Super Smash Bros. Brawl

Wario-Man (SSBB)/Neutral attack/Hit 2: Difference between revisions

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(Created page with "{{ArticleIcons|ssbb=y}} {{competitive expertise}} thumb|400px|Hitbox visualization showing Wario-Man's second jab. ==Overview== ==Hitboxes== {{BrawlHitboxTableHeader}} {{BrawlHitboxTableRow |bn=0 |id=0 |damage=4% |angle=361 |fkv=0 |ks=20 |sd=0 |bk=25 |r=480000 |ypos=510000 |zpos=540000 |trip=0 |ff=30000 |sdi=30000 |rawflags=00101000000000110000001010000000 }} {{BrawlHitboxTableRow |bn=0 |id=0 |damage=4% |angle=361 |fkv=0 |ks=20 |sd=0 |bk=25...")
 
 
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{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Interruptible|c=18}}
{{FrameStrip|t=Lag|c=4}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Interruptible|c=18}}
|-
{{FrameStrip|t=Invincible|c=25}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|invincible=y}}
{{MvSubNavWario-Man|g=SSBB}}
{{MvSubNavWario-Man|g=SSBB}}
[[Category:Wario-Man (SSBB)]]
[[Category:Wario-Man (SSBB)]]
[[Category:Neutral attacks (SSBB)]]
[[Category:Neutral attacks (SSBB)]]

Latest revision as of 19:45, August 8, 2024

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Hitbox visualization showing Wario-Man's second jab.

Overview[edit]

Hitboxes[edit]

ID Part Damage SD Angle BK KS FKV Radius Bone Offset SDIx T% Clang Rebound Type Effect G A Sound Direct
0 0 4% 0 Sakurai angle 25 20 0 8.0 0 0.0 8.5 9.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png
0 0 4% 0 Sakurai angle 25 20 0 8.0 0 0.0 5.0 4.0 0.5x 0.5x 0% HitboxTableIcon(Clang).png HitboxTableIcon(NoRebound).png Typeless (type) Normal (effect) HitboxTableIcon(GroundedTrue).png HitboxTableIcon(AerialTrue).png L Punch SpecialsDirect.png

Timing[edit]

Hitboxes 5-7
Interruptible 8
Animation length 25
FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Lag).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Hitbox).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png FrameIcon(Interruptible).png
FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png FrameIcon(Invincible).png
Legend (1 square = 1 frame)
Lag
Lag time
Hitbox
Hitbox
Invincibility
Invincible
Interruptibility
Interruptible