Mr. Game & Watch (SSBB)/Neutral attack: Difference between revisions
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
(New Page: {{ArticleIcons|ssbb=y}} ==Overview== Mr. Game & Watch's neutral attack consists of multiple shots from an insecticide spray. For the technical data of each individual hit, see: *Mr....) |
No edit summary |
||
Line 6: | Line 6: | ||
*[[Mr. Game & Watch (SSBB)/Neutral attack/Hit 1]] | *[[Mr. Game & Watch (SSBB)/Neutral attack/Hit 1]] | ||
*[[Mr. Game & Watch (SSBB)/Neutral attack/Infinite]] | *[[Mr. Game & Watch (SSBB)/Neutral attack/Infinite]] | ||
==Quickest loop== | |||
{|class="wikitable" | |||
!Jab 1 | |||
|4-6 | |||
|- | |||
!Rapid jab | |||
|16-19, 24-25 | |||
|- | |||
!Windbox | |||
|29 | |||
|- | |||
!Interruptible | |||
|16, N/A | |||
|- | |||
!Animation lengths | |||
|18, 35 | |||
|} | |||
{{FrameStripStart}} | |||
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=1|e=LagContinuableS}}{{FrameStrip|t=Lag|c=8|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=3}}{{FrameStrip|t=Blank|c=17}} | |||
|- | |||
{{FrameStrip|t=Blank|c=7}}{{FrameStrip|t=Continuable|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=2|e=LagLoopS}}{{FrameStrip|t=Lag|c=1|s=LagLoopE}}{{FrameStrip|t=FlinchlessHitbox|c=1}}{{FrameStrip|t=Lag|c=6}} | |||
{{FrameStripEnd}} | |||
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y|loop=y|flinchlesshitbox=y}} | |||
{{MvSubNavMrGame&Watch|g=SSBB}} | {{MvSubNavMrGame&Watch|g=SSBB}} | ||
[[Category:Mr. Game & Watch (SSBB)]] | [[Category:Mr. Game & Watch (SSBB)]] |
Latest revision as of 20:00, August 10, 2024
Overview[edit]
Mr. Game & Watch's neutral attack consists of multiple shots from an insecticide spray.
For the technical data of each individual hit, see:
Quickest loop[edit]
Jab 1 | 4-6 |
---|---|
Rapid jab | 16-19, 24-25 |
Windbox | 29 |
Interruptible | 16, N/A |
Animation lengths | 18, 35 |
Lag time |
Hitbox |
Loop point |
Earliest continuable point |
Flinchless hitbox |
Interruptible |
|