Zelda (SSBU)/Back aerial: Difference between revisions

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:ZeldaBAirSSBU.gif|thumb|500px|Hitbox visualization showing Zelda's back aerial.]]
[[File:ZeldaBAirSSBU.gif|thumb|350px|Hitbox visualization showing Zelda's back aerial.]]
{{competitive expertise}}
==Overview==
==Overview==
Zelda's second [[Lightning Kick]]. Functionally identical to [[Zelda_(SSBU)/Forward_aerial|forward aerial]], but in a backward direction and with a slightly stronger sweetspot, at the cost of marginally more landing lag, a longer animation and a later auto-cancel. It KOs about 5% earlier, so usage of [[RAR]] and [[slingshot|slingshots]] can make the difference between a stock being taken. One should also be mindful of staleness between the two kicks throughout the duration of a game to optimize KOs. When sweetspotted, it is the strongest aerial in the game.
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Clean hit|24}}
{{HitboxTableTitle|Sweetspot|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=20.0%
|damage=20.0%
|angle=361
|angle=361
|af=4
|bk=30
|bk=30
|ks=96
|ks=96
Line 27: Line 28:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Sourspots|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=4.0%
|damage=4.0%
|angle=361
|angle=361
|af=4
|bk=5
|bk=5
|ks=80
|ks=80
Line 49: Line 52:
|damage=4.0%
|damage=4.0%
|angle=361
|angle=361
|af=4
|bk=5
|bk=5
|ks=80
|ks=80
Line 67: Line 71:
|damage=4.0%
|damage=4.0%
|angle=361
|angle=361
|bk=5
|af=4
|ks=96
|fkv=0
|r=5.0
|bn=toer
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Punch
|slvl=S
}}
{{HitboxTableTitle|Late hit|24}}
{{UltimateHitboxTableRow
|id=1
|damage=4.0%
|angle=361
|bk=5
|ks=80
|fkv=0
|r=4.0
|bn=kneer
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Punch
|slvl=S
}}
{{UltimateHitboxTableRow
|id=2
|damage=4.0%
|angle=361
|bk=5
|ks=80
|fkv=0
|r=4.5
|bn=hip
|xpos=0.0
|ypos=0.0
|zpos=0.0
|ff=1.0
|type=Foot
|effect=Normal
|sfx=Punch
|slvl=S
}}
{{UltimateHitboxTableRow
|id=3
|damage=4.0%
|angle=361
|bk=5
|bk=5
|ks=96
|ks=96
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|1-2
|1-2
|-
|-
!Clean hit
!Sweetspot
|6
|6
|-
|-
!Late hit
!Sourspots
|7-10
|6-10
|-
|-
!Ending autocancel
!Ending autocancel
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|-
|-
!Animation length
!Animation length
|39
|33
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=23}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStripEnd}}
{{FrameStripEnd}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|hitboxchange=y|autocancel=y|interruptible=y}}
==Trivia==
*On top of the [[Magic (effect)|magic]] effect, the sweetspot has an additional unique lightning effect on hit. This is purely aesthetic and distinct from the [[electric]] attack effect the move formerly had in Melee and Brawl.


{{MvSubNavZelda|g=SSBU}}
{{MvSubNavZelda|g=SSBU}}
[[Category:Zelda (SSBU)]]
[[Category:Zelda (SSBU)]]
[[Category:Back aerials (SSBU)]]
[[Category:Back aerials (SSBU)]]
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