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Wall cling: Difference between revisions

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'''Wall clinging''' is technique introduced in ''[[Super Smash Bros. Brawl]]''. As the name suggests, it allows the player to cling on walls. The Wall Cling is performed similar to a [[Wall Jump]], except the control stick is held towards the wall instead of being moved in the opposing direction. Only certain characters have the ability to wall cling. While clinging to a wall, characters can jump, allowing it to function like a wall jump. Additional Wall Clings and subsequent jumps can be performed without having to land, but the height gained by each successive jump decreases. The Wall Cling lasts up to three seconds for Squirtle and Diddy Kong, and up to five seconds with Sheik and Lucario.
{{ArticleIcons|brawl=y|ssb4=y|ultimate=y}}
[[File:SSBUWebsiteAlolanExeggutor1.jpg|250px|thumb|Diddy Kong and Bayonetta wall clinging to [[Alolan Exeggutor]] in ''Ultimate''.]]
'''Wall clinging''' (known as '''AttachWall''' via internal files in ''[[Super Smash Bros. Ultimate]]'') is a [[fighter ability|technique]] introduced in ''[[Super Smash Bros. Brawl]]''. As the name suggests, it allows the player to cling on walls. The wall cling is performed similar to a [[wall jump]], except the [[control stick]] or [[d-pad]] is held towards the wall instead of being moved in the opposing direction. Only certain [[character]]s have the ability to wall cling. While clinging to a wall, characters can [[jump]], allowing it to function like a wall jump. This can be achieved by pressing away from the wall or by pressing up or the jump button. If the control stick is pressed away from the wall, the character will wall jump off the wall. If it is pressed up, the character will instead [[double jump]]. Wall clings will not restore a character's double jump. All characters with the ability to wall cling can also wall jump, and may do so from the wall cling. Steeply horizontal walls, such as the ones found on [[Battlefield]], cannot be clung to.  


==List of Characters Who Can Wall Cling==
Additional wall clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall, allowing characters that can wall cling have a huge chance to survive sudden death if used properly. Players can also utilizes wall clings to both throw off edgeguarding opponents and stalling in area they might have trouble reaching.
*[[Sheik_(SSBB)|Sheik]]
*[[Diddy Kong_(SSBB)|Diddy Kong]]
*[[Squirtle_(SSBB)|Squirtle]]
*[[Lucario_(SSBB)|Lucario]]-- Additionaly,[[ExtremeSpeed]] can be used to cling to walls.


The time that the character can cling to the wall for decreases each time the they perform a wall cling without touching the ground. For the first two wall clings, the character can stick for up to 3 seconds, and on consecutive clings the time is divided in half.


==See Also==
[[Corrin]] and [[Sephiroth]] both have attacks that can be used as a pseudo-wall cling, [[Dragon Lunge]] and forward aerial respectively. While not being true wall clings, they can be used in similar ways and achieve similar results. If [[Luigi]] charges [[Green Missile]] for long enough or misfires into a wall, his head gets stuck for a period of time, also acting as a pseudo-wall cling.
[[Wall Jump]]
 
==Wall clingers==
<!--Do not add Sephiroth here. His forward aerial is NOT a wall cling by definition.-->
{|class="wikitable sortable" style="text-align:center"
!width="20%"|Fighter
!width="10%"|{{GameIcon|SSBB|24px}}
!width="10%"|{{GameIcon|SSB4|24px}}
!width="10%"|{{GameIcon|SSBU|24px}}
|-
|style="text-align:left"|[[Bayonetta]]
|
|{{Head|Bayonetta|s=24px|g=SSB4}}
|{{Head|Bayonetta|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Diddy Kong]]
|{{Head|Diddy Kong|s=24px|g=SSBB}}
|{{Head|Diddy Kong|s=24px|g=SSB4}}
|{{Head|Diddy Kong|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Greninja]]
|
|{{Head|Greninja|s=24px|g=SSB4}}
|{{Head|Greninja|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Lucario]]*
|{{Head|Lucario|s=24px|g=SSBB}}
|{{Head|Lucario|s=24px|g=SSB4}}
|{{Head|Lucario|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Sheik]]
|{{Head|Sheik|s=24px|g=SSBB}}
|{{Head|Sheik|s=24px|g=SSB4}}
|{{Head|Sheik|s=24px|g=SSBU}}
|-
|style="text-align:left"|[[Squirtle]]
|{{Head|Squirtle|s=24px|g=SSBB}}
|
|{{Head|Squirtle|s=24px|g=SSBU}}
|}
(*)Additionally, if Lucario's [[Extreme Speed]] is aimed into a wall, Lucario will cling to the wall.
 
