Super Smash Bros. series

Traction: Difference between revisions

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(Man this was a pain to test for. 3 words: Cumulative shield pushback)
(added a * to ice climbys)
 
(28 intermediate revisions by 16 users not shown)
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{{redirect|Friction|aerial friction|Air friction|here}}
{{redirect|Friction|aerial friction|Air friction|here}}
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]]
[[File:Luigi-Traction-Brawl.gif|200px|thumb|Because [[Luigi]] has a very small amount of traction, he slides very noticeably after finishing a dash.]]
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on.
'''Traction''' is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, [[wavedashing]], being hit by an attack while grounded, and so on. Traction is measured in negative [[unit]]s/[[frame]]².


Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape multiple hits. In ''[[Super Smash Bros.]]'', characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential [[shield break]]s harder.
Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot [[punish]] attacks as effectively [[out of shield]] since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long [[wavedash]] in ''[[Super Smash Bros. Melee]]'' and a long [[dash pivot cancel]] in ''[[Brawl]]'', and there are cases where sliding away from a shielded attack can help escape multiple hits. In ''[[Super Smash Bros.]]'', characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential [[shield break]]s harder.


[[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers, which balances out his higher jumping.
[[Luigi]] is well-known for having the least traction of any character in all games except ''[[Super Smash Bros. Ultimate]]''; this originates from his low traction in most of the ''Mario'' platformers in which his abilities differ from those of [[Mario]], which balances out his higher jumping in such games.


Traction is also affected by [[terrain]]. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the [[Ice Climbers]] uniquely have the reverse of this functionality: their normally low traction becomes higher on slippery surfaces.
Traction is also affected by [[terrain]]. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the [[Ice Climbers]] uniquely have their traction completely unaffected by slippery surfaces.


==Traction rankings==
==Traction rankings==
===''[[Super Smash Bros.]]''===
===''[[Super Smash Bros.]]''===
{|class="wikitable sortable" align="center" style="text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Value
!Rank!!Character!!Value
|-
|-
|'''1-5'''||{{CharHead|Link|SSB}}||2
|rowspan=5|'''1-5'''||{{CharHead|Fox|SSB}}||rowspan=5|2
|-
|-
|'''1-5'''||{{CharHead|Samus|SSB}}||2
|{{CharHead|Link|SSB}}
|-
|-
|'''1-5'''||{{CharHead|Fox|SSB}}||2
|{{CharHead|Ness|SSB}}
|-
|-
|'''1-5'''||{{CharHead|Pikachu|SSB}}||2
|{{CharHead|Pikachu|SSB}}
|-
|-
|'''1-5'''||{{CharHead|Ness|SSB}}||2
|{{CharHead|Samus|SSB}}
|-
|-
|'''6'''||{{CharHead|Captain Falcon|SSB}}||1.8
|'''6'''||{{CharHead|Captain Falcon|SSB}}||1.8
Line 41: Line 41:


===''[[Super Smash Bros. Melee]]''===
===''[[Super Smash Bros. Melee]]''===
{|class="wikitable sortable" align="center" style="text-align:center"
During certain character states in Melee, the traction applied is doubled if the character's horizontal velocity exceeds their [[Walk speed|Walk Speed]] (maximum). For example: Peach has 0.1 traction and 0.85 walk speed. So if her velocity is 1 it becomes 0.8 on the next frame (1 - (0.1*2) = 0.8). This does not apply during [[dash|Dash or RunBrake]], but it does during landing states. This includes "[[helpless|LandingFallSpecial]]", which means that [[wavedash|Wavedash & Waveland]] can go further the higher Walk Speed you have.
 
