approaches, and even for edgeguarding as of patch 13.0.0. Due to this, the move is extremely important for King K. Rool's general gameplan.
*[[Sheik]]'s forward aerial in ''SSB4'' is one of her best moves for spacing and approaching, and overall one of the best aerials in the game, with an extremely early [[autocancel]] window (starting on frame 11) and long range enabling her to land it multiple times on opponents upon hitting them, typically following up afterwards with [[Bouncing Fish]].
*[[Sheik]]'s forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early [[autocancel]] window (starting on frame 11) and long range enabling her to land it multiple times on opponents upon hitting them. In ''Melee'', it is a devastating [[semi-spike]] with very high knockback for its speed. Conversely, its incredibly low knockback in ''Smash 4'' and ''Ultimate'' allows it to freely combo into itself and most of her other moves, including [[Bouncing Fish]].
*In ''SSB4'', {{SSB4|Ness}}' forward aerial is known for being able to follow after a [[down throw]] and very easily comboing into itself.
*[[Fox]]'s forward aerial from ''Brawl'' onward causes him to rise slightly when used. In ''Smash 4'', it is also notable for being able to lead into a [[footstool jump]] offstage if used in a [[fast fall]], which can lead to very early KOs; in ''Ultimate'', this is still possible, albeit significantly harder to pull off.  
*[[Donkey Kong]]'s forward aerials launch targets at the Sakurai angle when hit in the earliest frames, but a clean hit will result in a meteor smash. The move also resembles his midair attack from ''Donkey Kong 64''.
*[[Mewtwo]]'s forward aerial in both ''Smash 4'' and ''Ultimate'' is known for its sheer versatility, having very low lag all around, decent range, being a potent combo starter at low percents, and having strong KO potential at higher percents due to its knockback scaling. While it was slightly nerfed from ''Smash 4'' to ''Ultimate'', it is still considered to be among the best in the game.
*{{SSB4|Mario}}'s forward aerial has a 50-50 from [[down throw]] and can be confirmed into from landing [[up aerial]]s.
*Much like [[Marth]]'s in ''Melee'' and ''Brawl'', {{SSBU|Wolf}}'s forward aerial in ''Ultimate'' is often considered one of the best in the game due to its deceptively fast startup, low landing lag, wide vertical arc, decent damage output, and high launch angle that synergize well with his fast [[falling speed]] and [[gravity]], allowing it to combo into itself and several other moves even up to high percents.
Mario's Forward Aerial is often used as a joke, originating from Alpharad's videos. Whenever he landed Mario's F-Air, he would say "Forward Aerial" at least once.
*[[Min Min]]'s forward aerial is considered the longest ranged forward aerial in the game due to how long it extends, especially when using the Dragon.
*[[Sephiroth]]'s forward aerial can cling to walls up to three times before landing making it useful for recovery.
 
{{Attacks}}
{{Attacks}}
[[Category:Aerial attacks]]
[[Category:Forward aerials|*]]
[[Category:Game controls]]
[[Category:Game controls]]
[[es:Ataque aéreo hacia delante]]

Latest revision as of 21:10, August 15, 2024

"fair" redirects here. For the American smasher, see Smasher:fair.
Zelda using Lightning Kick, forward aerial attack in Ultimate
Captain Falcon using Knee Smash, his forward aerial attack, in Brawl.
Jigglypuff's forward aerial attack in Melee.

A forward aerial (前空中攻撃, Front/Forward midair attack; commonly abbreviated as Fair or f-air, and referred to as AttackAirF internally) is an aerial attack that is performed in midair by pressing the attack button and tilting the control stick in the direction the character is facing. Its official term varies between titles; it is known as a front midair attack in Super Smash Bros. Melee, a front air attack in Super Smash Bros. Brawl and Super Smash Bros. 4, and a forward air attack in Super Smash Bros. Ultimate. Forward aerials are typically weak, but are fast with a long range, making them well suited to the neutral game and edgeguarding.

