R.O.B. (SSBB): Difference between revisions

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→‎Moveset: These being removed broke the table
m (→‎Moveset: These being removed broke the table)
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|game=SSBB
|game=SSBB
|neutralcount=2
|neutralcount=2
|neutralname=  
|neutralname= 
|neutral1dmg=3%
|neutral1dmg=3%
|neutral2dmg=3%
|neutral2dmg=3%
|neutraldesc=R.O.B. does a quick swing with each arm.
|neutraldesc=R.O.B. does a quick swing with each arm.
|ftiltname=  
|ftiltname= 
|ftiltdmg=8% (arm tip), 6% (arm), 5% (body)
|ftiltdmg=8% (arm tip), 6% (arm), 5% (body)
|ftiltdesc=Leans forward and punches with an impressive range. Can be aimed up or down.
|ftiltdesc=Leans forward and punches with an impressive range. Can be aimed up or down.
|utiltname=  
|utiltname= 
|utiltdmg=3% (early), 5% (arms tip), 6% (arms base)
|utiltdmg=3% (early), 5% (arms tip), 6% (arms base)
|utiltdesc=R.O.B. throws both arms upwards. Can hit twice, with the first hit having [[set knockback]] and second hit launching opponents upwards.
|utiltdesc=R.O.B. throws both arms upwards. Can hit twice, with the first hit having [[set knockback]] and second hit launching opponents upwards.
|dtiltname=  
|dtiltname= 
|dtiltdmg=5% (arms), 4% (arms tip)
|dtiltdmg=5% (arms), 4% (arms tip)
|dtiltdesc=Quickly pushes his arms forward along the ground. Quick, produces opportunity for multiple hits. Can cause tripping.
|dtiltdesc=Quickly pushes his arms forward along the ground. Quick, produces opportunity for multiple hits. Can cause tripping.
|dashname=  
|dashname= 
|dashdmg=6% (arms), 5% (arms tip)
|dashdmg=6% (arms), 5% (arms tip)
|dashdesc=R.O.B. thrusts both his arms forward.
|dashdesc=R.O.B. thrusts both his arms forward.
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|fsmashdmg={{ChargedSmashDmgSSBB|14}} (base), {{ChargedSmashDmgSSBB|13}} (mid), {{ChargedSmashDmgSSBB|12}} (tip)
|fsmashdmg={{ChargedSmashDmgSSBB|14}} (base), {{ChargedSmashDmgSSBB|13}} (mid), {{ChargedSmashDmgSSBB|12}} (tip)
|fsmashdesc=Shoots a short beam from his eyes. Can be directed up and down like a shorter [[Robo Beam]]. May be considered a projectile, due to the fact that it can't break a [[Metal Box]]. Does average knockback. This move was officially named "S3" in [[Super Smash Bros. 4]].
|fsmashdesc=Shoots a short beam from his eyes. Can be directed up and down like a shorter [[Robo Beam]]. May be considered a projectile, due to the fact that it can't break a [[Metal Box]]. Does average knockback. This move was officially named "S3" in [[Super Smash Bros. 4]].
|usmashname=  
|usmashname= 
|usmashdmg={{ChargedSmashDmgSSBB|12}} (base), {{ChargedSmashDmgSSBB|13}} (mid), {{ChargedSmashDmgSSBB|14}} (tip)
|usmashdmg={{ChargedSmashDmgSSBB|12}} (base), {{ChargedSmashDmgSSBB|13}} (mid), {{ChargedSmashDmgSSBB|14}} (tip)
|usmashdesc=R.O.B. plants his hands on the ground and does a handstand, shooting boosters out of his base upwards. Very high knockback (R.O.B.'s strongest move in terms of knockback) but is slow and predictable. High vertical range but has no horizontal range, making the move difficult to use, especially on stages without platforms. When sweetspotted and fully charged, it KOs at 70%.
|usmashdesc=R.O.B. plants his hands on the ground and does a handstand, shooting boosters out of his base upwards. Very high knockback (R.O.B.'s strongest move in terms of knockback) but is slow and predictable. High vertical range but has no horizontal range, making the move difficult to use, especially on stages without platforms. When sweetspotted and fully charged, it KOs at 70%.