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Value
!Rank!!Character!!Value
|-
|-
|'''1-4'''||{{CharHead|Peach|SSBM}}||0.1
|rowspan=4|'''1-4'''||{{CharHead|Link|SSBM}}||rowspan=4|0.1
|-
|-
|'''1-4'''||{{CharHead|Link|SSBM}}||0.1
|{{CharHead|Peach|SSBM}}
|-
|-
|'''1-4'''||{{CharHead|Zelda|SSBM}}||0.1
|{{CharHead|Pichu|SSBM}}
|-
|-
|'''1-4'''||{{CharHead|Pichu|SSBM}}||0.1
|{{CharHead|Zelda|SSBM}}
|-
|-
|'''5-6'''||{{CharHead|Pikachu|SSBM}}||0.09
|rowspan=2|'''5-6'''||{{CharHead|Jigglypuff|SSBM}}||rowspan=2|0.09
|-
|-
|'''5-6'''||{{CharHead|Jigglypuff|SSBM}}||0.09
|{{CharHead|Pikachu|SSBM}}
|-
|-
|'''7-13'''||{{CharHead|Donkey Kong|SSBM}}||0.08
|rowspan=7|'''7-13'''||{{CharHead|Captain Falcon|SSBM}}||rowspan=7|0.08
|-
|-
|'''7-13'''||{{CharHead|Young Link|SSBM}}||0.08
|{{CharHead|Donkey Kong|SSBM}}
|-
|-
|'''7-13'''||{{CharHead|Sheik|SSBM}}||0.08
|{{CharHead|Falco|SSBM}}
|-
|-
|'''7-13'''||{{CharHead|Kirby|SSBM}}||0.08
|{{CharHead|Fox|SSBM}}
|-
|-
|'''7-13'''||{{CharHead|Fox|SSBM}}||0.08
|{{CharHead|Kirby|SSBM}}
|-
|-
|'''7-13'''||{{CharHead|Falco|SSBM}}||0.08
|{{CharHead|Sheik|SSBM}}
|-
|-
|'''7-13'''||{{CharHead|Captain Falcon|SSBM}}||0.08
|{{CharHead|Young Link|SSBM}}
|-
|-
|'''14'''||{{CharHead|Ganondorf|SSBM}}||0.07
|'''14'''||{{CharHead|Ganondorf|SSBM}}||0.07
|-
|-
|'''15-23'''||{{CharHead|Mario|SSBM}}||0.06
|rowspan=9|'''15-23'''||{{CharHead|Bowser|SSBM}}||rowspan=9|0.06
|-
|-
|'''15-23'''||{{CharHead|Dr. Mario|SSBM}}||0.06
|{{CharHead|Dr. Mario|SSBM}}
|-
|-
|'''15-23'''||{{CharHead|Bowser|SSBM}}||0.06
|{{CharHead|Mario|SSBM}}
|-
|-
|'''15-23'''||{{CharHead|Yoshi|SSBM}}||0.06
|{{CharHead|Marth|SSBM}}
|-
|-
|'''15-23'''||{{CharHead|Samus|SSBM}}||0.06
|{{CharHead|Mr. Game & Watch|SSBM}}
|-
|-
|'''15-23'''||{{CharHead|Ness|SSBM}}||0.06
|{{CharHead|Ness|SSBM}}
|-
|-
|'''15-23'''||{{CharHead|Marth|SSBM}}||0.06
|{{CharHead|Roy|SSBM}}
|-
|-
|'''15-23'''||{{CharHead|Roy|SSBM}}||0.06
|{{CharHead|Samus|SSBM}}
|-
|-
|'''15-23'''||{{CharHead|Mr. Game & Watch|SSBM}}||0.06
|{{CharHead|Yoshi|SSBM}}
|-
|-
|'''24'''||{{CharHead|Mewtwo|SSBM}}||0.04
|'''24'''||{{CharHead|Mewtwo|SSBM}}||0.04
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===''[[Super Smash Bros. Brawl]]''===
===''[[Super Smash Bros. Brawl]]''===
{|class="wikitable sortable" align="center" style="text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Value
!Rank!!Character!!Value
|-
|-
Line 105: Line 107:
|'''2'''||{{CharHead|Jigglypuff|SSBB}}||0.0718
|'''2'''||{{CharHead|Jigglypuff|SSBB}}||0.0718
|-
|-
|'''3-6'''||{{CharHead|Wario|SSBB}}||0.07
|rowspan=4|'''3-6'''||{{CharHead|Sonic|SSBB}}||rowspan=4|0.07
|-
|-
|'''3-6'''||{{CharHead|Zero Suit Samus|SSBB}}||0.07
|{{CharHead|Wario|SSBB}}
|-
|-
|'''3-6'''||{{CharHead|Wolf|SSBB}}||0.07
|{{CharHead|Wolf|SSBB}}
|-
|-
|'''3-6'''||{{CharHead|Sonic|SSBB}}||0.07
|{{CharHead|Zero Suit Samus|SSBB}}
|-
|-
|'''7-8'''||{{CharHead|Peach|SSBB}}||0.068
|rowspan=2|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||rowspan=2|0.068
|-
|-
|'''7-8'''||{{CharHead|Ganondorf|SSBB}}||0.068
|{{CharHead|Peach|SSBB}}
|-
|-
|'''9'''||{{CharHead|Falco|SSBB}}||0.065
|'''9'''||{{CharHead|Falco|SSBB}}||0.065
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|'''10'''||{{CharHead|Link|SSBB}}||0.064
|'''10'''||{{CharHead|Link|SSBB}}||0.064
|-
|-
|'''11-16'''||{{CharHead|Mario|SSBB}}||0.06
|rowspan=6|'''11-16'''||{{CharHead|Fox|SSBB}}||rowspan=6|0.06
|-
|-
|'''11-16'''||{{CharHead|Sheik|SSBB}}||0.06
|{{CharHead|Mario|SSBB}}
|-
|-
|'''11-16'''||{{CharHead|Fox|SSBB}}||0.06
|{{CharHead|Mr. Game & Watch|SSBB}}
|-
|-
|'''11-16'''||{{CharHead|Mr. Game & Watch|SSBB}}||0.06
|{{CharHead|Olimar|SSBB}}
|-
|-
|'''11-16'''||{{CharHead|Olimar|SSBB}}||0.06
|{{CharHead|R.O.B.|SSBB}}
|-
|-
|'''11-16'''||{{CharHead|R.O.B.|SSBB}}||0.06
|{{CharHead|Sheik|SSBB}}
|-
|-
|'''17'''||{{CharHead|Pikachu|SSBB}}||0.0596
|'''17'''||{{CharHead|Pikachu|SSBB}}||0.0596
Line 139: Line 141:
|'''19'''||{{CharHead|Bowser|SSBB}}||0.0577
|'''19'''||{{CharHead|Bowser|SSBB}}||0.0577
|-
|-
|'''20-22'''||{{CharHead|Meta Knight|SSBB}}||0.055
|rowspan=3|'''20-22'''||{{CharHead|Charizard|SSBB}}||rowspan=3|0.055
|-
|-
|'''20-22'''||{{CharHead|Charizard|SSBB}}||0.055
|{{CharHead|Marth|SSBB}}
|-
|-
|'''20-22'''||{{CharHead|Marth|SSBB}}||0.055
|{{CharHead|Meta Knight|SSBB}}
|-
|-
|'''23'''||{{CharHead|Toon Link|SSBB}}||0.0547
|'''23'''||{{CharHead|Toon Link|SSBB}}||0.0547
Line 163: Line 165:
|'''31'''||{{CharHead|Kirby|SSBB}}||0.0493
|'''31'''||{{CharHead|Kirby|SSBB}}||0.0493
|-
|-
|'''32-33'''||{{CharHead|Diddy Kong|SSBB}}||0.0484
|rowspan=2|'''32-33'''||{{CharHead|Diddy Kong|SSBB}}||rowspan=2|0.0484
|-
|-
|'''32-33'''||{{CharHead|King Dedede|SSBB}}||0.0484
|{{CharHead|King Dedede|SSBB}}
|-
|-
|'''34'''||{{CharHead|Lucas|SSBB}}||0.045
|'''34'''||{{CharHead|Lucas|SSBB}}||0.045
Line 181: Line 183:


===''[[Super Smash Bros. 4]]''===
===''[[Super Smash Bros. 4]]''===
{|class="wikitable sortable" align="center" style="text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Value
!Rank!!Character!!Value
|-
|-
|'''1'''||{{CharHead|Lucario|SSB4}}||<span class="explain" title="Turning into Mega Lucario doesn't affect traction">0.0736</span>
|'''1'''||{{CharHead|Lucario|SSB4}}||{{rollover|0.0736|Turning into Mega Lucario doesn't affect traction|y}}
|-
|-
|'''2'''||{{CharHead|Jigglypuff|SSB4}}||0.0718
|'''2'''||{{CharHead|Jigglypuff|SSB4}}||0.0718
|-
|-
|'''3-5'''||{{CharHead|Wario|SSB4}}||0.07
|rowspan=3|'''3-5'''||{{CharHead|Little Mac|SSB4}}||{{rollover|0.07|Turning into Giga Mac doesn't affect traction|y}}
|-
|-
|'''3-5'''||{{CharHead|Zero Suit Samus|SSB4}}||0.07
|{{CharHead|Wario|SSB4}}||rowspan=2|0.07
|-
|-
|'''3-5'''||{{CharHead|Little Mac|SSB4}}||<span class="explain" title="Turning into Giga Mac doesn't affect traction">0.07</span>
|{{CharHead|Zero Suit Samus|SSB4}}
|-
|-
|'''6-9'''||{{CharHead|Peach|SSB4}}||0.068
|rowspan=4|'''6-9'''||{{CharHead|Ganondorf|SSB4}}||rowspan=4|0.068
|-
|-
|'''6-9'''||{{CharHead|Rosalina|SSB4}}||0.068
|{{CharHead|Palutena|SSB4}}
|-
|-
|'''6-9'''||{{CharHead|Ganondorf|SSB4}}||0.068
|{{CharHead|Peach|SSB4}}
|-
|-
|'''6-9'''||{{CharHead|Palutena|SSB4}}||0.068
|{{CharHead|Rosalina & Luma|SSB4}}
|-
|-
|'''n/a'''||[[Giga Bowser]]||0.067
|'''N/A'''||{{b|Giga Bowser|Final Smash}}||0.067
|-
|-
|'''10-11'''||{{CharHead|Falco|SSB4}}||0.065
|rowspan=2|'''10-11'''||{{CharHead|Corrin|SSB4}}||rowspan=2|0.065
|-
|-
|'''10-11'''||{{CharHead|Corrin|SSB4}}||0.065
|{{CharHead|Falco|SSB4}}
|-
|-
|'''12-13'''||{{CharHead|Link|SSB4}}||0.064
|rowspan=2|'''12-13'''||{{CharHead|Link|SSB4}}||0.064
|-
|-
|'''12-13'''||{{CharHead|Mii Swordfighter|SSB4}}||<span class="explain" title="Assuming perfect weight and height values">0.064</span>
|{{CharHead|Mii Swordfighter|SSB4}}||{{rollover|0.064|Default height and weight|y}}
|-
|-
|'''14-24'''||{{CharHead|Sheik|SSB4}}||0.06
|rowspan=11|'''14-24'''||{{CharHead|Fox|SSB4}}||rowspan=11|0.06
|-
|-
|'''14-24'''||{{CharHead|Fox|SSB4}}||0.06
|{{CharHead|Mega Man|SSB4}}
|-
|-
|'''14-24'''||{{CharHead|Roy|SSB4}}||0.06
|{{CharHead|Mr. Game & Watch|SSB4}}
|-
|-
|'''14-24'''||{{CharHead|Mr. Game & Watch|SSB4}}||0.06
|{{CharHead|Olimar|SSB4}}
|-
|-
|'''14-24'''||{{CharHead|Olimar|SSB4}}||0.06
|{{CharHead|R.O.B.|SSB4|color=Grey}}
|-
|-
|'''14-24'''||{{CharHead|R.O.B.|SSB4}}||0.06
|{{CharHead|Roy|SSB4}}
|-
|-
|'''14-24'''||{{CharHead|Villager|SSB4}}||0.06
|{{CharHead|Ryu|SSB4}}
|-
|-
|'''14-24'''||{{CharHead|Wii Fit Trainer|SSB4}}||0.06
|{{CharHead|Sheik|SSB4}}
|-
|-
|'''14-24'''||{{CharHead|Sonic|SSB4}}||0.06
|{{CharHead|Sonic|SSB4}}
|-
|-
|'''14-24'''||{{CharHead|Mega Man|SSB4}}||0.06
|{{CharHead|Villager|SSB4}}
|-
|-
|'''14-24'''||{{CharHead|Ryu|SSB4}}||0.06
|{{CharHead|Wii Fit Trainer|SSB4}}
|-
|-
|'''n/a'''||[[Wario-Man]]||0.06
|'''N/A'''||[[Wario-Man]]||0.06
|-
|-
|'''25'''||{{CharHead|Pikachu|SSB4}}||0.0596
|'''25'''||{{CharHead|Pikachu|SSB4}}||0.0596
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|'''27'''||{{CharHead|Bowser|SSB4}}||0.0577
|'''27'''||{{CharHead|Bowser|SSB4}}||0.0577
