Super Smash Bros. Brawl

Giga Bowser (SSBB)/Neutral attack/Hit 1: Difference between revisions

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(Created page with "{{ArticleIcons|ssbb=y}} thumb|400px|Hitbox visualization showing Giga Bowser's first jab. ==Overview== {{competitive expertise}} ==Hitboxes== {{BrawlHitboxTableHeader}} {{BrawlHitboxTableRow |bn=34 |id=0 |damage=7% |angle=83 |fkv=20 |ks=100 |sd=0 |bk=0 |r=600000 |xpos=360000 |rawflags=00111000000000110000011010000010 }} {{BrawlHitboxTableRow |bn=33 |id=1 |damage=7% |angle=83 |fkv=20 |ks=100 |sd=0 |bk=0 |r=600000 |xpos=480000 |rawflags=0011...")
 
 
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|fkv=20
|fkv=20
|ks=100
|ks=100
|sd=0
|sd=5
|bk=0
|bk=0
|r=600000
|r=600000
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|fkv=20
|fkv=20
|ks=100
|ks=100
|sd=0
|sd=5
|bk=0
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|r=600000
|r=600000
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|fkv=20
|fkv=20
|ks=100
|ks=100
|sd=0
|sd=5
|bk=0
|bk=0
|r=600000
|r=600000
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|fkv=20
|fkv=20
|ks=100
|ks=100
|sd=0
|sd=5
|bk=0
|bk=0
|r=900000
|r=900000
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|fkv=20
|fkv=20
|ks=100
|ks=100
|sd=0
|sd=5
|bk=0
|bk=0
|r=480000
|r=480000

Latest revision as of 20:54, August 11, 2024

Hitbox visualization showing Giga Bowser's first jab.

Overview[edit]

Competitive.png This article or section may require competitive expertise.
You can discuss this issue on the talk page or edit this page to improve it.

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 7% 5 AngleIcon83.png 0 100 20 10.0 34 6.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
1 0 7% 5 AngleIcon83.png 0 100 20 10.0 33 8.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
2 0 7% 5 AngleIcon83.png 0 100 20 10.0 32 4.0 0.0 0.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
3 0 7% 5 AngleIcon83.png 0 100 20 15.0 28 0.0 0.0 5.2 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png
4 0 7% 5 AngleIcon83.png 0 100 20 8.0 8 0.0 0.0 -6.0 1.0x 1.0x 0% HitboxTableIcon(Clang).png HitboxTableIcon(Rebound).png Typeless (type) Slash (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Slash SpecialsDirect.png

Timing[edit]

Hitboxes 8-11
Earliest continuable 15
Interruptible 22
Animation length 29
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(LagContinuableS).png FrameIcon(LagContinuableE).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
FrameIcon(BlankContinuableS).pngFrameIcon(BlankContinuableE).png
Earliest continuable point
Interruptibility
Interruptible