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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:ZeldaBAirSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's back aerial.]] | [[File:ZeldaBAirSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's back aerial.]] | ||
==Overview== | ==Overview== | ||
Zelda's second [[Lightning Kick]]. Functionally identical to [[Zelda_(SSBU)/Forward_aerial|forward aerial]], but in a backward direction and with a slightly stronger sweetspot, at the cost of marginally more landing lag, a longer animation and a later auto-cancel. It KOs about 5% earlier, so usage of [[RAR]] and [[slingshot|slingshots]] can make the difference between a stock being taken. One should also be mindful of staleness between the two kicks throughout the duration of a game to optimize KOs. When sweetspotted, it is the strongest aerial in the game. | |||
==Hitboxes== | ==Hitboxes== | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{HitboxTableTitle| | {{HitboxTableTitle|Sweetspot|50}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|rebound=f | |rebound=f | ||
}} | }} | ||
{{HitboxTableTitle|Sourspots|50}} | |||
{{HitboxTableTitle| | |||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
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|1-2 | |1-2 | ||
|- | |- | ||
! | !Sweetspot | ||
|6 | |6 | ||
|- | |- | ||
! | !Sourspots | ||
| | |6-10 | ||
|- | |- | ||
!Ending autocancel | !Ending autocancel |
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