|-
|-
|'''28-33'''||{{CharHead|Meta Knight|SSB4}}||0.055
|rowspan=6|'''28-33'''||{{CharHead|Cloud|SSB4}}||{{rollover|0.055|0.06325 during Limit Break status|y}}
|-
|-
|'''28-33'''||{{CharHead|Marth|SSB4}}||0.055
|{{CharHead|Bayonetta|SSB4}}||rowspan=5|0.055
|-
|-
|'''28-33'''||{{CharHead|Lucina|SSB4}}||0.055
|{{CharHead|Lucina|SSB4}}
|-
|-
|'''28-33'''||{{CharHead|Robin|SSB4}}||0.055
|{{CharHead|Marth|SSB4}}
|-
|-
|'''28-33'''||{{CharHead|Cloud|SSB4}}||<span class="explain" title="Cloud's traction is 0.06325 if his Limit Gauge is full">0.055</span>
|{{CharHead|Meta Knight|SSB4}}
|-
|-
|'''28-33'''||{{CharHead|Bayonetta|SSB4}}||0.055
|{{CharHead|Robin|SSB4}}
|-
|-
|'''34'''||{{CharHead|Toon Link|SSB4}}||0.0547
|'''34'''||{{CharHead|Toon Link|SSB4}}||0.0547
Line 262: Line 264:
|'''37'''||{{CharHead|Donkey Kong|SSB4}}||0.0529
|'''37'''||{{CharHead|Donkey Kong|SSB4}}||0.0529
|-
|-
|'''38-39'''||{{CharHead|Pit|SSB4}}||0.0505
|rowspan=2|'''38-39'''||{{CharHead|Dark Pit|SSB4}}||rowspan=2|0.0505
|-
|-
|'''38-39'''||{{CharHead|Dark Pit|SSB4}}||0.0505
|{{CharHead|Pit|SSB4}}
|-
|-
|'''40'''||{{CharHead|Captain Falcon|SSB4}}||0.05
|'''40'''||{{CharHead|Captain Falcon|SSB4}}||0.05
|-
|-
|'''41'''||{{CharHead|Kirby|SSB4}}||0.0493
|'''41'''||{{CharHead|Kirby|SSB4}}||{{rollover|0.0493|0.07395 with Speed|y}}
|-
|-
|'''42-43'''||{{CharHead|Diddy Kong|SSB4}}||0.0484
|rowspan=2|'''42-43'''||{{CharHead|Diddy Kong|SSB4}}||rowspan=2|0.0484
|-
|-
|'''42-43'''||{{CharHead|King Dedede|SSB4}}||0.0484
|{{CharHead|King Dedede|SSB4}}
|-
|-
|'''44-52'''||{{CharHead|Mario|SSB4}}||0.045
|rowspan=9|'''44-52'''||{{CharHead|Bowser Jr.|SSB4}}||rowspan=7|0.045
|-
|-
|'''44-52'''||{{CharHead|Dr. Mario|SSB4}}||0.045
|{{CharHead|Dr. Mario|SSB4}}
|-
|-
|'''44-52'''||{{CharHead|Bowser Jr.|SSB4}}||0.045
|{{CharHead|Duck Hunt|SSB4}}
|-
|-
|'''44-52'''||{{CharHead|Greninja|SSB4}}||0.045
|{{CharHead|Greninja|SSB4}}
|-
|-
|'''44-52'''||{{CharHead|Lucas|SSB4}}||0.045
|{{CharHead|Lucas|SSB4}}
|-
|-
|'''44-52'''||{{CharHead|Duck Hunt|SSB4}}||0.045
|{{CharHead|Mario|SSB4}}
|-
|-
|'''44-52'''||{{CharHead|Pac-Man|SSB4}}||0.045
|{{CharHead|Pac-Man|SSB4}}
|-
|-
|'''44-52'''||{{CharHead|Mii Brawler|SSB4}}||<span class="explain" title="Assuming perfect weight and height values">0.045</span>
|{{CharHead|Mii Brawler|SSB4}}||rowspan=2|{{rollover|0.045|Default height and weight|y}}
|-
|-
|'''44-52'''||{{CharHead|Mii Gunner|SSB4}}||<span class="explain" title="Assuming perfect weight and height values">0.045</span>
|{{CharHead|Mii Gunner|SSB4}}
|-
|-
|'''53-54'''||{{CharHead|Ike|SSB4}}||0.044
|rowspan=2|'''53-54'''||{{CharHead|Ike|SSB4}}||rowspan=2|{{rollover|0.044|0.066 with Shulk's Speed|y}}
|-
|-
|'''53-54'''||{{CharHead|Shulk|SSB4}}||0.044
|{{CharHead|Shulk|SSB4}}
|-
|-
|'''55'''||{{CharHead|Yoshi|SSB4}}||0.0426
|'''55'''||{{CharHead|Yoshi|SSB4}}||0.0426
|-
|-
|'''56-57'''||{{CharHead|Mewtwo|SSB4}}||0.04
|rowspan=2|'''56-57'''||{{CharHead|Charizard|SSB4}}||rowspan=2|0.04
|-
|-
|'''56-57'''||{{CharHead|Charizard|SSB4}}||0.04
|{{CharHead|Mewtwo|SSB4}}
|-
|-
|'''58'''||{{CharHead|Luigi|SSB4}}||0.024
|'''58'''||{{CharHead|Luigi|SSB4}}||0.024
Line 306: Line 308:


===''[[Super Smash Bros. Ultimate]]''===
===''[[Super Smash Bros. Ultimate]]''===
In ''Ultimate'', traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in ''SSB4''. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as {{SSBU|Luigi}} and {{SSBU|Charizard}}), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. However, the increased traction also results in [[slide smash]]es covering less distance than in ''SSB4'' as well. Unlike in previous games, Luigi no longer has the most slippery shoes of the cast, nor is he even in the bottom tenth; the character with the least traction is now the Mii Gunner.
In ''Ultimate'', traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in ''SSB4''. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as {{SSBU|Luigi}} and {{SSBU|Charizard}}), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. However, the increased traction also results in [[slide smash]]es covering less distance than in ''SSB4'' as well. Unlike in previous games, Luigi no longer has the least traction, nor is he even in the bottom twenty; the characters with the least traction are now the Mii Gunner and Banjo & Kazooie.


{|class="wikitable sortable" align="center" style="text-align:center"
{|class="wikitable sortable" style="margin:1em auto 1em auto; text-align:center"
!Rank!!Character!!Value
!Rank!!Character!!Value
|-
|-
|'''1'''||{{CharHead|Sonic|SSBU}}||0.138
|'''1'''||{{CharHead|Sonic|SSBU}}||0.138
|-
|-
|'''2-3'''||{{CharHead|Dark Pit|SSBU}}||0.135
|rowspan=2|'''2-3'''||{{CharHead|Pit|SSBU}}||rowspan=2|0.135
|-
|-
|'''2-3'''||{{CharHead|Pit|SSBU}}||0.135
|{{CharHead|Dark Pit|SSBU}}
|-
|-
|'''4'''||{{CharHead|Pikachu|SSBU}}||0.132
|'''4'''||{{CharHead|Pikachu|SSBU}}||0.132
|-
|-
|'''5-8'''||{{CharHead|Isabelle|SSBU}}||0.131
|rowspan=4|'''5-8'''||{{CharHead|Ness|SSBU}}||rowspan=4|0.131
|-
|{{CharHead|Mr. Game & Watch|SSBU}}
|-
|{{CharHead|Villager|SSBU}}
|-
|{{CharHead|Isabelle|SSBU}}
|-
|rowspan=2|'''9-10'''||{{CharHead|Joker|SSBU}}||rowspan=2|0.13
|-
|{{CharHead|Min Min|SSBU}}
|-
|'''11'''||{{CharHead|Corrin|SSBU}}||0.129
|-
|'''12'''||{{CharHead|Wii Fit Trainer|SSBU}}||{{rollover|0.128|0.14464 after fresh Deep Breathing, 0.1408 after fully stale Deep Breathing|y}}
|-
|'''13'''||{{CharHead|Falco|SSBU}}||0.127
|-
|rowspan=2|'''14-15'''||{{CharHead|Ganondorf|SSBU}}||rowspan=2|0.125
|-
|{{CharHead|Byleth|SSBU}}
|-
|'''16'''||{{CharHead|Donkey Kong|SSBU}}||0.123
|-
|-
|'''5-8'''||{{CharHead|Mr. Game & Watch|SSBU}}||0.131
|rowspan=2|'''17-18'''||{{CharHead|Ivysaur|SSBU}}||rowspan=2|0.121
|-
|-
|'''5-8'''||{{CharHead|Ness|SSBU}}||0.131
|{{CharHead|Mythra|SSBU}}
|-
|-
|'''5-8'''||{{CharHead|Villager|SSBU}}||0.131
|'''19'''||{{CharHead|Mii Brawler|SSBU}}||0.12
|-
|-
|'''9'''||{{CharHead|Joker|SSBU}}||0.13
|rowspan=9|'''20-28'''||{{CharHead|Kirby|SSBU}}||{{rollover|0.116|0.232 with Speed|y}}
|-
|-
|'''10'''||{{CharHead|Corrin|SSBU}}||0.129
|{{CharHead|Zelda|SSBU}}||rowspan=8|0.116
|-
|-
|'''11'''||{{CharHead|Wii Fit Trainer|SSBU}}||0.128
|{{CharHead|Mewtwo|SSBU}}
|-
|-
|'''12'''||{{CharHead|Falco|SSBU}}||0.127
|{{CharHead|Zero Suit Samus|SSBU}}
|-
|-
|'''13'''||{{CharHead|Ganondorf|SSBU}}||0.125
|{{CharHead|Snake|SSBU}}
|-
|-
|'''14'''||{{CharHead|Donkey Kong|SSBU}}||0.123
|{{CharHead|Lucas|SSBU}}
|-
|-
|'''15'''||{{CharHead|Ivysaur|SSBU}}||0.121
|{{CharHead|Lucario|SSBU}}
|-
|-
|'''16'''||{{CharHead|Mii Brawler|SSBU}}||0.12
|{{CharHead|Little Mac|SSBU}}
|-
|-
|'''17-25'''||{{CharHead|Kirby|SSBU}}||0.116
|{{CharHead|Pac-Man|SSBU}}
|-
|-
|'''17-25'''||{{CharHead|Little Mac|SSBU}}||0.116
|rowspan=2|'''29-30'''||{{CharHead|Fox|SSBU}}||rowspan=2|0.115
|-
|-
|'''17-25'''||{{CharHead|Lucario|SSBU}}||0.116
|{{CharHead|Kazuya|SSBU}}
|-
|-
|'''17-25'''||{{CharHead|Lucas|SSBU}}||0.116
|rowspan=3|'''31-33'''||{{CharHead|Marth|SSBU}}||rowspan=3|0.114
|-
|-
|'''17-25'''||{{CharHead|Mewtwo|SSBU}}||0.116
|{{CharHead|Lucina|SSBU}}
|-
|-
|'''17-25'''||{{CharHead|Pac-Man|SSBU}}||0.116
|{{CharHead|Incineroar|SSBU}}
|-
|-
|'''17-25'''||{{CharHead|Snake|SSBU}}||0.116
|'''34'''||{{CharHead|Link|SSBU}}||0.113
|-
|-
|'''17-25'''||{{CharHead|Zelda|SSBU}}||0.116
|'''35'''||{{CharHead|Ike|SSBU}}||0.112
|-
|-
|'''17-25'''||{{CharHead|Zero Suit Samus|SSBU}}||0.116
|rowspan=3|'''36-38'''||{{CharHead|Peach|SSBU}}||rowspan=3|0.111
|-
|-
|'''26'''||{{CharHead|Fox|SSBU}}||0.115
|{{CharHead|Daisy|SSBU}}
|-
|-
|'''27-29'''||{{CharHead|Incineroar|SSBU}}||0.114
|{{CharHead|Terry|SSBU}}
|-
|-
|'''27-29'''||{{CharHead|Lucina|SSBU}}||0.114
|rowspan=9|'''39-47'''||{{CharHead|Pichu|SSBU}}||rowspan=7|0.11
|-
|-
|'''27-29'''||{{CharHead|Marth|SSBU}}||0.114
|{{CharHead|Charizard|SSBU}}
|-
|-
|'''30'''||{{CharHead|Link|SSBU}}||0.113
|{{CharHead|Wolf|SSBU}}
|-
|-
|'''31'''||{{CharHead|Ike|SSBU}}||0.112