==Origin==
Various ''Smash'' fighters have used wall clinging in their source games. In ''Kirby Super Star'', when [[Kirby]] had the Ninja copy ability, he had the ability to wall cling.  In other games, such as ''Super Mario Galaxy'' and ''Metroid Prime 2: Echoes'', [[Mario]] and [[Samus]] could stick to walls temporarily if they were in the process of wall jumping; however, this would only last for a second or two before they slid downwards. In ''Super Mario Odyssey'', [[Yoshi]] could wall cling after sticking his tongue at a wall surface. However, none of these four characters can wall cling in Smash.
 
Diddy Kong, as well as Dixie, could situationally wall cling in ''Donkey Kong Country 2: Diddy's Kong Quest'', as he could stick to honey-covered walls in {{iw|mariowiki|Hornet Hole}} and he has the same animation in ''[[Brawl]]'' for wall jumping from that game. He can also  cling and crawl on grass-surface walls and ceilings in some of the levels in ''Donkey Kong Country Returns'' and ''Donkey Kong Country: Tropical Freeze'', such as {{iw|mariowiki|King of Cling}} and {{iw|mariowiki|Grassland Groove}}. [[Bayonetta]]'s ability to wall cling is likely based on the Witch Walk ability from [[Bayonetta (universe)|her home series]], which allows Umbra Witches to walk on walls in moonlight.
 
Link is capable of clinging onto and climbing walls in ''The Legend of Zelda: Breath of the Wild'', but he can't in ''Super Smash Bros. Ultimate''.
 
==Gallery==
<gallery>
DiddyWallcling.jpg|Diddy Kong wall clinging in ''Brawl''.
SquirtleWallcling.jpg|Squirtle wall clinging in ''Brawl''.
Wall cling.jpg|Lucario wall clinging underneath {{SSBB|Final Destination}} in ''Brawl''.
SheikWallcling.jpg|Sheik wall clinging in ''Brawl''.
GreninjaWallCling.jpg|Greninja wall clinging in ''SSB4''.
Diddy Kong's wall cling.JPG|Diddy Kong wall clinging in ''SSB4''.
Sheik's wall cling.JPG|Sheik wall clinging in ''SSB4''.
SSB4-WiiU - Bayo Witch Walk.png|Bayonetta wall clinging in ''SSB4''.
Lucario's wall cling.JPG|Lucario wall clinging on [[Kalos Pokémon League]] in ''SSB4''.
</gallery>
 
==Trivia==
*All characters who can wall cling can also [[Crawling|crawl]], except for Bayonetta.
*In the [[Distant Planet]] stage, characters that wall cling on the top part of the [[Red Bulborb|Bulborb]]'s mouth will get stuck inside its mouth and it will walk off the screen, causing a [[self-destruct]].
*Sheik is the only character introduced prior to ''Brawl'' who can wall cling.
 
==See also==
*[[Wall jump]]
*[[Sword of the Creator]]


[[Category:Techniques]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSBB)]]
[[Category:Techniques (SSB4)]]
[[Category:Techniques (SSBU)]]
[[Category:Game controls]]
[[Category:Character-specific terminology]]

Latest revision as of 22:59, August 13, 2024

Diddy Kong and Bayonetta wall clinging to Alolan Exeggutor in Ultimate.