List of forward aerials[edit]

Character Description
Banjo & Kazooie Banjo swings one fist in a downward arc.
Bayonetta Whips one of her hand pistols forward, then the other one, and finally follows up with an overhead axe kick. A three-stage natural combo.
Bowser Super Smash Bros. Melee Swings one arm in a downward arc.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swipes his claws with one arm in a downward arc.
Bowser Jr. Deploys a wrecking ball from the Koopa Clown Car and waves it in front of himself. Possesses a landing hitbox.
Byleth Hits with the side of Areadbhar's blade.
Captain Falcon Super Smash Bros. Throws out two consecutive kicks with his respective legs. From Melee onward, this is his neutral aerial.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate A knee strike that is extremely powerful during its first active frames, but much weaker during its later frames. It is known as the Knee Smash.
Charizard Super Smash Bros. Brawl Flaps its wings forward to send out a fiery wind, hitting multiple times.
Super Smash Bros. 4Super Smash Bros. Ultimate Swipes its claws with one arm in a downward arc.
Chrom Slashes in a heavy downward arc.
Cloud Slashes in a large downward arc with a double grip after a delay.
Corrin Slashes in a downward arc.
Daisy Grabs her crown and swings it in a downward arc.
Dark Pit Performs a series of horizontal buzzsaw-like slashes with the Silver Bow, hitting multiple times.
Dark Samus Unleashes five small electric blasts from her Arm Cannon from top to bottom.
Diddy Kong Performs a spinning dropkick.
Donkey Kong Performs a double axe handle swing.
Dr. Mario Swings one fist in a downward arc.
Duck Hunt The dog thrusts his lower back to propel the duck, who performs a corkscrew peck.
Falco Super Smash Bros. Melee Performs five consecutive spin kicks.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Spins in a horizontal corkscrew to perform a drilling peck, hitting multiple times. Possesses a landing hitbox in Smash 4 and Ultimate.
Fox Super Smash Bros. Performs a spinning dropkick.
Super Smash Bros. Melee Performs five consecutive spin kicks.
Super Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs five spin kicks in quick succession, rising slightly with each kick. Possesses a landing hitbox in Ultimate.
Ganondorf Punches in a large downward arc.
Greninja Slashes horizontally with a large kunai made out of water.
Hero Slashes in a heavy downward arc.
Ice Climbers Swing their hammers in a downward arc.
Ike Slashes in a downward arc.
Incineroar Performs a dropkick.
Inkling Performs a dropkick.
Isabelle Fires a pellet from a slingshot.
Ivysaur Swings both vines in a downward arc.
Jigglypuff Performs a dropkick.
Joker Throws out two consecutive kicks with his respective legs. If active, Arsene throws out a roundhouse kick in tandem with Joker's second kick.
Kazuya Performs a flying kick.
Ken Performs a flying kick.
King Dedede Super Smash Bros. Brawl Swings his hammer in an upward arc from a horizontal spin.
Super Smash Bros. 4Super Smash Bros. Ultimate Swings his hammer in a downward arc from a somersault.
King K. Rool Performs a dropkick.
Kirby Super Smash Bros. Performs a spinning dropkick, hitting multiple times.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs three consecutive spin kicks. Possesses a landing hitbox in Melee.
Link Super Smash Bros. Slashes horizontally in a circle around himself.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
Little Mac Weakly throws out a hook.
Lucario Performs a stretch kick.
Lucas Performs a lunging kick, releasing a PSI spark from his foot.
Lucina Slashes in a downward arc.
Luigi Super Smash Bros. Peforms a spinning dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Performs a vertical knifehand strike.
Mario Super Smash Bros. Peforms a spinning dropkick.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Swings one fist in a downward arc.
Marth Slashes in a downward arc.
Mega Man Swings his Flame Sword in a downward arc.
Meta Knight Performs three consecutive arcing slashes.