|{{CharHead|Mii Swordfighter|SSBU}}
|-
|-
|'''32-33'''||{{CharHead|Daisy|SSBU}}||0.111
|{{CharHead|Ryu|SSBU}}
|-
|-
|'''32-33'''||{{CharHead|Peach|SSBU}}||0.111
|{{CharHead|Ken|SSBU}}
|-
|-
|'''34-41'''||{{CharHead|Bayonetta|SSBU}}||0.11
|{{CharHead|Bayonetta|SSBU}}
|-
|-
|'''34-41'''||{{CharHead|Charizard|SSBU}}||0.11
|{{CharHead|Hero|SSBU}}||{{rollover|0.11|0.231 with Acceleratle|y}}
|-
|-
|'''34-41'''||{{CharHead|Hero|SSBU}}||0.11
|{{CharHead|Sephiroth|SSBU}}||{{rollover|0.11|0.143 in Winged Form|y}}
|-
|-
|'''34-41'''||{{CharHead|Ken|SSBU}}||0.11
|rowspan=2|'''48-49'''||{{CharHead|Roy|SSBU}}||rowspan=2|0.107
|-
|-
|'''34-41'''||{{CharHead|Mii Swordfighter|SSBU}}||0.11
|{{CharHead|Chrom|SSBU}}
|-
|-
|'''34-41'''||{{CharHead|Pichu|SSBU}}||0.11
|rowspan=5|'''50-54'''||{{CharHead|Sheik|SSBU}}||rowspan=4|0.106
|-
|-
|'''34-41'''||{{CharHead|Ryu|SSBU}}||0.11
|{{CharHead|Dr. Mario|SSBU}}
|-
|-
|'''34-41'''||{{CharHead|Wolf|SSBU}}||0.11
|{{CharHead|Wario|SSBU}}
|-
|-
|'''42-43'''||{{CharHead|Chrom|SSBU}}||0.107
|{{CharHead|Palutena|SSBU}}
|-
|-
|'''42-43'''||{{CharHead|Roy|SSBU}}||0.107
|{{CharHead|Cloud|SSBU}}||{{rollover|0.106|0.1219 during Limit Break status|y}}
|-
|-
|'''44-48'''||{{CharHead|Cloud|SSBU}}||{{rollover|0.106|0.1219 during Limit Break status|y}}
|rowspan=5|'''55-59'''||{{CharHead|Captain Falcon|SSBU}}||rowspan=5|0.105
|-
|-
|'''44-48'''||{{CharHead|Dr. Mario|SSBU}}||0.106
|{{CharHead|Young Link|SSBU}}
|-
|-
|'''44-48'''||{{CharHead|Palutena|SSBU}}||0.106
|{{CharHead|R.O.B.|SSBU|color=Grey}}
|-
|-
|'''44-48'''||{{CharHead|Sheik|SSBU}}||0.106
|{{CharHead|Robin|SSBU}}
|-
|-
|'''44-48'''||{{CharHead|Wario|SSBU}}||0.106
|{{CharHead|King K. Rool|SSBU}}
|-
|-
|'''49-53'''||{{CharHead|Captain Falcon|SSBU}}||0.105
|'''60'''||{{CharHead|Bowser|SSBU}}||0.104
|-
|-
|'''49-53'''||{{CharHead|King K. Rool|SSBU}}||0.105
|rowspan=2|'''61-62'''||{{CharHead|Mario|SSBU}}||rowspan=2|0.102
|-
|-
|'''49-53'''||{{CharHead|R.O.B.|SSBU}}||0.105
|{{CharHead|Inkling|SSBU}}
|-
|-
|'''49-53'''||{{CharHead|Robin|SSBU}}||0.105
|'''63'''||{{CharHead|Rosalina & Luma|SSBU}}||0.099
|-
|-
|'''49-53'''||{{CharHead|Young Link|SSBU}}||0.105
|'''64'''||{{CharHead|Meta Knight|SSBU}}||0.097
|-
|-
|'''54'''||{{CharHead|Bowser|SSBU}}||0.104
|'''65'''||{{CharHead|Luigi|SSBU}}||0.096
|-
|-
|'''55-56'''||{{CharHead|Inkling|SSBU}}||0.102
|rowspan=2|'''66-67'''||{{CharHead|Yoshi|SSBU}}||rowspan=2|0.095
|-
|-
|'''55-56'''||{{CharHead|Mario|SSBU}}||0.102
|{{CharHead|Steve|SSBU}}
|-
|-
|'''57'''||{{CharHead|Rosalina|SSBU}}||0.099
|rowspan=2|'''68-69'''||{{CharHead|Mega Man|SSBU}}||rowspan=2|0.094
|-
|-
|'''58'''||{{CharHead|Meta Knight|SSBU}}||0.097
|{{CharHead|Shulk|SSBU}}
|-
|-
|'''59'''||{{CharHead|Luigi|SSBU}}||0.096
|rowspan=2|'''70-71'''||{{CharHead|Diddy Kong|SSBU}}||rowspan=2|0.093
|-
|-
|'''60'''||{{CharHead|Yoshi|SSBU}}||0.095
|{{CharHead|Olimar|SSBU}}
|-
|-
|'''61-62'''||{{CharHead|Mega Man|SSBU}}||0.094
|'''72'''||{{CharHead|Duck Hunt|SSBU}}||0.09
|-
|-
|'''61-62'''||{{CharHead|Shulk|SSBU}}||0.094
|rowspan=2|'''73-74'''||{{CharHead|Squirtle|SSBU}}||rowspan=2|0.088
|-
|-
|'''63-64'''||{{CharHead|Diddy Kong|SSBU}}||0.093
|{{CharHead|Piranha Plant|SSBU}}
|-
|-
|'''63-64'''||{{CharHead|Olimar|SSBU}}||0.093
|rowspan=2|'''75-76'''||{{CharHead|Jigglypuff|SSBU}}||rowspan=2|0.087
|-
|-
|'''65'''||{{CharHead|Duck Hunt|SSBU}}||0.09
|{{CharHead|Greninja|SSBU}}
|-
|-
|'''66'''||{{CharHead|Squirtle|SSBU}}||0.088
|rowspan=2|'''77-78'''||{{CharHead|Toon Link|SSBU}}||rowspan=2|0.086
|-
|-
|'''67-68'''||{{CharHead|Greninja|SSBU}}||0.087
|{{CharHead|Sora|SSBU}}
|-
|-
|'''67-68'''||{{CharHead|Jigglypuff|SSBU}}||0.087
|rowspan=4|'''79-82'''||{{CharHead|King Dedede|SSBU}}||rowspan=4|0.085
|-
|-
|'''69'''||{{CharHead|Toon Link|SSBU}}||0.086
|{{CharHead|Bowser Jr.|SSBU}}
|-
|-
|'''70-73'''||{{CharHead|Bowser Jr.|SSBU}}||0.085
|{{CharHead|Simon|SSBU}}
|-
|-
|'''70-73'''||{{CharHead|King Dedede|SSBU}}||0.085
|{{CharHead|Richter|SSBU}}
|-
|-
|'''70-73'''||{{CharHead|Richter|SSBU}}||0.085
|rowspan=2|'''83-84'''||{{CharHead|Samus|SSBU}}||rowspan=2|0.082
|-
|-
|'''70-73'''||{{CharHead|Simon|SSBU}}||0.085
|{{CharHead|Dark Samus|SSBU}}
|-
|-
|'''74-75'''||{{CharHead|Dark Samus|SSBU}}||0.082
|rowspan=2|'''85-86'''||{{CharHead|Ridley|SSBU}}||rowspan=2|0.08
|-
|-
|'''74-75'''||{{CharHead|Samus|SSBU}}||0.082
|{{CharHead|Pyra|SSBU}}
|-
|-
|'''76'''||{{CharHead|Ridley|SSBU}}||0.08
|'''87'''||{{CharHead|Ice Climbers|SSBU}}||0.077{{rollover|*|Uniquely, the Ice Climbers do not lose traction if they are standing on ice.|y}}
|-
|-
|'''77'''||{{CharHead|Ice Climbers|SSBU}}||0.077
|rowspan=2|'''88-89'''||{{CharHead|Mii Gunner|SSBU}}||rowspan=2|0.076
|-
|-
|'''78'''||{{CharHead|Mii Gunner|SSBU}}||0.076
|{{CharHead|Banjo & Kazooie|SSBU}}
|}
|}


