Lucario (SSBB)/Neutral attack: Difference between revisions
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(New Page: {{ArticleIcons|ssbb=y}} ==Overview== Lucario's neutral attacks consist of two palm thrusts and a high kick. For the technical data of each individual hit, see: *Lucario (SSBB)/Neutra...) |
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*[[Lucario (SSBB)/Neutral attack/Hit 2]] | *[[Lucario (SSBB)/Neutral attack/Hit 2]] | ||
*[[Lucario (SSBB)/Neutral attack/Hit 3]] | *[[Lucario (SSBB)/Neutral attack/Hit 3]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|6-8 | |||
|- | |||
!Jab 2 | |||
|20-22 | |||
|- | |||
!Jab 3 | |||
|34-39 | |||
|- | |||
!Interruptible | |||
|21, 34, 66 | |||
|- | |||
!Animation lengths | |||
|39, 50, 84 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=5}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=10|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=19}}{{FrameStrip|t=Blank|c=45}} | |||
|- | |||
{{FrameStrip|t=Blank|c=10}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=9|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=17}}{{FrameStrip|t=Blank|c=34}} | |||
|- | |||
{{FrameStrip|t=Blank|c=24}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=8}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=26}}{{FrameStrip|t=Interruptible|c=19}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}} | |||
{{MvSubNavLucario|g=SSBB}} | {{MvSubNavLucario|g=SSBB}} | ||
[[Category:Lucario (SSBB)]] | [[Category:Lucario (SSBB)]] | ||
[[Category:Neutral attacks (SSBB)]] |
Latest revision as of 22:44, August 10, 2024
Overview[edit]
Lucario's neutral attacks consist of two palm thrusts and a high kick.
For the technical data of each individual hit, see:
- Lucario (SSBB)/Neutral attack/Hit 1
- Lucario (SSBB)/Neutral attack/Hit 2
- Lucario (SSBB)/Neutral attack/Hit 3
Quickest loop[edit]
Jab 1 | 6-8 |
---|---|
Jab 2 | 20-22 |
Jab 3 | 34-39 |
Interruptible | 21, 34, 66 |
Animation lengths | 39, 50, 84 |
Lag time |
Hitbox |
Earliest continuable point |
Interruptible |
|