Mewtwo Swipes horizontally with one hand infused with dark energy.
Mii Brawler Throws out two consecutive kicks with their respective legs.
Mii Gunner Fires a blue energy shot from their arm cannon.
Mii Swordfighter Performs three consecutive stabs at different angles.
Min Min Extends and fires her ARMS. Can also change depending on Megawatt, Ramram, and Dragon.
Mr. Game & Watch Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4 Thrusts a cement brick in front of himself.
Super Smash Bros. Ultimate Tosses out an igniting bomb downwards, exploding after half a second or hitting a part of the stage (platforms).
Mythra Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
Ness Super Smash Bros. Thrusts both palms forward.
Super Smash Bros. MeleeSuper Smash Bros. BrawlSuper Smash Bros. 4Super Smash Bros. Ultimate Thrusts both palms forward and emits PSI sparks from them, hitting multiple times.
Olimar Grabs his leading Pikmin by its stem and swings it in a downward arc. If no Pikmin are following Olimar, he still performs the move, but it has no effect.
Pac-Man Performs an outward spin kick.
Palutena Performs a lunging kick, releasing a spark from her foot.
Peach Grabs her crown and swings it in a downward arc.
Pichu Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times. Deals recoil damage to Pichu.
Pikachu Spins in a horizontal corkscrew and discharges electricity from its head, hitting multiple times.
Piranha Plant Swings its pot in an upward arc.
Pit Super Smash Bros. Brawl Separates the Palutena bow and stabs with both blades simultaneously.
Super Smash Bros. 4Super Smash Bros. Ultimate Performs a series of horizontal buzzsaw-like slashes with the Palutena Bow, hitting multiple times.
Pyra Slashes the Aegis Sword in front of herself in a wide arc starting below herself.
R.O.B. Swings both arms in a downward arc.
Richter Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Ridley Performs three consecutive stabs with his tail at different angles.
Robin Slashes in an upward arc ending in front of himself. Can use either the Bronze Sword or the Levin Sword.
Rosalina & Luma Rosalina: Somersaults backward and emits a starry trail from her feet in front of herself, hitting multiple times.
Luma: Performs a headbutt.
Roy Super Smash Bros. Melee Slashes in an downward arc.
Super Smash Bros. 4Super Smash Bros. Ultimate Slashes in a heavy downward arc.
Ryu Performs a flying kick.
Samus Unleashes five small fiery blasts from her Arm Cannon from top to bottom.
Sephiroth Stabs forward with the Masamune.
Sheik Swipes her arm in a downward arc.
Shulk Slashes in a downward arc.
Simon Whips horizontally with the Vampire Killer. Can be angled diagonally up or down, and function as a tether recovery.
Snake Performs an axe kick.
Sonic Spins in a horizontal corkscrew, hitting multiple times.
Sora A 3 hit combo of a downward swing, an upward swing, and a front-flip swing. Can be canceled at any phase.
Squirtle Super Smash Bros. Brawl Performs a dropkick.
Super Smash Bros. Ultimate Performs a dropkick with a water vortex around its legs.
Steve A arcing forward swing of a pickaxe. If initiated using the short hop aerial shortcut in Ultimate, becomes a quicker forward swing with a sword instead.
Terry A diagonally angled kick.
Toon Link Slashes in an upward arc from a horizontal spin.
Villager Fires a pellet from a slingshot.
Wario Performs a flying kick.
Wii Fit Trainer Performs the Single-Leg Extension, stretching an arm in front of herself and a leg behind herself, both at a diagonal angle. The leg part also has a hitbox allowing her to hit someone behind her as well.
Wolf Swipes his claws with one arm in a downward arc.
Yoshi Swings his head in a downward arc.
Young Link Slashes horizontally in front of himself, then does a full spin and delivers a second slash.
Zelda Performs a magically infused lunging kick that is extremely powerful if it hits near Zelda's foot, but extremely weak otherwise. It is known as the Lightning Kick.
Zero Suit Samus Throws out two consecutive kicks with her respective legs.