[[Category:Game physics]]
[[Category:Game physics]]
[[Category:Character attributes]]
[[Category:Character attributes]]

Latest revision as of 20:07, August 14, 2024

"Friction" redirects here. For aerial friction, see here.
Because Luigi has a very small amount of traction, he slides very noticeably after finishing a dash.

Traction is a measure of how long it takes for a character to stop moving from a sideways force when grounded. Characters with low traction slide farther than others after walking, dashing, wavedashing, being hit by an attack while grounded, and so on. Traction is measured in negative units/frame².

Having high traction affords greater ground control over a character, so high traction is generally an advantage. Characters with low traction generally require more precise movement across the ground and cannot punish attacks as effectively out of shield since they will get pushed further away from the opponent. However, there are cases where low traction is useful: low traction is necessary for a long wavedash in Super Smash Bros. Melee and a long dash pivot cancel in Brawl, and there are cases where sliding away from a shielded attack can help escape multiple hits. In Super Smash Bros., characters with lower traction get pushed further away when being attacked when in shield, which makes follow-ups and potential shield breaks harder.

Luigi is well-known for having the least traction of any character in all games except Super Smash Bros. Ultimate; this originates from his low traction in most of the Mario platformers in which his abilities differ from those of Mario, which balances out his higher jumping in such games.

Traction is also affected by terrain. For instance, nearly all characters have decreased traction on slippery surfaces such as ice. However, the Ice Climbers uniquely have their traction completely unaffected by slippery surfaces.

Traction rankings[edit]

Super Smash Bros.[edit]

Rank Character Value
1-5 Fox (SSB) Fox 2
Link (SSB) Link
Ness (SSB) Ness
Pikachu (SSB) Pikachu
Samus (SSB) Samus
6 Captain Falcon (SSB) Captain Falcon 1.8
7 Donkey Kong (SSB) Donkey Kong 1.7
8 Yoshi (SSB) Yoshi 1.6
9 Mario (SSB) Mario 1.5
10 Kirby (SSB) Kirby 1.4
11 Jigglypuff (SSB) Jigglypuff 1.1
12 Luigi (SSB) Luigi 0.7

Super Smash Bros. Melee[edit]

During certain character states in Melee, the traction applied is doubled if the character's horizontal velocity exceeds their Walk Speed (maximum). For example: Peach has 0.1 traction and 0.85 walk speed. So if her velocity is 1 it becomes 0.8 on the next frame (1 - (0.1*2) = 0.8). This does not apply during Dash or RunBrake, but it does during landing states. This includes "LandingFallSpecial", which means that Wavedash & Waveland can go further the higher Walk Speed you have.

Rank Character Value
1-4 Link (SSBM) Link 0.1
Peach (SSBM) Peach
Pichu (SSBM) Pichu
Zelda (SSBM) Zelda
5-6 Jigglypuff (SSBM) Jigglypuff 0.09
Pikachu (SSBM) Pikachu
7-13 Captain Falcon (SSBM) Captain Falcon 0.08
Donkey Kong (SSBM) Donkey Kong
Falco (SSBM) Falco
Fox (SSBM) Fox
Kirby (SSBM) Kirby
Sheik (SSBM) Sheik
Young Link (SSBM) Young Link
14 Ganondorf (SSBM) Ganondorf 0.07
15-23 Bowser (SSBM) Bowser 0.06
Dr. Mario (SSBM) Dr. Mario
Mario (SSBM) Mario
Marth (SSBM) Marth
Mr. Game & Watch (SSBM) Mr. Game & Watch
Ness (SSBM) Ness
Roy (SSBM) Roy
Samus (SSBM) Samus
Yoshi (SSBM) Yoshi
24 Mewtwo (SSBM) Mewtwo 0.04
25 Ice Climbers (SSBM) Ice Climbers 0.035
26 Luigi (SSBM) Luigi 0.025

Super Smash Bros. Brawl[edit]

Rank Character Value
1 Lucario (SSBB) Lucario 0.0736
2 Jigglypuff (SSBB) Jigglypuff 0.0718
3-6 Sonic (SSBB) Sonic 0.07
Wario (SSBB) Wario
Wolf (SSBB) Wolf
Zero Suit Samus (SSBB) Zero Suit Samus
7-8 Ganondorf (SSBB) Ganondorf 0.068
Peach (SSBB) Peach
9 Falco (SSBB) Falco 0.065
10 Link (SSBB) Link 0.064
11-16 Fox (SSBB) Fox 0.06
Mario (SSBB) Mario
Mr. Game & Watch (SSBB) Mr. Game & Watch
Olimar (SSBB) Olimar
R.O.B. (SSBB) R.O.B.
Sheik (SSBB) Sheik
17 Pikachu (SSBB) Pikachu 0.0596
18 Samus (SSBB) Samus 0.0585
19 Bowser (SSBB) Bowser 0.0577
20-22 Charizard (SSBB) Charizard 0.055
Marth (SSBB) Marth
Meta Knight (SSBB) Meta Knight
23 Toon Link (SSBB) Toon Link 0.0547
24 Ness (SSBB) Ness 0.0546
25 Snake (SSBB) Snake 0.0542
26 Zelda (SSBB) Zelda 0.054
27 Ivysaur (SSBB) Ivysaur 0.0532
28 Donkey Kong (SSBB) Donkey Kong 0.0529
29 Pit (SSBB) Pit 0.0505
30 Captain Falcon (SSBB) Captain Falcon 0.05
31 Kirby (SSBB) Kirby 0.0493
32-33 Diddy Kong (SSBB) Diddy Kong 0.0484
King Dedede (SSBB) King Dedede
34 Lucas (SSBB) Lucas 0.045
35 Ike (SSBB) Ike 0.044
36 Yoshi (SSBB) Yoshi 0.0426
37 Squirtle (SSBB) Squirtle 0.042
38 Ice Climbers (SSBB) Ice Climbers 0.035
39 Luigi (SSBB) Luigi 0.022

Super Smash Bros. 4[edit]

Rank Character Value
1 Lucario (SSB4) Lucario 0.0736
2 Jigglypuff (SSB4) Jigglypuff 0.0718
3-5 Little Mac (SSB4) Little Mac 0.07
Wario (SSB4) Wario 0.07
Zero Suit Samus (SSB4) Zero Suit Samus
6-9 Ganondorf (SSB4) Ganondorf 0.068
Palutena (SSB4) Palutena
Peach (SSB4) Peach
Rosalina & Luma (SSB4) Rosalina & Luma
N/A Giga Bowser 0.067
10-11 Corrin (SSB4) Corrin 0.065
Falco (SSB4) Falco
12-13 Link (SSB4) Link 0.064
Mii Swordfighter (SSB4) Mii Swordfighter 0.064
14-24 Fox (SSB4) Fox 0.06
Mega Man (SSB4) Mega Man
Mr. Game & Watch (SSB4) Mr. Game & Watch
Olimar (SSB4) Olimar
R.O.B. (SSB4) R.O.B.
Roy (SSB4) Roy
Ryu (SSB4) Ryu
Sheik (SSB4) Sheik
Sonic (SSB4) Sonic
Villager (SSB4) Villager
Wii Fit Trainer (SSB4) Wii Fit Trainer
N/A Wario-Man 0.06
25 Pikachu (SSB4) Pikachu 0.0596
26 Samus (SSB4) Samus 0.0585
27 Bowser (SSB4) Bowser 0.0577
28-33 Cloud (SSB4) Cloud 0.055
Bayonetta (SSB4) Bayonetta 0.055
Lucina (SSB4) Lucina
Marth (SSB4) Marth
Meta Knight (SSB4) Meta Knight
Robin (SSB4) Robin
34 Toon Link (SSB4) Toon Link 0.0547
35 Ness (SSB4) Ness 0.0546
36 Zelda (SSB4) Zelda 0.054
37 Donkey Kong (SSB4) Donkey Kong 0.0529
38-39 Dark Pit (SSB4) Dark Pit 0.0505
Pit (SSB4) Pit
40 Captain Falcon (SSB4) Captain Falcon 0.05
41 Kirby (SSB4) Kirby 0.0493
42-43 Diddy Kong (SSB4) Diddy Kong 0.0484
King Dedede (SSB4) King Dedede
44-52 Bowser Jr. (SSB4) Bowser Jr. 0.045
Dr. Mario (SSB4) Dr. Mario
Duck Hunt (SSB4) Duck Hunt
Greninja (SSB4) Greninja
Lucas (SSB4) Lucas
Mario (SSB4) Mario
Pac-Man (SSB4) Pac-Man
Mii Brawler (SSB4) Mii Brawler 0.045
Mii Gunner (SSB4) Mii Gunner
53-54 Ike (SSB4) Ike 0.044
Shulk (SSB4) Shulk
55 Yoshi (SSB4) Yoshi 0.0426
56-57 Charizard (SSB4) Charizard 0.04
Mewtwo (SSB4) Mewtwo
58 Luigi (SSB4) Luigi 0.024