|dsmashname=  
|dsmashname= 
|dsmashdmg={{ChargedSmashDmgSSBB|2}} (hits 1-4), {{ChargedSmashDmgSSBB|5}} (hit 5)
|dsmashdmg={{ChargedSmashDmgSSBB|2}} (hits 1-4), {{ChargedSmashDmgSSBB|5}} (hit 5)
|dsmashdesc= Lowers torso on his spine and extends arms, spinning them. Low damage and knockback, but decent range and multiple hits. It is the fastest down smash, tied with Zelda's.
|dsmashdesc= Lowers torso on his spine and extends arms, spinning them. Low damage and knockback, but decent range and multiple hits. It is the fastest down smash, tied with Zelda's.
|nairname=  
|nairname= 
|nairdmg=10%
|nairdmg=10%
|nairdesc=Pauses for a second, then fires his boosters as he spins vertically.
|nairdesc=Pauses for a second, then fires his boosters as he spins vertically.
|fairname=  
|fairname= 
|fairdmg=10% (clean), 6% (late)
|fairdmg=10% (clean), 6% (late)
|fairdesc=Extends his arms forward. Has low lag, and is good for starting up aerial combos and [[edgeguard]]ing. At low percentages, it can set up for a neutral or down aerials on heavyweights.
|fairdesc=Extends his arms forward. Has low lag, and is good for starting up aerial combos and [[edgeguard]]ing. At low percentages, it can set up for a neutral or down aerials on heavyweights.
|bairname=  
|bairname= 
|bairdmg=11%
|bairdmg=11%
|bairdesc=Aims his base behind him and fires his boosters. Pushes R.O.B. forward a little bit, although while he keeps the knockback after getting hit, it does nothing to increase or reduce momentum. The hitbox affects targets both in front of and behind R.O.B. each with decent knockback. This can be used for recovery in between Robo Burners, creating virtually the longest horizontal recovery move in the game along with [[Pound]] and [[Glide]].
|bairdesc=Aims his base behind him and fires his boosters. Pushes R.O.B. forward a little bit, although while he keeps the knockback after getting hit, it does nothing to increase or reduce momentum. The hitbox affects targets both in front of and behind R.O.B. each with decent knockback. This can be used for recovery in between Robo Burners, creating virtually the longest horizontal recovery move in the game along with [[Pound]] and [[Glide]].
|uairname=  
|uairname= 
|uairdmg=4-5% (hits 1-4), 3% (hit 5)
|uairdmg=4-5% (hits 1-4), 3% (hit 5)
|uairdesc=Raises arms repeatedly above his head, hitting multiple times with good damage if used right. About 20% damage if all hits connect.
|uairdesc=Raises arms repeatedly above his head, hitting multiple times with good damage if used right. About 20% damage if all hits connect.
|dairname=  
|dairname= 
|dairdmg=12% (base), 13% (booster base), 11% (booster mid), 6% (booster tip)
|dairdmg=12% (base), 13% (booster base), 11% (booster mid), 6% (booster tip)
|dairdesc=R.O.B. fires a blast downwards. Boosts R.O.B. up a little bit, shooting his boosters down where he was. It's powerful, yet slow and can [[meteor smash]]. Keeps him stationary in the air shortly, although he can fast fall with it as long as he's in knockback after getting hit. When [[Poison Mushroom|tiny]], R.O.B. can use this move instead of Robo Burner to recover. Provides him an unlimited [[recovery]] move, because it pushes him upward and can be used infinitely to fly up the upper [[blast line]] infinitely without getting Star KO'd, making it also the only unlimited non-[[bomb recovery]] and the only infinite recovery (when tiny) of every ''Smash Bros.'' installment. Can also perform every [[Hyrule Jump]] (only when tiny). It should be noted that the uppermost hitboxes have weaker vertical knockback.
