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{{ArticleIcons|allgames=y}} | {{ArticleIcons|allgames=y}} | ||
{{video|GIF of PK Thunder 2}} | |||
{{Infobox Special Move | {{Infobox Special Move | ||
|name=PK Thunder | |name=PK Thunder | ||
|image={{tabber|title1=Ness| | |image={{tabber|title1=Ness|content1=[[File:Ness Up B SSBU.gif|300px]]|title2=Lucas|content2=[[File:Lucas Up B SSBU.gif|300px]]}} | ||
|caption=Ness & Lucas using PK Thunder in ''Ultimate''. | |caption=Ness & Lucas using PK Thunder in ''Ultimate''. | ||
|user=[[Ness]] | |user=[[Ness]] | ||
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[[File:PKThunder2.jpg|thumb|Ness and Lucas using PK Thunder 2 in ''Brawl''.]] | [[File:PKThunder2.jpg|thumb|Ness and Lucas using PK Thunder 2 in ''Brawl''.]] | ||
[[File:Ness_Lucas_PK_Thunder_2.jpeg|thumb|Ness and Lucas using PK Thunder 2 in {{forwiiu}}.]] | [[File:Ness_Lucas_PK_Thunder_2.jpeg|thumb|Ness and Lucas using PK Thunder 2 in {{forwiiu}}.]] | ||
'''PK Thunder 2''', or "PK Rocket", is the term used for hitting Ness or Lucas with their own | '''PK Thunder 2''', or "PK Rocket", is the term used for hitting Ness or Lucas with their own PK Thunder while it is still under their control. The Japanese developers dubbed this move PK Jibaku (PK{{ja|自爆}}). The word jibaku means "self-destruct" or "suicide bomb", a fitting term for a tactic that turns Ness and Lucas into human missiles. Ness/Lucas will rocket in different directions depending on the angle the PK Thunder hit them at. If Ness/Lucas makes contact with an enemy, he will deal a good amount of damage and knockback. PK Thunder 2 is also Ness and Lucas's main method of recovery, given that it launches them fairly far in a straight direction. While using the move, the user will fall much slower. When PK Thunder 2 is aimed downwards towards the ground, Ness/Lucas will enter a lying position, facing downwards. In ''Super Smash Bros. Ultimate'', an arrow denotes the direction Ness/Lucas will move in upon initiating PK Thunder 2; [[Special Zoom]] also occurs if PK Thunder 2 successfully connects against an opponent. | ||
While it is a strong recovery move, it is also very linear and predictable. As the move causes [[helpless | While it is a strong recovery move, it is also very linear and predictable. As the move causes [[helpless]]ness if it ends in mid-air, it is extremely susceptible to [[gimp]]s as the projectile produced by PK Thunder can be destroyed, [[Absorption|absorbed]], [[Reflection|reflected]], [[pocket]]ed, or blocked by the stage. CPUs playing as either Ness or Lucas are also programmed to use PK Thunder 2 to recover. Prior to ''Smash 4'' CPUs would only use PK Thunder 2 vertically, even in situations where only recovering horizontally or diagonally would prevent a KO. | ||
In ''Smash 4'' and ''Ultimate'', if Ness or Lucas hit a wall during PK Thunder 2, they can use the move again in midair, but only during the moment between hitting the wall and entering their helpless animations. They can only do this once; hitting a wall again with the second PK Thunder without touching the ground or grabbing the ledge will result in immediate helplessness. | In ''Smash 4'' and ''Ultimate'', if Ness or Lucas hit a wall during PK Thunder 2, they can use the move again in midair, but only during the moment between hitting the wall and entering their helpless animations. They can only do this once; hitting a wall again with the second PK Thunder without touching the ground or grabbing the ledge will result in immediate helplessness. | ||
===Ness's version=== | ===Ness's version=== | ||
Ness's version of PK Thunder 2 deals one strong blow. If used up close in ''Brawl'' and ''Smash 4'', it can bring Ness to a short stop. If Ness' PK Thunder 2 hits an opponent, it does 25% damage with extremely high knockback, KOing opponents at 75% in ''Melee'', 50% in ''Brawl'', and 30% in ''Smash 4''. | Ness's version of PK Thunder 2 deals one strong blow. If used up close in ''Brawl'' and ''Smash 4'', it can bring Ness to a short stop. If Ness' PK Thunder 2 hits an opponent, it does 25% damage with extremely high knockback, KOing opponents at 75% in ''Melee'', 50% in ''Brawl'', and 30% in ''Smash 4''. The distance of PK Thunder 2 can be shortened by angling it into the environment. If Ness hits a wall while flying, he'll bounce off of it as his flight direction is changed. | ||
Ness' PK Thunder curves in a larger arc than Lucas, so Lucas requires less room to use PK Thunder 2 than Ness. However, Ness' PK Thunder is faster. | Ness' PK Thunder curves in a larger arc than Lucas, so Lucas requires less room to use PK Thunder 2 than Ness. However, Ness' PK Thunder is faster. | ||
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==Origin== | ==Origin== | ||
[[File:PKThunder.gif|thumb|Kumatora using PK Thunder α in ''Mother 3''.]] | [[File:PKThunder.gif|thumb|Kumatora using PK Thunder α in ''Mother 3''.]] | ||
PK Thunder (localized as PSI Thunder in ''{{b|EarthBound|game}}'') has appeared in all three {{uv|Mother}} games, where psychic power is used to send lightning at the enemy. However, in the ''Mother'' series, neither Ness nor Lucas learn the move; instead it is learned by some of their friends and party members, {{s|wikibound|Paula}} and {{s|wikibound|Poo}} in ''EarthBound'' and {{s|wikibound|Kumatora}} in ''Mother 3'' respectively. | PK Thunder (localized as PSI Thunder in ''{{b|EarthBound|game}}'') has appeared in all three {{uv|Mother}} games, where psychic power is used to send lightning at the enemy. In ''Earthbound'' and ''Mother 3'', the move functions by damaging a random opponent, with a probability of missing altogether. Higher level versions of the move will fire multiple lightning blasts, each with an independent, randomized target. However, in the ''Mother'' series, neither Ness nor Lucas learn the move; instead it is learned by some of their friends and party members, {{s|wikibound|Paula}} and {{s|wikibound|Poo}} in ''EarthBound'' and {{s|wikibound|Kumatora}} in ''Mother 3'' respectively. | ||
The move's description in ''EarthBound'' states that the user could miss the target and not cause any damage to the enemy. The difficulty of using PK Thunder in the ''Super Smash Bros.'' games could be a reference to how PK Thunder can sometimes miss enemies in ''EarthBound''. The move's recovery properties are somewhat similar to [[wikibound:Teleport|Teleport α]], where the party's speed is increased greatly, to the point of being difficult to control, and explode if they hit a solid object before covering sufficient ground to warp. | The move's description in ''EarthBound'' states that the user could miss the target and not cause any damage to the enemy. The difficulty of using PK Thunder in the ''Super Smash Bros.'' games could be a reference to how PK Thunder can sometimes miss enemies in ''EarthBound''. The move's recovery properties are somewhat similar to [[wikibound:Teleport|Teleport α]], where the party's speed is increased greatly, to the point of being difficult to control, and explode if they hit a solid object before covering sufficient ground to warp. |
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