Super Smash Bros. Ultimate[edit]

In Ultimate, traction has been significantly increased across the cast, with even the lowest traction values being higher than the highest traction values in SSB4. This allows for every character to slow down faster on the ground after moving horizontally, and most notably benefits characters with low traction (such as Luigi and Charizard), as shielded attacks now push them back a much shorter distance, and it is therefore easier for them to punish out of shield. However, the increased traction also results in slide smashes covering less distance than in SSB4 as well. Unlike in previous games, Luigi no longer has the least traction, nor is he even in the bottom twenty; the characters with the least traction are now the Mii Gunner and Banjo & Kazooie.

Rank Character Value
1 Sonic (SSBU) Sonic 0.138
2-3 Pit (SSBU) Pit 0.135
Dark Pit (SSBU) Dark Pit
4 Pikachu (SSBU) Pikachu 0.132
5-8 Ness (SSBU) Ness 0.131
Mr. Game & Watch (SSBU) Mr. Game & Watch
Villager (SSBU) Villager
Isabelle (SSBU) Isabelle
9-10 Joker (SSBU) Joker 0.13
Min Min (SSBU) Min Min
11 Corrin (SSBU) Corrin 0.129
12 Wii Fit Trainer (SSBU) Wii Fit Trainer 0.128
13 Falco (SSBU) Falco 0.127
14-15 Ganondorf (SSBU) Ganondorf 0.125
Byleth (SSBU) Byleth
16 Donkey Kong (SSBU) Donkey Kong 0.123
17-18 Ivysaur (SSBU) Ivysaur 0.121
Mythra (SSBU) Mythra
19 Mii Brawler (SSBU) Mii Brawler 0.12
20-28 Kirby (SSBU) Kirby 0.116
Zelda (SSBU) Zelda 0.116
Mewtwo (SSBU) Mewtwo
Zero Suit Samus (SSBU) Zero Suit Samus
Snake (SSBU) Snake
Lucas (SSBU) Lucas
Lucario (SSBU) Lucario
Little Mac (SSBU) Little Mac
Pac-Man (SSBU) Pac-Man
29-30 Fox (SSBU) Fox 0.115
Kazuya (SSBU) Kazuya
31-33 Marth (SSBU) Marth 0.114
Lucina (SSBU) Lucina
Incineroar (SSBU) Incineroar
34 Link (SSBU) Link 0.113
35 Ike (SSBU) Ike 0.112
36-38 Peach (SSBU) Peach 0.111
Daisy (SSBU) Daisy
Terry (SSBU) Terry
39-47 Pichu (SSBU) Pichu 0.11
Charizard (SSBU) Charizard
Wolf (SSBU) Wolf
Mii Swordfighter (SSBU) Mii Swordfighter
Ryu (SSBU) Ryu
Ken (SSBU) Ken
Bayonetta (SSBU) Bayonetta
Hero (SSBU) Hero 0.11
Sephiroth (SSBU) Sephiroth 0.11
48-49 Roy (SSBU) Roy 0.107
Chrom (SSBU) Chrom
50-54 Sheik (SSBU) Sheik 0.106
Dr. Mario (SSBU) Dr. Mario
Wario (SSBU) Wario
Palutena (SSBU) Palutena
Cloud (SSBU) Cloud 0.106
55-59 Captain Falcon (SSBU) Captain Falcon 0.105
Young Link (SSBU) Young Link
R.O.B. (SSBU) R.O.B.
Robin (SSBU) Robin
King K. Rool (SSBU) King K. Rool
60 Bowser (SSBU) Bowser 0.104
61-62 Mario (SSBU) Mario 0.102
Inkling (SSBU) Inkling
63 Rosalina & Luma (SSBU) Rosalina & Luma 0.099
64 Meta Knight (SSBU) Meta Knight 0.097
65 Luigi (SSBU) Luigi 0.096
66-67 Yoshi (SSBU) Yoshi 0.095
Steve (SSBU) Steve
68-69 Mega Man (SSBU) Mega Man 0.094
Shulk (SSBU) Shulk
70-71 Diddy Kong (SSBU) Diddy Kong 0.093
Olimar (SSBU) Olimar
72 Duck Hunt (SSBU) Duck Hunt 0.09
73-74 Squirtle (SSBU) Squirtle 0.088
Piranha Plant (SSBU) Piranha Plant
75-76 Jigglypuff (SSBU) Jigglypuff 0.087
Greninja (SSBU) Greninja
77-78 Toon Link (SSBU) Toon Link 0.086
Sora (SSBU) Sora
79-82 King Dedede (SSBU) King Dedede 0.085
Bowser Jr. (SSBU) Bowser Jr.
Simon (SSBU) Simon
Richter (SSBU) Richter
83-84 Samus (SSBU) Samus 0.082
Dark Samus (SSBU) Dark Samus
85-86 Ridley (SSBU) Ridley 0.08
Pyra (SSBU) Pyra
87 Ice Climbers (SSBU) Ice Climbers 0.077*
88-89 Mii Gunner (SSBU) Mii Gunner 0.076
Banjo & Kazooie (SSBU) Banjo & Kazooie