Notable forward aerials[edit]

Mario's forward aerial attack in Melee
  • The forward aerials of Cloud, Donkey Kong, the Ice Climbers (only Nana's in Brawl and Ultimate), Mario (from Melee onward), Steve, Snake, Yoshi, and Wii Fit Trainer can all meteor smash.
    • Snake's forward aerial is among the strongest meteor smashes in both Brawl and Ultimate and boasts great reach, though its power and range come at the cost of having significant lag.
    • The meteor smash hitbox of Wii Fit Trainer’s forward aerial is located on her leg, behind her, making it the only forward aerial capable of hitting behind its user.
  • Both Bayonetta and Sora's forward aerials are the only ones in the series to consist of a natural combo.
    • In Bayonetta's case, her forward aerial in Smash 4 was often considered one of the best forward aerials in the game due to the first hit's large hitboxes and low lag allowing it to easily hit opponents and combo into various other moves (including After Burner Kick and Witch Twist to start ladder combos), as well as loop into itself to drag opponents offstage. In Ultimate, however, it has been significantly nerfed, possessing smaller hitboxes and much more lag that removes all of the first hit's followups aside from the next hits of the natural combo.
  • Simon and Richter's forward aerials have two unique distinctions from every other in the series: they can be angled up or down much like forward tilts and forward smashes, and function as tether recoveries. Their back aerials also have these properties.
  • The forward aerials of Villager, Mii Gunner, Isabelle, and (in Ultimate) Mr. Game & Watch are projectiles, and as such, can be reflected or Pocketed, as well as absorbed in the case of Mii Gunner and Mr. Game & Watch.
  • Steve's forward aerial is the only one which changes depending on whether it is performed using the short hop aerial shortcut in Ultimate or not. It is a more powerful pickaxe swing in front of him if performed without the short hop aerial shortcut, but becomes a faster and weaker sword swing with similar properties to neutral aerial if performed with the short hop aerial shortcut. This property is shared with back aerial.
  • Captain Falcon's forward aerial from Melee onward, the famed Knee Smash, deals very high damage and knockback with its clean hit. It is the strongest forward aerial in each game it features in (except in Brawl where Zelda's is stronger). It is considered more useful in Melee than in later games, due to the former possessing the ability to L-cancel and more favorable sweetspot placements and superior frame data for the move.
  • Zelda's forward aerial is one of her Lightning Kicks, and deals very high damage and knockback at high percents when sweetspotted, but is extremely weak when sourspotted. Much like Captain Falcon's Knee Smash, it is particularly powerful in Melee, but its utility has been reduced in later games due to the removal of L-canceling, as well as receiving a smaller hitbox on its sweetspot, much more ending lag and a less favorable auto-cancel window starting in Smash 4.
  • Marth's forward aerial is considered one of the best in Melee and Brawl, due to its low lag all around, long range with a wide arc, and edgeguarding capabilities. Starting in Smash 4, however, it was drastically nerfed by receiving more lag (starting, ending and landing) and a shorter hitbox duration, no longer being as safe to use upon landing or if untippered against shields.
  • Jigglypuff's forward aerial is useful in performing the wall of pain, especially in Melee.
  • King K. Rool's forward aerial in Ultimate is widely considered to be one of his best moves overall. While the move has high ending lag in the air, it more than compensates for it with its huge range, lingering hitbox, massive damage, great KO potential and very low landing lag for its power and range. As K. Rool can negate the otherwise high FAF by performing the move close to the ground, the move has very few downsides and thus has extreme versatility: it is very useful and important in neutral due to its safety and high reward, is very safe on shield when spaced correctly, is arguably King K. Rool's best combo starter at low- and mid percents, is a great KO move at higher percents due to it being relatively non-committal for a move with good KO potential, and its also fantastic at ledgetrapping, catching jumps, bad approaches, and even for edgeguarding as of patch 13.0.0. Due to this, the move is extremely important for King K. Rool's general gameplan.
  • Sheik's forward aerial is one of her best moves for spacing and approaching, and overall one of the best aerials in the series, with an extremely early autocancel window (starting on frame 11) and long range enabling her to land it multiple times on opponents upon hitting them. In Melee, it is a devastating semi-spike with very high knockback for its speed. Conversely, its incredibly low knockback in Smash 4 and Ultimate allows it to freely combo into itself and most of her other moves, including Bouncing Fish.
  • Fox's forward aerial from Brawl onward causes him to rise slightly when used. In Smash 4, it is also notable for being able to lead into a footstool jump offstage if used in a fast fall, which can lead to very early KOs; in Ultimate, this is still possible, albeit significantly harder to pull off.
  • Mewtwo's forward aerial in both Smash 4 and Ultimate is known for its sheer versatility, having very low lag all around, decent range, being a potent combo starter at low percents, and having strong KO potential at higher percents due to its knockback scaling. While it was slightly nerfed from Smash 4 to Ultimate, it is still considered to be among the best in the game.
  • Much like Marth's in Melee and Brawl, Wolf's forward aerial in Ultimate is often considered one of the best in the game due to its deceptively fast startup, low landing lag, wide vertical arc, decent damage output, and high launch angle that synergize well with his fast falling speed and gravity, allowing it to combo into itself and several other moves even up to high percents.
  • Min Min's forward aerial is considered the longest ranged forward aerial in the game due to how long it extends, especially when using the Dragon.
  • Sephiroth's forward aerial can cling to walls up to three times before landing making it useful for recovery.