Wall clinging (known as AttachWall via internal files in Super Smash Bros. Ultimate) is a technique introduced in Super Smash Bros. Brawl. As the name suggests, it allows the player to cling on walls. The wall cling is performed similar to a wall jump, except the control stick or d-pad is held towards the wall instead of being moved in the opposing direction. Only certain characters have the ability to wall cling. While clinging to a wall, characters can jump, allowing it to function like a wall jump. This can be achieved by pressing away from the wall or by pressing up or the jump button. If the control stick is pressed away from the wall, the character will wall jump off the wall. If it is pressed up, the character will instead double jump. Wall clings will not restore a character's double jump. All characters with the ability to wall cling can also wall jump, and may do so from the wall cling. Steeply horizontal walls, such as the ones found on Battlefield, cannot be clung to.

Additional wall clings and subsequent jumps can be performed without having to land. If used correctly in combination of wall jumps, one can get a huge vertical distance if there is a wall, allowing characters that can wall cling have a huge chance to survive sudden death if used properly. Players can also utilizes wall clings to both throw off edgeguarding opponents and stalling in area they might have trouble reaching.

The time that the character can cling to the wall for decreases each time the they perform a wall cling without touching the ground. For the first two wall clings, the character can stick for up to 3 seconds, and on consecutive clings the time is divided in half.

Corrin and Sephiroth both have attacks that can be used as a pseudo-wall cling, Dragon Lunge and forward aerial respectively. While not being true wall clings, they can be used in similar ways and achieve similar results. If Luigi charges Green Missile for long enough or misfires into a wall, his head gets stuck for a period of time, also acting as a pseudo-wall cling.

Wall clingers[edit]

Fighter Super Smash Bros. Brawl Super Smash Bros. 4 Super Smash Bros. Ultimate
Bayonetta Bayonetta (SSB4) Bayonetta (SSBU)
Diddy Kong Diddy Kong (SSBB) Diddy Kong (SSB4) Diddy Kong (SSBU)
Greninja Greninja (SSB4) Greninja (SSBU)
Lucario* Lucario (SSBB) Lucario (SSB4) Lucario (SSBU)
Sheik Sheik (SSBB) Sheik (SSB4) Sheik (SSBU)
Squirtle Squirtle (SSBB) Squirtle (SSBU)

(*)Additionally, if Lucario's Extreme Speed is aimed into a wall, Lucario will cling to the wall.

Origin[edit]

Various Smash fighters have used wall clinging in their source games. In Kirby Super Star, when Kirby had the Ninja copy ability, he had the ability to wall cling. In other games, such as Super Mario Galaxy and Metroid Prime 2: Echoes, Mario and Samus could stick to walls temporarily if they were in the process of wall jumping; however, this would only last for a second or two before they slid downwards. In Super Mario Odyssey, Yoshi could wall cling after sticking his tongue at a wall surface. However, none of these four characters can wall cling in Smash.

Diddy Kong, as well as Dixie, could situationally wall cling in Donkey Kong Country 2: Diddy's Kong Quest, as he could stick to honey-covered walls in Hornet Hole and he has the same animation in Brawl for wall jumping from that game. He can also cling and crawl on grass-surface walls and ceilings in some of the levels in Donkey Kong Country Returns and Donkey Kong Country: Tropical Freeze, such as King of Cling and Grassland Groove. Bayonetta's ability to wall cling is likely based on the Witch Walk ability from her home series, which allows Umbra Witches to walk on walls in moonlight.

Link is capable of clinging onto and climbing walls in The Legend of Zelda: Breath of the Wild, but he can't in Super Smash Bros. Ultimate.

Gallery[edit]

Trivia[edit]

  • All characters who can wall cling can also crawl, except for Bayonetta.
  • In the Distant Planet stage, characters that wall cling on the top part of the Bulborb's mouth will get stuck inside its mouth and it will walk off the screen, causing a self-destruct.
  • Sheik is the only character introduced prior to Brawl who can wall cling.

See also[edit]