|dairdesc=R.O.B. fires a blast downwards. Boosts R.O.B. up a little bit, shooting his boosters down where he was. It's powerful, yet slow and can [[meteor smash]]. Keeps him stationary in the air shortly, although he can fast fall with it as long as he's in knockback after getting hit. When [[Poison Mushroom|tiny]], R.O.B. can use this move instead of Robo Burner to recover. Provides him an unlimited [[recovery]] move, because it pushes him upward and can be used infinitely to fly up the upper [[blast line]] infinitely without getting Star KO'd, making it also the only unlimited non-[[bomb recovery]] and the only infinite recovery (when tiny) of every ''Smash Bros.'' installment. Can also perform every [[Hyrule Jump]] (only when tiny). It should be noted that the uppermost hitboxes have weaker vertical knockback.
|grabname=  
|grabname= 
|grabdesc=  
|grabdesc=
|pummelname=  
|pummelname= 
|pummeldmg=2%
|pummeldmg=2%
|pummeldesc=Squeezes opponent with his hands. Very fast and no ending lag.
|pummeldesc=Squeezes opponent with his hands. Very fast and no ending lag.
|fthrowname=  
|fthrowname= 
|fthrowdmg=10%
|fthrowdmg=10%
|fthrowdesc=Tosses opponent forward. Very fast.
|fthrowdesc=Tosses opponent forward. Very fast.
|bthrowname=  
|bthrowname= 
|bthrowdmg=10%
|bthrowdmg=10%
|bthrowdesc=Quickly swings his opponent backward. Can KO around 165%, if used very close to the ledge.
|bthrowdesc=Quickly swings his opponent backward. Can KO around 165%, if used very close to the ledge.
|uthrowname=  
|uthrowname= 
|uthrowdmg=10%
|uthrowdmg=10%
|uthrowdesc=Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground (Similar to {{SSBB|Olimar}}, {{SSBB|Kirby}} or {{SSBB|Meta Knight}}'s up throw). This is R.O.B.'s strongest throw along with his back throw, knockback wise. Can KO around 165%.
|uthrowdesc=Grabs opponent, flies them into the air a short distance, turns them upside down, then crashes them into the ground (Similar to {{SSBB|Olimar}}, {{SSBB|Kirby}} or {{SSBB|Meta Knight}}'s up throw). This is R.O.B.'s strongest throw along with his back throw, knockback wise. Can KO around 165%.
|dthrowname=  
|dthrowname= 
|dthrowdmg=10%
|dthrowdmg=10%
|dthrowdesc=Drills opponent into the ground in front of him. Can be followed up by up aerial.
|dthrowdesc=Drills opponent into the ground in front of him. Can be followed up by up aerial.
|floorbname=  
|floorbname= 
|floorbdmg=6%
|floorbdmg=6%
|floorbdesc=Quickly gets up and hammers both arms extended in each direction.
|floorbdesc=Quickly gets up and hammers both arms extended in each direction.
|floorfname=  
|floorfname= 
|floorfdmg=6%
|floorfdmg=6%
|floorfdesc=Gets up and spins with his right arms extended, hitting both sides of himself.
|floorfdesc=Gets up and spins with his right arms extended, hitting both sides of himself.
|floortname=  
|floortname= 
|floortdmg=5%
|floortdmg=5%
|floortdesc=R.O.B. lowers his torso, withdraws his left arm and extends his right arm to sweep the floor around. Around 5%.
|floortdesc=R.O.B. lowers his torso, withdraws his left arm and extends his right arm to sweep the floor around. Around 5%.
|edgefname=  
|edgefname= 
|edgefdmg=7%
|edgefdmg=7%
|edgefdesc=R.O.B. leaps onto the edge and swings both arms over-head.
|edgefdesc=R.O.B. leaps onto the edge and swings both arms over-head.
|edgesname=  
|edgesname= 
|edgesdmg=10%
|edgesdmg=10%
|edgesdesc=Slowly climbs onto the stage and lunges his left arm forward.
|edgesdesc=Slowly climbs onto the stage and lunges his left arm forward.
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